local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest481" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest481" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = require L7_1 = "Actor/DailyNPCManager" L6_1 = L6_1(L7_1) function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.AmborData L4_1 = L1_2 L1_2 = L2_1.PaimonData L5_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48101 L1_2["48101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48102 L1_2["48102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48103 L1_2["48103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48104 L1_2["48104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48105 L1_2["48105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48106 L1_2["48106"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48101 L1_2["48101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48102 L1_2["48102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48103 L1_2["48103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48104 L1_2["48104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48105 L1_2["48105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48106 L1_2["48106"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.AmborID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart48101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48102 start:..." L2_2(L3_2) end L1_1.OnSubStart48102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48103 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AdvanceQuest L2_2(L3_2) end L1_1.OnSubStart48103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48104 start:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopLocalAvatar L2_2(L3_2) end L1_1.OnSubStart48104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L5_1.Paimon L2_2(L3_2, L4_2) end L1_1.RequestPaimon = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48105 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3 end L2_2(L3_2, L4_2) end L1_1.OnSubStart48105 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.AdvanceQuest = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48106 start:..." L2_2(L3_2) end L1_1.OnSubStart48106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Ambor L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L4_1.desPos L6_2 = L1_1.amborVanish L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 11 then L2_2 = print L3_2 = "messahe start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q48101" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) end L1_1.amborVanish = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 48101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Ambor L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish48101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48102" L2_2(L3_2) end L1_1.OnSubFinish48102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48103" L2_2(L3_2) end L1_1.OnSubFinish48103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 48104" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubFinish48104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 48105" L2_2(L3_2) end L1_1.OnSubFinish48105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 48103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish48106 = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1