local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest466" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest466" L2_1 = nil L3_1 = require L4_1 = "Actor/DailyNPCManager" L3_1 = L3_1(L4_1) L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = 0 L14_1 = 50 function L15_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L4_1 = L1_2 L1_2 = L2_1.DilucData L5_1 = L1_2 L1_2 = L2_1.HoffmanData L6_1 = L1_2 L1_2 = L2_1.ConorData L7_1 = L1_2 L1_2 = L2_1.KaeyaData L8_1 = L1_2 L1_2 = L2_1.GuardData L11_1 = L1_2 L1_2 = L2_1.JoseData L12_1 = L1_2 L1_2 = L2_1.BaitData L10_1 = L1_2 L1_2 = L2_1.LureData L9_1 = L1_2 end L1_1.OnDataLoaded = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46601 L1_2["46601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46602 L1_2["46602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46603 L1_2["46603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46604 L1_2["46604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46605 L1_2["46605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46606 L1_2["46606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46607 L1_2["46607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46608 L1_2["46608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46609 L1_2["46609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46610 L1_2["46610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46611 L1_2["46611"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46612 L1_2["46612"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46613 L1_2["46613"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46614 L1_2["46614"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46615 L1_2["46615"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46616 L1_2["46616"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46617 L1_2["46617"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46618 L1_2["46618"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46619 L1_2["46619"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46620 L1_2["46620"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46621 L1_2["46621"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46622 L1_2["46622"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46623 L1_2["46623"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46624 L1_2["46624"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46625 L1_2["46625"] = L2_2 end L1_1.OnSubStartHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46601 L1_2["46601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46602 L1_2["46602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46603 L1_2["46603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46604 L1_2["46604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46605 L1_2["46605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46606 L1_2["46606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46607 L1_2["46607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46608 L1_2["46608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46609 L1_2["46609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46610 L1_2["46610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46611 L1_2["46611"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46612 L1_2["46612"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46613 L1_2["46613"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46614 L1_2["46614"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46615 L1_2["46615"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46616 L1_2["46616"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46617 L1_2["46617"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46618 L1_2["46618"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46619 L1_2["46619"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46620 L1_2["46620"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46621 L1_2["46621"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46622 L1_2["46622"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46623 L1_2["46623"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46624 L1_2["46624"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46625 L1_2["46625"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46601 Start: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46601 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46601 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46601 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46601 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish46601 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46602 Finish: Hide NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46602Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46602 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.PaimonData L4_2 = L4_2.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.Finish46602Do = L15_1 function L15_1(A0_2, A1_2) end L1_1.OnBright1 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "---------- 46603 Finish: Creat NPC -----------" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46603 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish46603 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "---------- 46603 Do: Creat NPC -----------" L2_2(L3_2) end L1_1.Finish46603Do = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46621 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1529" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46621 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46621 L5_2 = L7_1.ConorID L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish46621 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46622 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1529" L5_2 = L3_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.OnBright8 L2_2(L3_2, L4_2) end L1_1.OnSubFinish46622 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.OnBright8 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.Finish46622Do = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46622 L4_2 = L7_1.ConorID L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Conor L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Lure" L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.LureData L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetById L5_2 = 46622 L6_2 = L2_2.LureID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnBright8 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46604 Start: Clear Target" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.TargetData L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Bait" L3_2(L4_2, L5_2) end L1_1.OnSubStart46604 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46604 Finish: Creat NPC" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Bait" L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.BaitData L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetById L5_2 = 46604 L6_2 = L2_2.BaitID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish46604 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46605 Finish: Creat Monster" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46605Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46605 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Bait" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46605 L5_2 = L7_1.ConorID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Conor L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end end L1_1.Finish46605Do = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46606 Start: Clear bait" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Bait" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Lure" L2_2(L3_2, L4_2) end L1_1.OnSubStart46606 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46606 Finish: Clear Target" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.Delay1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46606 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = A0_2.clientData L2_2 = L2_2.DilucData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcCreateTask L5_2 = {} L6_2 = L2_2.DilucID L5_2[1] = L6_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1.0 L8_2 = 0.5 L9_2 = A0_2.OnBright7 L10_2 = nil L11_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L4_2 = A0_2.clientData L4_2 = L4_2.TargetData end L1_1.Delay1 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46606 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L5_1.Diluc L2_2(L3_2, L4_2) end L1_1.OnBright7 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46607 Finish: Creat Monster" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46607Do L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime1" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime2" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime3" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime4" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime5" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime6" L2_2(L3_2, L4_2) end L1_1.OnSubFinish46607 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.OnBright5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.Finish46607Do = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46607 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Diluc L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = A0_2.clientData L6_2 = L6_2.NarratorData L6_2 = L6_2.Story2 L4_2(L5_2, L6_2) end L1_1.OnBright5 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Lure" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Bait" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime1" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime2" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime3" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime4" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime5" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime6" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q466Trigger1" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q466Trigger3" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "Q466Trigger2" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroySelf L5_2(L6_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = "Q466Trigger4" L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1.0 function L9_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.ClearNarratorTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.StopNarrator L1_3(L2_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.OnSubStart46608 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "46608 Finish: Creat NPC & Trigger1" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q466Trigger1" L5_2 = "Actor/Gadget/Q466Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q466Trigger1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q466Trigger1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q466Trigger3" L5_2 = "Actor/Gadget/Q466Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q466Trigger1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q466Trigger1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish46608 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46608 Finish: Creat NPC & Trigger1" L2_2(L3_2) end L1_1.OnSubFinish46609 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart46610" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46610 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46610 L5_2 = L6_1.HoffmanID L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46610 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46610 Finish: Creat Lure" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Lure" L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.LureData L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetById L5_2 = 46610 L6_2 = L2_2.LureID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1433" L6_2 = L3_1.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1569" L6_2 = L3_1.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnSubFinish46610 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1663" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46611 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46619 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AdvanceQuest L2_2(L3_2) end L1_1.OnSubStart46619 = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.AdvanceQuest = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "46620 Finish: Story" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story7 L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q466Trigger1" L5_2 = "Actor/Gadget/Q466Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q466Trigger1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q466Trigger1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q466Trigger3" L5_2 = "Actor/Gadget/Q466Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q466Trigger1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q466Trigger1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish46620 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "46611 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story3 L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Bait" L2_2(L3_2, L4_2) L2_2 = A0_2.clientData L2_2 = L2_2.BaitData L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetById L5_2 = 46611 L6_2 = L2_2.BaitID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = print L4_2 = "46611 Finish: Creat Lure" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 46611 L6_2 = L5_1.DilucID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 46611 L6_2 = L6_1.HoffmanID L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Slime1" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Slime2" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Slime3" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Slime4" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Slime5" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Slime6" L3_2(L4_2, L5_2) L3_2 = A0_2.clientData L3_2 = L3_2.Monster1Data L4_2 = A0_2.clientData L4_2 = L4_2.Monster2Data L5_2 = A0_2.clientData L5_2 = L5_2.Monster3Data L6_2 = A0_2.clientData L6_2 = L6_2.Monster4Data L8_2 = A0_2 L7_2 = A0_2.SpawnMonsterById L9_2 = 46611 L10_2 = L3_2.MonsterID L11_2 = 1 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.SpawnMonsterById L9_2 = 46611 L10_2 = L4_2.MonsterID L11_2 = 2 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.SpawnMonsterById L9_2 = 46611 L10_2 = L5_2.MonsterID L11_2 = 3 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.SpawnMonsterById L9_2 = 46611 L10_2 = L6_2.MonsterID L11_2 = 4 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.SpawnMonsterById L9_2 = 46611 L10_2 = L5_2.MonsterID L11_2 = 5 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.SpawnMonsterById L9_2 = 46611 L10_2 = L6_2.MonsterID L11_2 = 6 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.EnterSceneLookCamera L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q466Slime" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = 4 L11_2 = 12 L12_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = globalActor L8_2 = L7_2 L7_2 = L7_2.StopLocalAvatar L7_2(L8_2) L7_2 = globalActor L8_2 = L7_2 L7_2 = L7_2.EnablePlayerInput L9_2 = false L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 13 L10_2 = A0_2.OnEnableInput L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubFinish46611 = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "466 Finish: Enable Player Input" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Slime1" L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Slime2" L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Slime3" L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Slime4" L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Slime5" L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Slime6" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 46611 L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L1_1.OnEnableInput = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46625 Finish: Paimon Talk" L2_2(L3_2) L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.AvatarPaimonAppear L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopLocalAvatar L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story8 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 L5_2 = A0_2.OnEnableInput2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46625 = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46625 DelayFinish: Enable Player Input" L1_2(L2_2) L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.AvatarPaimonDisappear L3_2 = nil L4_2 = false L1_2(L2_2, L3_2, L4_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 46625 L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L1_1.OnEnableInput2 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1663" L5_2 = L3_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46612 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1569" L5_2 = L3_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46613 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.OnBright3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish46613 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "46613 Finish: Hoffman Destroy" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Hoffman L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpcById L6_2 = 46613 L7_2 = L11_1.GuardID L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L11_1.Guard L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcById L7_2 = 46613 L8_2 = L5_1.DilucID L9_2 = 2 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L5_1.Diluc L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end end L1_1.OnBright3 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1437" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46614 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "46614 Finish: Creat Monster" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 46601 L5_2 = A0_2.AfterCSDo L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q466Trigger1" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q466Trigger3" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q466Trigger1" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q466Trigger3" L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.CreateActorWithPos L6_2 = "Q466Trigger2" L7_2 = "Actor/Gadget/Q466Trigger2" L8_2 = 70900002 L9_2 = 0 L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q466Trigger2" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.pos L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q466Trigger2" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.rot L12_2 = true L13_2 = false L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = "Q466Trigger4" L8_2 = "Actor/Gadget/Q466Trigger4" L9_2 = 70900002 L10_2 = 0 L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q466Trigger2" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.pos L12_2 = sceneData L13_2 = L12_2 L12_2 = L12_2.GetDummyPoint L14_2 = 3 L15_2 = "Q466Trigger2" L12_2 = L12_2(L13_2, L14_2, L15_2) L12_2 = L12_2.rot L13_2 = true L14_2 = false L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = L4_2 L6_2 = L4_2.SetLocalEntityDist L8_2 = 200 L6_2(L7_2, L8_2) L7_2 = L5_2 L6_2 = L5_2.SetLocalEntityDist L8_2 = 200 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L11_1.Guard L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = A0_2 L7_2 = A0_2.ActionSafeCall function L9_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L6_2 L2_3 = L1_3 L1_3 = L1_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L7_2(L8_2, L9_2) end end L1_1.OnSubFinish46614 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.AfterCSDo = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46615 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Delay2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46624 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "Finish 46624" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.Delay2 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = A0_2.clientData L2_2 = L2_2.DilucData L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcCreateTask L5_2 = {} L6_2 = L2_2.Diluc L5_2[1] = L6_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1.0 L8_2 = 0.5 L9_2 = A0_2.OnBright4 L10_2 = nil L11_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish46624 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46624 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L5_1.Diluc L2_2(L3_2, L4_2) end L1_1.OnBright4 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1437" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46616 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46616 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story5 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46616Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46616 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.OnBright6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.Finish46616Do = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46616 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Diluc L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.PaimonData L5_2 = L5_2.Paimon L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnBright6 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46617 Finish: Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46617 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish46617 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1433" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1437" L5_2 = L3_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = L3_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46618 L5_2 = L5_1.DilucID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46618 L5_2 = L6_1.HoffmanID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Hoffman L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpcById L5_2 = 46618 L6_2 = L8_1.KaeyaID L7_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L5_1.Diluc L3_2(L4_2, L5_2) end L1_1.OnSubStart46618 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46618 Finish: Hide NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 1020014 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 1020014 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then goto lbl_20 end end L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L3_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) ::lbl_20:: L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Finish46618Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish46618 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime1" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime2" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime3" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime4" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime5" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime6" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.OnBright2 L2_2(L3_2, L4_2) end L1_1.Finish46618Do = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q466Trigger2" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q466Trigger4" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q466Trigger2" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q466Trigger4" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = A0_2.clientData L6_2 = L6_2.PaimonData L6_2 = L6_2.Paimon L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroyWithDisappear L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L5_1.Diluc L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L8_1.Kaeya L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.Destroy L9_2 = false L7_2(L8_2, L9_2) end L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Hoffman L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.Destroy L10_2 = false L8_2(L9_2, L10_2) end L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L12_1.Jose L8_2 = L8_2(L9_2, L10_2) if L8_2 ~= nil then L10_2 = L8_2 L9_2 = L8_2.Destroy L11_2 = false L9_2(L10_2, L11_2) end end L1_1.OnBright2 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "466 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) elseif A1_2 == 3 then L2_2 = print L3_2 = "Invoke 3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 46613 L5_2 = L11_1.GuardID L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.GuardData L4_2 = L4_2.Guard L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L11_1.Pos1 L3_2(L4_2, L5_2) end elseif A1_2 == 4 then L2_2 = print L3_2 = "Invoke 4" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.GuardData L4_2 = L4_2.Guard L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L11_1.Pos2 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Hoffman L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.ClearFollowTask L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L6_1.Pos2 L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 L7_2 = A0_2.GuardVanish L4_2(L5_2, L6_2, L7_2) elseif A1_2 == 5 then L2_2 = print L3_2 = "Invoke 5" L2_2(L3_2) elseif A1_2 == 6 then L2_2 = print L3_2 = "Invoke 6" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.HoffmanVanish L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 7 then L2_2 = print L3_2 = "Invoke 7" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 48818 L5_2 = L8_1.KaeyaID L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.KaeyaData L4_2 = L4_2.Kaeya L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L8_1.Pos2 L3_2(L4_2, L5_2) end elseif A1_2 == 8 then L2_2 = print L3_2 = "Invoke 8" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.KaeyaData L4_2 = L4_2.Kaeya L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L8_1.Pos1 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.KaeyaVanish L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 9 then L2_2 = print L3_2 = "Invoke 9" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.Monster5Data L3_2 = A0_2.clientData L3_2 = L3_2.Monster6Data L4_2 = A0_2.clientData L4_2 = L4_2.Monster7Data L6_2 = A0_2 L5_2 = A0_2.SpawnMonsterById L7_2 = 46605 L8_2 = L2_2.MonsterID L9_2 = 1 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.SpawnMonsterById L7_2 = 46605 L8_2 = L3_2.MonsterID L9_2 = 2 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.SpawnMonsterById L7_2 = 46605 L8_2 = L4_2.MonsterID L9_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2) elseif A1_2 == 10 then L2_2 = print L3_2 = "Invoke 10" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime7" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime8" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Slime9" L2_2(L3_2, L4_2) elseif A1_2 == 11 then L2_2 = print L3_2 = "Invoke 11" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2.5 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46613 L4_2 = L6_1.HoffmanID L5_2 = 4 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46613 L4_2 = L11_1.GuardID L5_2 = 5 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L11_1.Guard L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Hoffman L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.GuardVanish = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48818 L4_2 = L6_1.HoffmanID L5_2 = 4 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Hoffman L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.HoffmanVanish = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48818 L4_2 = L8_1.KaeyaID L5_2 = 5 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Kaeya L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.KaeyaVanish = L15_1 function L15_1(A0_2) local L1_2 end L1_1.Start = L15_1 function L15_1(A0_2) local L1_2 end L1_1.OnDestroy = L15_1 return L1_1