local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19065" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19065" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1906510 L1_2["1906510"] = L2_2 L2_2 = A0_2.OnSubStart1906513 L1_2["1906513"] = L2_2 L2_2 = A0_2.OnSubStart1906501 L1_2["1906501"] = L2_2 L2_2 = A0_2.OnSubStart1906511 L1_2["1906511"] = L2_2 L2_2 = A0_2.OnSubStart1906502 L1_2["1906502"] = L2_2 L2_2 = A0_2.OnSubStart1906503 L1_2["1906503"] = L2_2 L2_2 = A0_2.OnSubStart1906512 L1_2["1906512"] = L2_2 L2_2 = A0_2.OnSubStart1906504 L1_2["1906504"] = L2_2 L2_2 = A0_2.OnSubStart1906505 L1_2["1906505"] = L2_2 L2_2 = A0_2.OnSubStart1906506 L1_2["1906506"] = L2_2 L2_2 = A0_2.OnSubStart1906507 L1_2["1906507"] = L2_2 L2_2 = A0_2.OnSubStart1906508 L1_2["1906508"] = L2_2 L2_2 = A0_2.OnSubStart1906509 L1_2["1906509"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1906510 L1_2["1906510"] = L2_2 L2_2 = A0_2.OnSubFinish1906513 L1_2["1906513"] = L2_2 L2_2 = A0_2.OnSubFinish1906501 L1_2["1906501"] = L2_2 L2_2 = A0_2.OnSubFinish1906511 L1_2["1906511"] = L2_2 L2_2 = A0_2.OnSubFinish1906502 L1_2["1906502"] = L2_2 L2_2 = A0_2.OnSubFinish1906503 L1_2["1906503"] = L2_2 L2_2 = A0_2.OnSubFinish1906512 L1_2["1906512"] = L2_2 L2_2 = A0_2.OnSubFinish1906504 L1_2["1906504"] = L2_2 L2_2 = A0_2.OnSubFinish1906505 L1_2["1906505"] = L2_2 L2_2 = A0_2.OnSubFinish1906506 L1_2["1906506"] = L2_2 L2_2 = A0_2.OnSubFinish1906507 L1_2["1906507"] = L2_2 L2_2 = A0_2.OnSubFinish1906508 L1_2["1906508"] = L2_2 L2_2 = A0_2.OnSubFinish1906509 L1_2["1906509"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1906510 L1_2["1906510"] = L2_2 L2_2 = A0_2.OnSubFailed1906513 L1_2["1906513"] = L2_2 L2_2 = A0_2.OnSubFailed1906501 L1_2["1906501"] = L2_2 L2_2 = A0_2.OnSubFailed1906511 L1_2["1906511"] = L2_2 L2_2 = A0_2.OnSubFailed1906502 L1_2["1906502"] = L2_2 L2_2 = A0_2.OnSubFailed1906503 L1_2["1906503"] = L2_2 L2_2 = A0_2.OnSubFailed1906512 L1_2["1906512"] = L2_2 L2_2 = A0_2.OnSubFailed1906504 L1_2["1906504"] = L2_2 L2_2 = A0_2.OnSubFailed1906505 L1_2["1906505"] = L2_2 L2_2 = A0_2.OnSubFailed1906506 L1_2["1906506"] = L2_2 L2_2 = A0_2.OnSubFailed1906507 L1_2["1906507"] = L2_2 L2_2 = A0_2.OnSubFailed1906508 L1_2["1906508"] = L2_2 L2_2 = A0_2.OnSubFailed1906509 L1_2["1906509"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearAll L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearNoel" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1027DataMid L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearNoel = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ClearAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1027DataHE L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc11002Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L7_1.Q19065Trigger_ L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L7_1.Q19065TriggerOut_ L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L7_1.Q19065TriggerOut2_ L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.ClearAll = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearAddedTalk" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1027DataAdd L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearAddedTalk = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1906510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 19065 L5_2 = true L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1906510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906510" L2_2(L3_2) end L1_1.OnSubFinish1906510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906510" L2_2(L3_2) end L1_1.OnSubFailed1906510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1906513" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19065Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q19065Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q19065Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19065Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19065Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19065TriggerOut_ L4_2 = L4_2.alias L5_2 = L7_1.Q19065TriggerOut_ L5_2 = L5_2.script L6_2 = L7_1.Q19065TriggerOut_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19065TriggerOut_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19065TriggerOut_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1906513 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1906513" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearAddedTalk L2_2(L3_2, L4_2) end L1_1.OnSubFinish1906513 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906513" L2_2(L3_2) end L1_1.OnSubFailed1906513 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906501" L2_2(L3_2) end L1_1.OnSubStart1906501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906501" L2_2(L3_2) end L1_1.OnSubFinish1906501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906501" L2_2(L3_2) end L1_1.OnSubFailed1906501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906511" L2_2(L3_2) end L1_1.OnSubStart1906511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906511" L2_2(L3_2) end L1_1.OnSubFinish1906511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906511" L2_2(L3_2) end L1_1.OnSubFailed1906511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906502" L2_2(L3_2) end L1_1.OnSubStart1906502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906502" L2_2(L3_2) end L1_1.OnSubFinish1906502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906502" L2_2(L3_2) end L1_1.OnSubFailed1906502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906503" L2_2(L3_2) end L1_1.OnSubStart1906503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906503" L2_2(L3_2) end L1_1.OnSubFinish1906503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906503" L2_2(L3_2) end L1_1.OnSubFailed1906503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906512" L2_2(L3_2) end L1_1.OnSubStart1906512 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906512" L2_2(L3_2) end L1_1.OnSubFinish1906512 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906512" L2_2(L3_2) end L1_1.OnSubFailed1906512 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906504" L2_2(L3_2) end L1_1.OnSubStart1906504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906504" L2_2(L3_2) end L1_1.OnSubFinish1906504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906504" L2_2(L3_2) end L1_1.OnSubFailed1906504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906505" L2_2(L3_2) end L1_1.OnSubStart1906505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906505" L2_2(L3_2) end L1_1.OnSubFinish1906505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906505" L2_2(L3_2) end L1_1.OnSubFailed1906505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1906506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3.5 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.2 L3_3 = 1.6 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpcById L2_4 = 1906504 L3_4 = L6_1.Npc1027DataMid L3_4 = L3_4.id L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestCoopInteractionFromSubStartPoint L2_4 = 103401 L3_4 = 1906501 L0_4(L1_4, L2_4, L3_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.Npc1027DataMid L2_4 = L2_4.alias L0_4(L1_4, L2_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) end L6_3 = nil L7_3 = nil L8_3 = "" L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19065TriggerOut2_ L4_2 = L4_2.alias L5_2 = L7_1.Q19065TriggerOut2_ L5_2 = L5_2.script L6_2 = L7_1.Q19065TriggerOut2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19065TriggerOut2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19065TriggerOut2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1906506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1906506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearNoel L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q19065TriggerOut2_ L4_2 = L4_2.alias L5_2 = L7_1.Q19065TriggerOut2_ L5_2 = L5_2.script L6_2 = L7_1.Q19065TriggerOut2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q19065TriggerOut2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q19065TriggerOut2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1906506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906506" L2_2(L3_2) end L1_1.OnSubFailed1906506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1906507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc11002Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc11002Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1906507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1906507" L2_2(L3_2) end L1_1.OnSubFinish1906507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906507" L2_2(L3_2) end L1_1.OnSubFailed1906507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1906508" L2_2(L3_2) end L1_1.OnSubStart1906508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish1906508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc11002Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1300 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish1906508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906508" L2_2(L3_2) end L1_1.OnSubFailed1906508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1906509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103401 L5_2 = 1906502 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q19065TriggerOut2_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1906509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1906509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearAll L2_2(L3_2, L4_2) end L1_1.OnSubFinish1906509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1906509" L2_2(L3_2) end L1_1.OnSubFailed1906509 = L8_1 return L1_1