local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19051" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19051" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = 0 L9_1 = 0 function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1905101 L1_2["1905101"] = L2_2 L2_2 = A0_2.OnSubStart1905102 L1_2["1905102"] = L2_2 L2_2 = A0_2.OnSubStart1905103 L1_2["1905103"] = L2_2 L2_2 = A0_2.OnSubStart1905104 L1_2["1905104"] = L2_2 L2_2 = A0_2.OnSubStart1905111 L1_2["1905111"] = L2_2 L2_2 = A0_2.OnSubStart1905105 L1_2["1905105"] = L2_2 L2_2 = A0_2.OnSubStart1905106 L1_2["1905106"] = L2_2 L2_2 = A0_2.OnSubStart1905113 L1_2["1905113"] = L2_2 L2_2 = A0_2.OnSubStart1905114 L1_2["1905114"] = L2_2 L2_2 = A0_2.OnSubStart1905115 L1_2["1905115"] = L2_2 L2_2 = A0_2.OnSubStart1905107 L1_2["1905107"] = L2_2 L2_2 = A0_2.OnSubStart1905108 L1_2["1905108"] = L2_2 L2_2 = A0_2.OnSubStart1905112 L1_2["1905112"] = L2_2 L2_2 = A0_2.OnSubStart1905109 L1_2["1905109"] = L2_2 L2_2 = A0_2.OnSubStart1905110 L1_2["1905110"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1905101 L1_2["1905101"] = L2_2 L2_2 = A0_2.OnSubFinish1905102 L1_2["1905102"] = L2_2 L2_2 = A0_2.OnSubFinish1905103 L1_2["1905103"] = L2_2 L2_2 = A0_2.OnSubFinish1905104 L1_2["1905104"] = L2_2 L2_2 = A0_2.OnSubFinish1905111 L1_2["1905111"] = L2_2 L2_2 = A0_2.OnSubFinish1905105 L1_2["1905105"] = L2_2 L2_2 = A0_2.OnSubFinish1905106 L1_2["1905106"] = L2_2 L2_2 = A0_2.OnSubFinish1905113 L1_2["1905113"] = L2_2 L2_2 = A0_2.OnSubFinish1905114 L1_2["1905114"] = L2_2 L2_2 = A0_2.OnSubFinish1905115 L1_2["1905115"] = L2_2 L2_2 = A0_2.OnSubFinish1905107 L1_2["1905107"] = L2_2 L2_2 = A0_2.OnSubFinish1905108 L1_2["1905108"] = L2_2 L2_2 = A0_2.OnSubFinish1905112 L1_2["1905112"] = L2_2 L2_2 = A0_2.OnSubFinish1905109 L1_2["1905109"] = L2_2 L2_2 = A0_2.OnSubFinish1905110 L1_2["1905110"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2439Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2434Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2438Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12239Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q1905106Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q1905107Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q1905114Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q1905115Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q1905108Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 L8_1 = L2_2 L2_2 = 0 L9_1 = L2_2 end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.DailyNpcSafeHideSelf = L10_1 function L10_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2439Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1905101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905101" L2_2(L3_2) end L1_1.OnSubFinish1905101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2434Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1905102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905102" L2_2(L3_2) end L1_1.OnSubFinish1905102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2438Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1905103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905103" L2_2(L3_2) end L1_1.OnSubFinish1905103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905101 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2439Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2434Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2438Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1905111 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905111 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1905111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "2433" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1905111 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1905105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2433Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905102 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2439Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2434Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2438Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2433Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905106" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905106Trigger" L5_2 = "Actor/Gadget/Q1905106Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Beidou04" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Beidou04" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905105 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1905113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Coop_BeidouData L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1905113 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905113" L2_2(L3_2) end L1_1.OnSubFinish1905113 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1905114" L2_2(L3_2) L2_2 = 0 L8_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Coop_BeidouData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = true L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.SetWalkSpeedRatio L4_3 = 0.9 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Coop_BeidouData L4_3 = L4_3.alias L5_3 = 19051 L2_3 = L2_3(L3_3, L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen L5_3 = L2_3 L6_3 = L7_1.RoutePointsData1905114 L7_3 = 6 L8_3 = 2 L9_3 = -1 function L10_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4 L2_4 = A0_4 L1_4 = A0_4.SyncPos L3_4 = 2 L1_4(L2_4, L3_4) L1_4 = A0_4.BeFollowState L2_4 = BeFollowState L2_4 = L2_4.FAILED if L1_4 == L2_4 then return end L2_4 = A0_4 L1_4 = A0_4.ClearSteerToAutonomyTask L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.Standby L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.TurnTo L3_4 = M L3_4 = L3_4.Euler2DirXZ L4_4 = sceneData L5_4 = L4_4 L4_4 = L4_4.GetDummyPoint L6_4 = 3 L7_4 = "COOP10240101Beidou05" L4_4 = L4_4(L5_4, L6_4, L7_4) L4_4 = L4_4.rot L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4 = L3_4(L4_4) L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4) L1_4 = L8_1 if L1_4 == 1 then L1_4 = print L2_4 = "\229\136\164\230\150\173\229\188\128\232\189\1661\230\152\175\229\144\166\231\187\147\230\157\159" L1_4(L2_4) L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.CreateActorWithPos L3_4 = "Q1905114Trigger" L4_4 = "Actor/Gadget/Q1905114Trigger" L5_4 = 70900002 L6_4 = 0 L7_4 = sceneData L8_4 = L7_4 L7_4 = L7_4.GetDummyPoint L9_4 = 3 L10_4 = "COOP10240101GaoShi01" L7_4 = L7_4(L8_4, L9_4, L10_4) L7_4 = L7_4.pos L8_4 = sceneData L9_4 = L8_4 L8_4 = L8_4.GetDummyPoint L10_4 = 3 L11_4 = "COOP10240101GaoShi01" L8_4 = L8_4(L9_4, L10_4, L11_4) L8_4 = L8_4.rot L9_4 = true L10_4 = false L11_4 = 3 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4) end end L11_3 = nil L12_3 = nil function L13_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.TryPauseCurAutoNarrator L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.Standby L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.DisableInteeHeadCtrl L3_4 = false L1_4(L2_4, L3_4) L1_4 = actorUtils L1_4 = L1_4.GetAvatarPos L1_4 = L1_4() L3_4 = A0_4 L2_4 = A0_4.GetPos L2_4 = L2_4(L3_4) L3_4 = {} L4_4 = L1_4.x L5_4 = L2_4.x L4_4 = L4_4 - L5_4 L3_4.x = L4_4 L4_4 = L1_4.y L5_4 = L2_4.y L4_4 = L4_4 - L5_4 L3_4.y = L4_4 L4_4 = L1_4.z L5_4 = L2_4.z L4_4 = L4_4 - L5_4 L3_4.z = L4_4 L5_4 = A0_4 L4_4 = A0_4.SteerToAutonomyTask L6_4 = L3_4 L7_4 = 1 L8_4 = true L9_4 = true L4_4(L5_4, L6_4, L7_4, L8_4, L9_4) end function L14_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.ClearSteerToAutonomyTask L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.TryResumeCurAutoNarrator L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.DisableInteeHeadCtrl L3_4 = true L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.ResumeMove L1_4(L2_4) end L15_3 = nil L16_3 = true L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3) L4_3 = A0_3 L3_3 = A0_3.NpcForceAvatarWalkByDist L5_3 = L2_3 L6_3 = 2 L7_3 = 3 L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = A0_3 L3_3 = A0_3.NpcNarratorOnlyTaskByData L5_3 = L2_3 L6_3 = L7_1.NarratorWithId1905114 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = print L2_4 = "CheckDistance" L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.GetSubQuestState L3_4 = 1905114 L1_4 = L1_4(L2_4, L3_4) if L1_4 == 2 then L1_4 = 1 L8_1 = L1_4 L2_4 = A0_4 L1_4 = A0_4.GetPos L1_4 = L1_4(L2_4) L2_4 = sceneData L3_4 = L2_4 L2_4 = L2_4.GetDummyPoint L4_4 = 3 L5_4 = "COOP10240101GaoShi01" L2_4 = L2_4(L3_4, L4_4, L5_4) L3_4 = L2_4.pos L4_4 = M L4_4 = L4_4.Dist L5_4 = L3_4 L6_4 = L1_4 L4_4 = L4_4(L5_4, L6_4) L5_4 = print L6_4 = "StartCheck" L5_4(L6_4) if L4_4 < 0.5 then L5_4 = actorUtils L5_4 = L5_4.FinishQuestID L6_4 = false L7_4 = 1905114 L5_4(L6_4, L7_4) end end end L3_3(L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905114 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1905114 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905106 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905115Trigger" L5_2 = "Actor/Gadget/Q1905115Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101GaoShi01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101GaoShi01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905115 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905115" L2_2(L3_2) end L1_1.OnSubFinish1905115 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L2_2 = print L3_2 = "OnSubStart1905107" L2_2(L3_2) L2_2 = 0 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 0.9 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.alias L6_2 = 19051 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L6_2 = L3_2 L7_2 = L7_1.RoutePointsData1905107 L8_2 = 6 L9_2 = 2 L10_2 = -1 function L11_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then return end L2_3 = A0_3 L1_3 = A0_3.ClearSteerToAutonomyTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L3_3 = A0_3 L2_3 = A0_3.GetPos L2_3 = L2_3(L3_3) L3_3 = {} L4_3 = L1_3.x L5_3 = L2_3.x L4_3 = L4_3 - L5_3 L3_3.x = L4_3 L4_3 = L1_3.y L5_3 = L2_3.y L4_3 = L4_3 - L5_3 L3_3.y = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L4_3 = L4_3 - L5_3 L3_3.z = L4_3 L5_3 = A0_3 L4_3 = A0_3.SteerToAutonomyTask L6_3 = L3_3 L7_3 = 1 L8_3 = true L9_3 = true L4_3(L5_3, L6_3, L7_3, L8_3, L9_3) L4_3 = L9_1 if L4_3 == 1 then L4_3 = print L5_3 = "\229\136\164\230\150\173\229\188\128\232\189\1662\230\152\175\229\144\166\231\187\147\230\157\159" L4_3(L5_3) L4_3 = actorMgr L5_3 = L4_3 L4_3 = L4_3.CreateActorWithPos L6_3 = "Q1905107Trigger" L7_3 = "Actor/Gadget/Q1905107Trigger" L8_3 = 70900002 L9_3 = 0 L10_3 = sceneData L11_3 = L10_3 L10_3 = L10_3.GetDummyPoint L12_3 = 3 L13_3 = "COOP10240101Beidou05" L10_3 = L10_3(L11_3, L12_3, L13_3) L10_3 = L10_3.pos L11_3 = sceneData L12_3 = L11_3 L11_3 = L11_3.GetDummyPoint L13_3 = 3 L14_3 = "COOP10240101Beidou05" L11_3 = L11_3(L12_3, L13_3, L14_3) L11_3 = L11_3.rot L12_3 = true L13_3 = false L14_3 = 3 L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) end end L12_2 = nil L13_2 = nil function L14_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.TryPauseCurAutoNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = false L1_3(L2_3, L3_3) L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L3_3 = A0_3 L2_3 = A0_3.GetPos L2_3 = L2_3(L3_3) L3_3 = {} L4_3 = L1_3.x L5_3 = L2_3.x L4_3 = L4_3 - L5_3 L3_3.x = L4_3 L4_3 = L1_3.y L5_3 = L2_3.y L4_3 = L4_3 - L5_3 L3_3.y = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L4_3 = L4_3 - L5_3 L3_3.z = L4_3 L5_3 = A0_3 L4_3 = A0_3.SteerToAutonomyTask L6_3 = L3_3 L7_3 = 1 L8_3 = true L9_3 = true L4_3(L5_3, L6_3, L7_3, L8_3, L9_3) end function L15_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ClearSteerToAutonomyTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.TryResumeCurAutoNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DisableInteeHeadCtrl L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.ResumeMove L1_3(L2_3) end L16_2 = nil L17_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L5_2 = A0_2 L4_2 = A0_2.NpcForceAvatarWalkByDist L6_2 = L3_2 L7_2 = 2 L8_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NpcNarratorOnlyTaskByData L6_2 = L3_2 L7_2 = L7_1.NarratorWithId1905107 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = print L2_3 = "CheckDistance" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 1905107 L1_3 = L1_3(L2_3, L3_3) if L1_3 == 2 then L1_3 = 1 L9_1 = L1_3 L2_3 = A0_3 L1_3 = A0_3.GetPos L1_3 = L1_3(L2_3) L2_3 = sceneData L3_3 = L2_3 L2_3 = L2_3.GetDummyPoint L4_3 = 3 L5_3 = "COOP10240101Beidou05" L2_3 = L2_3(L3_3, L4_3, L5_3) L3_3 = L2_3.pos L4_3 = M L4_3 = L4_3.Dist L5_3 = L3_3 L6_3 = L1_3 L4_3 = L4_3(L5_3, L6_3) L5_3 = print L6_3 = "StartCheck" L5_3(L6_3) if L4_3 < 0.5 then L5_3 = actorUtils L5_3 = L5_3.FinishQuestID L6_3 = false L7_3 = 1905107 L5_3(L6_3, L7_3) end end end L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart1905107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubFinish1905107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0 L6_2 = 1 L7_2 = 0.5 L8_2 = nil L9_2 = nil L10_2 = nil L11_2 = "" L12_2 = false L13_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubFinish1905107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1905108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905103 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1905108Trigger" L5_2 = "Actor/Gadget/Q1905108Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "COOP10240101Beidou05" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "COOP10240101Beidou05" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1905108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1905108" L2_2(L3_2) end L1_1.OnSubFinish1905108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1905112" L2_2(L3_2) end L1_1.OnSubStart1905112 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1905112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "2433" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1905112 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1905109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Coop_BeidouData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12239Data L6_2 = L6_2.id L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1905109 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12239Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish1905109 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1905110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 102401 L5_2 = 1905104 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1905110 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1905110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Coop_BeidouData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1905110 = L10_1 return L1_1