local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19044" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19044" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1904401 L1_2["1904401"] = L2_2 L2_2 = A0_2.OnSubStart1904420 L1_2["1904420"] = L2_2 L2_2 = A0_2.OnSubStart1904402 L1_2["1904402"] = L2_2 L2_2 = A0_2.OnSubStart1904403 L1_2["1904403"] = L2_2 L2_2 = A0_2.OnSubStart1904404 L1_2["1904404"] = L2_2 L2_2 = A0_2.OnSubStart1904415 L1_2["1904415"] = L2_2 L2_2 = A0_2.OnSubStart1904416 L1_2["1904416"] = L2_2 L2_2 = A0_2.OnSubStart1904407 L1_2["1904407"] = L2_2 L2_2 = A0_2.OnSubStart1904417 L1_2["1904417"] = L2_2 L2_2 = A0_2.OnSubStart1904409 L1_2["1904409"] = L2_2 L2_2 = A0_2.OnSubStart1904412 L1_2["1904412"] = L2_2 L2_2 = A0_2.OnSubStart1904413 L1_2["1904413"] = L2_2 L2_2 = A0_2.OnSubStart1904410 L1_2["1904410"] = L2_2 L2_2 = A0_2.OnSubStart1904419 L1_2["1904419"] = L2_2 L2_2 = A0_2.OnSubStart1904411 L1_2["1904411"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1904401 L1_2["1904401"] = L2_2 L2_2 = A0_2.OnSubFinish1904420 L1_2["1904420"] = L2_2 L2_2 = A0_2.OnSubFinish1904402 L1_2["1904402"] = L2_2 L2_2 = A0_2.OnSubFinish1904403 L1_2["1904403"] = L2_2 L2_2 = A0_2.OnSubFinish1904404 L1_2["1904404"] = L2_2 L2_2 = A0_2.OnSubFinish1904415 L1_2["1904415"] = L2_2 L2_2 = A0_2.OnSubFinish1904416 L1_2["1904416"] = L2_2 L2_2 = A0_2.OnSubFinish1904407 L1_2["1904407"] = L2_2 L2_2 = A0_2.OnSubFinish1904417 L1_2["1904417"] = L2_2 L2_2 = A0_2.OnSubFinish1904409 L1_2["1904409"] = L2_2 L2_2 = A0_2.OnSubFinish1904412 L1_2["1904412"] = L2_2 L2_2 = A0_2.OnSubFinish1904413 L1_2["1904413"] = L2_2 L2_2 = A0_2.OnSubFinish1904410 L1_2["1904410"] = L2_2 L2_2 = A0_2.OnSubFinish1904419 L1_2["1904419"] = L2_2 L2_2 = A0_2.OnSubFinish1904411 L1_2["1904411"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1904401 L1_2["1904401"] = L2_2 L2_2 = A0_2.OnSubFailed1904420 L1_2["1904420"] = L2_2 L2_2 = A0_2.OnSubFailed1904402 L1_2["1904402"] = L2_2 L2_2 = A0_2.OnSubFailed1904403 L1_2["1904403"] = L2_2 L2_2 = A0_2.OnSubFailed1904404 L1_2["1904404"] = L2_2 L2_2 = A0_2.OnSubFailed1904415 L1_2["1904415"] = L2_2 L2_2 = A0_2.OnSubFailed1904416 L1_2["1904416"] = L2_2 L2_2 = A0_2.OnSubFailed1904407 L1_2["1904407"] = L2_2 L2_2 = A0_2.OnSubFailed1904417 L1_2["1904417"] = L2_2 L2_2 = A0_2.OnSubFailed1904409 L1_2["1904409"] = L2_2 L2_2 = A0_2.OnSubFailed1904412 L1_2["1904412"] = L2_2 L2_2 = A0_2.OnSubFailed1904413 L1_2["1904413"] = L2_2 L2_2 = A0_2.OnSubFailed1904410 L1_2["1904410"] = L2_2 L2_2 = A0_2.OnSubFailed1904419 L1_2["1904419"] = L2_2 L2_2 = A0_2.OnSubFailed1904411 L1_2["1904411"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10374Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10371Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10372Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10373Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10374Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10371Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10372Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10373Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Quest19044" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904405 L2_2(L3_2, L4_2, L5_2) end L1_1.Finish05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1904407 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish07 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId07 L4_2 = nil L5_2 = 19044 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator07 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId05 L4_2 = nil L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q19044BennettCook" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = A0_2.NpcTurn01 L2_2(L3_2, L4_2, L5_2) end L1_1.NpcRun01 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToRouteTask L4_2 = L7_1.RoutePointsData1 L2_2(L3_2, L4_2) end L1_1.NpcRun07 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId09Finish L4_2 = nil L5_2 = 19044 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator09 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId10Finish function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.2 L4_3 = 0.5 L5_3 = 0.2 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 1904411 L4_4 = L6_1.Npc1024Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1024Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L5_2 = 19044 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrator10 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 20035 L7_2 = "Q19044Bennett2" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = A0_2.Finish05 L2_2(L3_2, L4_2, L5_2) end L1_1.NpcRun05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1904411 L4_2 = L6_1.Npc1024Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.Interact11 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Quest19044" L1_2(L2_2, L3_2) end L1_1.NpcRun09 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1024Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.TurnTo L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q19044BennettCook" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.NpcTurn01 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1904415 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1904416 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 3 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1904417 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1904401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 19044 L5_2 = true L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.NpcRunToRouteTask L4_3 = L1_3 L5_3 = L7_1.RoutePointsData2 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = "19044" L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.GetQuestNpcActor L4_4 = L6_1.Npc1024Data L4_4 = L4_4.alias L5_4 = 0 L2_4 = L2_4(L3_4, L4_4, L5_4) L4_4 = L2_4 L3_4 = L2_4.DoFreeStateTrigger L3_4(L4_4) L4_4 = L2_4 L3_4 = L2_4.Standby L3_4(L4_4) L4_4 = L2_4 L3_4 = L2_4.TurnTo L5_4 = M L5_4 = L5_4.Euler2DirXZ L6_4 = sceneData L7_4 = L6_4 L6_4 = L6_4.GetDummyPoint L8_4 = 3 L9_4 = "Q19044BennettCook" L6_4 = L6_4(L7_4, L8_4, L9_4) L6_4 = L6_4.rot L5_4, L6_4, L7_4, L8_4, L9_4 = L5_4(L6_4) L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) L4_4 = L1_4 L3_4 = L1_4.FinishQuestID L5_4 = false L6_4 = 1904420 L3_4(L4_4, L5_4, L6_4) end L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904401" L2_2(L3_2) end L1_1.OnSubFinish1904401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904401" L2_2(L3_2) end L1_1.OnSubFailed1904401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904401 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1904402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1904402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1904402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904402" L2_2(L3_2) end L1_1.OnSubFailed1904402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904403" L2_2(L3_2) end L1_1.OnSubStart1904403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904403" L2_2(L3_2) end L1_1.OnSubFinish1904403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904403" L2_2(L3_2) end L1_1.OnSubFailed1904403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1904404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904402 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10371Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10372Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10373Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904404" L2_2(L3_2) end L1_1.OnSubFinish1904404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904402 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1904404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10374Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10371Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10372Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData L7_2 = 8 L8_2 = 6 L9_2 = -1 L10_2 = A0_2.Finish07 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish1904407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId07Finish L5_2 = nil L6_2 = 19044 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 20035 L7_2 = "Q19044NpcBorn" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 2 L6_2 = 3 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish1904407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10374Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10371Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10372Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10373Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_PAUSE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData1 L7_2 = 8 L8_2 = 6 L9_2 = -1 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "19044" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.GetQuestNpcActor L4_3 = L6_1.Npc1024Data L4_3 = L4_3.alias L5_3 = 0 L2_3 = L2_3(L3_3, L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.EnableInteraction L5_3 = true L3_3(L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStateTrigger L3_3(L4_3) L4_3 = L2_3 L3_3 = L2_3.Standby L3_3(L4_3) L4_3 = L1_3 L3_3 = L1_3.RequestCoopInteractionFromSubStartPoint L5_3 = 103201 L6_3 = 1904404 L3_3(L4_3, L5_3, L6_3) L4_3 = L2_3 L3_3 = L2_3.TurnTo L5_3 = M L5_3 = L5_3.Euler2DirXZ L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 20035 L9_3 = "Q19044Bennett5" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.rot L5_3, L6_3, L7_3, L8_3, L9_3 = L5_3(L6_3) L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1904409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1904409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904404 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.FinishTaskByCmdType L4_2 = ActorCommandType L4_2 = L4_2.QUEST_MOVE_PAUSE_TASK L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFailed1904409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1904410" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10373Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1904410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904410" L2_2(L3_2) end L1_1.OnSubFinish1904410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904410" L2_2(L3_2) end L1_1.OnSubFailed1904410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904405 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 L5_2 = A0_2.Narrator10 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1904411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10374Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10371Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10372Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10373Data L4_2 = L4_2.alias L5_2 = 20035 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1904411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1904411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RemoveCoopInteractionDataFromSubStartPoint L4_2 = 103201 L5_2 = 1904405 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.Narrator10 L2_2(L3_2, L4_2) end L1_1.OnSubFailed1904411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904412" L2_2(L3_2) end L1_1.OnSubStart1904412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904412" L2_2(L3_2) end L1_1.OnSubFinish1904412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904412" L2_2(L3_2) end L1_1.OnSubFailed1904412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904413" L2_2(L3_2) end L1_1.OnSubStart1904413 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904413" L2_2(L3_2) end L1_1.OnSubFinish1904413 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904413" L2_2(L3_2) end L1_1.OnSubFailed1904413 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904415" L2_2(L3_2) end L1_1.OnSubStart1904415 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904415" L2_2(L3_2) end L1_1.OnSubFinish1904415 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904415" L2_2(L3_2) end L1_1.OnSubFailed1904415 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904416" L2_2(L3_2) end L1_1.OnSubStart1904416 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904416" L2_2(L3_2) end L1_1.OnSubFinish1904416 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904416" L2_2(L3_2) end L1_1.OnSubFailed1904416 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904417" L2_2(L3_2) end L1_1.OnSubStart1904417 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904417" L2_2(L3_2) end L1_1.OnSubFinish1904417 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904417" L2_2(L3_2) end L1_1.OnSubFailed1904417 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904419" L2_2(L3_2) end L1_1.OnSubStart1904419 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904419" L2_2(L3_2) end L1_1.OnSubFinish1904419 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904419" L2_2(L3_2) end L1_1.OnSubFailed1904419 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904420" L2_2(L3_2) end L1_1.OnSubStart1904420 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904420" L2_2(L3_2) end L1_1.OnSubFinish1904420 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904420" L2_2(L3_2) end L1_1.OnSubFailed1904420 = L8_1 return L1_1