local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest13003" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest13003" L2_1 = require L3_1 = "Quest/Client/Q13003ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300301 L1_2["1300301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300302 L1_2["1300302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300303 L1_2["1300303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300304 L1_2["1300304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300305 L1_2["1300305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300306 L1_2["1300306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300307 L1_2["1300307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300308 L1_2["1300308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300309 L1_2["1300309"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1300310 L1_2["1300310"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300301 L1_2["1300301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300302 L1_2["1300302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300303 L1_2["1300303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300304 L1_2["1300304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300305 L1_2["1300305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300306 L1_2["1300306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300307 L1_2["1300307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300308 L1_2["1300308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300309 L1_2["1300309"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1300310 L1_2["1300310"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300301 start" L2_2(L3_2) end L1_1.OnSubStart1300301 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish1300301 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300302 start" L2_2(L3_2) end L1_1.OnSubStart1300302 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish1300302 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300303 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300303 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300304 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300304 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300305 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300305 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300306 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300306 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300307 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300307 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300308 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300308 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300309 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300309 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 start" L2_2(L3_2) end L1_1.OnSubStart1300310 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1300303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1300310 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1