local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12034" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12034" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1203401 L1_2["1203401"] = L2_2 L2_2 = A0_2.OnSubStart1203402 L1_2["1203402"] = L2_2 L2_2 = A0_2.OnSubStart1203403 L1_2["1203403"] = L2_2 L2_2 = A0_2.OnSubStart1203404 L1_2["1203404"] = L2_2 L2_2 = A0_2.OnSubStart1203405 L1_2["1203405"] = L2_2 L2_2 = A0_2.OnSubStart1203406 L1_2["1203406"] = L2_2 L2_2 = A0_2.OnSubStart1203407 L1_2["1203407"] = L2_2 L2_2 = A0_2.OnSubStart1203408 L1_2["1203408"] = L2_2 L2_2 = A0_2.OnSubStart1203409 L1_2["1203409"] = L2_2 L2_2 = A0_2.OnSubStart1203410 L1_2["1203410"] = L2_2 L2_2 = A0_2.OnSubStart1203411 L1_2["1203411"] = L2_2 L2_2 = A0_2.OnSubStart1203412 L1_2["1203412"] = L2_2 L2_2 = A0_2.OnSubStart1203413 L1_2["1203413"] = L2_2 L2_2 = A0_2.OnSubStart1203414 L1_2["1203414"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1203401 L1_2["1203401"] = L2_2 L2_2 = A0_2.OnSubFinish1203402 L1_2["1203402"] = L2_2 L2_2 = A0_2.OnSubFinish1203403 L1_2["1203403"] = L2_2 L2_2 = A0_2.OnSubFinish1203404 L1_2["1203404"] = L2_2 L2_2 = A0_2.OnSubFinish1203405 L1_2["1203405"] = L2_2 L2_2 = A0_2.OnSubFinish1203406 L1_2["1203406"] = L2_2 L2_2 = A0_2.OnSubFinish1203407 L1_2["1203407"] = L2_2 L2_2 = A0_2.OnSubFinish1203408 L1_2["1203408"] = L2_2 L2_2 = A0_2.OnSubFinish1203409 L1_2["1203409"] = L2_2 L2_2 = A0_2.OnSubFinish1203410 L1_2["1203410"] = L2_2 L2_2 = A0_2.OnSubFinish1203411 L1_2["1203411"] = L2_2 L2_2 = A0_2.OnSubFinish1203412 L1_2["1203412"] = L2_2 L2_2 = A0_2.OnSubFinish1203413 L1_2["1203413"] = L2_2 L2_2 = A0_2.OnSubFinish1203414 L1_2["1203414"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1203413 L1_2["1203413"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "NormalCheck" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CheckDistance L1_2(L2_2) end L1_1.NormalCheck = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "CheckDistance" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 1203413 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 2 then L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12521Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetPos L3_2 = L3_2(L4_2) L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L1_2 L4_2 = L4_2(L5_2, L6_2) if 20 < L4_2 then L6_2 = A0_2 L5_2 = A0_2.ShowTextMapWithParam L7_2 = "QUEST_Message_Q12034" L5_2(L6_2, L7_2) end if 25 < L4_2 then L6_2 = A0_2 L5_2 = A0_2.ClearNarratorTask L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.StopNarrator L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.FinishQuestID L7_2 = true L8_2 = 1203413 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12521Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DestroyWithDither L8_2 = false L9_2 = 2 L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.NarratorOnlyTaskByData L8_2 = L7_1.NarratorFailFar L9_2 = 12034 L6_2(L7_2, L8_2, L9_2) else L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.NormalCheck L5_2(L6_2, L7_2, L8_2) end end end L1_1.CheckDistance = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1203401" L2_2(L3_2) end L1_1.OnSubStart1203401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203401" L2_2(L3_2) end L1_1.OnSubFinish1203401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1203402" L2_2(L3_2) end L1_1.OnSubStart1203402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203402" L2_2(L3_2) end L1_1.OnSubFinish1203402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1203403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q12034Trigger1" L4_3 = "Actor/Gadget/Q12034Trigger1" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q1203403_guide" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q1203403_guide" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12485Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12486Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3173Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc12485Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = L6_1.Npc3016Data L4_3 = L4_3.alias L5_3 = 1 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1203403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203403" L2_2(L3_2) end L1_1.OnSubFinish1203403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1203404" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12034Trigger" L5_2 = "Actor/Gadget/Q12034Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1203404_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1203404_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12485Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc3016Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1203404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1047Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12486Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1203405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12485Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1270 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc3016Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1203405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1203405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12485Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish1203405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1203406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc12485Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1203406 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12532Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203406 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1203407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1203407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203407" L2_2(L3_2) end L1_1.OnSubFinish1203407 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1203408" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1203408 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203408" L2_2(L3_2) end L1_1.OnSubFinish1203408 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1203409" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12034Trigger6" L5_2 = "Actor/Gadget/Q12034Trigger6" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1203403_N3016" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1203403_N3016" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1203409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12485Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203409 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart1203410" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12528Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12529Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12523Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12451Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3023Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3005Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12487Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12488Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3023Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1141 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc3005Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12487Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = "Q12034Trigger5" L8_2 = "Actor/Gadget/Q12034Trigger5" L9_2 = 70900002 L10_2 = 0 L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q1203410_N3023" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.pos L12_2 = sceneData L13_2 = L12_2 L12_2 = L12_2.GetDummyPoint L14_2 = 3 L15_2 = "Q1203410_N3023" L12_2 = L12_2(L13_2, L14_2, L15_2) L12_2 = L12_2.rot L13_2 = true L14_2 = false L15_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end L1_1.OnSubStart1203410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1203410" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.Narrator1 L4_3 = nil L5_3 = 12034 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc3023Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DisableInteeHeadCtrl L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc3005Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DisableInteeHeadCtrl L5_3 = false L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1203410 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1203411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3054Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = L6_1.Npc3016Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc12487Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc3023Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1170 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc3054Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1190 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1203411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1203411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc3054Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3054Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1203411 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1203412" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = L6_1.Npc3054Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q12034Trigger2" L4_3 = "Actor/Gadget/Q12034Trigger2" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q1203412_N1047" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q1203412_N1047" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12489Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12491Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3037Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3036Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12492Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12545Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12546Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = L6_1.Npc3016Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc12489Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1170 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12491Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1190 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc3037Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1170 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc3036Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 1190 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L12_3 = false L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpc L7_3 = A1_2 L8_3 = L6_1.Npc3044Data L8_3 = L8_3.id L9_3 = 0 L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.NotifyTo L7_3 = L6_1.Npc3042Data L7_3 = L7_3.alias L8_3 = 1 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.NotifyTo L7_3 = L6_1.Npc3047Data L7_3 = L7_3.alias L8_3 = 1 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestVar L7_3 = 1203412 L8_3 = 1 L5_3 = L5_3(L6_3, L7_3, L8_3) if L5_3 == 0 then L7_3 = A0_3 L6_3 = A0_3.CreateQuestNpc L8_3 = A1_2 L9_3 = L6_1.Npc12448Data L9_3 = L9_3.id L10_3 = 0 L6_3(L7_3, L8_3, L9_3, L10_3) end L6_3 = actorMgr L7_3 = L6_3 L6_3 = L6_3.GetActor L8_3 = "Npc12133" L6_3 = L6_3(L7_3, L8_3) if L6_3 ~= nil then L8_3 = L6_3 L7_3 = L6_3.EnableInteraction L9_3 = false L7_3(L8_3, L9_3) end L7_3 = actorMgr L8_3 = L7_3 L7_3 = L7_3.GetActor L9_3 = "Npc12134" L7_3 = L7_3(L8_3, L9_3) if L7_3 ~= nil then L9_3 = L7_3 L8_3 = L7_3.EnableInteraction L10_3 = false L8_3(L9_3, L10_3) end L9_3 = A0_3 L8_3 = A0_3.GetQuestNpcActor L10_3 = L6_1.Npc12487Data L10_3 = L10_3.alias L8_3 = L8_3(L9_3, L10_3) L10_3 = L8_3 L9_3 = L8_3.DoFreeStyle L11_3 = 1190 L12_3 = true L13_3 = nil L14_3 = true L15_3 = true L16_3 = false L9_3(L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3) L10_3 = A0_3 L9_3 = A0_3.GetQuestNpcActor L11_3 = L6_1.Npc3023Data L11_3 = L11_3.alias L9_3 = L9_3(L10_3, L11_3) L11_3 = L9_3 L10_3 = L9_3.DoFreeStyle L12_3 = 1170 L13_3 = true L14_3 = nil L15_3 = true L16_3 = true L17_3 = false L10_3(L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3041Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3028Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3027Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3035Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3049Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3050Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3048Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3052Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.CreateQuestNpc L12_3 = A1_2 L13_3 = L6_1.Npc3051Data L13_3 = L13_3.id L14_3 = 0 L10_3(L11_3, L12_3, L13_3, L14_3) L11_3 = A0_3 L10_3 = A0_3.NotifyTo L12_3 = L6_1.Npc3066Data L12_3 = L12_3.alias L13_3 = 1 L14_3 = true L10_3(L11_3, L12_3, L13_3, L14_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1203412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203412" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1047Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12448Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203412 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 L2_2 = print L3_2 = "OnSubStart1203413" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3066Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3054Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12034Trigger3" L5_2 = "Actor/Gadget/Q12034Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1203413Fail" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1203413Fail" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.EnterTailMode L4_2 = 11 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12521Data L5_2 = L5_2.id L6_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CheckDistance L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ClearNarratorTask L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.StopNarrator L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Npc12133" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "Npc12134" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.EnableInteraction L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12521Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.EnableInteraction L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc12489Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1170 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12491Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1190 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc3037Data L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.DoFreeStyle L11_2 = 1170 L12_2 = true L13_2 = nil L14_2 = true L15_2 = true L16_2 = false L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L10_2 = A0_2 L9_2 = A0_2.GetQuestNpcActor L11_2 = L6_1.Npc3036Data L11_2 = L11_2.alias L9_2 = L9_2(L10_2, L11_2) L11_2 = L9_2 L10_2 = L9_2.DoFreeStyle L12_2 = 1190 L13_2 = true L14_2 = nil L15_2 = true L16_2 = true L17_2 = false L10_2(L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = L6_1.Npc3042Data L12_2 = L12_2.alias L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = L6_1.Npc3047Data L12_2 = L12_2.alias L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) L11_2 = A0_2 L10_2 = A0_2.GetQuestNpcActor L12_2 = L6_1.Npc12487Data L12_2 = L12_2.alias L10_2 = L10_2(L11_2, L12_2) L12_2 = L10_2 L11_2 = L10_2.DoFreeStyle L13_2 = 1190 L14_2 = true L15_2 = nil L16_2 = true L17_2 = true L18_2 = false L11_2(L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2) L12_2 = A0_2 L11_2 = A0_2.GetQuestNpcActor L13_2 = L6_1.Npc3023Data L13_2 = L13_2.alias L11_2 = L11_2(L12_2, L13_2) L13_2 = L11_2 L12_2 = L11_2.DoFreeStyle L14_2 = 1170 L15_2 = true L16_2 = nil L17_2 = true L18_2 = true L19_2 = false L12_2(L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) end L1_1.OnSubStart1203413 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1203413" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.ExitTailMode L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.ClearNarratorTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.StopNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3041Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3028Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3027Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3035Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3049Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3050Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3048Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3052Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3051Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "Npc12133" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) end L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = "Npc12134" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.EnableInteraction L5_3 = true L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.DestroyQuestNpcActor L5_3 = L6_1.Npc3044Data L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc12521Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.EnableInteraction L6_3 = true L4_3(L5_3, L6_3) L5_3 = A0_3 L4_3 = A0_3.DestroyQuestNpcActor L6_3 = L6_1.Npc12521Data L6_3 = L6_3.alias L7_3 = 3 L4_3(L5_3, L6_3, L7_3) L5_3 = A0_3 L4_3 = A0_3.LightNotifyTo L6_3 = L6_1.Npc3042Data L6_3 = L6_3.alias L7_3 = 0 L8_3 = true L4_3(L5_3, L6_3, L7_3, L8_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish1203413 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed1203413" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1203413 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12521Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1203413 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1203414" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3016Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3054Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1203414 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc12492Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) elseif L2_2 == 1 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q12034Trigger4" L6_2 = "Actor/Gadget/Q12034Trigger4" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1203414_N1047" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q1203414_N1047" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc3066Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12489Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12491Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc3037Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1170 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc3036Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3047Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12487Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1190 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc3023Data L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.DoFreeStyle L11_2 = 1170 L12_2 = true L13_2 = nil L14_2 = true L15_2 = true L16_2 = false L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1203414 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1203414" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc12491Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12487Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStateTrigger L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc12489Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStateTrigger L4_3(L5_3) L5_3 = A0_3 L4_3 = A0_3.LightNotifyTo L6_3 = L6_1.Npc3066Data L6_3 = L6_3.alias L7_3 = 0 L8_3 = true L4_3(L5_3, L6_3, L7_3, L8_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc3023Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStateTrigger L5_3(L6_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12529Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12523Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12451Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12448Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc3023Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc3005Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12487Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12488Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12489Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12491Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc3037Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc3036Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12492Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc3173Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12545Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.DestroyQuestNpcActor L7_3 = L6_1.Npc12546Data L7_3 = L7_3.alias L8_3 = 3 L5_3(L6_3, L7_3, L8_3) L6_3 = A0_3 L5_3 = A0_3.LightNotifyTo L7_3 = L6_1.Npc3016Data L7_3 = L7_3.alias L8_3 = 0 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.LightNotifyTo L7_3 = L6_1.Npc3054Data L7_3 = L7_3.alias L8_3 = 0 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.LightNotifyTo L7_3 = L6_1.Npc3047Data L7_3 = L7_3.alias L8_3 = 0 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L6_1.Npc3037Data L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.DoFreeStateTrigger L6_3(L7_3) L7_3 = A0_3 L6_3 = A0_3.GetQuestNpcActor L8_3 = L6_1.Npc3036Data L8_3 = L8_3.alias L6_3 = L6_3(L7_3, L8_3) L8_3 = L6_3 L7_3 = L6_3.DoFreeStateTrigger L7_3(L8_3) L8_3 = A0_3 L7_3 = A0_3.DestroyQuestNpcActor L9_3 = L6_1.Npc12528Data L9_3 = L9_3.alias L10_3 = 3 L7_3(L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1203414 = L8_1 return L1_1