local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12030" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12030" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1203001 L1_2["1203001"] = L2_2 L2_2 = A0_2.OnSubStart1203002 L1_2["1203002"] = L2_2 L2_2 = A0_2.OnSubStart1203003 L1_2["1203003"] = L2_2 L2_2 = A0_2.OnSubStart1203004 L1_2["1203004"] = L2_2 L2_2 = A0_2.OnSubStart1203005 L1_2["1203005"] = L2_2 L2_2 = A0_2.OnSubStart1203006 L1_2["1203006"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1203001 L1_2["1203001"] = L2_2 L2_2 = A0_2.OnSubFinish1203002 L1_2["1203002"] = L2_2 L2_2 = A0_2.OnSubFinish1203003 L1_2["1203003"] = L2_2 L2_2 = A0_2.OnSubFinish1203004 L1_2["1203004"] = L2_2 L2_2 = A0_2.OnSubFinish1203005 L1_2["1203005"] = L2_2 L2_2 = A0_2.OnSubFinish1203006 L1_2["1203006"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "12030" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1203007 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "set state open" L3_2(L4_2) elseif A1_2 == 0 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "12030" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1203008 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "set state close" L3_2(L4_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1203001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1034Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1203001 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203001 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1203002" L2_2(L3_2) end L1_1.OnSubStart1203002 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203002" L2_2(L3_2) end L1_1.OnSubFinish1203002 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1203003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "1203003" L5_2 = 1203003 L6_2 = L6_1.Npc1034Data L6_2 = L6_2.id L7_2 = 1 L8_2 = 8 L9_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1203003 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 20123 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203003 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1203004" L2_2(L3_2) end L1_1.OnSubStart1203004 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1203004" L2_2(L3_2) end L1_1.OnSubFinish1203004 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1203005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1034Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1203005 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 20123 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203005 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1203006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1034Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1203006 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1203006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 20123 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1203006 = L7_1 return L1_1