local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12025" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12025" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1202517 L1_2["1202517"] = L2_2 L2_2 = A0_2.OnSubStart1202519 L1_2["1202519"] = L2_2 L2_2 = A0_2.OnSubStart1202516 L1_2["1202516"] = L2_2 L2_2 = A0_2.OnSubStart1202520 L1_2["1202520"] = L2_2 L2_2 = A0_2.OnSubStart1202501 L1_2["1202501"] = L2_2 L2_2 = A0_2.OnSubStart1202523 L1_2["1202523"] = L2_2 L2_2 = A0_2.OnSubStart1202502 L1_2["1202502"] = L2_2 L2_2 = A0_2.OnSubStart1202503 L1_2["1202503"] = L2_2 L2_2 = A0_2.OnSubStart1202504 L1_2["1202504"] = L2_2 L2_2 = A0_2.OnSubStart1202505 L1_2["1202505"] = L2_2 L2_2 = A0_2.OnSubStart1202506 L1_2["1202506"] = L2_2 L2_2 = A0_2.OnSubStart1202507 L1_2["1202507"] = L2_2 L2_2 = A0_2.OnSubStart1202518 L1_2["1202518"] = L2_2 L2_2 = A0_2.OnSubStart1202515 L1_2["1202515"] = L2_2 L2_2 = A0_2.OnSubStart1202508 L1_2["1202508"] = L2_2 L2_2 = A0_2.OnSubStart1202522 L1_2["1202522"] = L2_2 L2_2 = A0_2.OnSubStart1202509 L1_2["1202509"] = L2_2 L2_2 = A0_2.OnSubStart1202510 L1_2["1202510"] = L2_2 L2_2 = A0_2.OnSubStart1202512 L1_2["1202512"] = L2_2 L2_2 = A0_2.OnSubStart1202514 L1_2["1202514"] = L2_2 L2_2 = A0_2.OnSubStart1202521 L1_2["1202521"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1202517 L1_2["1202517"] = L2_2 L2_2 = A0_2.OnSubFinish1202519 L1_2["1202519"] = L2_2 L2_2 = A0_2.OnSubFinish1202516 L1_2["1202516"] = L2_2 L2_2 = A0_2.OnSubFinish1202520 L1_2["1202520"] = L2_2 L2_2 = A0_2.OnSubFinish1202501 L1_2["1202501"] = L2_2 L2_2 = A0_2.OnSubFinish1202523 L1_2["1202523"] = L2_2 L2_2 = A0_2.OnSubFinish1202502 L1_2["1202502"] = L2_2 L2_2 = A0_2.OnSubFinish1202503 L1_2["1202503"] = L2_2 L2_2 = A0_2.OnSubFinish1202504 L1_2["1202504"] = L2_2 L2_2 = A0_2.OnSubFinish1202505 L1_2["1202505"] = L2_2 L2_2 = A0_2.OnSubFinish1202506 L1_2["1202506"] = L2_2 L2_2 = A0_2.OnSubFinish1202507 L1_2["1202507"] = L2_2 L2_2 = A0_2.OnSubFinish1202518 L1_2["1202518"] = L2_2 L2_2 = A0_2.OnSubFinish1202515 L1_2["1202515"] = L2_2 L2_2 = A0_2.OnSubFinish1202508 L1_2["1202508"] = L2_2 L2_2 = A0_2.OnSubFinish1202522 L1_2["1202522"] = L2_2 L2_2 = A0_2.OnSubFinish1202509 L1_2["1202509"] = L2_2 L2_2 = A0_2.OnSubFinish1202510 L1_2["1202510"] = L2_2 L2_2 = A0_2.OnSubFinish1202512 L1_2["1202512"] = L2_2 L2_2 = A0_2.OnSubFinish1202514 L1_2["1202514"] = L2_2 L2_2 = A0_2.OnSubFinish1202521 L1_2["1202521"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1202503 L1_2["1202503"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L4_2 = actorUtils L4_2 = L4_2.GetAvatarPos L4_2 = L4_2() L5_2 = actorUtils L5_2 = L5_2.GetAvatarForward L5_2 = L5_2() L6_2 = L5_2.z L7_2 = math L7_2 = L7_2.sqrt L8_2 = L5_2.x L8_2 = L8_2 ^ 2 L9_2 = L5_2.z L9_2 = L9_2 ^ 2 L8_2 = L8_2 + L9_2 L7_2 = L7_2(L8_2) L6_2 = L6_2 / L7_2 L7_2 = L5_2.x L7_2 = -L7_2 L8_2 = math L8_2 = L8_2.sqrt L9_2 = L5_2.x L9_2 = L9_2 ^ 2 L10_2 = L5_2.z L10_2 = L10_2 ^ 2 L9_2 = L9_2 + L10_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 / L8_2 L8_2 = L4_2.x L9_2 = L6_2 * A3_2 L8_2 = L8_2 + L9_2 L4_2.x = L8_2 L8_2 = L4_2.z L9_2 = L7_2 * A3_2 L8_2 = L8_2 + L9_2 L4_2.z = L8_2 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcByIdWithPos L10_2 = A1_2 L11_2 = A2_2 L12_2 = 0 L13_2 = L4_2 L14_2 = L5_2 L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.CreateQuestNpcBesidePlayer = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnAbility" L2_2(L3_2) L2_2 = print L3_2 = "Accept messages from ability system" L2_2(L3_2) L2_2 = A1_2.valueString if L2_2 == "FollowNpcGadget_Test01" then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1202503 L2_2(L3_2, L4_2) L2_2 = L2_1.Actors end end L1_1.InvokeOnAbility = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1202504 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 1202510 L5_2 = L7_1.Gadget70710581Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 1202503 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_Storm" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OpenCompass1202519" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.FinishQuestID L2_3 = false L3_3 = 1202519 L0_3(L1_3, L2_3, L3_3) end L1_2(L2_2, L3_2) end L1_1.OpenCompass1202519 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OpenCompass1202501" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L8_1.kaiche1202504 L3_3 = nil L4_3 = 12025 L0_3(L1_3, L2_3, L3_3, L4_3) end L1_2(L2_2, L3_2) end L1_1.OpenCompass1202501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1202517" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202516Trigger02" L5_2 = "Actor/Gadget/Q1202516Trigger02" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3964.959 L8_2.y = 252.9475 L8_2.z = -2205.695 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1044Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202517 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202517" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202516Trigger02" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202517 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1202519" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.OpenCompass1202519 L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202519Trigger" L5_2 = "Actor/Gadget/Q1202519Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3964.959 L8_2.y = 252.9475 L8_2.z = -2205.695 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1202519 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202519" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.kaiche1202502 L5_2 = nil L6_2 = 12025 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.OpenCompass1202519 L1_3(L2_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202519Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202519 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202516" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202516Trigger" L5_2 = "Actor/Gadget/Q1202516Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202516_camp" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202516_camp" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202516 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202516" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202516Trigger02" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202516Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202516 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202520" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202516Trigger03" L5_2 = "Actor/Gadget/Q1202516Trigger03" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202620_questpoint" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202620_questpoint" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202520 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202520" L2_2(L3_2) end L1_1.OnSubFinish1202520 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202501" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202501Trigger" L5_2 = "Actor/Gadget/Q1202501Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202501_Itto" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202501_Itto" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.OpenCompass1202501 L2_2(L3_2) end L1_1.OnSubStart1202501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 1202501 L5_2 = 1202501 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202516Trigger03" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.OpenCompass1202501 L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202523" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202523Trigger" L5_2 = "Actor/Gadget/Q1202523Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202504_questpoint" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202504_questpoint" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202523 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202523" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202523Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202523 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202502" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202502Trigger" L5_2 = "Actor/Gadget/Q1202502Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202504_player" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202504_player" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1044Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ExitWildSneakMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12315Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1202502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc1044Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.ActorDestroy L5_2 = "Q1202502Trigger" L3_2(L4_2, L5_2) end L1_1.OnSubFinish1202502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1202503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterWildSneakMode L4_2 = 20 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12315Data L5_2 = L5_2.id L6_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.CallOnStart function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 A0_3.PatrolPosNum = 1 L1_3 = L8_1.RoutePointsData A0_3.PatrolPos = L1_3 L1_3 = L8_1.RoutePointsData A0_3.PatrolDir = L1_3 A0_3.PatrolNext = 1 L2_3 = A0_3 L1_3 = A0_3.Start L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.ThreatTask L3_3 = A0_3.Discover L4_3 = A0_3.Aware L5_3 = A0_3.ReturnToPatrol L6_3 = A0_3.OnLure L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70290185Data L6_2 = L6_2.id L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q1202503TriggertoFail" L6_2 = "Actor/Gadget/Q1202503TriggertoFail" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202521_tofailq03" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q1202521_tofailq03" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.StartGuide L5_2 = "GuideIttoThrowBeanSkilliOS" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.StartGuide L5_2 = "GuideIttoThrowBeanGetDowniOS" L3_2(L4_2, L5_2) end L1_1.OnSubStart1202503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1202503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70290185Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.kaiche1202510 L5_2 = nil L6_2 = 12025 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12315Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1080 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.ActorDestroy L5_2 = "Q1202503TriggertoFail" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EndGuide L5_2 = "GuideIttoThrowBeanSkilliOS" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EndGuide L5_2 = "GuideIttoThrowBeanSkillPC" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EndGuide L5_2 = "GuideIttoThrowBeanSkillPS" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EndGuide L5_2 = "GuideIttoThrowBeanGetDowniOS" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EndGuide L5_2 = "GuideIttoThrowBeanGetDownPC" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EndGuide L5_2 = "GuideIttoThrowBeanGetDownPS" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ExitWildSneakMode L3_2(L4_2) end L1_1.OnSubFinish1202503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1202503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202503TriggertoFail" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12315Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EndGuide L4_2 = "GuideIttoThrowBeanSkilliOS" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EndGuide L4_2 = "GuideIttoThrowBeanSkillPC" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EndGuide L4_2 = "GuideIttoThrowBeanSkillPS" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EndGuide L4_2 = "GuideIttoThrowBeanGetDowniOS" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EndGuide L4_2 = "GuideIttoThrowBeanGetDownPC" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EndGuide L4_2 = "GuideIttoThrowBeanGetDownPS" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ExitWildSneakMode L2_2(L3_2) end L1_1.OnSubFailed1202503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1202504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.7 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.3 L4_3 = 1 L5_3 = 0.4 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1044Data L4_4 = L4_4.id L5_4 = 3 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.SafeDestroyQuestNpc L3_4 = L6_1.Npc12315Data L3_4 = L3_4.alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.EnablePlayerInput L3_4 = true L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc1044Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1202504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1202504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202505" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202505Trigger" L5_2 = "Actor/Gadget/Q1202505Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202505_Itto" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202505_Itto" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveAllWeather L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12201Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12202Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1202505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202505" L2_2(L3_2) end L1_1.OnSubFinish1202505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 2 L6_2 = 0.4 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1202506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202507" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202507Trigger" L5_2 = "Actor/Gadget/Q1202507Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3965.998 L8_2.y = 235 L8_2.z = -2119.021 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12025WeatherTrigger" L5_2 = "Actor/Gadget/Q12025WeatherTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -3950.274 L8_2.y = 218.3705 L8_2.z = -2123.818 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1202507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.EnablePlayerInput L3_3 = false L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.EnterSceneLookCamera L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q1202507_LookPoint01" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = 1 L5_3 = 2 L6_3 = true L7_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L8_1.kaiche1202505 L4_4 = nil L5_4 = 12025 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CallDelay L3_4 = 3 function L4_4(A0_5) local L1_5, L2_5, L3_5 L2_5 = A0_5 L1_5 = A0_5.EnablePlayerInput L3_5 = true L1_5(L2_5, L3_5) end L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1202507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202518" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202507Trigger02" L5_2 = "Actor/Gadget/Q1202507Trigger02" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202507_LookPoint01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202507_LookPoint01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q12025WeatherTrigger" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202518weatherTrigger" L5_2 = "Actor/Gadget/Q1202518weatherTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202507_LookPoint01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202507_LookPoint01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202518 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.kaiche1202506 L5_2 = nil L6_2 = 12025 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1202518 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202515" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202515Trigger" L5_2 = "Actor/Gadget/Q1202515Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202508_LookPoint02" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202508_LookPoint02" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202515 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202515" L2_2(L3_2) end L1_1.OnSubFinish1202515 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202508" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202508Trigger" L5_2 = "Actor/Gadget/Q1202508Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202508_LookPoint02" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202508_LookPoint02" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q1202508_LookPoint02" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.kaiche1202507 L5_2 = nil L6_2 = 12025 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1202508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1202508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.kaiche1202508 L5_2 = nil L6_2 = 12025 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202518weatherTrigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202522" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202522Trigger" L5_2 = "Actor/Gadget/Q1202522Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202509_LookPoint03" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202509_LookPoint03" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202522weatherTrigger" L5_2 = "Actor/Gadget/Q1202522weatherTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202507_LookPoint01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202507_LookPoint01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202522 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202522" L2_2(L3_2) end L1_1.OnSubFinish1202522 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202509" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202509Trigger" L5_2 = "Actor/Gadget/Q1202509Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202509_LookPoint03" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202509_LookPoint03" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202509" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveAllWeather L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202522weatherTrigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 2 L6_2 = 0.4 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish1202510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 2 L6_2 = 0.4 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710581Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202512" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12202Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12201Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202512Trigger" L5_2 = "Actor/Gadget/Q1202512Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202512_Child" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202512_Child" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1202512 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202512" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202512Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202512 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202514" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1202514Trigger" L5_2 = "Actor/Gadget/Q1202514Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1202513_Itto" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1202513_Itto" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12201Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12350Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12352Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1202514 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202514" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12350Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12352Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1202514Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202514 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202521" L2_2(L3_2) end L1_1.OnSubStart1202521 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202521" L2_2(L3_2) end L1_1.OnSubFinish1202521 = L9_1 return L1_1