local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12023" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12023" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1202301 L1_2["1202301"] = L2_2 L2_2 = A0_2.OnSubStart1202310 L1_2["1202310"] = L2_2 L2_2 = A0_2.OnSubStart1202311 L1_2["1202311"] = L2_2 L2_2 = A0_2.OnSubStart1202302 L1_2["1202302"] = L2_2 L2_2 = A0_2.OnSubStart1202312 L1_2["1202312"] = L2_2 L2_2 = A0_2.OnSubStart1202308 L1_2["1202308"] = L2_2 L2_2 = A0_2.OnSubStart1202309 L1_2["1202309"] = L2_2 L2_2 = A0_2.OnSubStart1202303 L1_2["1202303"] = L2_2 L2_2 = A0_2.OnSubStart1202304 L1_2["1202304"] = L2_2 L2_2 = A0_2.OnSubStart1202305 L1_2["1202305"] = L2_2 L2_2 = A0_2.OnSubStart1202307 L1_2["1202307"] = L2_2 L2_2 = A0_2.OnSubStart1202306 L1_2["1202306"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1202301 L1_2["1202301"] = L2_2 L2_2 = A0_2.OnSubFinish1202310 L1_2["1202310"] = L2_2 L2_2 = A0_2.OnSubFinish1202311 L1_2["1202311"] = L2_2 L2_2 = A0_2.OnSubFinish1202302 L1_2["1202302"] = L2_2 L2_2 = A0_2.OnSubFinish1202312 L1_2["1202312"] = L2_2 L2_2 = A0_2.OnSubFinish1202308 L1_2["1202308"] = L2_2 L2_2 = A0_2.OnSubFinish1202309 L1_2["1202309"] = L2_2 L2_2 = A0_2.OnSubFinish1202303 L1_2["1202303"] = L2_2 L2_2 = A0_2.OnSubFinish1202304 L1_2["1202304"] = L2_2 L2_2 = A0_2.OnSubFinish1202305 L1_2["1202305"] = L2_2 L2_2 = A0_2.OnSubFinish1202307 L1_2["1202307"] = L2_2 L2_2 = A0_2.OnSubFinish1202306 L1_2["1202306"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1202301 L1_2["1202301"] = L2_2 L2_2 = A0_2.OnSubFailed1202310 L1_2["1202310"] = L2_2 L2_2 = A0_2.OnSubFailed1202311 L1_2["1202311"] = L2_2 L2_2 = A0_2.OnSubFailed1202302 L1_2["1202302"] = L2_2 L2_2 = A0_2.OnSubFailed1202312 L1_2["1202312"] = L2_2 L2_2 = A0_2.OnSubFailed1202308 L1_2["1202308"] = L2_2 L2_2 = A0_2.OnSubFailed1202309 L1_2["1202309"] = L2_2 L2_2 = A0_2.OnSubFailed1202303 L1_2["1202303"] = L2_2 L2_2 = A0_2.OnSubFailed1202304 L1_2["1202304"] = L2_2 L2_2 = A0_2.OnSubFailed1202305 L1_2["1202305"] = L2_2 L2_2 = A0_2.OnSubFailed1202307 L1_2["1202307"] = L2_2 L2_2 = A0_2.OnSubFailed1202306 L1_2["1202306"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 1202304 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 2 then L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q12023_dual" L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2.pos L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L1_2 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "StartCheck" L5_2(L6_2) if 25 < L4_2 then L5_2 = actorUtils L5_2 = L5_2.FinishQuestID L6_2 = true L7_2 = 1202304 L5_2(L6_2, L7_2) else L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.NormalCheck L5_2(L6_2, L7_2, L8_2) end end end L1_1.CheckDistance = L7_1 function L7_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.CheckDistance L1_2(L2_2) end L1_1.NormalCheck = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1202311 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1202311 L2_2(L3_2, L4_2) elseif A1_2 == 1202301 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeDay24Time L4_2 = 19 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12067Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3132Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12060Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3140Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12101Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3133Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12105Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12204Data L5_2 = L5_2.id L6_2 = 9 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12178Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12023Trigger" L5_2 = "Actor/Gadget/Q12023Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q12023_GOUHUO" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q12023_GOUHUO" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveAllWeather L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12178Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1083 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202301" L2_2(L3_2) end L1_1.OnSubFinish1202301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202301" L2_2(L3_2) end L1_1.OnSubFailed1202301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202310" L2_2(L3_2) end L1_1.OnSubStart1202310 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202310" L2_2(L3_2) end L1_1.OnSubFinish1202310 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202310" L2_2(L3_2) end L1_1.OnSubFailed1202310 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202311" L2_2(L3_2) end L1_1.OnSubStart1202311 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202311" L2_2(L3_2) end L1_1.OnSubFinish1202311 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202311" L2_2(L3_2) end L1_1.OnSubFailed1202311 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1202302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1037Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1037Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) end L1_1.OnSubStart1202302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L2_3 = globalActor L3_3 = L2_3 L2_3 = L2_3.LeaveAllWeather L2_3(L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202302" L2_2(L3_2) end L1_1.OnSubFailed1202302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202312" L2_2(L3_2) end L1_1.OnSubStart1202312 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202312" L2_2(L3_2) end L1_1.OnSubFinish1202312 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202312" L2_2(L3_2) end L1_1.OnSubFailed1202312 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1202308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12178Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1083 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202308" L2_2(L3_2) end L1_1.OnSubFinish1202308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202308" L2_2(L3_2) end L1_1.OnSubFailed1202308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1202309" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12178Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1083 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1202309 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202309" L2_2(L3_2) end L1_1.OnSubFinish1202309 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202309" L2_2(L3_2) end L1_1.OnSubFailed1202309 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1202303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12178Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc12178Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1083 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1202303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202303" L2_2(L3_2) end L1_1.OnSubFailed1202303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1202304" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q12023TriggerFail" L5_2 = "Actor/Gadget/Q12023TriggerFail" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q12023_dual" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q12023_dual" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CheckDistance L2_2(L3_2) end L1_1.OnSubStart1202304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1202304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc12126Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc12126Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1202304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed1202304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12178Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed1202304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202305" L2_2(L3_2) end L1_1.OnSubStart1202305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202305" L2_2(L3_2) end L1_1.OnSubFailed1202305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202307" L2_2(L3_2) end L1_1.OnSubStart1202307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1202307" L2_2(L3_2) end L1_1.OnSubFinish1202307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202307" L2_2(L3_2) end L1_1.OnSubFailed1202307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1202306" L2_2(L3_2) end L1_1.OnSubStart1202306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1202306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc1037Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12067Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3132Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12126Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12060Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3140Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12101Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc3133Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12105Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.DestroyQuestNpcActor L4_3 = L6_1.Npc12204Data L4_3 = L4_3.alias L5_3 = 3 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1202306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1202306" L2_2(L3_2) end L1_1.OnSubFailed1202306 = L7_1 return L1_1