local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12008" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12008" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1200801 L1_2["1200801"] = L2_2 L2_2 = A0_2.OnSubStart1200802 L1_2["1200802"] = L2_2 L2_2 = A0_2.OnSubStart1200809 L1_2["1200809"] = L2_2 L2_2 = A0_2.OnSubStart1200806 L1_2["1200806"] = L2_2 L2_2 = A0_2.OnSubStart1200810 L1_2["1200810"] = L2_2 L2_2 = A0_2.OnSubStart1200807 L1_2["1200807"] = L2_2 L2_2 = A0_2.OnSubStart1200811 L1_2["1200811"] = L2_2 L2_2 = A0_2.OnSubStart1200808 L1_2["1200808"] = L2_2 L2_2 = A0_2.OnSubStart1200812 L1_2["1200812"] = L2_2 L2_2 = A0_2.OnSubStart1200803 L1_2["1200803"] = L2_2 L2_2 = A0_2.OnSubStart1200816 L1_2["1200816"] = L2_2 L2_2 = A0_2.OnSubStart1200804 L1_2["1200804"] = L2_2 L2_2 = A0_2.OnSubStart1200813 L1_2["1200813"] = L2_2 L2_2 = A0_2.OnSubStart1200814 L1_2["1200814"] = L2_2 L2_2 = A0_2.OnSubStart1200815 L1_2["1200815"] = L2_2 L2_2 = A0_2.OnSubStart1200817 L1_2["1200817"] = L2_2 L2_2 = A0_2.OnSubStart1200818 L1_2["1200818"] = L2_2 L2_2 = A0_2.OnSubStart1200819 L1_2["1200819"] = L2_2 L2_2 = A0_2.OnSubStart1200805 L1_2["1200805"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1200801 L1_2["1200801"] = L2_2 L2_2 = A0_2.OnSubFinish1200802 L1_2["1200802"] = L2_2 L2_2 = A0_2.OnSubFinish1200809 L1_2["1200809"] = L2_2 L2_2 = A0_2.OnSubFinish1200806 L1_2["1200806"] = L2_2 L2_2 = A0_2.OnSubFinish1200810 L1_2["1200810"] = L2_2 L2_2 = A0_2.OnSubFinish1200807 L1_2["1200807"] = L2_2 L2_2 = A0_2.OnSubFinish1200811 L1_2["1200811"] = L2_2 L2_2 = A0_2.OnSubFinish1200808 L1_2["1200808"] = L2_2 L2_2 = A0_2.OnSubFinish1200812 L1_2["1200812"] = L2_2 L2_2 = A0_2.OnSubFinish1200803 L1_2["1200803"] = L2_2 L2_2 = A0_2.OnSubFinish1200816 L1_2["1200816"] = L2_2 L2_2 = A0_2.OnSubFinish1200804 L1_2["1200804"] = L2_2 L2_2 = A0_2.OnSubFinish1200813 L1_2["1200813"] = L2_2 L2_2 = A0_2.OnSubFinish1200814 L1_2["1200814"] = L2_2 L2_2 = A0_2.OnSubFinish1200815 L1_2["1200815"] = L2_2 L2_2 = A0_2.OnSubFinish1200817 L1_2["1200817"] = L2_2 L2_2 = A0_2.OnSubFinish1200818 L1_2["1200818"] = L2_2 L2_2 = A0_2.OnSubFinish1200819 L1_2["1200819"] = L2_2 L2_2 = A0_2.OnSubFinish1200805 L1_2["1200805"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1200801 L1_2["1200801"] = L2_2 L2_2 = A0_2.OnSubFailed1200802 L1_2["1200802"] = L2_2 L2_2 = A0_2.OnSubFailed1200809 L1_2["1200809"] = L2_2 L2_2 = A0_2.OnSubFailed1200806 L1_2["1200806"] = L2_2 L2_2 = A0_2.OnSubFailed1200810 L1_2["1200810"] = L2_2 L2_2 = A0_2.OnSubFailed1200807 L1_2["1200807"] = L2_2 L2_2 = A0_2.OnSubFailed1200811 L1_2["1200811"] = L2_2 L2_2 = A0_2.OnSubFailed1200808 L1_2["1200808"] = L2_2 L2_2 = A0_2.OnSubFailed1200812 L1_2["1200812"] = L2_2 L2_2 = A0_2.OnSubFailed1200803 L1_2["1200803"] = L2_2 L2_2 = A0_2.OnSubFailed1200816 L1_2["1200816"] = L2_2 L2_2 = A0_2.OnSubFailed1200804 L1_2["1200804"] = L2_2 L2_2 = A0_2.OnSubFailed1200813 L1_2["1200813"] = L2_2 L2_2 = A0_2.OnSubFailed1200814 L1_2["1200814"] = L2_2 L2_2 = A0_2.OnSubFailed1200815 L1_2["1200815"] = L2_2 L2_2 = A0_2.OnSubFailed1200817 L1_2["1200817"] = L2_2 L2_2 = A0_2.OnSubFailed1200818 L1_2["1200818"] = L2_2 L2_2 = A0_2.OnSubFailed1200819 L1_2["1200819"] = L2_2 L2_2 = A0_2.OnSubFailed1200805 L1_2["1200805"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3172Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12038Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12039Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3171Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "ClearFin" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc1013DataCSAfter L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12038Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12039Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12111Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12112Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12113Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12114Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12115Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12116Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3149" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3150" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3171Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3172Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.ClearFin = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "FinishSubQuest1200809" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q1200903FesSouvenir3" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.rot L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1200809 L2_2(L3_2, L4_2, L5_2) end L1_1.FinishWalkQuest1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = print L2_2 = "OnMovePause" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryPauseCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = false L1_2(L2_2, L3_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetPos L2_2 = L2_2(L3_2) L3_2 = {} L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2.x = L4_2 L4_2 = L1_2.y L5_2 = L2_2.y L4_2 = L4_2 - L5_2 L3_2.y = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2.z = L4_2 L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "12008" L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.SteerToAutonomyTask L7_2 = L3_2 L8_2 = 1 L9_2 = true L10_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnMovePause = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnMoveResume" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryResumeCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ResumeMove L1_2(L2_2) end L1_1.OnMoveResume = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "FinishSubQuest1200810" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q12008FesDraw" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.rot L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1200810 L2_2(L3_2, L4_2, L5_2) end L1_1.FinishWalkQuest2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "FinishSubQuest1200811" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q1200905FesFood" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.rot L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1200811 L2_2(L3_2, L4_2, L5_2) end L1_1.FinishWalkQuest3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "FinishSubQuest1200812" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TurnTo L3_2 = M L3_2 = L3_2.Euler2DirXZ L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q12008FesEma" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.rot L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2) L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1200812 L2_2(L3_2, L4_2, L5_2) end L1_1.FinishWalkQuest4 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetSubQuestState L5_2 = 1200817 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1200817 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "Start Talk Hide Time Change" L3_2(L4_2) end if A1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetSubQuestState L5_2 = 1200818 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1200818 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "Start Talk refresh Ema" L3_2(L4_2) end if A1_2 == 3 then L2_2 = print L3_2 = "Show Ema UI" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ShowTutorialDialog L5_2 = 2010 L3_2(L4_2, L5_2) end if A1_2 == 4 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetSubQuestState L5_2 = 1200819 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1200819 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "Change time in last dialogue" L3_2(L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.ClearPaimon = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "Execute Onrewind Function" L2_2(L3_2) L2_2 = A1_2.QuestConfigId L3_2 = L5_1.q1200804 if L2_2 == L3_2 then L4_2 = A0_2 L3_2 = A0_2.OnRewind1200804 L3_2(L4_2) end end L1_1.OnRewind = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnRewind1200804" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = "Npc1013" L1_2(L2_2, L3_2) end L1_1.OnRewind1200804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1200801" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q12008TriggerFesIn_ L4_2 = L4_2.alias L5_2 = L7_1.Q12008TriggerFesIn_ L5_2 = L5_2.script L6_2 = L7_1.Q12008TriggerFesIn_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q12008TriggerFesIn_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q12008TriggerFesIn_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3172Data L5_2 = L5_2.id L6_2 = 9 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12038Data L5_2 = L5_2.id L6_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12039Data L5_2 = L5_2.id L6_2 = 11 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3171Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12111Data L5_2 = L5_2.id L6_2 = 12 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12112Data L5_2 = L5_2.id L6_2 = 13 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12113Data L5_2 = L5_2.id L6_2 = 14 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12114Data L5_2 = L5_2.id L6_2 = 15 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12115Data L5_2 = L5_2.id L6_2 = 16 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12116Data L5_2 = L5_2.id L6_2 = 17 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12111Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12112Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12113Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12114Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc12115Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12116Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1120 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc3171Data L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.DoFreeStyle L11_2 = 4560 L12_2 = true L13_2 = nil L14_2 = true L15_2 = true L16_2 = false L9_2(L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L10_2 = A0_2 L9_2 = A0_2.GetQuestNpcActor L11_2 = L6_1.Npc12038Data L11_2 = L11_2.alias L9_2 = L9_2(L10_2, L11_2) L11_2 = L9_2 L10_2 = L9_2.SitOnChair L12_2 = 0 L10_2(L11_2, L12_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = "Npc3149" L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = "Npc3150" L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1200801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200801" L2_2(L3_2) end L1_1.OnSubFinish1200801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200801" L2_2(L3_2) end L1_1.OnSubFailed1200801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1200802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc1013DataFesIn L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc1013DataFesIn L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = "Npc1013" L0_3(L1_3, L2_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1200802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1200802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearPaimon L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200802" L2_2(L3_2) end L1_1.OnSubFailed1200802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1200809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 2.5 L7_2 = 4.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 0.8 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData1 L7_2 = 4 L8_2 = 2 L9_2 = -1 L10_2 = A0_2.FinishWalkQuest1 L11_2 = nil L12_2 = nil L13_2 = A0_2.OnMovePause L14_2 = A0_2.OnMoveResume L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1200809 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1200809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) end L1_1.OnSubFinish1200809 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1200809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1200809 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L2_2 = print L3_2 = "OnSubStart1200806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12111Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12112Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12113Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12114Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc12115Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12116Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1120 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc12038Data L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.SitOnChair L11_2 = 0 L9_2(L10_2, L11_2) L10_2 = A0_2 L9_2 = A0_2.GetQuestNpcActor L11_2 = L6_1.Npc3171Data L11_2 = L11_2.alias L9_2 = L9_2(L10_2, L11_2) L11_2 = L9_2 L10_2 = L9_2.DoFreeStyle L12_2 = 4560 L13_2 = true L14_2 = nil L15_2 = true L16_2 = true L17_2 = false L10_2(L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = "Npc3149" L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = "Npc3150" L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1200806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1200806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearPaimon L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200806" L2_2(L3_2) end L1_1.OnSubFailed1200806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1200810" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1013DataMask L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.Standby L1_3(L2_3) L2_3 = L0_3 L1_3 = L0_3.SpawnAttach L3_3 = "MaskKitsune_Ayaka" L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.NpcForceAvatarWalkByDist L3_3 = L0_3 L4_3 = 2.5 L5_3 = 4.5 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = L0_3 L1_3 = L0_3.DisableInteeHeadCtrl L3_3 = true L1_3(L2_3, L3_3) L2_3 = L0_3 L1_3 = L0_3.SetWalkSpeedRatio L3_3 = 0.8 L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.NpcBeFollowTaskByRoutePointsWithDiffLen L3_3 = L0_3 L4_3 = L7_1.RoutePointsData2 L5_3 = 4 L6_3 = 2 L7_3 = -1 L8_3 = A0_2.FinishWalkQuest2 L9_3 = nil L10_3 = nil L11_3 = A0_2.OnMovePause L12_3 = A0_2.OnMoveResume L13_3 = nil L14_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) L2_3 = L0_3 L1_3 = L0_3.EnableInteraction L3_3 = false L1_3(L2_3, L3_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.SpawnAttach L3_3 = "MaskKitsune_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.SpawnAttach L3_3 = "MaskKitsune_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.SpawnAttachHeroEntity L3_3 = "MaskKitsune_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.SpawnAttachHeroEntity L3_3 = "MaskKitsune_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1200810 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1200810" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) end L1_1.OnSubFinish1200810 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1200810" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1200810 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart1200807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12111Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12112Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12113Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12114Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc12115Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12116Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1120 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc12038Data L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.SitOnChair L11_2 = 0 L9_2(L10_2, L11_2) L10_2 = A0_2 L9_2 = A0_2.GetQuestNpcActor L11_2 = L6_1.Npc1013DataCheck L11_2 = L11_2.alias L9_2 = L9_2(L10_2, L11_2) L11_2 = L9_2 L10_2 = L9_2.SpawnAttach L12_2 = "MaskKitsune_Ayaka" L10_2(L11_2, L12_2) L10_2 = globalActor L11_2 = L10_2 L10_2 = L10_2.SpawnAttach L12_2 = "MaskKitsune_PlayerBoy" L13_2 = 10000005 L10_2(L11_2, L12_2, L13_2) L10_2 = globalActor L11_2 = L10_2 L10_2 = L10_2.SpawnAttach L12_2 = "MaskKitsune_PlayerGirl" L13_2 = 10000007 L10_2(L11_2, L12_2, L13_2) L10_2 = globalActor L11_2 = L10_2 L10_2 = L10_2.SpawnAttachHeroEntity L12_2 = "MaskKitsune_PlayerBoy" L13_2 = 10000005 L10_2(L11_2, L12_2, L13_2) L10_2 = globalActor L11_2 = L10_2 L10_2 = L10_2.SpawnAttachHeroEntity L12_2 = "MaskKitsune_PlayerGirl" L13_2 = 10000007 L10_2(L11_2, L12_2, L13_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = "Npc3149" L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) L11_2 = A0_2 L10_2 = A0_2.NotifyTo L12_2 = "Npc3150" L13_2 = 1 L14_2 = true L10_2(L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart1200807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1200807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearPaimon L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200807" L2_2(L3_2) end L1_1.OnSubFailed1200807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1200811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataCheck L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 2.5 L7_2 = 4.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 0.8 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData3 L7_2 = 4 L8_2 = 2 L9_2 = -1 L10_2 = A0_2.FinishWalkQuest3 L11_2 = nil L12_2 = nil L13_2 = A0_2.OnMovePause L14_2 = A0_2.OnMoveResume L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1200811 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1200811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) end L1_1.OnSubFinish1200811 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1200811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1200811 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart1200808" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12111Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12112Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12113Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12114Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc12115Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12116Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1120 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc1013DataFood L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.SpawnAttach L11_2 = "MaskKitsune_Ayaka" L9_2(L10_2, L11_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttach L11_2 = "MaskKitsune_PlayerBoy" L12_2 = 10000005 L9_2(L10_2, L11_2, L12_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttach L11_2 = "MaskKitsune_PlayerGirl" L12_2 = 10000007 L9_2(L10_2, L11_2, L12_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttachHeroEntity L11_2 = "MaskKitsune_PlayerBoy" L12_2 = 10000005 L9_2(L10_2, L11_2, L12_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttachHeroEntity L11_2 = "MaskKitsune_PlayerGirl" L12_2 = 10000007 L9_2(L10_2, L11_2, L12_2) L10_2 = A0_2 L9_2 = A0_2.NotifyTo L11_2 = "Npc3149" L12_2 = 1 L13_2 = true L9_2(L10_2, L11_2, L12_2, L13_2) L10_2 = A0_2 L9_2 = A0_2.NotifyTo L11_2 = "Npc3150" L12_2 = 1 L13_2 = true L9_2(L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1200808 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1200808" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearPaimon L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200808 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200808" L2_2(L3_2) end L1_1.OnSubFailed1200808 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1200811" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFood L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcForceAvatarWalkByDist L5_2 = L2_2 L6_2 = 2.5 L7_2 = 4.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SetWalkSpeedRatio L5_2 = 0.8 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData4 L7_2 = 4 L8_2 = 2 L9_2 = -1 L10_2 = A0_2.FinishWalkQuest4 L11_2 = nil L12_2 = nil L13_2 = A0_2.OnMovePause L14_2 = A0_2.OnMoveResume L15_2 = nil L16_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L7_1.NarratorWithId L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1200812 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1200812" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.ResetForceAvatarWalk L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q12008TriggerFesOut" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubFinish1200812 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1200812" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed1200812 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart1200803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12111Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1230 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12112Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1170 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12113Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12114Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1090 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc12115Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12116Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1120 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L6_1.Npc1013DataFesFin L10_2 = L10_2.alias L8_2 = L8_2(L9_2, L10_2) L10_2 = L8_2 L9_2 = L8_2.SpawnAttach L11_2 = "MaskKitsune_Ayaka" L9_2(L10_2, L11_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttach L11_2 = "MaskKitsune_PlayerBoy" L12_2 = 10000005 L9_2(L10_2, L11_2, L12_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttach L11_2 = "MaskKitsune_PlayerGirl" L12_2 = 10000007 L9_2(L10_2, L11_2, L12_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttachHeroEntity L11_2 = "MaskKitsune_PlayerBoy" L12_2 = 10000005 L9_2(L10_2, L11_2, L12_2) L9_2 = globalActor L10_2 = L9_2 L9_2 = L9_2.SpawnAttachHeroEntity L11_2 = "MaskKitsune_PlayerGirl" L12_2 = 10000007 L9_2(L10_2, L11_2, L12_2) L10_2 = A0_2 L9_2 = A0_2.NotifyTo L11_2 = "Npc3149" L12_2 = 1 L13_2 = true L9_2(L10_2, L11_2, L12_2, L13_2) L10_2 = A0_2 L9_2 = A0_2.NotifyTo L11_2 = "Npc3150" L12_2 = 1 L13_2 = true L9_2(L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1200803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1200803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc1013DataCSPos L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q12008TriggerFesOut" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1013DataCSAfter L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.UnSpawnAttach L3_3 = "MaskKitsune_Ayaka" L1_3(L2_3, L3_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttach L3_3 = "MaskKitsune_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttach L3_3 = "MaskKitsune_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttachHeroEntity L3_3 = "MaskKitsune_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttachHeroEntity L3_3 = "MaskKitsune_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerWithTextByQuestId L3_3 = 1200803 L4_3 = 1 L5_3 = {} L6_3 = "QUEST_Message_Q1200804" L5_3[1] = L6_3 L6_3 = 3 L7_3 = nil function L8_3() local L0_4, L1_4, L2_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.LevelLoadFinishSafeCall function L2_4() local L0_5, L1_5, L2_5, L3_5, L4_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.CreateQuestNpc L2_5 = A1_2 L3_5 = L6_1.Npc1013DataCSPos L3_5 = L3_5.id L4_5 = 3 L0_5(L1_5, L2_5, L3_5, L4_5) L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.RequestInteraction L2_5 = "Npc1013" L0_5(L1_5, L2_5) end L0_4(L1_4, L2_4) end L9_3 = L2_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L4_2(L5_2, L6_2) end L1_1.OnSubFinish1200803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200803" L2_2(L3_2) end L1_1.OnSubFailed1200803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1200816" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q12008TriggerFesOut_ L4_2 = L4_2.alias L5_2 = L7_1.Q12008TriggerFesOut_ L5_2 = L5_2.script L6_2 = L7_1.Q12008TriggerFesOut_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q12008TriggerFesOut_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q12008TriggerFesOut_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1200816 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200816" L2_2(L3_2) end L1_1.OnSubFinish1200816 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFailed1200816" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataFesIn L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1013DataCSAfter L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.UnSpawnAttach L6_2 = "MaskKitsune_Ayaka" L4_2(L5_2, L6_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.UnSpawnAttach L6_2 = "MaskKitsune_PlayerBoy" L7_2 = 10000005 L4_2(L5_2, L6_2, L7_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.UnSpawnAttach L6_2 = "MaskKitsune_PlayerGirl" L7_2 = 10000007 L4_2(L5_2, L6_2, L7_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.UnSpawnAttachHeroEntity L6_2 = "MaskKitsune_PlayerBoy" L7_2 = 10000005 L4_2(L5_2, L6_2, L7_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.UnSpawnAttachHeroEntity L6_2 = "MaskKitsune_PlayerGirl" L7_2 = 10000007 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc1013DataFesIn L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFailed1200816 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1200804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3149" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3150" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1200804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1013DataCSAfter L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.UnSpawnAttach L3_3 = "MaskKitsune_Ayaka" L1_3(L2_3, L3_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttach L3_3 = "MaskKitsune_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttach L3_3 = "MaskKitsune_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttachHeroEntity L3_3 = "MaskKitsune_PlayerBoy" L4_3 = 10000005 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawnAttachHeroEntity L3_3 = "MaskKitsune_PlayerGirl" L4_3 = 10000007 L1_3(L2_3, L3_3, L4_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ClearFin L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed1200804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc1013" L2_2(L3_2, L4_2) end L1_1.OnSubFailed1200804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1200813" L2_2(L3_2) end L1_1.OnSubStart1200813 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200813" L2_2(L3_2) end L1_1.OnSubFinish1200813 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200813" L2_2(L3_2) end L1_1.OnSubFailed1200813 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1200814" L2_2(L3_2) end L1_1.OnSubStart1200814 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200814" L2_2(L3_2) end L1_1.OnSubFinish1200814 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200814" L2_2(L3_2) end L1_1.OnSubFailed1200814 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1200815" L2_2(L3_2) end L1_1.OnSubStart1200815 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200815" L2_2(L3_2) end L1_1.OnSubFinish1200815 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200815" L2_2(L3_2) end L1_1.OnSubFailed1200815 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1200817" L2_2(L3_2) end L1_1.OnSubStart1200817 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200817" L2_2(L3_2) end L1_1.OnSubFinish1200817 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200817" L2_2(L3_2) end L1_1.OnSubFailed1200817 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1200818" L2_2(L3_2) end L1_1.OnSubStart1200818 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1200818" L2_2(L3_2) end L1_1.OnSubFinish1200818 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200818" L2_2(L3_2) end L1_1.OnSubFailed1200818 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1200819" L2_2(L3_2) end L1_1.OnSubStart1200819 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1200819" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1013DataCSPos L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "MaskKitsune_Ayaka" L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "MaskKitsune_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttach L5_2 = "MaskKitsune_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "MaskKitsune_PlayerBoy" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SpawnAttachHeroEntity L5_2 = "MaskKitsune_PlayerGirl" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1200819 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200819" L2_2(L3_2) end L1_1.OnSubFailed1200819 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1200805" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1013DataCSAfter L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1200805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1200805" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ClearFin L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1200805" L2_2(L3_2) end L1_1.OnSubFailed1200805 = L8_1 return L1_1