local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11201" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11201" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1120100 L1_2["1120100"] = L2_2 L2_2 = A0_2.OnSubStart1120101 L1_2["1120101"] = L2_2 L2_2 = A0_2.OnSubStart1120102 L1_2["1120102"] = L2_2 L2_2 = A0_2.OnSubStart1120123 L1_2["1120123"] = L2_2 L2_2 = A0_2.OnSubStart1120124 L1_2["1120124"] = L2_2 L2_2 = A0_2.OnSubStart1120125 L1_2["1120125"] = L2_2 L2_2 = A0_2.OnSubStart1120126 L1_2["1120126"] = L2_2 L2_2 = A0_2.OnSubStart1120103 L1_2["1120103"] = L2_2 L2_2 = A0_2.OnSubStart1120104 L1_2["1120104"] = L2_2 L2_2 = A0_2.OnSubStart1120117 L1_2["1120117"] = L2_2 L2_2 = A0_2.OnSubStart1120105 L1_2["1120105"] = L2_2 L2_2 = A0_2.OnSubStart1120106 L1_2["1120106"] = L2_2 L2_2 = A0_2.OnSubStart1120107 L1_2["1120107"] = L2_2 L2_2 = A0_2.OnSubStart1120114 L1_2["1120114"] = L2_2 L2_2 = A0_2.OnSubStart1120108 L1_2["1120108"] = L2_2 L2_2 = A0_2.OnSubStart1120109 L1_2["1120109"] = L2_2 L2_2 = A0_2.OnSubStart1120116 L1_2["1120116"] = L2_2 L2_2 = A0_2.OnSubStart1120115 L1_2["1120115"] = L2_2 L2_2 = A0_2.OnSubStart1120110 L1_2["1120110"] = L2_2 L2_2 = A0_2.OnSubStart1120119 L1_2["1120119"] = L2_2 L2_2 = A0_2.OnSubStart1120118 L1_2["1120118"] = L2_2 L2_2 = A0_2.OnSubStart1120120 L1_2["1120120"] = L2_2 L2_2 = A0_2.OnSubStart1120111 L1_2["1120111"] = L2_2 L2_2 = A0_2.OnSubStart1120112 L1_2["1120112"] = L2_2 L2_2 = A0_2.OnSubStart1120113 L1_2["1120113"] = L2_2 L2_2 = A0_2.OnSubStart1120121 L1_2["1120121"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1120100 L1_2["1120100"] = L2_2 L2_2 = A0_2.OnSubFinish1120101 L1_2["1120101"] = L2_2 L2_2 = A0_2.OnSubFinish1120102 L1_2["1120102"] = L2_2 L2_2 = A0_2.OnSubFinish1120123 L1_2["1120123"] = L2_2 L2_2 = A0_2.OnSubFinish1120124 L1_2["1120124"] = L2_2 L2_2 = A0_2.OnSubFinish1120125 L1_2["1120125"] = L2_2 L2_2 = A0_2.OnSubFinish1120126 L1_2["1120126"] = L2_2 L2_2 = A0_2.OnSubFinish1120103 L1_2["1120103"] = L2_2 L2_2 = A0_2.OnSubFinish1120104 L1_2["1120104"] = L2_2 L2_2 = A0_2.OnSubFinish1120117 L1_2["1120117"] = L2_2 L2_2 = A0_2.OnSubFinish1120105 L1_2["1120105"] = L2_2 L2_2 = A0_2.OnSubFinish1120106 L1_2["1120106"] = L2_2 L2_2 = A0_2.OnSubFinish1120107 L1_2["1120107"] = L2_2 L2_2 = A0_2.OnSubFinish1120114 L1_2["1120114"] = L2_2 L2_2 = A0_2.OnSubFinish1120108 L1_2["1120108"] = L2_2 L2_2 = A0_2.OnSubFinish1120109 L1_2["1120109"] = L2_2 L2_2 = A0_2.OnSubFinish1120116 L1_2["1120116"] = L2_2 L2_2 = A0_2.OnSubFinish1120115 L1_2["1120115"] = L2_2 L2_2 = A0_2.OnSubFinish1120110 L1_2["1120110"] = L2_2 L2_2 = A0_2.OnSubFinish1120119 L1_2["1120119"] = L2_2 L2_2 = A0_2.OnSubFinish1120118 L1_2["1120118"] = L2_2 L2_2 = A0_2.OnSubFinish1120120 L1_2["1120120"] = L2_2 L2_2 = A0_2.OnSubFinish1120111 L1_2["1120111"] = L2_2 L2_2 = A0_2.OnSubFinish1120112 L1_2["1120112"] = L2_2 L2_2 = A0_2.OnSubFinish1120113 L1_2["1120113"] = L2_2 L2_2 = A0_2.OnSubFinish1120121 L1_2["1120121"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1120100 L1_2["1120100"] = L2_2 L2_2 = A0_2.OnSubFailed1120101 L1_2["1120101"] = L2_2 L2_2 = A0_2.OnSubFailed1120102 L1_2["1120102"] = L2_2 L2_2 = A0_2.OnSubFailed1120123 L1_2["1120123"] = L2_2 L2_2 = A0_2.OnSubFailed1120124 L1_2["1120124"] = L2_2 L2_2 = A0_2.OnSubFailed1120125 L1_2["1120125"] = L2_2 L2_2 = A0_2.OnSubFailed1120126 L1_2["1120126"] = L2_2 L2_2 = A0_2.OnSubFailed1120103 L1_2["1120103"] = L2_2 L2_2 = A0_2.OnSubFailed1120104 L1_2["1120104"] = L2_2 L2_2 = A0_2.OnSubFailed1120117 L1_2["1120117"] = L2_2 L2_2 = A0_2.OnSubFailed1120105 L1_2["1120105"] = L2_2 L2_2 = A0_2.OnSubFailed1120106 L1_2["1120106"] = L2_2 L2_2 = A0_2.OnSubFailed1120107 L1_2["1120107"] = L2_2 L2_2 = A0_2.OnSubFailed1120114 L1_2["1120114"] = L2_2 L2_2 = A0_2.OnSubFailed1120108 L1_2["1120108"] = L2_2 L2_2 = A0_2.OnSubFailed1120109 L1_2["1120109"] = L2_2 L2_2 = A0_2.OnSubFailed1120116 L1_2["1120116"] = L2_2 L2_2 = A0_2.OnSubFailed1120115 L1_2["1120115"] = L2_2 L2_2 = A0_2.OnSubFailed1120110 L1_2["1120110"] = L2_2 L2_2 = A0_2.OnSubFailed1120119 L1_2["1120119"] = L2_2 L2_2 = A0_2.OnSubFailed1120118 L1_2["1120118"] = L2_2 L2_2 = A0_2.OnSubFailed1120120 L1_2["1120120"] = L2_2 L2_2 = A0_2.OnSubFailed1120111 L1_2["1120111"] = L2_2 L2_2 = A0_2.OnSubFailed1120112 L1_2["1120112"] = L2_2 L2_2 = A0_2.OnSubFailed1120113 L1_2["1120113"] = L2_2 L2_2 = A0_2.OnSubFailed1120121 L1_2["1120121"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11201" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1120109 L2_2(L3_2, L4_2, L5_2) end L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = "Npc10233" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.PerformDither L5_2 = false L6_2 = 1 L7_2 = A0_2.HideSelf L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.Endquest1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11201" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1120106 L2_2(L3_2, L4_2, L5_2) end L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = "Npc10233" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L3_2(L4_2, L5_2) end L1_1.Endquest2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Starttalk1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = "Npc10233" L1_2(L2_2, L3_2) end L1_1.Starttalk1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Narrow" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId3 L4_2 = nil L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Narrow = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "StartTalk2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1120111 L4_2 = L6_1.Npc10233Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = "Npc10233" L1_2(L2_2, L3_2) end L1_1.StartTalk2 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 if A1_2 == 1 then L2_2 = print L3_2 = "invoke-1" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "11201" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1120124 L3_2(L4_2, L5_2, L6_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "11201" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 1120125 L4_2(L5_2, L6_2, L7_2) end elseif A1_2 == 2 then L2_2 = print L3_2 = "invoke-2" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "11201" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1120125 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 3 then L2_2 = print L3_2 = "invoke-3" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "11201" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1120121 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11201" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = "Npc10233" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.PerformDither L5_2 = false L6_2 = 1 L7_2 = A0_2.HideSelf L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.Endquest3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Start11" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 0.5 L5_2 = 0.5 L6_2 = A0_2.StartTalk2 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Start11 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Narrator06" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId2 L1_2(L2_2, L3_2) end L1_1.Narrator06 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120100" L2_2(L3_2) end L1_1.OnSubStart1120100 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120100" L2_2(L3_2) end L1_1.OnSubFinish1120100 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120100" L2_2(L3_2) end L1_1.OnSubFailed1120100 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart1120101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2027Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2028Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2027Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1250 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2028Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 0 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10233Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2068" L8_2 = 1 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1120101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120101" L2_2(L3_2) end L1_1.OnSubFailed1120101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1120102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = 0 L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1120102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2068" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120102" L2_2(L3_2) end L1_1.OnSubFailed1120102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1120123" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData1120123 L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q1120123Trigger_ L5_2 = L5_2.alias L6_2 = L7_1.Q1120123Trigger_ L6_2 = L6_2.script L7_2 = L7_1.Q1120123Trigger_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q1120123Trigger_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q1120123Trigger_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q1120123Trigger_Faild_ L5_2 = L5_2.alias L6_2 = L7_1.Q1120123Trigger_Faild_ L6_2 = L6_2.script L7_2 = L7_1.Q1120123Trigger_Faild_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q1120123Trigger_Faild_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q1120123Trigger_Faild_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1120123 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120123" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L7_1.Q1120008Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1120123 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120123" L2_2(L3_2) end L1_1.OnSubFailed1120123 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1120124" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc10233" L2_2(L3_2, L4_2) end L1_1.OnSubStart1120124 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120124" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId5 L5_2 = nil L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120124 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120124" L2_2(L3_2) end L1_1.OnSubFailed1120124 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1120125" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc10233" L2_2(L3_2, L4_2) end L1_1.OnSubStart1120125 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120125" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId6 L5_2 = nil L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120125 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120125" L2_2(L3_2) end L1_1.OnSubFailed1120125 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120126" L2_2(L3_2) end L1_1.OnSubStart1120126 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubFinish1120126" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData1120103 L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q1120103Trigger_Failed_ L5_2 = L5_2.alias L6_2 = L7_1.Q1120103Trigger_Failed_ L6_2 = L6_2.script L7_2 = L7_1.Q1120103Trigger_Failed_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q1120103Trigger_Failed_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q1120103Trigger_Failed_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubFinish1120126 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120126" L2_2(L3_2) end L1_1.OnSubFailed1120126 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120103" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120103Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120103Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120103Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120103Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120103Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120103" L2_2(L3_2) end L1_1.OnSubFinish1120103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120103" L2_2(L3_2) end L1_1.OnSubFailed1120103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1120104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc10233" L2_2(L3_2, L4_2) end L1_1.OnSubStart1120104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120104" L2_2(L3_2) end L1_1.OnSubFailed1120104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120117" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120105Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120105Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120105Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120105Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120105Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120117Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120117Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120117Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120117Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120117Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1240 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 112019201 L7_2 = 10 L8_2 = true L9_2 = 5 L10_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1120117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120117" L2_2(L3_2) end L1_1.OnSubFinish1120117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120117" L2_2(L3_2) end L1_1.OnSubFailed1120117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1120105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTaskByData L5_2 = L7_1.NarratorWithId1 L6_2 = nil L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1120105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120105" L2_2(L3_2) end L1_1.OnSubFinish1120105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120105" L2_2(L3_2) end L1_1.OnSubFailed1120105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L7_1.RoutePointsData1120106 L6_2 = A0_2.Endquest2 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.Narrator06 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1120106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120106" L2_2(L3_2) end L1_1.OnSubFinish1120106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120106" L2_2(L3_2) end L1_1.OnSubFailed1120106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120107" L2_2(L3_2) end L1_1.OnSubStart1120107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120107" L2_2(L3_2) end L1_1.OnSubFinish1120107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120107" L2_2(L3_2) end L1_1.OnSubFailed1120107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120114" L2_2(L3_2) end L1_1.OnSubStart1120114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120114" L2_2(L3_2) end L1_1.OnSubFailed1120114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120108" L2_2(L3_2) end L1_1.OnSubStart1120108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120108" L2_2(L3_2) end L1_1.OnSubFailed1120108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart1120109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1120109Qiqi" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = A0_2.Endquest1 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 3 L6_2 = A0_2.Narrow L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1120109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120109" L2_2(L3_2) end L1_1.OnSubFinish1120109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120109" L2_2(L3_2) end L1_1.OnSubFailed1120109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120116" L2_2(L3_2) end L1_1.OnSubStart1120116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120116" L2_2(L3_2) end L1_1.OnSubFinish1120116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120116" L2_2(L3_2) end L1_1.OnSubFailed1120116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1120115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 L5_2 = A0_2.Starttalk1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120115" L2_2(L3_2) end L1_1.OnSubFailed1120115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120110Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120110Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120110Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120110Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120110Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20102 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1120110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120110" L2_2(L3_2) end L1_1.OnSubFailed1120110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120119" L2_2(L3_2) end L1_1.OnSubStart1120119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120119" L2_2(L3_2) end L1_1.OnSubFinish1120119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120119" L2_2(L3_2) end L1_1.OnSubFailed1120119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1120118" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = "Npc10233" L2_2(L3_2, L4_2) end L1_1.OnSubStart1120118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120118" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120118" L2_2(L3_2) end L1_1.OnSubFailed1120118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1120120" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120120" L2_2(L3_2) end L1_1.OnSubFinish1120120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120120" L2_2(L3_2) end L1_1.OnSubFailed1120120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1120111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Start11 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1120111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1120111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = {} L5_2.x = -59.17604 L5_2.y = 13.35394 L5_2.z = 96.41414 L6_2 = A0_2.Endquest3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.PaimonVanish L3_2(L4_2) end L1_1.OnSubFinish1120111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120111" L2_2(L3_2) end L1_1.OnSubFailed1120111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120112" L2_2(L3_2) end L1_1.OnSubStart1120112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120112" L2_2(L3_2) end L1_1.OnSubFinish1120112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120112" L2_2(L3_2) end L1_1.OnSubFailed1120112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1120113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1120113Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1120113Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1120113Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1120113Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1120113Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1120113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1120113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 1120121 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120113" L2_2(L3_2) end L1_1.OnSubFailed1120113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1120121" L2_2(L3_2) end L1_1.OnSubStart1120121 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1120121" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish1120121 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1120121" L2_2(L3_2) end L1_1.OnSubFailed1120121 = L8_1 return L1_1