local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11113" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11113" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = {} L15_1 = {} L16_1 = {} L16_1.x = 0 L16_1.y = 0 L16_1.z = 0 L15_1.posA = L16_1 L16_1 = {} L16_1.x = 0 L16_1.y = 0 L16_1.z = 0 L15_1.posB = L16_1 L14_1[1] = L15_1 L15_1 = {} L16_1 = {} L16_1.x = 0 L16_1.y = 0 L16_1.z = 0 L15_1.posA = L16_1 L16_1 = {} L16_1.x = 0 L16_1.y = 0 L16_1.z = 0 L15_1.posB = L16_1 L14_1[2] = L15_1 L15_1 = {} L16_1 = {} L16_1.x = 0 L16_1.y = 0 L16_1.z = 0 L15_1.posA = L16_1 L16_1 = {} L16_1.x = 0 L16_1.y = 0 L16_1.z = 0 L15_1.posB = L16_1 L14_1[3] = L15_1 L15_1 = {} L16_1 = {} L17_1 = {} L17_1.x = 0 L17_1.y = 0 L17_1.z = 0 L16_1.posA = L17_1 L17_1 = {} L17_1.x = 0 L17_1.y = 0 L17_1.z = 0 L16_1.posB = L17_1 L15_1[1] = L16_1 L16_1 = {} L17_1 = {} L17_1.x = 0 L17_1.y = 0 L17_1.z = 0 L16_1.posA = L17_1 L17_1 = {} L17_1.x = 0 L17_1.y = 0 L17_1.z = 0 L16_1.posB = L17_1 L15_1[2] = L16_1 L16_1 = {} L17_1 = {} L17_1.x = 0 L17_1.y = 0 L17_1.z = 0 L16_1.posA = L17_1 L17_1 = {} L17_1.x = 0 L17_1.y = 0 L17_1.z = 0 L16_1.posB = L17_1 L15_1[3] = L16_1 L16_1 = {} L17_1 = {} L18_1 = 0 L19_1 = 0 L20_1 = 0 L21_1 = 0 L22_1 = 8 function L23_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 L1_2 = L6_1.Npc10349Data L9_1 = L1_2 L1_2 = L6_1.Npc10350Data L10_1 = L1_2 L1_2 = L6_1.Npc10351Data L11_1 = L1_2 L1_2 = L6_1.Npc10352Data L12_1 = L1_2 L1_2 = L6_1.Npc10353Data L13_1 = L1_2 end L1_1.OnDataLoaded = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1111301 L1_2["1111301"] = L2_2 L2_2 = A0_2.OnSubStart1111302 L1_2["1111302"] = L2_2 L2_2 = A0_2.OnSubStart1111306 L1_2["1111306"] = L2_2 L2_2 = A0_2.OnSubStart1111308 L1_2["1111308"] = L2_2 L2_2 = A0_2.OnSubStart1111303 L1_2["1111303"] = L2_2 L2_2 = A0_2.OnSubStart1111304 L1_2["1111304"] = L2_2 L2_2 = A0_2.OnSubStart1111305 L1_2["1111305"] = L2_2 L2_2 = A0_2.OnSubStart1111307 L1_2["1111307"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1111301 L1_2["1111301"] = L2_2 L2_2 = A0_2.OnSubFinish1111302 L1_2["1111302"] = L2_2 L2_2 = A0_2.OnSubFinish1111306 L1_2["1111306"] = L2_2 L2_2 = A0_2.OnSubFinish1111308 L1_2["1111308"] = L2_2 L2_2 = A0_2.OnSubFinish1111303 L1_2["1111303"] = L2_2 L2_2 = A0_2.OnSubFinish1111304 L1_2["1111304"] = L2_2 L2_2 = A0_2.OnSubFinish1111305 L1_2["1111305"] = L2_2 L2_2 = A0_2.OnSubFinish1111307 L1_2["1111307"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1111301 L1_2["1111301"] = L2_2 L2_2 = A0_2.OnSubFailed1111302 L1_2["1111302"] = L2_2 L2_2 = A0_2.OnSubFailed1111306 L1_2["1111306"] = L2_2 L2_2 = A0_2.OnSubFailed1111308 L1_2["1111308"] = L2_2 L2_2 = A0_2.OnSubFailed1111303 L1_2["1111303"] = L2_2 L2_2 = A0_2.OnSubFailed1111304 L1_2["1111304"] = L2_2 L2_2 = A0_2.OnSubFailed1111305 L1_2["1111305"] = L2_2 L2_2 = A0_2.OnSubFailed1111307 L1_2["1111307"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnMainFinished = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainFailed = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainCanceled = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearData" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.ClearData = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 1059 L5_2 = "Q11113_Dungeon_VP101" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 1111306 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = " \228\187\187\229\138\161\229\174\140\230\136\144\230\131\133\229\134\181 q1111306state" L7_2 = L4_2 L6_2 = L6_2 .. L7_2 L5_2(L6_2) if L4_2 == 2 then L5_2 = print L6_2 = "\228\187\187\229\138\161\231\138\182\230\128\129\230\173\163\231\161\174" L5_2(L6_2) if L3_2 < 3 then L5_2 = L18_1 if L5_2 == 1 then L5_2 = print L6_2 = "\232\183\157\231\166\187\230\173\163\231\161\174\232\167\163\232\176\156\231\130\185\230\158\129\232\191\145" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.TryCameraMatch L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.HintArea01 L5_2(L6_2, L7_2, L8_2) L5_2 = print L6_2 = "currLen<3\230\151\182\232\191\155\229\133\165" L5_2(L6_2) end else L5_2 = L18_1 if L5_2 == 1 then L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.HintArea01 L5_2(L6_2, L7_2, L8_2) L5_2 = print L6_2 = "currLen>3\230\151\182\232\191\155\229\133\165" L5_2(L6_2) end end else L5_2 = print L6_2 = "\228\187\187\229\138\161\231\138\182\230\128\129\233\148\153\232\175\175" L5_2(L6_2) end end L1_1.HintArea01 = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 1059 L5_2 = "Q11113_Dungeon_VP101" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetEntityHandler L6_2 = "Gadget70230031" L4_2 = L4_2(L5_2, L6_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetEntityHandler L7_2 = "Gadget70230032" L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.GetCameraPos L6_2 = L6_2(L7_2) L8_2 = A0_2 L7_2 = A0_2.GetCameraEuler L7_2 = L7_2(L8_2) L8_2 = 0 L9_2 = 1 L10_2 = 3 L11_2 = 1 for L12_2 = L9_2, L10_2, L11_2 do L13_2 = print L14_2 = "\232\167\146\229\186\166\230\142\167\229\136\182\228\186\174\229\186\166" L13_2(L14_2) L13_2 = L14_1[L12_2] L14_2 = L2_1.Ray L14_2 = L14_2[L12_2] L14_2 = L14_2.posA L14_2 = L14_2 - L6_2 L13_2.posA = L14_2 L13_2 = L14_1[L12_2] L14_2 = L2_1.Ray L14_2 = L14_2[L12_2] L14_2 = L14_2.posB L14_2 = L14_2 - L6_2 L13_2.posB = L14_2 L13_2 = M L13_2 = L13_2.ForwardAngle L14_2 = L14_1[L12_2] L14_2 = L14_2.posA L15_2 = L14_1[L12_2] L15_2 = L15_2.posB L13_2 = L13_2(L14_2, L15_2) L16_1[L12_2] = L13_2 L13_2 = L16_1[L12_2] if L13_2 < 15 then L13_2 = L16_1[L12_2] if 3 < L13_2 then L13_2 = print L14_2 = "\228\186\174\229\186\166\232\167\146\229\186\166\229\164\167\228\186\1425\228\189\134\229\176\143\228\186\14215" L13_2(L14_2) L13_2 = L16_1[L12_2] L13_2 = 6 / L13_2 L8_2 = L8_2 + L13_2 end else L13_2 = L16_1[L12_2] if L13_2 < 6 then L13_2 = print L14_2 = "\228\186\174\229\186\166\232\167\146\229\186\166\229\176\143\228\186\1423" L13_2(L14_2) L8_2 = L8_2 + 1 else L8_2 = L8_2 + 0.4 end end end L10_2 = A0_2 L9_2 = A0_2.GetSubQuestState L11_2 = 1111306 L9_2 = L9_2(L10_2, L11_2) L10_2 = print L11_2 = " \228\187\187\229\138\161\229\174\140\230\136\144\230\131\133\229\134\181 q1111306state" L12_2 = L9_2 L11_2 = L11_2 .. L12_2 L10_2(L11_2) if L9_2 == 2 then L10_2 = print L11_2 = "\232\167\134\232\167\146\232\167\163\232\176\156\230\156\170\229\174\140\230\136\144\232\191\135" L10_2(L11_2) if 3 < L3_2 and L3_2 < 20 then L10_2 = 3 / L3_2 L10_2 = L10_2 + L8_2 L10_2 = 6 * L10_2 L10_2 = L10_2 / 4 L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L4_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L5_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.CallDelay L13_2 = 0.2 L14_2 = A0_2.HintArea02 L11_2(L12_2, L13_2, L14_2) elseif L3_2 < 3 then L10_2 = 6 * L8_2 L10_2 = L10_2 / 3 L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L4_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L5_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.CallDelay L13_2 = 0.2 L14_2 = A0_2.HintArea02 L11_2(L12_2, L13_2, L14_2) else L11_2 = A0_2 L10_2 = A0_2.CallDelay L12_2 = 0.2 L13_2 = A0_2.HintArea02 L10_2(L11_2, L12_2, L13_2) end end end L1_1.HintArea02 = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L1_2 = 2 L18_1 = L1_2 L1_2 = false L2_2 = false L4_2 = A0_2 L3_2 = A0_2.GetCameraPos L3_2 = L3_2(L4_2) L5_2 = A0_2 L4_2 = A0_2.GetCameraEuler L4_2 = L4_2(L5_2) L5_2 = print L6_2 = "\231\155\184\230\156\186\228\189\141\231\189\174\229\189\147\229\137\141\228\184\186" L7_2 = "x is" L8_2 = L3_2.x L9_2 = "y is" L10_2 = L3_2.y L11_2 = "z is" L12_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L5_2(L6_2) L5_2 = 1 L6_2 = 3 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L9_2 = print L10_2 = "\230\175\148\232\190\131\228\189\141\231\189\174" L9_2(L10_2) L9_2 = 1 L20_1 = L9_2 L9_2 = L14_1[L8_2] L10_2 = L2_1.Ray L10_2 = L10_2[L8_2] L10_2 = L10_2.posA L10_2 = L10_2 - L3_2 L9_2.posA = L10_2 L9_2 = L14_1[L8_2] L10_2 = L2_1.Ray L10_2 = L10_2[L8_2] L10_2 = L10_2.posB L10_2 = L10_2 - L3_2 L9_2.posB = L10_2 L9_2 = M L9_2 = L9_2.ForwardAngle L10_2 = L14_1[L8_2] L10_2 = L10_2.posA L11_2 = L14_1[L8_2] L11_2 = L11_2.posB L9_2 = L9_2(L10_2, L11_2) L16_1[L8_2] = L9_2 L9_2 = L16_1[L8_2] if 6 < L9_2 then L9_2 = print L10_2 = "\231\172\172" L11_2 = L8_2 L12_2 = "\230\172\161" L13_2 = "\232\167\146\229\186\166\228\184\128\229\164\167\228\186\1426 " L14_2 = L16_1[L8_2] L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2 L9_2(L10_2) L9_2 = 0 L20_1 = L9_2 L9_2 = 1 L18_1 = L9_2 break else L9_2 = print L10_2 = "\231\172\172" L11_2 = L8_2 L12_2 = "\230\172\161" L13_2 = "\232\167\146\229\186\166\228\184\128\229\176\143\228\186\1426 " L14_2 = L16_1[L8_2] L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2 L9_2(L10_2) end end L5_2 = L20_1 if L5_2 == 1 then L5_2 = print L6_2 = "\230\175\148\232\190\131\231\155\184\230\156\186" L5_2(L6_2) L5_2 = M L5_2 = L5_2.CompareEuler L6_2 = L4_2 L7_2 = L2_1.CameraData L7_2 = L7_2.rot L8_2 = 77 L5_2 = L5_2(L6_2, L7_2, L8_2) L1_2 = L5_2 end if L1_2 == true then L5_2 = print L6_2 = "\233\166\150\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 0.6 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = print L2_3 = "\229\134\141\230\172\161\230\175\148\232\190\131\231\155\184\230\156\186" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.GetCameraPos L1_3 = L1_3(L2_3) L3_3 = A0_3 L2_3 = A0_3.GetCameraEuler L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = 3 L5_3 = 1 for L6_3 = L3_3, L4_3, L5_3 do L7_3 = print L8_3 = "\230\175\148\232\190\131\228\189\141\231\189\174" L7_3(L8_3) L7_3 = 1 L20_1 = L7_3 L7_3 = L14_1[L6_3] L8_3 = L2_1.Ray L8_3 = L8_3[L6_3] L8_3 = L8_3.posA L8_3 = L8_3 - L1_3 L7_3.posA = L8_3 L7_3 = L14_1[L6_3] L8_3 = L2_1.Ray L8_3 = L8_3[L6_3] L8_3 = L8_3.posB L8_3 = L8_3 - L1_3 L7_3.posB = L8_3 L7_3 = M L7_3 = L7_3.ForwardAngle L8_3 = L14_1[L6_3] L8_3 = L8_3.posA L9_3 = L14_1[L6_3] L9_3 = L9_3.posB L7_3 = L7_3(L8_3, L9_3) L16_1[L6_3] = L7_3 L7_3 = L16_1[L6_3] if 6 < L7_3 then L7_3 = print L8_3 = "\232\167\146\229\186\166\228\186\140\229\164\167\228\186\1426" L7_3(L8_3) L7_3 = 0 L20_1 = L7_3 L7_3 = 1 L18_1 = L7_3 break end end L3_3 = L20_1 if L3_3 == 1 then L3_3 = M L3_3 = L3_3.CompareEuler L4_3 = L2_3 L5_3 = L2_1.CameraData L5_3 = L5_3.rot L6_3 = 40 L3_3 = L3_3(L4_3, L5_3, L6_3) L2_2 = L3_3 L3_3 = M L3_3 = L3_3.ForwardAngle L4_3 = L2_3 L5_3 = L2_1.CameraData L5_3 = L5_3.rot L3_3 = L3_3(L4_3, L5_3) L4_3 = print L5_3 = "\230\172\167\230\139\137\232\167\146\231\155\184\230\156\186\229\183\174\228\184\186" L6_3 = L3_3 L5_3 = L5_3 .. L6_3 L4_3(L5_3) end L3_3 = L2_2 if L3_3 == true then L3_3 = print L4_3 = "\229\134\141\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.PlayEffect L5_3 = "Eff_SceneObj_Xiangmoyin_Hint" L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 1059 L9_3 = "Q11113_Dungeon_Effect01" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.pos L3_3(L4_3, L5_3, L6_3) L3_3 = globalActor L4_3 = L3_3 L3_3 = L3_3.EnablePlayerInput L5_3 = false L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 0.5 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) L0_4 = 0 L18_1 = L0_4 L0_4 = print L1_4 = "\231\187\147\230\157\159\230\160\135\232\174\176" L2_4 = L18_1 L1_4 = L1_4 .. L2_4 L0_4(L1_4) L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L2_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = false L4_4 = 1111306 L1_4(L2_4, L3_4, L4_4) end end L3_3(L4_3, L5_3, L6_3) else L3_3 = false L1_2 = L3_3 L3_3 = 0 L20_1 = L3_3 L3_3 = 1 L18_1 = L3_3 end end L5_2(L6_2, L7_2, L8_2) else L5_2 = 0 L20_1 = L5_2 L5_2 = 1 L18_1 = L5_2 end end L1_1.TryCameraMatch = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 1059 L5_2 = "Q11113_Dungeon_VP201" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 1111308 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = " \228\187\187\229\138\161\229\174\140\230\136\144\230\131\133\229\134\181 q1111308state" L7_2 = L4_2 L6_2 = L6_2 .. L7_2 L5_2(L6_2) if L4_2 == 2 then if L3_2 < 3 then L5_2 = L19_1 if L5_2 == 1 then L5_2 = print L6_2 = "\232\183\157\231\166\187\230\173\163\231\161\174\232\167\163\232\176\156\231\130\185\230\158\129\232\191\145" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.TryCameraMatch1 L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.HintArea11 L5_2(L6_2, L7_2, L8_2) L5_2 = print L6_2 = "currLen<3\230\151\182\232\191\155\229\133\165" L5_2(L6_2) end else L5_2 = L19_1 if L5_2 == 1 then L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.HintArea11 L5_2(L6_2, L7_2, L8_2) L5_2 = print L6_2 = "currLen>3\230\151\182\232\191\155\229\133\165" L5_2(L6_2) end end else L5_2 = print L6_2 = "\228\187\187\229\138\161\231\138\182\230\128\129\233\148\153\232\175\175" L5_2(L6_2) end end L1_1.HintArea11 = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 1059 L5_2 = "Q11113_Dungeon_VP201" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetEntityHandler L6_2 = "Gadget70230033" L4_2 = L4_2(L5_2, L6_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetEntityHandler L7_2 = "Gadget70230034" L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.GetCameraPos L6_2 = L6_2(L7_2) L8_2 = A0_2 L7_2 = A0_2.GetCameraEuler L7_2 = L7_2(L8_2) L8_2 = 0 L9_2 = 1 L10_2 = 3 L11_2 = 1 for L12_2 = L9_2, L10_2, L11_2 do L13_2 = L15_1[L12_2] L14_2 = L2_1.Ray1 L14_2 = L14_2[L12_2] L14_2 = L14_2.posA L14_2 = L14_2 - L6_2 L13_2.posA = L14_2 L13_2 = L15_1[L12_2] L14_2 = L2_1.Ray1 L14_2 = L14_2[L12_2] L14_2 = L14_2.posB L14_2 = L14_2 - L6_2 L13_2.posB = L14_2 L13_2 = M L13_2 = L13_2.ForwardAngle L14_2 = L15_1[L12_2] L14_2 = L14_2.posA L15_2 = L15_1[L12_2] L15_2 = L15_2.posB L13_2 = L13_2(L14_2, L15_2) L17_1[L12_2] = L13_2 L13_2 = L17_1[L12_2] if L13_2 < 15 then L13_2 = L17_1[L12_2] if 3 < L13_2 then L13_2 = L17_1[L12_2] L13_2 = 6 / L13_2 L8_2 = L8_2 + L13_2 end else L13_2 = L17_1[L12_2] if L13_2 < 6 then L8_2 = L8_2 + 1 else L8_2 = L8_2 + 0.4 end end end L10_2 = A0_2 L9_2 = A0_2.GetSubQuestState L11_2 = 1111308 L9_2 = L9_2(L10_2, L11_2) if L9_2 == 2 then if 3 < L3_2 and L3_2 < 20 then L10_2 = 3 / L3_2 L10_2 = L10_2 + L8_2 L10_2 = 6 * L10_2 L10_2 = L10_2 / 4 L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L4_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L5_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.CallDelay L13_2 = 0.2 L14_2 = A0_2.HintArea22 L11_2(L12_2, L13_2, L14_2) elseif L3_2 < 3 then L10_2 = 6 * L8_2 L10_2 = L10_2 / 3 L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L4_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.SetEntityMaterialPropValue L13_2 = L5_2 L14_2 = 1 L15_2 = L10_2 L11_2(L12_2, L13_2, L14_2, L15_2) L12_2 = A0_2 L11_2 = A0_2.CallDelay L13_2 = 0.2 L14_2 = A0_2.HintArea22 L11_2(L12_2, L13_2, L14_2) else L11_2 = A0_2 L10_2 = A0_2.CallDelay L12_2 = 0.2 L13_2 = A0_2.HintArea22 L10_2(L11_2, L12_2, L13_2) end end end L1_1.HintArea22 = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L1_2 = 2 L19_1 = L1_2 L1_2 = false L2_2 = false L4_2 = A0_2 L3_2 = A0_2.GetCameraPos L3_2 = L3_2(L4_2) L5_2 = A0_2 L4_2 = A0_2.GetCameraEuler L4_2 = L4_2(L5_2) L5_2 = print L6_2 = "\231\155\184\230\156\186\228\189\141\231\189\174\229\189\147\229\137\141\228\184\186" L7_2 = "x is" L8_2 = L3_2.x L9_2 = "y is" L10_2 = L3_2.y L11_2 = "z is" L12_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 L5_2(L6_2) L5_2 = 1 L6_2 = 3 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L9_2 = print L10_2 = "\230\175\148\232\190\131\228\189\141\231\189\174" L9_2(L10_2) L9_2 = 1 L21_1 = L9_2 L9_2 = L15_1[L8_2] L10_2 = L2_1.Ray1 L10_2 = L10_2[L8_2] L10_2 = L10_2.posA L10_2 = L10_2 - L3_2 L9_2.posA = L10_2 L9_2 = L15_1[L8_2] L10_2 = L2_1.Ray1 L10_2 = L10_2[L8_2] L10_2 = L10_2.posB L10_2 = L10_2 - L3_2 L9_2.posB = L10_2 L9_2 = M L9_2 = L9_2.ForwardAngle L10_2 = L15_1[L8_2] L10_2 = L10_2.posA L11_2 = L15_1[L8_2] L11_2 = L11_2.posB L9_2 = L9_2(L10_2, L11_2) L17_1[L8_2] = L9_2 L9_2 = L17_1[L8_2] if 6 < L9_2 then L9_2 = print L10_2 = "\231\172\172" L11_2 = L8_2 L12_2 = "\230\172\161" L13_2 = "\232\167\146\229\186\166\228\184\128\229\164\167\228\186\1426 " L14_2 = L17_1[L8_2] L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2 L9_2(L10_2) L9_2 = 0 L21_1 = L9_2 L9_2 = 1 L19_1 = L9_2 break else L9_2 = print L10_2 = "\231\172\172" L11_2 = L8_2 L12_2 = "\230\172\161" L13_2 = "\232\167\146\229\186\166\228\184\128\229\176\143\228\186\1426 " L14_2 = L17_1[L8_2] L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2 L9_2(L10_2) end end L5_2 = L21_1 if L5_2 == 1 then L5_2 = print L6_2 = "\230\175\148\232\190\131\231\155\184\230\156\186" L5_2(L6_2) L5_2 = M L5_2 = L5_2.CompareEuler L6_2 = L4_2 L7_2 = L2_1.CameraData1 L7_2 = L7_2.rot L8_2 = 77 L5_2 = L5_2(L6_2, L7_2, L8_2) L1_2 = L5_2 end if L1_2 == true then L5_2 = print L6_2 = "\233\166\150\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 0.6 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = print L2_3 = "\229\134\141\230\172\161\230\175\148\232\190\131\231\155\184\230\156\186" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.GetCameraPos L1_3 = L1_3(L2_3) L3_3 = A0_3 L2_3 = A0_3.GetCameraEuler L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = 3 L5_3 = 1 for L6_3 = L3_3, L4_3, L5_3 do L7_3 = print L8_3 = "\230\175\148\232\190\131\228\189\141\231\189\174" L7_3(L8_3) L7_3 = 1 L21_1 = L7_3 L7_3 = L15_1[L6_3] L8_3 = L2_1.Ray1 L8_3 = L8_3[L6_3] L8_3 = L8_3.posA L8_3 = L8_3 - L1_3 L7_3.posA = L8_3 L7_3 = L15_1[L6_3] L8_3 = L2_1.Ray1 L8_3 = L8_3[L6_3] L8_3 = L8_3.posB L8_3 = L8_3 - L1_3 L7_3.posB = L8_3 L7_3 = M L7_3 = L7_3.ForwardAngle L8_3 = L15_1[L6_3] L8_3 = L8_3.posA L9_3 = L15_1[L6_3] L9_3 = L9_3.posB L7_3 = L7_3(L8_3, L9_3) L17_1[L6_3] = L7_3 L7_3 = L17_1[L6_3] if 6 < L7_3 then L7_3 = print L8_3 = "\232\167\146\229\186\166\228\186\140\229\164\167\228\186\1426" L7_3(L8_3) L7_3 = 0 L21_1 = L7_3 L7_3 = 1 L19_1 = L7_3 break end end L3_3 = print L4_3 = "\232\183\179\229\135\186\230\163\128\230\181\139" L5_3 = L21_1 L4_3 = L4_3 .. L5_3 L3_3(L4_3) L3_3 = L21_1 if L3_3 == 1 then L3_3 = M L3_3 = L3_3.CompareEuler L4_3 = L2_3 L5_3 = L2_1.CameraData1 L5_3 = L5_3.rot L6_3 = 40 L3_3 = L3_3(L4_3, L5_3, L6_3) L2_2 = L3_3 L3_3 = M L3_3 = L3_3.ForwardAngle L4_3 = L2_3 L5_3 = L2_1.CameraData1 L5_3 = L5_3.rot L3_3 = L3_3(L4_3, L5_3) L4_3 = print L5_3 = "\230\172\167\230\139\137\232\167\146\231\155\184\230\156\186\229\183\174\228\184\186" L6_3 = L3_3 L5_3 = L5_3 .. L6_3 L4_3(L5_3) end L3_3 = L2_2 if L3_3 == true then L3_3 = print L4_3 = "\229\134\141\230\172\161\229\140\185\233\133\141\230\136\144\229\138\159" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.PlayEffect L5_3 = "Eff_SceneObj_Xiangmoyin_Hint" L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 1059 L9_3 = "Q11113_Dungeon_Effect02" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.pos L3_3(L4_3, L5_3, L6_3) L3_3 = globalActor L4_3 = L3_3 L3_3 = L3_3.EnablePlayerInput L5_3 = false L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CallDelay L5_3 = 0.5 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) L0_4 = 0 L19_1 = L0_4 L0_4 = print L1_4 = "\231\187\147\230\157\159\230\160\135\232\174\176" L2_4 = L19_1 L1_4 = L1_4 .. L2_4 L0_4(L1_4) L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L2_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = false L4_4 = 1111308 L1_4(L2_4, L3_4, L4_4) end end L3_3(L4_3, L5_3, L6_3) else L3_3 = false L1_2 = L3_3 L3_3 = 0 L21_1 = L3_3 L3_3 = 1 L19_1 = L3_3 end end L5_2(L6_2, L7_2, L8_2) else L5_2 = 0 L21_1 = L5_2 L5_2 = 1 L19_1 = L5_2 end end L1_1.TryCameraMatch1 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 if A1_2 == 1 then L2_2 = print L3_2 = "param1111111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L9_1.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L10_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DestroyWithDither L6_2 = false L7_2 = 1 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L11_1.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DestroyWithDither L7_2 = false L8_2 = 1 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L12_1.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DestroyWithDither L8_2 = false L9_2 = 1 L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L13_1.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DestroyWithDither L9_2 = false L10_2 = 1 L7_2(L8_2, L9_2, L10_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1111301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1021Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10343Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10344Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10346Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10347Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10348Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1111301 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1111301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1021Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10343Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10344Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10346Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10347Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10348Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1111301 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111301" L2_2(L3_2) end L1_1.OnSubFailed1111301 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1111302" L2_2(L3_2) end L1_1.OnSubStart1111302 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1111302" L2_2(L3_2) end L1_1.OnSubFinish1111302 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111302" L2_2(L3_2) end L1_1.OnSubFailed1111302 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1111306" L2_2(L3_2) L2_2 = 1 L18_1 = L2_2 L2_2 = print L3_2 = "\228\187\187\229\138\161\229\188\128\229\167\139" L4_2 = L18_1 L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = L7_1.Gadget70230031Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.DelaySpawnGadget L3_3 = A1_2 L4_3 = L7_1.Gadget70230031Data L4_3 = L4_3.id L5_3 = 1 L6_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = L7_1.Gadget70230032Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.DelaySpawnGadget L3_3 = A1_2 L4_3 = L7_1.Gadget70230032Data L4_3 = L4_3.id L5_3 = 2 L6_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.HintArea01 L1_3(L2_3) L1_3 = print L2_3 = "\228\187\187\229\138\161\229\188\128\229\167\139\230\151\182\232\191\155\229\133\165" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.HintArea02 L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1111306 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1111306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc1021Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1111306 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111306" L2_2(L3_2) end L1_1.OnSubFailed1111306 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1111308" L2_2(L3_2) L2_2 = 1 L19_1 = L2_2 L2_2 = print L3_2 = "\228\187\187\229\138\161\229\188\128\229\167\139" L4_2 = L19_1 L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = L7_1.Gadget70230033Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.DelaySpawnGadget L3_3 = A1_2 L4_3 = L7_1.Gadget70230033Data L4_3 = L4_3.id L5_3 = 1 L6_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = L7_1.Gadget70230034Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.DelaySpawnGadget L3_3 = A1_2 L4_3 = L7_1.Gadget70230034Data L4_3 = L4_3.id L5_3 = 2 L6_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.HintArea11 L1_3(L2_3) L1_3 = print L2_3 = "\228\187\187\229\138\161\229\188\128\229\167\139\230\151\182\232\191\155\229\133\165" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.HintArea22 L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1111308 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1111308" L2_2(L3_2) end L1_1.OnSubFinish1111308 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111308" L2_2(L3_2) end L1_1.OnSubFailed1111308 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1111303" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11113Trigger_Jump_ L4_2 = L4_2.alias L5_2 = L8_1.Q11113Trigger_Jump_ L5_2 = L5_2.script L6_2 = L8_1.Q11113Trigger_Jump_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11113Trigger_Jump_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11113Trigger_Jump_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1059 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10366Data_Jump L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1111303 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1111303" L2_2(L3_2) end L1_1.OnSubFinish1111303 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111303" L2_2(L3_2) end L1_1.OnSubFailed1111303 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1111304" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11113Trigger_Dungeon_ L4_2 = L4_2.alias L5_2 = L8_1.Q11113Trigger_Dungeon_ L5_2 = L5_2.script L6_2 = L8_1.Q11113Trigger_Dungeon_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11113Trigger_Dungeon_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11113Trigger_Dungeon_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1059 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10349Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10350Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10351Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10352Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10353Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10359Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10362Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10363Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10364Data L5_2 = L5_2.id L6_2 = 9 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1111304 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1111304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10349Data L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10350Data L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10351Data L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10352Data L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10353Data L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1111304 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111304" L2_2(L3_2) end L1_1.OnSubFailed1111304 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1111305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1021Data_Dungeon L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10343Data_Dungeon L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10344Data_Dungeon L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1111305 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1111305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1021Data_Dungeon L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10343Data_Dungeon L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10344Data_Dungeon L4_2 = L4_2.alias L5_2 = 1059 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1111305 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111305" L2_2(L3_2) end L1_1.OnSubFailed1111305 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1111307" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q11113Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q11113Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q11113Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q11113Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q11113Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10366Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1111307 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1111307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10366Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish1111307 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1111307" L2_2(L3_2) end L1_1.OnSubFailed1111307 = L23_1 return L1_1