local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11044" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11044" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1104406 L1_2["1104406"] = L2_2 L2_2 = A0_2.OnSubStart1104407 L1_2["1104407"] = L2_2 L2_2 = A0_2.OnSubStart1104408 L1_2["1104408"] = L2_2 L2_2 = A0_2.OnSubStart1104409 L1_2["1104409"] = L2_2 L2_2 = A0_2.OnSubStart1104410 L1_2["1104410"] = L2_2 L2_2 = A0_2.OnSubStart1104401 L1_2["1104401"] = L2_2 L2_2 = A0_2.OnSubStart1104404 L1_2["1104404"] = L2_2 L2_2 = A0_2.OnSubStart1104414 L1_2["1104414"] = L2_2 L2_2 = A0_2.OnSubStart1104415 L1_2["1104415"] = L2_2 L2_2 = A0_2.OnSubStart1104416 L1_2["1104416"] = L2_2 L2_2 = A0_2.OnSubStart1104405 L1_2["1104405"] = L2_2 L2_2 = A0_2.OnSubStart1104402 L1_2["1104402"] = L2_2 L2_2 = A0_2.OnSubStart1104411 L1_2["1104411"] = L2_2 L2_2 = A0_2.OnSubStart1104412 L1_2["1104412"] = L2_2 L2_2 = A0_2.OnSubStart1104413 L1_2["1104413"] = L2_2 L2_2 = A0_2.OnSubStart1104403 L1_2["1104403"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1104406 L1_2["1104406"] = L2_2 L2_2 = A0_2.OnSubFinish1104407 L1_2["1104407"] = L2_2 L2_2 = A0_2.OnSubFinish1104408 L1_2["1104408"] = L2_2 L2_2 = A0_2.OnSubFinish1104409 L1_2["1104409"] = L2_2 L2_2 = A0_2.OnSubFinish1104410 L1_2["1104410"] = L2_2 L2_2 = A0_2.OnSubFinish1104401 L1_2["1104401"] = L2_2 L2_2 = A0_2.OnSubFinish1104404 L1_2["1104404"] = L2_2 L2_2 = A0_2.OnSubFinish1104414 L1_2["1104414"] = L2_2 L2_2 = A0_2.OnSubFinish1104415 L1_2["1104415"] = L2_2 L2_2 = A0_2.OnSubFinish1104416 L1_2["1104416"] = L2_2 L2_2 = A0_2.OnSubFinish1104405 L1_2["1104405"] = L2_2 L2_2 = A0_2.OnSubFinish1104402 L1_2["1104402"] = L2_2 L2_2 = A0_2.OnSubFinish1104411 L1_2["1104411"] = L2_2 L2_2 = A0_2.OnSubFinish1104412 L1_2["1104412"] = L2_2 L2_2 = A0_2.OnSubFinish1104413 L1_2["1104413"] = L2_2 L2_2 = A0_2.OnSubFinish1104403 L1_2["1104403"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1104406 L1_2["1104406"] = L2_2 L2_2 = A0_2.OnSubFailed1104407 L1_2["1104407"] = L2_2 L2_2 = A0_2.OnSubFailed1104408 L1_2["1104408"] = L2_2 L2_2 = A0_2.OnSubFailed1104409 L1_2["1104409"] = L2_2 L2_2 = A0_2.OnSubFailed1104410 L1_2["1104410"] = L2_2 L2_2 = A0_2.OnSubFailed1104401 L1_2["1104401"] = L2_2 L2_2 = A0_2.OnSubFailed1104404 L1_2["1104404"] = L2_2 L2_2 = A0_2.OnSubFailed1104414 L1_2["1104414"] = L2_2 L2_2 = A0_2.OnSubFailed1104415 L1_2["1104415"] = L2_2 L2_2 = A0_2.OnSubFailed1104416 L1_2["1104416"] = L2_2 L2_2 = A0_2.OnSubFailed1104405 L1_2["1104405"] = L2_2 L2_2 = A0_2.OnSubFailed1104402 L1_2["1104402"] = L2_2 L2_2 = A0_2.OnSubFailed1104411 L1_2["1104411"] = L2_2 L2_2 = A0_2.OnSubFailed1104412 L1_2["1104412"] = L2_2 L2_2 = A0_2.OnSubFailed1104413 L1_2["1104413"] = L2_2 L2_2 = A0_2.OnSubFailed1104403 L1_2["1104403"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorFind1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorFind1 L1_2(L2_2, L3_2) end L1_1.NarratorFind1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorFind2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorFind2 L1_2(L2_2, L3_2) end L1_1.NarratorFind2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "NarratorFindAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorFindAll L1_2(L2_2, L3_2) end L1_1.NarratorFindAll = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2003035Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1104406 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2003035Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104406 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104406" L2_2(L3_2) end L1_1.OnSubFailed1104406 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2003036Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1104407 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2003036Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104407 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104407" L2_2(L3_2) end L1_1.OnSubFailed1104407 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104408" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2003037Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1104408 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104408" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2003037Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104408 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104408" L2_2(L3_2) end L1_1.OnSubFailed1104408 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104409" L2_2(L3_2) end L1_1.OnSubStart1104409 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1104409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.NarratorFindAll L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104409 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104409" L2_2(L3_2) end L1_1.OnSubFailed1104409 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104410" L2_2(L3_2) end L1_1.OnSubStart1104410 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104410" L2_2(L3_2) end L1_1.OnSubFinish1104410 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104410" L2_2(L3_2) end L1_1.OnSubFailed1104410 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1104401 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1104401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId L5_2 = nil L6_2 = 11044 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104401 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104401" L2_2(L3_2) end L1_1.OnSubFailed1104401 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104404" L2_2(L3_2) end L1_1.OnSubStart1104404 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104404" L2_2(L3_2) end L1_1.OnSubFinish1104404 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104404" L2_2(L3_2) end L1_1.OnSubFailed1104404 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104414" L2_2(L3_2) end L1_1.OnSubStart1104414 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104414" L2_2(L3_2) end L1_1.OnSubFinish1104414 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104414" L2_2(L3_2) end L1_1.OnSubFailed1104414 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104415" L2_2(L3_2) end L1_1.OnSubStart1104415 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104415" L2_2(L3_2) end L1_1.OnSubFinish1104415 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104415" L2_2(L3_2) end L1_1.OnSubFailed1104415 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104416" L2_2(L3_2) end L1_1.OnSubStart1104416 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104416" L2_2(L3_2) end L1_1.OnSubFinish1104416 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104416" L2_2(L3_2) end L1_1.OnSubFailed1104416 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104405" L2_2(L3_2) end L1_1.OnSubStart1104405 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1104405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104405 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104405" L2_2(L3_2) end L1_1.OnSubFailed1104405 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1104402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetFind1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.GadgetFind1 L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1104402 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1104402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorFind1 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetFind1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104402 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104402" L2_2(L3_2) end L1_1.OnSubFailed1104402 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1104411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetFind2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.GadgetFind2 L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1104411 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1104411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorFind2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetFind2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104411 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104411" L2_2(L3_2) end L1_1.OnSubFailed1104411 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104412" L2_2(L3_2) end L1_1.OnSubStart1104412 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104412" L2_2(L3_2) end L1_1.OnSubFinish1104412 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104412" L2_2(L3_2) end L1_1.OnSubFailed1104412 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104413" L2_2(L3_2) end L1_1.OnSubStart1104413 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104413" L2_2(L3_2) end L1_1.OnSubFinish1104413 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104413" L2_2(L3_2) end L1_1.OnSubFailed1104413 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1104403" L2_2(L3_2) end L1_1.OnSubStart1104403 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1104403 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104403" L2_2(L3_2) end L1_1.OnSubFailed1104403 = L9_1 return L1_1