local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11043" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11043" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = 0 L9_1 = 0 L10_1 = require L11_1 = "Quest/Client/Q11043ClientConfig" L10_1 = L10_1(L11_1) q11043Cfg = L10_1 L10_1 = q11043Cfg L2_1 = L10_1.MainID L10_1 = q11043Cfg L3_1 = L10_1.ActorAlias L10_1 = q11043Cfg L4_1 = L10_1.SubIDs L10_1 = q11043Cfg L5_1 = L10_1.Npcs L10_1 = q11043Cfg L6_1 = L10_1.Gadgets L10_1 = q11043Cfg L7_1 = L10_1.Datas function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1104301 L1_2["1104301"] = L2_2 L2_2 = A0_2.OnSubStart1104302 L1_2["1104302"] = L2_2 L2_2 = A0_2.OnSubStart1104303 L1_2["1104303"] = L2_2 L2_2 = A0_2.OnSubStart1104304 L1_2["1104304"] = L2_2 L2_2 = A0_2.OnSubStart1104305 L1_2["1104305"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1104301 L1_2["1104301"] = L2_2 L2_2 = A0_2.OnSubFinish1104302 L1_2["1104302"] = L2_2 L2_2 = A0_2.OnSubFinish1104303 L1_2["1104303"] = L2_2 L2_2 = A0_2.OnSubFinish1104304 L1_2["1104304"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1104301 L1_2["1104301"] = L2_2 L2_2 = A0_2.OnSubFailed1104302 L1_2["1104302"] = L2_2 L2_2 = A0_2.OnSubFailed1104303 L1_2["1104303"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Narrator01" L1_2(L2_2) L1_2 = L8_1 if L1_2 == 0 then L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId L1_2(L2_2, L3_2) L1_2 = 1 L8_1 = L1_2 end end L1_1.Narrator01 = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Narrator02" L1_2(L2_2) L1_2 = L9_1 if L1_2 == 0 then L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.NarratorWithId02 L1_2(L2_2, L3_2) L1_2 = 1 L9_1 = L1_2 end end L1_1.Narrator02 = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = 3 L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = L1_2 L5_2 = 10 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = L1_2 + 4 L5_2 = A0_2.CountDown L2_2(L3_2, L4_2, L5_2) end L1_1.StartCount = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = q11043Cfg L3_2 = L3_2.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "FlyingTest fail" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1104305 L2_2(L3_2, L4_2, L5_2) end end L1_1.CountDown = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1104301" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q1104301Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q1104301Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q1104301Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q1104301Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q1104301Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1104301 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L5_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104301 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104301" L2_2(L3_2) end L1_1.OnSubFailed1104301 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1104302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Narrator01 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 15 L5_2 = A0_2.Narrator02 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1104302 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104302" L2_2(L3_2) end L1_1.OnSubFinish1104302 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed1104302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerByQuestId L3_3 = 1104302 L4_3 = 1 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1104302 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1104303 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L5_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104303 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1104303" L2_2(L3_2) end L1_1.OnSubFailed1104303 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1104304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1104304 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1104304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L5_1.Npc1018Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1104304 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1104305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.EnterSceneLookCamera L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "AlbedoFlyMark" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = 2.5 L5_3 = 2 L6_3 = true L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnSubStart1104305 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1104305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) end L1_1.OnSubFinish1104305 = L10_1 return L1_1