local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11021" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11021" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1102101 L1_2["1102101"] = L2_2 L2_2 = A0_2.OnSubStart1102102 L1_2["1102102"] = L2_2 L2_2 = A0_2.OnSubStart1102107 L1_2["1102107"] = L2_2 L2_2 = A0_2.OnSubStart1102108 L1_2["1102108"] = L2_2 L2_2 = A0_2.OnSubStart1102103 L1_2["1102103"] = L2_2 L2_2 = A0_2.OnSubStart1102104 L1_2["1102104"] = L2_2 L2_2 = A0_2.OnSubStart1102109 L1_2["1102109"] = L2_2 L2_2 = A0_2.OnSubStart1102105 L1_2["1102105"] = L2_2 L2_2 = A0_2.OnSubStart1102106 L1_2["1102106"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1102101 L1_2["1102101"] = L2_2 L2_2 = A0_2.OnSubFinish1102102 L1_2["1102102"] = L2_2 L2_2 = A0_2.OnSubFinish1102107 L1_2["1102107"] = L2_2 L2_2 = A0_2.OnSubFinish1102108 L1_2["1102108"] = L2_2 L2_2 = A0_2.OnSubFinish1102103 L1_2["1102103"] = L2_2 L2_2 = A0_2.OnSubFinish1102104 L1_2["1102104"] = L2_2 L2_2 = A0_2.OnSubFinish1102105 L1_2["1102105"] = L2_2 L2_2 = A0_2.OnSubFinish1102106 L1_2["1102106"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1102101 L1_2["1102101"] = L2_2 L2_2 = A0_2.OnSubFailed1102102 L1_2["1102102"] = L2_2 L2_2 = A0_2.OnSubFailed1102107 L1_2["1102107"] = L2_2 L2_2 = A0_2.OnSubFailed1102108 L1_2["1102108"] = L2_2 L2_2 = A0_2.OnSubFailed1102103 L1_2["1102103"] = L2_2 L2_2 = A0_2.OnSubFailed1102104 L1_2["1102104"] = L2_2 L2_2 = A0_2.OnSubFailed1102105 L1_2["1102105"] = L2_2 L2_2 = A0_2.OnSubFailed1102106 L1_2["1102106"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 L0_3 = L9_1 if L0_3 ~= nil then L0_3 = actorUtils L0_3 = L0_3.GetAvatarPos L0_3 = L0_3() L1_3 = {} L2_3 = L9_1.x L3_3 = L0_3.x L2_3 = L2_3 - L3_3 L1_3.x = L2_3 L1_3.y = 0 L2_3 = L9_1.z L3_3 = L0_3.z L2_3 = L2_3 - L3_3 L1_3.z = L2_3 L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 2 L4_3 = actorUtils L4_3 = L4_3.GetAvatarPos L4_3 = L4_3() L5_3 = L4_3.x L6_3 = L2_3.x L6_3 = L6_3 * L3_3 L5_3 = L5_3 + L6_3 L4_3.x = L5_3 L5_3 = L4_3.y L5_3 = L5_3 + 0.4 L4_3.y = L5_3 L5_3 = L4_3.z L6_3 = L2_3.z L6_3 = L6_3 * L3_3 L5_3 = L5_3 + L6_3 L4_3.z = L5_3 L5_3 = M L5_3 = L5_3.Dist L6_3 = L9_1 L7_3 = L0_3 L5_3 = L5_3(L6_3, L7_3) L6_3 = print L7_3 = "NOW Distance is" L8_3 = currLen L6_3(L7_3, L8_3) if L5_3 < 200 then L6_3 = actorMgr L7_3 = L6_3 L6_3 = L6_3.GetActor L8_3 = L2_1.ActorAlias L6_3 = L6_3(L7_3, L8_3) L8_3 = L6_3 L7_3 = L6_3.SpawnGadgetByIdWithPos L9_3 = 1102107 L10_3 = 70300070 L11_3 = 1 L12_3 = L4_3 L13_3 = M L13_3 = L13_3.Dir2Euler L14_3 = L1_3 L13_3, L14_3 = L13_3(L14_3) L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) end L6_3 = L1_1 L7_3 = L6_3 L6_3 = L6_3.CloseCompass L6_3(L7_3) end end L1_2(L2_2, L3_2) end L1_1.OpenCompass = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewClose function L3_2() local L0_3, L1_3, L2_3 L0_3 = print L1_3 = "delete compass" L0_3(L1_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = "Q11021Compass" L0_3(L1_3, L2_3) L0_3 = L1_1 L1_3 = L0_3 L0_3 = L0_3.OpenCompass L0_3(L1_3) end L1_2(L2_2, L3_2) end L1_1.CloseCompass = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1102101" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1102101Trigger" L5_2 = "Actor/Gadget/Q1102101Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q11021ZL1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q11021ZL1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1102101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1102101" L2_2(L3_2) end L1_1.OnSubFinish1102101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102101" L2_2(L3_2) end L1_1.OnSubFailed1102101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1102102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10232Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10303Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10302Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10232Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1102102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1102102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10232Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10303Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10302Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = "Paimon" L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L8_1.NarratorWithId01 L4_4 = nil L5_4 = 11021 L1_4(L2_4, L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1102102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102102" L2_2(L3_2) end L1_1.OnSubFailed1102102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1102107" L2_2(L3_2) L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q11021Battle1" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.OpenCompass L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1102107Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1102107Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1102107Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1102107Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1102107Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1102107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1102107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.OpenCompass L2_2(L3_2, L4_2) end L1_1.OnSubFinish1102107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102107" L2_2(L3_2) end L1_1.OnSubFailed1102107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1102108" L2_2(L3_2) end L1_1.OnSubStart1102108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1102108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId02 L5_2 = nil L6_2 = 11021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1102108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102108" L2_2(L3_2) end L1_1.OnSubFailed1102108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1102103" L2_2(L3_2) L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q11021Gadget1" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.OpenCompass L2_2(L3_2) end L1_1.OnSubStart1102103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1102103" L2_2(L3_2) end L1_1.OnSubFinish1102103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102103" L2_2(L3_2) end L1_1.OnSubFailed1102103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1102104" L2_2(L3_2) L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q11021Gadget2" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.OpenCompass L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Q11021Gad2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70300118 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1102104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1102104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Q11021Gad2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1102104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102104" L2_2(L3_2) end L1_1.OnSubFailed1102104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1102109" L2_2(L3_2) L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q11021Gadget3" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.OpenCompass L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1102109Trigger" L5_2 = "Actor/Gadget/Q1102109Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q11021Gadget3" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q11021Gadget3" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q1102105Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q1102105Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q1102105Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q1102105Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q1102105Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1102109 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1102105" L2_2(L3_2) end L1_1.OnSubStart1102105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1102105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId03 L5_2 = nil L6_2 = 11021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1102105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102105" L2_2(L3_2) end L1_1.OnSubFailed1102105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1102106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10303Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10302Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1102106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1102106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10232Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = "Paimon" L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1102106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1102106" L2_2(L3_2) end L1_1.OnSubFailed1102106 = L10_1 return L1_1