local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11019" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11019" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1101901 L1_2["1101901"] = L2_2 L2_2 = A0_2.OnSubStart1101902 L1_2["1101902"] = L2_2 L2_2 = A0_2.OnSubStart1101905 L1_2["1101905"] = L2_2 L2_2 = A0_2.OnSubStart1101903 L1_2["1101903"] = L2_2 L2_2 = A0_2.OnSubStart1101904 L1_2["1101904"] = L2_2 L2_2 = A0_2.OnSubStart1101906 L1_2["1101906"] = L2_2 L2_2 = A0_2.OnSubStart1101907 L1_2["1101907"] = L2_2 L2_2 = A0_2.OnSubStart1101908 L1_2["1101908"] = L2_2 L2_2 = A0_2.OnSubStart1101909 L1_2["1101909"] = L2_2 L2_2 = A0_2.OnSubStart1101910 L1_2["1101910"] = L2_2 L2_2 = A0_2.OnSubStart1101932 L1_2["1101932"] = L2_2 L2_2 = A0_2.OnSubStart1101911 L1_2["1101911"] = L2_2 L2_2 = A0_2.OnSubStart1101912 L1_2["1101912"] = L2_2 L2_2 = A0_2.OnSubStart1101933 L1_2["1101933"] = L2_2 L2_2 = A0_2.OnSubStart1101913 L1_2["1101913"] = L2_2 L2_2 = A0_2.OnSubStart1101914 L1_2["1101914"] = L2_2 L2_2 = A0_2.OnSubStart1101916 L1_2["1101916"] = L2_2 L2_2 = A0_2.OnSubStart1101915 L1_2["1101915"] = L2_2 L2_2 = A0_2.OnSubStart1101918 L1_2["1101918"] = L2_2 L2_2 = A0_2.OnSubStart1101919 L1_2["1101919"] = L2_2 L2_2 = A0_2.OnSubStart1101920 L1_2["1101920"] = L2_2 L2_2 = A0_2.OnSubStart1101921 L1_2["1101921"] = L2_2 L2_2 = A0_2.OnSubStart1101922 L1_2["1101922"] = L2_2 L2_2 = A0_2.OnSubStart1101925 L1_2["1101925"] = L2_2 L2_2 = A0_2.OnSubStart1101926 L1_2["1101926"] = L2_2 L2_2 = A0_2.OnSubStart1101927 L1_2["1101927"] = L2_2 L2_2 = A0_2.OnSubStart1101928 L1_2["1101928"] = L2_2 L2_2 = A0_2.OnSubStart1101929 L1_2["1101929"] = L2_2 L2_2 = A0_2.OnSubStart1101923 L1_2["1101923"] = L2_2 L2_2 = A0_2.OnSubStart1101924 L1_2["1101924"] = L2_2 L2_2 = A0_2.OnSubStart1101931 L1_2["1101931"] = L2_2 L2_2 = A0_2.OnSubStart1101930 L1_2["1101930"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1101901 L1_2["1101901"] = L2_2 L2_2 = A0_2.OnSubFinish1101902 L1_2["1101902"] = L2_2 L2_2 = A0_2.OnSubFinish1101905 L1_2["1101905"] = L2_2 L2_2 = A0_2.OnSubFinish1101903 L1_2["1101903"] = L2_2 L2_2 = A0_2.OnSubFinish1101904 L1_2["1101904"] = L2_2 L2_2 = A0_2.OnSubFinish1101906 L1_2["1101906"] = L2_2 L2_2 = A0_2.OnSubFinish1101907 L1_2["1101907"] = L2_2 L2_2 = A0_2.OnSubFinish1101908 L1_2["1101908"] = L2_2 L2_2 = A0_2.OnSubFinish1101909 L1_2["1101909"] = L2_2 L2_2 = A0_2.OnSubFinish1101910 L1_2["1101910"] = L2_2 L2_2 = A0_2.OnSubFinish1101932 L1_2["1101932"] = L2_2 L2_2 = A0_2.OnSubFinish1101911 L1_2["1101911"] = L2_2 L2_2 = A0_2.OnSubFinish1101912 L1_2["1101912"] = L2_2 L2_2 = A0_2.OnSubFinish1101933 L1_2["1101933"] = L2_2 L2_2 = A0_2.OnSubFinish1101913 L1_2["1101913"] = L2_2 L2_2 = A0_2.OnSubFinish1101914 L1_2["1101914"] = L2_2 L2_2 = A0_2.OnSubFinish1101916 L1_2["1101916"] = L2_2 L2_2 = A0_2.OnSubFinish1101915 L1_2["1101915"] = L2_2 L2_2 = A0_2.OnSubFinish1101918 L1_2["1101918"] = L2_2 L2_2 = A0_2.OnSubFinish1101919 L1_2["1101919"] = L2_2 L2_2 = A0_2.OnSubFinish1101920 L1_2["1101920"] = L2_2 L2_2 = A0_2.OnSubFinish1101921 L1_2["1101921"] = L2_2 L2_2 = A0_2.OnSubFinish1101922 L1_2["1101922"] = L2_2 L2_2 = A0_2.OnSubFinish1101925 L1_2["1101925"] = L2_2 L2_2 = A0_2.OnSubFinish1101926 L1_2["1101926"] = L2_2 L2_2 = A0_2.OnSubFinish1101927 L1_2["1101927"] = L2_2 L2_2 = A0_2.OnSubFinish1101928 L1_2["1101928"] = L2_2 L2_2 = A0_2.OnSubFinish1101929 L1_2["1101929"] = L2_2 L2_2 = A0_2.OnSubFinish1101923 L1_2["1101923"] = L2_2 L2_2 = A0_2.OnSubFinish1101924 L1_2["1101924"] = L2_2 L2_2 = A0_2.OnSubFinish1101931 L1_2["1101931"] = L2_2 L2_2 = A0_2.OnSubFinish1101930 L1_2["1101930"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1101903 L1_2["1101903"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.DailyNpcSafeHideSelf = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.NpcCreateWithActionSafeCall = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 32 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1101932 L2_2(L3_2, L4_2) elseif A1_2 == 33 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 1101933 L2_2(L3_2, L4_2) elseif A1_2 == 22 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 15 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "FuncLinlangFreestyle" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc2023Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1120 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L9_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1130 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L9_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1190 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L9_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1170 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L9_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1200 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L9_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.FuncLinlangFreestyle = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "CheckGap" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 1101903 L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= 2 then L1_2 = print L2_2 = "\229\143\150\230\182\136 CheckGap" L1_2(L2_2) return else L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CheckNpcDistance L0_3(L1_3) end L1_2(L2_2, L3_2, L4_2) end end L1_1.CheckGap = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "CheckNpcDistance" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc12507Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetPos L2_2 = L2_2(L3_2) L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = M L4_2 = L4_2.Dist L5_2 = L2_2 L6_2 = L3_2 L4_2 = L4_2(L5_2, L6_2) if 12 < L4_2 then L5_2 = print L6_2 = "\232\173\166\231\164\186-\229\164\170\232\191\156\228\186\134" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.ShowTextMapWithParam L7_2 = "QUEST_Black_Q110190502" L5_2(L6_2, L7_2) if 16 < L4_2 then L5_2 = print L6_2 = "\232\183\159\228\184\162\228\186\134" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.GetSubQuestState L7_2 = 1101903 L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= 2 then L5_2 = print L6_2 = "1101903~=2\239\188\140\229\143\150\230\182\136 CheckNpcDistance" L5_2(L6_2) return else L1_2.PatrolPosNum = 0 L1_2.NarratorTag = 0 L6_2 = A0_2 L5_2 = A0_2.StopNarrator L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.ClearNarratorTask L5_2(L6_2) L5_2 = globalActor L6_2 = L5_2 L5_2 = L5_2.StopLocalAvatar L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.EnablePlayerInput L7_2 = false L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.NarratorOnlyTaskByData L7_2 = L8_1.NarratorWithId1101903 function L8_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = print L1_3 = "\230\137\167\232\161\140\232\182\133\232\191\156\232\183\157\231\166\187\229\188\128\232\189\166\229\143\176\232\175\141\231\154\132\229\155\158\232\176\131" L0_3(L1_3) L0_3 = actorUtils L0_3 = L0_3.FinishQuestID L1_3 = true L2_3 = 1101903 L0_3(L1_3, L2_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "11019" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L9_2 = 11019 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 5 function L8_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = actorUtils L0_3 = L0_3.FinishQuestID L1_3 = true L2_3 = 1101903 L0_3(L1_3, L2_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "11019" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2) return end end L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.CheckGap L5_2(L6_2, L7_2, L8_2) else L6_2 = A0_2 L5_2 = A0_2.CheckGap L5_2(L6_2) end end L1_1.CheckNpcDistance = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = print L2_2 = "FuncCreate1101905Trigger" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.CreateActorWithPos L3_2 = "Q1101905Trigger" L4_2 = "Actor/Gadget/Q1101905Trigger" L5_2 = 70900002 L6_2 = 0 L7_2 = {} L7_2.x = -515.32 L7_2.y = 212.573 L7_2.z = 332.862 L8_2 = {} L8_2.x = 0.0 L8_2.y = 0.0 L8_2.z = 0.0 L9_2 = true L10_2 = false L11_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.FuncCreate1101905Trigger = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FuncCreate1101905NPC1048" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 1 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q1101905NPCtrigger" L4_3 = "Actor/Gadget/Q1101905NPCtrigger" L5_3 = 70900002 L6_3 = 0 L7_3 = {} L7_3.x = -515.32 L7_3.y = 212.573 L7_3.z = 332.862 L8_3 = {} L8_3.x = 0.0 L8_3.y = 0.0 L8_3.z = 0.0 L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.FuncCreate1101905NPC1048 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "FuncFinish1101903" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.FinishQuestID L2_2 = false L3_2 = 1101903 L1_2(L2_2, L3_2) end L1_1.FuncFinish1101903 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "FuncFinish1101930" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.FinishQuestID L2_2 = false L3_2 = 1101930 L1_2(L2_2, L3_2) end L1_1.FuncFinish1101930 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2013Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12533Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2065Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101901Trigger" L5_2 = "Actor/Gadget/Q1101901Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -512.171 L8_2.y = 211.3 L8_2.z = 315.079 L9_2 = {} L9_2.x = 0.0 L9_2.y = 44.501 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101901 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101901" L2_2(L3_2) end L1_1.OnSubFinish1101901 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart1101902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2065Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTrigger L4_2 = "Q1101902Trigger" L5_2 = 1101902 L6_2 = 2013 L7_2 = 1 L8_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart1101902 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2013Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12533Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101902 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithActionSafeCall L4_2 = A1_2 L5_2 = L6_1.Npc2023Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12498Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2065Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2091Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2023Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 1101905 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = print L5_2 = "questvar2 = " L6_2 = L3_2 L5_2 = L5_2 .. L6_2 L4_2(L5_2) if L3_2 == 0 then L5_2 = A0_2 L4_2 = A0_2.FuncCreate1101905Trigger L4_2(L5_2) elseif L3_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.FuncCreate1101905NPC1048 L4_2(L5_2) end L5_2 = A0_2 L4_2 = A0_2.ExitTailMode L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.UnCallFunc L6_2 = A0_2.CheckNpcDistance L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.UnCallFunc L6_2 = A0_2.CheckGap L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.EnablePlayerInput L6_2 = true L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.ActorDestroy L6_2 = "Q1101903Trigger" L4_2(L5_2, L6_2) end L1_1.OnSubStart1101905 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12498Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1101905 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101905 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2065Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2072Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2091Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12507Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101903Trigger" L5_2 = "Actor/Gadget/Q1101903Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -507.484 L8_2.y = 218.382 L8_2.z = 338.394 L9_2 = {} L9_2.x = 0.0 L9_2.y = 47.315 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterTailMode L4_2 = 20 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CheckNpcDistance L2_2(L3_2) end L1_1.OnSubStart1101903 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish1101903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2072Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2023Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12507Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Standby L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.LightNotifyTo L6_2 = L6_1.Npc2091Data L6_2 = L6_2.alias L7_2 = 0 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.LightNotifyTo L6_2 = L6_1.Npc2067Data L6_2 = L6_2.alias L7_2 = 0 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish1101903 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFailed1101903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CheckNpcDistance L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CheckGap L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = L8_1.TextmapId L10_2 = L10_2.id1 L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerWithTextById L4_2 = A1_2 L5_2 = 1 L6_2 = L8_1.TextmapId L7_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12507Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed1101903 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1101904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12498Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2065Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2067Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2091Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q1101904Trigger" L5_2 = 1101904 L6_2 = 1048 L7_2 = 1 L8_2 = 15 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CheckNpcDistance L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CheckGap L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc12507Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1101903Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubStart1101904 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2023Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12498Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101904 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1101906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2035Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2034Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2095Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q1101906Trigger" L5_2 = 1101906 L6_2 = 1048 L7_2 = 3 L8_2 = 15 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1101906 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101906 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2095Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101907Trigger" L5_2 = "Actor/Gadget/Q1101907Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1101906_N2035" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1101906_N2035" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101907 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101907 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101908" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2095Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101908Trigger" L5_2 = "Actor/Gadget/Q1101908Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1101906_N2034" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1101906_N2034" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101908 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101908" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2035Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101908 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1101909" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTrigger L4_2 = "Q1101909Trigger" L5_2 = 1101909 L6_2 = 2049 L7_2 = 1 L8_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2049Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 5020 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1101909 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101909" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2034Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2049Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101909 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1101910" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2036Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q1101910Trigger" L5_2 = 1101910 L6_2 = 1048 L7_2 = 1 L8_2 = 4 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1101910 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101910" L2_2(L3_2) end L1_1.OnSubFinish1101910 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101932" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2036Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101932 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101932" L2_2(L3_2) end L1_1.OnSubFinish1101932 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101911" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1048Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12403Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2036Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8013 L3_2(L4_2, L5_2) end L1_1.OnSubStart1101911 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101911" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12403Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101911 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart1101912" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2036Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTrigger L4_2 = "Q1101912Trigger" L5_2 = 1101912 L6_2 = 12501 L7_2 = 1 L8_2 = 15 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8013 L3_2(L4_2, L5_2) end L1_1.OnSubStart1101912 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101912" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12501Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId1101905 L4_3 = nil L5_3 = 11019 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101912 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101933" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2036Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101933 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101933" L2_2(L3_2) end L1_1.OnSubFinish1101933 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101913" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2104Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2105Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2036Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101913Trigger" L5_2 = "Actor/Gadget/Q1101913Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1101913_N1048" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1101913_N1048" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101912FinishTrigger" L5_2 = "Actor/Gadget/Q1101912FinishTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "guide_Q1101913" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "guide_Q1101913" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101913 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101913" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1101912FinishTrigger" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveAllWeather L2_2(L3_2) end L1_1.OnSubFinish1101913 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1101914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2105Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710681Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710681Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1101914 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1101914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710681Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101914 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1101916" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2105Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q1101916Trigger" L5_2 = 1101916 L6_2 = 1048 L7_2 = 1 L8_2 = 20 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1101916 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101916" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101916 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101915" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2105Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101915 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101915" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2104Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveAllWeather L2_2(L3_2) end L1_1.OnSubFinish1101915 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101918" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2105Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710689Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101918Trigger" L5_2 = "Actor/Gadget/Q1101918Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "guide_Q1101918" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "guide_Q1101918" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101918 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101918" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId1101907 L5_2 = nil L6_2 = 11019 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101918 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101919" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2105Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710689Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101919Trigger" L5_2 = "Actor/Gadget/Q1101919Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "guide_Q1101919" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "guide_Q1101919" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101919 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101919" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId1101908 L5_2 = nil L6_2 = 11019 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101919 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101920" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710689Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101920Trigger" L5_2 = "Actor/Gadget/Q1101920Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "guide_Q1101920" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "guide_Q1101920" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101920 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1101920" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId1101909 L5_2 = nil L6_2 = 11019 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1101920 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1101921" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710689Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1101921Trigger" L5_2 = "Actor/Gadget/Q1101921Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "guide_Q1101921" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "guide_Q1101921" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart1101921 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1101921" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101921 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1101922" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710689Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q1101922Trigger" L5_2 = 1101922 L6_2 = 1048 L7_2 = 1 L8_2 = 10 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1101922 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101922" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710689Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1101922 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101925" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101925 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101925" L2_2(L3_2) end L1_1.OnSubFinish1101925 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101926" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101926 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101926" L2_2(L3_2) end L1_1.OnSubFinish1101926 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101927" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101927 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101927" L2_2(L3_2) end L1_1.OnSubFinish1101927 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101928" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101928 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101928" L2_2(L3_2) end L1_1.OnSubFinish1101928 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101929" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101929 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101929" L2_2(L3_2) end L1_1.OnSubFinish1101929 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101923" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101923 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101923" L2_2(L3_2) end L1_1.OnSubFinish1101923 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1101924" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q1101924Trigger" L5_2 = 1101924 L6_2 = 1048 L7_2 = 1 L8_2 = 15 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart1101924 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish1101924" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1048Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1101924 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101931" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2095Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101931 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101931" L2_2(L3_2) end L1_1.OnSubFinish1101931 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1101930" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2029Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2095Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1101930 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1101930" L2_2(L3_2) end L1_1.OnSubFinish1101930 = L9_1 return L1_1