local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11005" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11005" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = 11005 L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = nil L17_1 = nil L18_1 = nil L19_1 = 0 L20_1 = 0 function L21_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = 11005 L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.XianglingData L7_1 = L1_2 L1_2 = L3_1.DraffData L8_1 = L1_2 L1_2 = L3_1.BrookData L9_1 = L1_2 L1_2 = L3_1.OlafData L10_1 = L1_2 L1_2 = L3_1.QGData L11_1 = L1_2 L1_2 = L3_1.WashData L14_1 = L1_2 L1_2 = L3_1.FireData1 L15_1 = L1_2 L1_2 = L3_1.FireData2 L16_1 = L1_2 L1_2 = L3_1.FireData3 L17_1 = L1_2 L1_2 = L3_1.HamData L18_1 = L1_2 L1_2 = L3_1.XLMoveData L12_1 = L1_2 L1_2 = L3_1.BRMoveData L13_1 = L1_2 end L1_1.OnDataLoaded = L21_1 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100501 L1_2["1100501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100502 L1_2["1100502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100503 L1_2["1100503"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100504 L1_2["1100504"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100505 L1_2["1100505"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100506 L1_2["1100506"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100507 L1_2["1100507"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100508 L1_2["1100508"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100509 L1_2["1100509"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100510 L1_2["1100510"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100511 L1_2["1100511"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100512 L1_2["1100512"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100513 L1_2["1100513"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100514 L1_2["1100514"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100515 L1_2["1100515"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100599 L1_2["1100599"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100516 L1_2["1100516"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100517 L1_2["1100517"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100518 L1_2["1100518"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100519 L1_2["1100519"] = L2_2 end L1_1.OnSubStartHandlerBuild = L21_1 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100501 L1_2["1100501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100502 L1_2["1100502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100503 L1_2["1100503"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100504 L1_2["1100504"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100505 L1_2["1100505"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100506 L1_2["1100506"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100507 L1_2["1100507"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100508 L1_2["1100508"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100509 L1_2["1100509"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100510 L1_2["1100510"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100511 L1_2["1100511"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100512 L1_2["1100512"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100513 L1_2["1100513"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100514 L1_2["1100514"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100515 L1_2["1100515"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100599 L1_2["1100599"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100516 L1_2["1100516"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100517 L1_2["1100517"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100518 L1_2["1100518"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100519 L1_2["1100519"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L21_1 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1100504 L1_2["1100504"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1100506 L1_2["1100506"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed1100509 L1_2["1100509"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = L19_1 if L1_2 == 0 then L1_2 = print L2_2 = "teammateScore == 0" L1_2(L2_2) L1_2 = L19_1 L1_2 = L1_2 + 5 L19_1 = L1_2 L1_2 = L20_1 L1_2 = L1_2 + 5 L20_1 = L1_2 L2_2 = A0_2 L1_2 = A0_2.BattleUIStart L3_2 = 100 L4_2 = 1012 L5_2 = L19_1 L6_2 = 154101 L7_2 = L20_1 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) else L1_2 = L19_1 if 100 <= L1_2 then L1_2 = L19_1 L2_2 = L20_1 if L1_2 > L2_2 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Battle ------------------- succeed" L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L5_2 = tostring L6_2 = L19_1 L5_2 = L5_2(L6_2) L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L7_2 = tostring L8_2 = L20_1 L7_2 = L7_2(L8_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1100504 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.CountDownUITerminate L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end else L1_2 = L20_1 if 100 <= L1_2 then L1_2 = L20_1 L2_2 = L19_1 if L1_2 >= L2_2 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Battle ------------------- failed" L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L5_2 = tostring L6_2 = L19_1 L5_2 = L5_2(L6_2) L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L7_2 = tostring L8_2 = L20_1 L7_2 = L7_2(L8_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 1100504 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.CountDownUITerminate L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end end end L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 1100503 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 1100504 L2_3 = L2_3(L3_3, L4_3) L3_3 = print L4_3 = "q1100504state" L5_3 = L2_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = print L4_3 = "\231\187\167\231\187\173\229\136\164\230\150\173" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.questJudge04 L3_3(L4_3) end end L1_2(L2_2, L3_2, L4_2) end L1_1.questJudge04 = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = math L1_2 = L1_2.random L2_2 = 10 L3_2 = 15 L1_2 = L1_2(L2_2, L3_2) L2_2 = math L2_2 = L2_2.random L3_2 = 5 L4_2 = 10 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 1100503 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 1100504 L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.IsTalkDialogActive L5_2 = L5_2(L6_2) L6_2 = print L7_2 = "q1100503state" L8_2 = L3_2 L7_2 = L7_2 .. L8_2 L6_2(L7_2) L6_2 = print L7_2 = "q1100504state" L8_2 = L4_2 L7_2 = L7_2 .. L8_2 L6_2(L7_2) if L5_2 == false and L3_2 == 3 and L4_2 ~= 3 then L6_2 = math L6_2 = L6_2.random L7_2 = 2 L8_2 = 3 L6_2 = L6_2(L7_2, L8_2) L7_2 = L19_1 L7_2 = L7_2 + L6_2 L19_1 = L7_2 L8_2 = A0_2 L7_2 = A0_2.BattleUIChange L9_2 = L19_1 L10_2 = L6_2 L11_2 = L20_1 L12_2 = 0 L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = L2_2 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 2 L3_3 = 4 L1_3 = L1_3(L2_3, L3_3) L2_3 = L20_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L20_1 L1_3 = 100 - L2_3 L2_3 = 100 L20_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L19_1 L5_3 = 0 L6_3 = L20_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L20_1 L2_3 = L2_3 + L1_3 L20_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L19_1 L5_3 = 0 L6_3 = L20_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L7_2(L8_2, L9_2, L10_2) end L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = L1_2 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 1100503 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 1100504 L2_3 = L2_3(L3_3, L4_3) L3_3 = print L4_3 = "q1100503state" L5_3 = L1_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) L3_3 = print L4_3 = "q1100504state" L5_3 = L2_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = print L4_3 = "\229\134\141\230\172\161\229\138\160\229\136\134" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.AddScore L3_3(L4_3) end end L6_2(L7_2, L8_2, L9_2) end L1_1.AddScore = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = math L1_2 = L1_2.random L2_2 = 1 L3_2 = 6 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = L12_1.XLMove L8_2 = L8_2[L1_2] L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L3_3 = A0_3 L2_3 = A0_3.SteerToTask L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = L12_1.XLMove L9_3 = L1_2 L8_3 = L8_3[L9_3] L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3 = L4_3(L5_3) L5_3 = 1 L6_3 = true L7_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = L1_2 if L2_3 <= 3 then L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1220 L2_3(L3_3, L4_3) else L2_3 = L1_2 if 3 < L2_3 then L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1190 L2_3(L3_3, L4_3) end end end function L7_2(A0_3, A1_3) local L2_3, L3_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 10 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 1100503 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 1100504 L2_3 = L2_3(L3_3, L4_3) L4_3 = A0_3 L3_3 = A0_3.GetSubQuestState L5_3 = 1100513 L3_3 = L3_3(L4_3, L5_3) L4_3 = print L5_3 = "q1100504state" L6_3 = L2_3 L5_3 = L5_3 .. L6_3 L4_3(L5_3) if L1_3 == 3 and L2_3 ~= 3 and L3_3 ~= 3 then L4_3 = print L5_3 = "\233\166\153\232\143\177move" L4_3(L5_3) L5_3 = A0_3 L4_3 = A0_3.XLMove L4_3(L5_3) end end L3_2(L4_2, L5_2, L6_2) end L1_1.XLMove = L21_1 function L21_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = math L1_2 = L1_2.random L2_2 = 1 L3_2 = 3 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L9_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = L13_1.BRMove L8_2 = L8_2[L1_2] L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L3_3 = A0_3 L2_3 = A0_3.SteerToTask L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = L13_1.BRMove L9_3 = L1_2 L8_3 = L8_3[L9_3] L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3 = L4_3(L5_3) L5_3 = 1 L6_3 = true L7_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) L2_3 = L1_2 if L2_3 == 3 then L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1230 L2_3(L3_3, L4_3) else L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) end end function L7_2(A0_3, A1_3) local L2_3, L3_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 10 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 1100503 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 1100504 L2_3 = L2_3(L3_3, L4_3) L3_3 = print L4_3 = "q1100504state" L5_3 = L2_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = print L4_3 = "\229\184\131\230\180\155\229\133\139move" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.BRMove L3_3(L4_3) end end L3_2(L4_2, L5_2, L6_2) end L1_1.BRMove = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1100501 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1537" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1541" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1631" L4_3 = L2_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1220 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L10_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L10_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1240 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L8_1.ID L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1220 L4_3(L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100501 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100502 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = A0_3 L2_3 = A0_3.ActionSafeCall function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActorByAlias L3_4 = L7_1.Alias L4_4 = false L1_4(L2_4, L3_4, L4_4) end L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L10_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = A0_3 L3_3 = A0_3.ActionSafeCall function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActorByAlias L3_4 = L10_1.Alias L4_4 = false L1_4(L2_4, L3_4, L4_4) end L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = A0_3 L4_3 = A0_3.ActionSafeCall function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.DestroyQuestNpcActorByAlias L3_4 = L8_1.Alias L4_4 = false L1_4(L2_4, L3_4, L4_4) end L4_3(L5_3, L6_3) end L5_3 = A0_3 L4_3 = A0_3.CallDelay L6_3 = 0.5 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L9_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L9_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1120 L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.CreateQuestNpc L4_4 = A1_2 L5_4 = L7_1.ID L2_4(L3_4, L4_4, L5_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L7_1.Alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.DoFreeStyle L5_4 = 1220 L3_4(L4_4, L5_4) L4_4 = A0_4 L3_4 = A0_4.CreateQuestNpc L5_4 = A1_2 L6_4 = L8_1.ID L3_4(L4_4, L5_4, L6_4) L4_4 = A0_4 L3_4 = A0_4.GetQuestNpcActor L5_4 = L8_1.Alias L3_4 = L3_4(L4_4, L5_4) L5_4 = L3_4 L4_4 = L3_4.DoFreeStyle L6_4 = 1180 L4_4(L5_4, L6_4) L5_4 = A0_4 L4_4 = A0_4.CreateQuestNpc L6_4 = A1_2 L7_4 = L11_1.ID L4_4(L5_4, L6_4, L7_4) L5_4 = A0_4 L4_4 = A0_4.CreateQuestNpc L6_4 = A1_2 L7_4 = L10_1.ID L4_4(L5_4, L6_4, L7_4) end L4_3(L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100502 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "1100503 start:..." L2_2(L3_2) L2_2 = 0 L19_1 = L2_2 L2_2 = 0 L20_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L7_1.Alias L5_2 = L8_1.Alias L6_2 = L10_1.Alias L7_2 = L11_1.Alias L8_2 = L9_1.Alias L3_2[1] = L4_2 L3_2[2] = L5_2 L3_2[3] = L6_2 L3_2[4] = L7_2 L3_2[5] = L8_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.PaimonDis L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L7_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L8_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L8_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1120 L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.CreateQuestNpc L4_4 = A1_2 L5_4 = L9_1.ID L2_4(L3_4, L4_4, L5_4) L3_4 = A0_4 L2_4 = A0_4.CreateQuestNpc L4_4 = A1_2 L5_4 = L10_1.ID L2_4(L3_4, L4_4, L5_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L10_1.Alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.DoFreeStyle L5_4 = 1190 L3_4(L4_4, L5_4) L4_4 = A0_4 L3_4 = A0_4.CreateQuestNpc L5_4 = A1_2 L6_4 = L11_1.ID L3_4(L4_4, L5_4, L6_4) L4_4 = A0_4 L3_4 = A0_4.GetQuestNpcActor L5_4 = L11_1.Alias L3_4 = L3_4(L4_4, L5_4) L5_4 = L3_4 L4_4 = L3_4.DoFreeStyle L6_4 = 1190 L4_4(L5_4, L6_4) end L7_3 = nil L8_3 = L2_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.ChangeWeather L5_2 = "BigWorld/Weather_ClearSky" L3_2(L4_2, L5_2) end L1_1.OnSubStart1100503 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100504 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.XLMove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BRMove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.questJudge04 L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) end L1_1.OnSubStart1100504 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100505 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AddScore L2_2(L3_2) end L1_1.OnSubStart1100505 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100506 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L14_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1100506 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100507 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow3 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 180 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L3_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = print L3_3 = "1100507\232\182\133\230\151\182\229\164\177\232\180\165" L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = true L5_3 = 1100507 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1100507 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100508 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) end L1_1.OnSubStart1100508 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100509 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L15_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L16_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L17_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 15 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L3_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = print L3_3 = "1100509\232\182\133\230\151\182\229\164\177\232\180\165" L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = true L5_3 = 1100509 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1100509 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100510 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) end L1_1.OnSubStart1100510 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100511 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) end L1_1.OnSubStart1100511 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100512 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) end L1_1.OnSubStart1100512 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100513 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNpcSpeechBubble L4_2 = 1012 L2_2(L3_2, L4_2) end L1_1.OnSubStart1100513 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100514 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L7_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubStart1100514 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100515 start:..." L2_2(L3_2) L2_2 = print L3_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L4_2 = tostring L5_2 = L19_1 L4_2 = L4_2(L5_2) L5_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L20_1 L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActorInternal L3_3 = "Xiangling11005" L1_3 = L1_3(L2_3, L3_3) if L1_3 == nil then L2_3 = print L3_3 = " xiangling nil--------- Create " L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L7_1.ID L2_3(L3_3, L4_3, L5_3) end L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActorInternal L4_3 = "Npc15410111005" L2_3 = L2_3(L3_3, L4_3) if L2_3 == nil then L3_3 = print L4_3 = " brook nil--------- Create " L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L9_1.ID L3_3(L4_3, L5_3, L6_3) end L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetActorInternal L5_3 = "Npc16310111005" L3_3 = L3_3(L4_3, L5_3) if L3_3 == nil then L4_3 = print L5_3 = " QG nil--------- Create " L4_3(L5_3) L5_3 = A0_3 L4_3 = A0_3.CreateQuestNpc L6_3 = A1_2 L7_3 = L11_1.ID L4_3(L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100515 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100599 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "1100599\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\226\128\148\229\174\140\230\136\144" L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1100599 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart1100599 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100516 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActorInternal L3_3 = "Xiangling11005" L1_3 = L1_3(L2_3, L3_3) if L1_3 == nil then L2_3 = print L3_3 = " xiangling nil--------- Create " L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L7_1.ID L2_3(L3_3, L4_3, L5_3) end L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActorInternal L4_3 = "Npc15410111005" L2_3 = L2_3(L3_3, L4_3) if L2_3 == nil then L3_3 = print L4_3 = " brook nil--------- Create " L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L9_1.ID L3_3(L4_3, L5_3, L6_3) end L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetActorInternal L5_3 = "Npc16310111005" L3_3 = L3_3(L4_3, L5_3) if L3_3 == nil then L4_3 = print L5_3 = " QG nil--------- Create " L4_3(L5_3) L5_3 = A0_3 L4_3 = A0_3.CreateQuestNpc L6_3 = A1_2 L7_3 = L11_1.ID L4_3(L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100516 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100517 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActorInternal L3_3 = "Xiangling11005" L1_3 = L1_3(L2_3, L3_3) if L1_3 == nil then L2_3 = print L3_3 = " xiangling nil--------- Create " L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L7_1.ID L2_3(L3_3, L4_3, L5_3) end L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActorInternal L4_3 = "Npc15410111005" L2_3 = L2_3(L3_3, L4_3) if L2_3 == nil then L3_3 = print L4_3 = " brook nil--------- Create " L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L9_1.ID L3_3(L4_3, L5_3, L6_3) end L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetActorInternal L5_3 = "Npc16310111005" L3_3 = L3_3(L4_3, L5_3) if L3_3 == nil then L4_3 = print L5_3 = " QG nil--------- Create " L4_3(L5_3) L5_3 = A0_3 L4_3 = A0_3.CreateQuestNpc L6_3 = A1_2 L7_3 = L11_1.ID L4_3(L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100517 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100518 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1220 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L10_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L11_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L9_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L9_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1220 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L8_1.ID L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1180 L4_3(L5_3, L6_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1100518 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1100519 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L7_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L7_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L7_1.Alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 1220 L2_4(L3_4, L4_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L10_1.Alias L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= nil then L4_4 = A0_4 L3_4 = A0_4.ActionSafeCall function L5_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.DestroyQuestNpcActorByAlias L3_5 = L10_1.Alias L4_5 = false L1_5(L2_5, L3_5, L4_5) end L3_4(L4_4, L5_4) end L4_4 = A0_4 L3_4 = A0_4.GetQuestNpcActor L5_4 = L8_1.Alias L3_4 = L3_4(L4_4, L5_4) if L3_4 ~= nil then L5_4 = A0_4 L4_4 = A0_4.ActionSafeCall function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.DestroyQuestNpcActorByAlias L3_5 = L8_1.Alias L4_5 = false L1_5(L2_5, L3_5, L4_5) end L4_4(L5_4, L6_4) end L5_4 = A0_4 L4_4 = A0_4.GetQuestNpcActor L6_4 = L9_1.Alias L4_4 = L4_4(L5_4, L6_4) if L4_4 ~= nil then L6_4 = A0_4 L5_4 = A0_4.ActionSafeCall function L7_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.DestroyQuestNpcActorByAlias L3_5 = L9_1.Alias L4_5 = false L1_5(L2_5, L3_5, L4_5) end L5_4(L6_4, L7_4) end L6_4 = A0_4 L5_4 = A0_4.GetQuestNpcActor L7_4 = L11_1.Alias L5_4 = L5_4(L6_4, L7_4) if L5_4 ~= nil then L7_4 = A0_4 L6_4 = A0_4.ActionSafeCall function L8_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.DestroyQuestNpcActorByAlias L3_5 = L11_1.Alias L4_5 = false L1_5(L2_5, L3_5, L4_5) end L6_4(L7_4, L8_4) end end L7_3 = nil L8_3 = L2_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart1100519 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100501 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100502 = L21_1 function L21_1(A0_2, A1_2) end L1_1.OnSubFinish1100503 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow4 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100504 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100505 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1100506 finish:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Wash" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100506 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = L19_1 L2_2 = L2_2 + 10 L19_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L19_1 L5_2 = 10 L6_2 = L20_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 5 L3_3 = 10 L1_3 = L1_3(L2_3, L3_3) L2_3 = L20_1 L2_3 = L2_3 + L1_3 L20_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L19_1 L5_3 = 0 L6_3 = L20_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100507 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = L19_1 L2_2 = L2_2 + 15 L19_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L19_1 L5_2 = 15 L6_2 = L20_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 6 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 10 L3_3 = 15 L1_3 = L1_3(L2_3, L3_3) L2_3 = L20_1 L2_3 = L2_3 + L1_3 L20_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L19_1 L5_3 = 0 L6_3 = L20_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100508 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100509 finish:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Fire1" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Fire2" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Fire3" L2_2(L3_2, L4_2) L2_2 = L19_1 L2_2 = L2_2 + 10 L19_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L19_1 L5_2 = 10 L6_2 = L20_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 7 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 7 L3_3 = 10 L1_3 = L1_3(L2_3, L3_3) L2_3 = L20_1 L2_3 = L2_3 + L1_3 L20_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L19_1 L5_3 = 0 L6_3 = L20_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100509 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100510 = L21_1 function L21_1(A0_2, A1_2) end L1_1.OnSubFinish1100511 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100512 finish:..." L2_2(L3_2) L2_2 = L19_1 L2_2 = L2_2 + 15 L19_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L19_1 L5_2 = 15 L6_2 = L20_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 10 L3_3 = 15 L1_3 = L1_3(L2_3, L3_3) L2_3 = L20_1 L2_3 = L2_3 + L1_3 L20_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L19_1 L5_3 = 0 L6_3 = L20_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish1100512 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ClearNpcSpeechBubble L4_2 = 1012 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100513 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "1100514 finish:..." L2_2(L3_2) L2_2 = L19_1 if L2_2 < 100 then L2_2 = L19_1 L2_2 = 100 - L2_2 L3_2 = L19_1 L3_2 = L3_2 + L2_2 L19_1 = L3_2 L4_2 = A0_2 L3_2 = A0_2.BattleUIChange L5_2 = L19_1 L6_2 = L2_2 L7_2 = L20_1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100514 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1100515 finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100515 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1100599 finish:..." L2_2(L3_2) end L1_1.OnSubFinish1100599 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.XLMove L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.BRMove L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100516 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100517 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1537" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1541" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1631" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish1100518 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1100507 finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish1100519 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1100504 failed:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) end L1_1.OnSubFailed1100504 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1100506 failed:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Wash" L2_2(L3_2, L4_2) end L1_1.OnSubFailed1100506 = L21_1 function L21_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1100509 failed:..." L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Fire1" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Fire2" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Fire3" L2_2(L3_2, L4_2) end L1_1.OnSubFailed1100509 = L21_1 function L21_1(A0_2) local L1_2 end L1_1.Start = L21_1 function L21_1(A0_2) local L1_2 end L1_1.OnDestroy = L21_1 return L1_1