local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest10100" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest10100" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.LisaData L4_1 = L1_2 L1_2 = L2_1.PaimonData L5_1 = L1_2 L1_2 = L2_1.PlayerData L6_1 = L1_2 L1_2 = L2_1.Book1Data L7_1 = L1_2 L1_2 = L2_1.Book2Data L8_1 = L1_2 L1_2 = L2_1.Book3Data L9_1 = L1_2 L1_2 = L2_1.Book4Data L10_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010001 L1_2["1010001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010002 L1_2["1010002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010003 L1_2["1010003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010004 L1_2["1010004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010005 L1_2["1010005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010006 L1_2["1010006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010007 L1_2["1010007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010008 L1_2["1010008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010009 L1_2["1010009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010010 L1_2["1010010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010029 L1_2["1010029"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1010044 L1_2["1010044"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010001 L1_2["1010001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010002 L1_2["1010002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010003 L1_2["1010003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010004 L1_2["1010004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010005 L1_2["1010005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010006 L1_2["1010006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010007 L1_2["1010007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010008 L1_2["1010008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010009 L1_2["1010009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010010 L1_2["1010010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010029 L1_2["1010029"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1010044 L1_2["1010044"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "CheckSitPos" L1_2(L2_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnAvatarSit L3_2 = L1_1.CheckSitPos L1_2(L2_2, L3_2) end L1_1.RepeatCheckSit = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = sceneData L2_2 = L1_2 L1_2 = L1_2.GetDummyPoint L3_2 = 3 L4_2 = "Q10100Target1" L1_2 = L1_2(L2_2, L3_2, L4_2) L1_2 = L1_2.pos L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = print L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2(L4_2) L3_2 = print L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2(L4_2) L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 2 then L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 2 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 1010006 L4_2(L5_2, L6_2, L7_2) end end else L3_2 = L1_1 L4_2 = L3_2 L3_2 = L3_2.CallOnAvatarStand L5_2 = L1_1.RepeatCheckSit L3_2(L4_2, L5_2) end end L1_1.CheckSitPos = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Lisa Bubble" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 1010005 L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= 3 then L2_2 = A0_2 L1_2 = A0_2.LisaBubbleTime L1_2(L2_2) L1_2 = math L1_2 = L1_2.random L2_2 = 1 L3_2 = 2 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.TriggerNpcSpeechBubble L4_2 = 1007 L5_2 = 101008304 L2_2(L3_2, L4_2, L5_2) elseif L1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.TriggerNpcSpeechBubble L4_2 = 1007 L5_2 = 101008305 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1010028 L3_2(L4_2, L5_2, L6_2) end end end end L1_1.LisaShowBubble = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Lisa Bubble Timer" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 5 L4_2 = A0_2.LisaCloseBubble L1_2(L2_2, L3_2, L4_2) end L1_1.LisaBubbleTime = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Lisa Bubble Close" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearNpcSpeechBubble L3_2 = 1007 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.LisaBubbleGap L1_2(L2_2) end L1_1.LisaCloseBubble = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = math L1_2 = L1_2.random L2_2 = 8 L3_2 = 15 L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "Lisa Bubble Gap:" L4_2 = L1_2 L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = L1_2 L5_2 = A0_2.LisaShowBubble L2_2(L3_2, L4_2, L5_2) end L1_1.LisaBubbleGap = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Lisa Bubble Timer" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Lisa L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1190 L2_2(L3_2, L4_2) end end L1_1.LisaFreeStyle = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = 0 L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39003 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39004 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L1_2 = L1_2 + 1 else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39005 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L1_2 = L1_2 - 1 else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39006 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then end end end end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39021 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39022 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39023 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L1_2 = L1_2 - 1 else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39024 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L1_2 = L1_2 + 1 else L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 39025 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L1_2 = L1_2 + 1 end end end end end if L1_2 <= -2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1010033 L3_2(L4_2, L5_2, L6_2) end elseif 2 <= L1_2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1010031 L3_2(L4_2, L5_2, L6_2) end else L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 1010032 L3_2(L4_2, L5_2, L6_2) end end end L1_1.FinalMood = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "DestroyNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L4_1.Lisa L1_4 = L1_4(L2_4, L3_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L5_1.Paimon L2_4 = L2_4(L3_4, L4_4) if L1_4 ~= nil then L4_4 = L1_4 L3_4 = L1_4.Destroy L5_4 = false L3_4(L4_4, L5_4) end if L2_4 ~= nil then L4_4 = L2_4 L3_4 = L2_4.DestroyWithDisappear L5_4 = false L3_4(L4_4, L5_4) end end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L1_2(L2_2, L3_2) end L1_1.DestroyNPC = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1010002 start:Creat Lisa" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.LisaID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LisaFreeStyle L2_2(L3_2) end L1_1.OnSubStart1010002 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.LisaFreeStyle L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) end end L1_1.OnSubStart1010003 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) end end L1_1.OnSubStart1010010 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.LisaBubbleGap L2_2(L3_2) end L1_1.OnSubStart1010005 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1010006 start:Player sit" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RepeatCheckSit L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L5_1.Paimon L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart1010006 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "1010007 start:Player sit" L2_2(L3_2) end L1_1.OnSubStart1010007 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1010009 start:Player sit" L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L4_1.Lisa L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.LisaID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Lisa L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1010009 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1010044 start:Creat Book4" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L10_1.BookID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1010044 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1010002 finish:Lisa disappear" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L4_1.LisaID L4_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L5_1.Paimon L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010002 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Paimon L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010010 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1010004 finish:Lisa sit" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Paimon L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.EnableInteraction L5_3 = false L3_3(L4_3, L5_3) L4_3 = L1_3 L3_3 = L1_3.WalkToTask L5_3 = L4_1.BornPos2 function L6_3(A0_4) local L1_4, L2_4, L3_4 L1_4 = L1_3 L2_4 = L1_4 L1_4 = L1_4.SitOnChair L3_4 = 8010 L1_4(L2_4, L3_4) L1_4 = L1_3 L2_4 = L1_4 L1_4 = L1_4.EnableInteraction L3_4 = true L1_4(L2_4, L3_4) end L3_3(L4_3, L5_3, L6_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010004 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "1010006 finish:Blackscreen & talk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Lisa L1_3(L2_3, L3_3) end L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q1010006" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1010006 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.FinalMood L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Paimon L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010007 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Paimon L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010008 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Lisa L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Paimon L2_3 = L2_3(L3_3, L4_3) if L1_3 ~= nil then L4_3 = L1_3 L3_3 = L1_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010009 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1010029 finish:Blackscreen & talk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "Q10100Trigger" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.ShowBlackScreen L4_3 = 0.5 L5_3 = 1.5 L6_3 = 0.5 function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L4_1.Lisa L1_4 = L1_4(L2_4, L3_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L5_1.Paimon L2_4 = L2_4(L3_4, L4_4) if L1_4 ~= nil then L4_4 = L1_4 L3_4 = L1_4.StandFromChair L3_4(L4_4) L4_4 = L1_4 L3_4 = L1_4.DoFreeStateTrigger L3_4(L4_4) L4_4 = L1_4 L3_4 = L1_4.Standby L3_4(L4_4) L4_4 = A0_4 L3_4 = A0_4.CallDelay L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5 L2_5 = A0_5 L1_5 = A0_5.RequestInteractionForceAlias L3_5 = "Npc1419" L1_5(L2_5, L3_5) end L3_4(L4_4, L5_4, L6_4) end end L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010029 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L10_1.Book4 L2_2(L3_2, L4_2) end L1_1.OnSubFinish1010044 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Lisa happy1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Lisa happy2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) elseif A1_2 == 3 then L2_2 = print L3_2 = "Lisa happy3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) elseif A1_2 == 4 then L2_2 = print L3_2 = "Destroy Paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end elseif A1_2 == 5 then L2_2 = print L3_2 = "Lisa happy1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) elseif A1_2 == 6 then L2_2 = print L3_2 = "Lisa happy2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) elseif A1_2 == 7 then L2_2 = print L3_2 = "Lisa happy3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Lisa L2_2 = L2_2(L3_2, L4_2) elseif A1_2 == 8 then L2_2 = print L3_2 = "BlackScreen" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1