local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest471" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest471" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L4_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart47101 L1_2["47101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart47102 L1_2["47102"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish47101 L1_2["47101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish47102 L1_2["47102"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "47101 Start : Story1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 20 L5_2 = A0_2.Story1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart47101 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = A0_2.clientData L3_2 = L3_2.NarratorData L3_2 = L3_2.Story1 L4_2 = A0_2.OnNarrator1Finish L5_2 = "StoryCut" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Story1 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 47101 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnNarrator1Finish = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "47102 Start : Story2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 20 L5_2 = A0_2.Story2 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart47102 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = A0_2.clientData L3_2 = L3_2.NarratorData L3_2 = L3_2.Story2 L4_2 = A0_2.OnNarrator2Finish L5_2 = "StoryCut" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Story2 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 47102 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnNarrator2Finish = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1