local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest470" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest470" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SaraData L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart47001 L1_2["47001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart47002 L1_2["47002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart47003 L1_2["47003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart47004 L1_2["47004"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish47001 L1_2["47001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish47002 L1_2["47002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish47003 L1_2["47003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish47004 L1_2["47004"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Paimon L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L1_2(L2_2, L3_2) end L1_1.PaimonVanish = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = L1_2.z L2_2 = L2_2 + 1.2 L1_2.z = L2_2 L2_2 = {} L2_2.x = 0 L2_2.y = 0 L2_2.z = -1 L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L4_1.Paimon L6_2 = L4_1.PaimonScript L7_2 = L4_1.PaimonID L8_2 = 0 L9_2 = L1_2 L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L2_2 L10_2 = L10_2(L11_2) L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L4_1.Paimon L3_2(L4_2, L5_2) end L1_1.PaimonAppearTalk = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = L2_2.x L3_2 = L3_2 + 1.2 L2_2.x = L3_2 L3_2 = {} L3_2.x = -1 L3_2.y = 0 L3_2.z = 0 L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.CreateActorWithPos L6_2 = L1_2.Paimon L7_2 = L1_2.PaimonScript L8_2 = L1_2.PaimonID L9_2 = 0 L10_2 = L2_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L3_2 L11_2 = L11_2(L12_2) L12_2 = true L13_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L5_2 = A0_2 L4_2 = A0_2.RequestInteraction L6_2 = L1_2.Paimon L4_2(L5_2, L6_2) end L1_1.PaimonAppearTalkAfterBuy = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "47002 Start : Creat Paimon and Talk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q470ShopLookAt" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0.2 L6_2 = 1.5 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = L1_3.z L2_3 = L2_3 + 1.2 L1_3.z = L2_3 L2_3 = {} L2_3.x = 0 L2_3.y = 0 L2_3.z = -1 L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpcWithPos L5_3 = A1_2 L6_3 = L4_1.PaimonID L7_3 = 0 L8_3 = L1_3 L9_3 = L2_3 L10_3 = true L11_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L4_3 = A0_3 L3_3 = A0_3.RequestInteraction L5_3 = L4_1.Paimon L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart47002 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "47002 Finish : PaimonVanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish47002 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "47004 Start : Creat Paimon and Talk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = L1_3.z L2_3 = L2_3 + 1.2 L1_3.z = L2_3 L2_3 = L1_3.x L2_3 = L2_3 + 0.8 L1_3.x = L2_3 L2_3 = {} L2_3.x = 0 L2_3.y = 0 L2_3.z = -1 L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpcWithPos L5_3 = A1_2 L6_3 = L4_1.PaimonID L7_3 = 1 L8_3 = L1_3 L9_3 = L2_3 L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L4_3 = A0_3 L3_3 = A0_3.RequestInteraction L5_3 = L4_1.Paimon L3_3(L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart47004 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "47004 Finish : PaimonVanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish47004 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1