local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22501" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22501" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2250101 L1_2["2250101"] = L2_2 L2_2 = A0_2.OnSubStart2250102 L1_2["2250102"] = L2_2 L2_2 = A0_2.OnSubStart2250103 L1_2["2250103"] = L2_2 L2_2 = A0_2.OnSubStart2250104 L1_2["2250104"] = L2_2 L2_2 = A0_2.OnSubStart2250105 L1_2["2250105"] = L2_2 L2_2 = A0_2.OnSubStart2250106 L1_2["2250106"] = L2_2 L2_2 = A0_2.OnSubStart2250107 L1_2["2250107"] = L2_2 L2_2 = A0_2.OnSubStart2250108 L1_2["2250108"] = L2_2 L2_2 = A0_2.OnSubStart2250109 L1_2["2250109"] = L2_2 L2_2 = A0_2.OnSubStart2250110 L1_2["2250110"] = L2_2 L2_2 = A0_2.OnSubStart2250111 L1_2["2250111"] = L2_2 L2_2 = A0_2.OnSubStart2250124 L1_2["2250124"] = L2_2 L2_2 = A0_2.OnSubStart2250112 L1_2["2250112"] = L2_2 L2_2 = A0_2.OnSubStart2250113 L1_2["2250113"] = L2_2 L2_2 = A0_2.OnSubStart2250114 L1_2["2250114"] = L2_2 L2_2 = A0_2.OnSubStart2250115 L1_2["2250115"] = L2_2 L2_2 = A0_2.OnSubStart2250116 L1_2["2250116"] = L2_2 L2_2 = A0_2.OnSubStart2250117 L1_2["2250117"] = L2_2 L2_2 = A0_2.OnSubStart2250118 L1_2["2250118"] = L2_2 L2_2 = A0_2.OnSubStart2250119 L1_2["2250119"] = L2_2 L2_2 = A0_2.OnSubStart2250120 L1_2["2250120"] = L2_2 L2_2 = A0_2.OnSubStart2250121 L1_2["2250121"] = L2_2 L2_2 = A0_2.OnSubStart2250122 L1_2["2250122"] = L2_2 L2_2 = A0_2.OnSubStart2250123 L1_2["2250123"] = L2_2 L2_2 = A0_2.OnSubStart2250125 L1_2["2250125"] = L2_2 L2_2 = A0_2.OnSubStart2250126 L1_2["2250126"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2250101 L1_2["2250101"] = L2_2 L2_2 = A0_2.OnSubFinish2250102 L1_2["2250102"] = L2_2 L2_2 = A0_2.OnSubFinish2250103 L1_2["2250103"] = L2_2 L2_2 = A0_2.OnSubFinish2250104 L1_2["2250104"] = L2_2 L2_2 = A0_2.OnSubFinish2250105 L1_2["2250105"] = L2_2 L2_2 = A0_2.OnSubFinish2250106 L1_2["2250106"] = L2_2 L2_2 = A0_2.OnSubFinish2250107 L1_2["2250107"] = L2_2 L2_2 = A0_2.OnSubFinish2250108 L1_2["2250108"] = L2_2 L2_2 = A0_2.OnSubFinish2250109 L1_2["2250109"] = L2_2 L2_2 = A0_2.OnSubFinish2250110 L1_2["2250110"] = L2_2 L2_2 = A0_2.OnSubFinish2250111 L1_2["2250111"] = L2_2 L2_2 = A0_2.OnSubFinish2250124 L1_2["2250124"] = L2_2 L2_2 = A0_2.OnSubFinish2250112 L1_2["2250112"] = L2_2 L2_2 = A0_2.OnSubFinish2250113 L1_2["2250113"] = L2_2 L2_2 = A0_2.OnSubFinish2250114 L1_2["2250114"] = L2_2 L2_2 = A0_2.OnSubFinish2250115 L1_2["2250115"] = L2_2 L2_2 = A0_2.OnSubFinish2250116 L1_2["2250116"] = L2_2 L2_2 = A0_2.OnSubFinish2250117 L1_2["2250117"] = L2_2 L2_2 = A0_2.OnSubFinish2250118 L1_2["2250118"] = L2_2 L2_2 = A0_2.OnSubFinish2250119 L1_2["2250119"] = L2_2 L2_2 = A0_2.OnSubFinish2250120 L1_2["2250120"] = L2_2 L2_2 = A0_2.OnSubFinish2250121 L1_2["2250121"] = L2_2 L2_2 = A0_2.OnSubFinish2250122 L1_2["2250122"] = L2_2 L2_2 = A0_2.OnSubFinish2250123 L1_2["2250123"] = L2_2 L2_2 = A0_2.OnSubFinish2250125 L1_2["2250125"] = L2_2 L2_2 = A0_2.OnSubFinish2250126 L1_2["2250126"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2250101 L1_2["2250101"] = L2_2 L2_2 = A0_2.OnSubFailed2250102 L1_2["2250102"] = L2_2 L2_2 = A0_2.OnSubFailed2250103 L1_2["2250103"] = L2_2 L2_2 = A0_2.OnSubFailed2250104 L1_2["2250104"] = L2_2 L2_2 = A0_2.OnSubFailed2250105 L1_2["2250105"] = L2_2 L2_2 = A0_2.OnSubFailed2250106 L1_2["2250106"] = L2_2 L2_2 = A0_2.OnSubFailed2250107 L1_2["2250107"] = L2_2 L2_2 = A0_2.OnSubFailed2250108 L1_2["2250108"] = L2_2 L2_2 = A0_2.OnSubFailed2250109 L1_2["2250109"] = L2_2 L2_2 = A0_2.OnSubFailed2250110 L1_2["2250110"] = L2_2 L2_2 = A0_2.OnSubFailed2250111 L1_2["2250111"] = L2_2 L2_2 = A0_2.OnSubFailed2250124 L1_2["2250124"] = L2_2 L2_2 = A0_2.OnSubFailed2250112 L1_2["2250112"] = L2_2 L2_2 = A0_2.OnSubFailed2250113 L1_2["2250113"] = L2_2 L2_2 = A0_2.OnSubFailed2250114 L1_2["2250114"] = L2_2 L2_2 = A0_2.OnSubFailed2250115 L1_2["2250115"] = L2_2 L2_2 = A0_2.OnSubFailed2250116 L1_2["2250116"] = L2_2 L2_2 = A0_2.OnSubFailed2250117 L1_2["2250117"] = L2_2 L2_2 = A0_2.OnSubFailed2250118 L1_2["2250118"] = L2_2 L2_2 = A0_2.OnSubFailed2250119 L1_2["2250119"] = L2_2 L2_2 = A0_2.OnSubFailed2250120 L1_2["2250120"] = L2_2 L2_2 = A0_2.OnSubFailed2250121 L1_2["2250121"] = L2_2 L2_2 = A0_2.OnSubFailed2250122 L1_2["2250122"] = L2_2 L2_2 = A0_2.OnSubFailed2250123 L1_2["2250123"] = L2_2 L2_2 = A0_2.OnSubFailed2250125 L1_2["2250125"] = L2_2 L2_2 = A0_2.OnSubFailed2250126 L1_2["2250126"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActorByAlias L4_2 = L6_1.Npc220501Data1 L4_2 = L4_2.alias L5_2 = false L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActorByAlias L4_2 = L6_1.Npc220501Data2 L4_2 = L4_2.alias L5_2 = false L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "qingzhou" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 2250123 L4_2 = L6_1.Npc220501Data2 L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.qingzhou = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc220501Data1 L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc220501Data2 L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2205" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.destroyqingzhou = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc220501Data2 L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q22501shuaguaizhiyin" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos function L5_2() local L0_3, L1_3 L0_3 = L1_2 L1_3 = L0_3 L0_3 = L0_3.Standby L0_3(L1_3) end function L6_2() local L0_3, L1_3 L0_3 = L1_2 L1_3 = L0_3 L0_3 = L0_3.Standby L0_3(L1_3) end L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.qingzhouwalk = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "interaction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc220501Data1 L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.interaction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc220501Data1 L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250101" L2_2(L3_2) end L1_1.OnSubFinish2250101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250101" L2_2(L3_2) end L1_1.OnSubFailed2250101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideQuestLikingBar L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 2250101 L5_2 = 1 L6_2 = 60 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ShowQuestLikingBar L5_2 = 22501 L6_2 = 220501 L7_2 = L2_2 L8_2 = false L9_2 = "FETTER_EXP_NAME" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish2250102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250102" L2_2(L3_2) end L1_1.OnSubFailed2250102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 + 20 L5_2 = A0_2 L4_2 = A0_2.UpdateQuestLikingBar L6_2 = L3_2 L7_2 = false L8_2 = "FETTER_LEVEL_UP" L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 2250101 L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2250103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250103" L2_2(L3_2) end L1_1.OnSubFailed2250103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 - 20 L5_2 = A0_2 L4_2 = A0_2.UpdateQuestLikingBar L6_2 = L3_2 L7_2 = false L8_2 = "FETTER_LEVEL_DOWN" L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 2250101 L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2250104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250104" L2_2(L3_2) end L1_1.OnSubFailed2250104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UpdateQuestLikingBar L5_2 = L2_2 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 2250101 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2250105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250105" L2_2(L3_2) end L1_1.OnSubFailed2250105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 + 20 L5_2 = A0_2 L4_2 = A0_2.UpdateQuestLikingBar L6_2 = L3_2 L7_2 = false L8_2 = "FETTER_LEVEL_UP" L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 2250101 L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2250106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250106" L2_2(L3_2) end L1_1.OnSubFailed2250106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 - 20 L5_2 = A0_2 L4_2 = A0_2.UpdateQuestLikingBar L6_2 = L3_2 L7_2 = false L8_2 = "FETTER_LEVEL_DOWN" L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 2250101 L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2250107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250107" L2_2(L3_2) end L1_1.OnSubFailed2250107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UpdateQuestLikingBar L5_2 = L2_2 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 2250101 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2250108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250108" L2_2(L3_2) end L1_1.OnSubFailed2250108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 + 20 L5_2 = A0_2 L4_2 = A0_2.UpdateQuestLikingBar L6_2 = L3_2 L7_2 = false L8_2 = "FETTER_LEVEL_UP" L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 2250101 L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2250109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250109" L2_2(L3_2) end L1_1.OnSubFailed2250109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = L2_2 - 20 L5_2 = A0_2 L4_2 = A0_2.UpdateQuestLikingBar L6_2 = L3_2 L7_2 = false L8_2 = "FETTER_LEVEL_DOWN" L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 2250101 L7_2 = 1 L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2250110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250110" L2_2(L3_2) end L1_1.OnSubFailed2250110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UpdateQuestLikingBar L5_2 = L2_2 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 2250101 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2250111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250111" L2_2(L3_2) end L1_1.OnSubFailed2250111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2250101 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 2250101 L6_2 = 2 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2250124 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250124" L2_2(L3_2) end L1_1.OnSubFinish2250124 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250124" L2_2(L3_2) end L1_1.OnSubFailed2250124 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideQuestLikingBar L2_2(L3_2) end L1_1.OnSubFinish2250112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250112" L2_2(L3_2) end L1_1.OnSubFailed2250112 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250113 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideQuestLikingBar L2_2(L3_2) end L1_1.OnSubFinish2250113 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250113" L2_2(L3_2) end L1_1.OnSubFailed2250113 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250114 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250114" L2_2(L3_2) end L1_1.OnSubFinish2250114 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250114" L2_2(L3_2) end L1_1.OnSubFailed2250114 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250115 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250115" L2_2(L3_2) end L1_1.OnSubFinish2250115 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250115" L2_2(L3_2) end L1_1.OnSubFailed2250115 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250116 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250116" L2_2(L3_2) end L1_1.OnSubFinish2250116 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250116" L2_2(L3_2) end L1_1.OnSubFailed2250116 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250117 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250117" L2_2(L3_2) end L1_1.OnSubFinish2250117 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250117" L2_2(L3_2) end L1_1.OnSubFailed2250117 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250118" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250118 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250118" L2_2(L3_2) end L1_1.OnSubFinish2250118 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250118" L2_2(L3_2) end L1_1.OnSubFailed2250118 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250119" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250119 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250119" L2_2(L3_2) end L1_1.OnSubFinish2250119 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250119" L2_2(L3_2) end L1_1.OnSubFailed2250119 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250120" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250120 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250120" L2_2(L3_2) end L1_1.OnSubFinish2250120 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250120" L2_2(L3_2) end L1_1.OnSubFailed2250120 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250121" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250121 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250121" L2_2(L3_2) end L1_1.OnSubFinish2250121 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250121" L2_2(L3_2) end L1_1.OnSubFailed2250121 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250122" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250122 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2250122" L2_2(L3_2) end L1_1.OnSubFinish2250122 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250122" L2_2(L3_2) end L1_1.OnSubFailed2250122 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.qingzhou L8_2 = A0_2.qingzhouwalk L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc220501Data2 L4_2 = L4_2.id L5_2 = 225012501 L6_2 = 3 L7_2 = true L8_2 = 4 L9_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2250123 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish2250123" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = A0_2.destroyqingzhou L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish2250123 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250123" L2_2(L3_2) end L1_1.OnSubFailed2250123 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250125" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.interaction L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250125 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish2250125" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.destroyqingzhou L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish2250125 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250125" L2_2(L3_2) end L1_1.OnSubFailed2250125 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2250126" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.interaction L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2205" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubStart2250126 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish2250126" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.destroyqingzhou L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish2250126 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2250126" L2_2(L3_2) end L1_1.OnSubFailed2250126 = L7_1 return L1_1