local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22030" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22030" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2203001 L1_2["2203001"] = L2_2 L2_2 = A0_2.OnSubStart2203002 L1_2["2203002"] = L2_2 L2_2 = A0_2.OnSubStart2203003 L1_2["2203003"] = L2_2 L2_2 = A0_2.OnSubStart2203004 L1_2["2203004"] = L2_2 L2_2 = A0_2.OnSubStart2203005 L1_2["2203005"] = L2_2 L2_2 = A0_2.OnSubStart2203006 L1_2["2203006"] = L2_2 L2_2 = A0_2.OnSubStart2203007 L1_2["2203007"] = L2_2 L2_2 = A0_2.OnSubStart2203008 L1_2["2203008"] = L2_2 L2_2 = A0_2.OnSubStart2203009 L1_2["2203009"] = L2_2 L2_2 = A0_2.OnSubStart2203010 L1_2["2203010"] = L2_2 L2_2 = A0_2.OnSubStart2203013 L1_2["2203013"] = L2_2 L2_2 = A0_2.OnSubStart2203011 L1_2["2203011"] = L2_2 L2_2 = A0_2.OnSubStart2203012 L1_2["2203012"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2203001 L1_2["2203001"] = L2_2 L2_2 = A0_2.OnSubFinish2203002 L1_2["2203002"] = L2_2 L2_2 = A0_2.OnSubFinish2203003 L1_2["2203003"] = L2_2 L2_2 = A0_2.OnSubFinish2203004 L1_2["2203004"] = L2_2 L2_2 = A0_2.OnSubFinish2203005 L1_2["2203005"] = L2_2 L2_2 = A0_2.OnSubFinish2203006 L1_2["2203006"] = L2_2 L2_2 = A0_2.OnSubFinish2203007 L1_2["2203007"] = L2_2 L2_2 = A0_2.OnSubFinish2203008 L1_2["2203008"] = L2_2 L2_2 = A0_2.OnSubFinish2203009 L1_2["2203009"] = L2_2 L2_2 = A0_2.OnSubFinish2203010 L1_2["2203010"] = L2_2 L2_2 = A0_2.OnSubFinish2203013 L1_2["2203013"] = L2_2 L2_2 = A0_2.OnSubFinish2203011 L1_2["2203011"] = L2_2 L2_2 = A0_2.OnSubFinish2203012 L1_2["2203012"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2203001 L1_2["2203001"] = L2_2 L2_2 = A0_2.OnSubFailed2203002 L1_2["2203002"] = L2_2 L2_2 = A0_2.OnSubFailed2203003 L1_2["2203003"] = L2_2 L2_2 = A0_2.OnSubFailed2203004 L1_2["2203004"] = L2_2 L2_2 = A0_2.OnSubFailed2203005 L1_2["2203005"] = L2_2 L2_2 = A0_2.OnSubFailed2203006 L1_2["2203006"] = L2_2 L2_2 = A0_2.OnSubFailed2203007 L1_2["2203007"] = L2_2 L2_2 = A0_2.OnSubFailed2203008 L1_2["2203008"] = L2_2 L2_2 = A0_2.OnSubFailed2203009 L1_2["2203009"] = L2_2 L2_2 = A0_2.OnSubFailed2203010 L1_2["2203010"] = L2_2 L2_2 = A0_2.OnSubFailed2203013 L1_2["2203013"] = L2_2 L2_2 = A0_2.OnSubFailed2203011 L1_2["2203011"] = L2_2 L2_2 = A0_2.OnSubFailed2203012 L1_2["2203012"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20271Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70210101Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q22030Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L9_1 function L9_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = A2_2 L4_3 = A1_2 L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.NpcDestroyWithBlackscreen = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.NpcCreateWithBlackscreen = L9_1 function L9_1(A0_2) local L1_2 end L1_1.DelayCreateWithBlackScreen = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 3 L6_2 = 0.4 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q2203001" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2203001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2203001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2203001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 3 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2203001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203001" L2_2(L3_2) end L1_1.OnSubFailed2203001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart2203002" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q22030Trigger" L5_2 = "Actor/Gadget/Q22030Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q22030_01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q22030_01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2203002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2203002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc20271Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2203002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203002" L2_2(L3_2) end L1_1.OnSubFailed2203002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203003" L2_2(L3_2) end L1_1.OnSubStart2203003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2203003" L2_2(L3_2) end L1_1.OnSubFinish2203003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203003" L2_2(L3_2) end L1_1.OnSubFailed2203003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203004" L2_2(L3_2) end L1_1.OnSubStart2203004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2203004" L2_2(L3_2) end L1_1.OnSubFinish2203004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203004" L2_2(L3_2) end L1_1.OnSubFailed2203004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2203005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreen L4_2 = A1_2 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2203005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2203005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2203005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203005" L2_2(L3_2) end L1_1.OnSubFailed2203005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2203006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreen L4_2 = A1_2 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2203006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2203006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2203006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203006" L2_2(L3_2) end L1_1.OnSubFailed2203006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2203007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70210101Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70210101Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2203007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2203007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70210101Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable1 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2203007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203007" L2_2(L3_2) end L1_1.OnSubFailed2203007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2203008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70210101Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70210101Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2203008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2203008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70210101Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable1 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2203008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203008" L2_2(L3_2) end L1_1.OnSubFailed2203008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203009" L2_2(L3_2) end L1_1.OnSubStart2203009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2203009" L2_2(L3_2) end L1_1.OnSubFinish2203009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203009" L2_2(L3_2) end L1_1.OnSubFailed2203009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203010" L2_2(L3_2) end L1_1.OnSubStart2203010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2203010" L2_2(L3_2) end L1_1.OnSubFinish2203010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203010" L2_2(L3_2) end L1_1.OnSubFailed2203010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203011" L2_2(L3_2) end L1_1.OnSubStart2203011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2203011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2203011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203011" L2_2(L3_2) end L1_1.OnSubFailed2203011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203012" L2_2(L3_2) end L1_1.OnSubStart2203012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2203012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2203012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203012" L2_2(L3_2) end L1_1.OnSubFailed2203012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2203013" L2_2(L3_2) end L1_1.OnSubStart2203013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2203013" L2_2(L3_2) end L1_1.OnSubFinish2203013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2203013" L2_2(L3_2) end L1_1.OnSubFailed2203013 = L9_1 return L1_1