local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22021" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22021" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = 0 L10_1 = 0 L11_1 = 0 function L12_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2202101 L1_2["2202101"] = L2_2 L2_2 = A0_2.OnSubStart2202102 L1_2["2202102"] = L2_2 L2_2 = A0_2.OnSubStart2202103 L1_2["2202103"] = L2_2 L2_2 = A0_2.OnSubStart2202104 L1_2["2202104"] = L2_2 L2_2 = A0_2.OnSubStart2202105 L1_2["2202105"] = L2_2 L2_2 = A0_2.OnSubStart2202106 L1_2["2202106"] = L2_2 L2_2 = A0_2.OnSubStart2202107 L1_2["2202107"] = L2_2 L2_2 = A0_2.OnSubStart2202108 L1_2["2202108"] = L2_2 L2_2 = A0_2.OnSubStart2202109 L1_2["2202109"] = L2_2 L2_2 = A0_2.OnSubStart2202110 L1_2["2202110"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2202101 L1_2["2202101"] = L2_2 L2_2 = A0_2.OnSubFinish2202102 L1_2["2202102"] = L2_2 L2_2 = A0_2.OnSubFinish2202103 L1_2["2202103"] = L2_2 L2_2 = A0_2.OnSubFinish2202104 L1_2["2202104"] = L2_2 L2_2 = A0_2.OnSubFinish2202105 L1_2["2202105"] = L2_2 L2_2 = A0_2.OnSubFinish2202106 L1_2["2202106"] = L2_2 L2_2 = A0_2.OnSubFinish2202107 L1_2["2202107"] = L2_2 L2_2 = A0_2.OnSubFinish2202108 L1_2["2202108"] = L2_2 L2_2 = A0_2.OnSubFinish2202109 L1_2["2202109"] = L2_2 L2_2 = A0_2.OnSubFinish2202110 L1_2["2202110"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2202101 L1_2["2202101"] = L2_2 L2_2 = A0_2.OnSubFailed2202102 L1_2["2202102"] = L2_2 L2_2 = A0_2.OnSubFailed2202103 L1_2["2202103"] = L2_2 L2_2 = A0_2.OnSubFailed2202104 L1_2["2202104"] = L2_2 L2_2 = A0_2.OnSubFailed2202105 L1_2["2202105"] = L2_2 L2_2 = A0_2.OnSubFailed2202106 L1_2["2202106"] = L2_2 L2_2 = A0_2.OnSubFailed2202107 L1_2["2202107"] = L2_2 L2_2 = A0_2.OnSubFailed2202108 L1_2["2202108"] = L2_2 L2_2 = A0_2.OnSubFailed2202109 L1_2["2202109"] = L2_2 L2_2 = A0_2.OnSubFailed2202110 L1_2["2202110"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L2_2 = 1 L11_1 = L2_2 end L1_1.OnMainFinished = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L2_2 = 0 L9_1 = L2_2 L2_2 = 0 L10_1 = L2_2 L2_2 = 1 L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20268Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20271Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710031Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710032Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22021" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 2202102 L2_2(L3_2, L4_2, L5_2) end L1_1.FinishQuest2202102 = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22021" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 2202103 L2_2(L3_2, L4_2, L5_2) end L1_1.FinishQuest2202103 = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 2202108 L1_2 = L1_2(L2_2, L3_2) L2_2 = L9_1 if L2_2 == 0 then L2_2 = L11_1 if L2_2 == 0 then L2_2 = print L3_2 = "XudongScore = 0" L2_2(L3_2) L2_2 = L9_1 L2_2 = L2_2 + 3 L9_1 = L2_2 L2_2 = L10_1 L2_2 = L2_2 + 3 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIStart L4_2 = 100 L5_2 = 20268 L6_2 = L9_1 L7_2 = 20271 L8_2 = L10_1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end else L2_2 = L9_1 if 100 <= L2_2 then L2_2 = L9_1 L3_2 = L10_1 if L2_2 > L3_2 then if L1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "Battle ------------------- succeed" L5_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L9_1 L6_2 = L6_2(L7_2) L7_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L8_2 = tostring L9_2 = L10_1 L8_2 = L8_2(L9_2) L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2202108 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 3 function L6_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.CountDownUITerminate L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L3_2(L4_2, L5_2, L6_2) end end else L2_2 = L10_1 if 100 <= L2_2 then L2_2 = L10_1 L3_2 = L9_1 if L2_2 >= L3_2 and L1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "Battle ------------------- failed" L5_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L6_2 = tostring L7_2 = L9_1 L6_2 = L6_2(L7_2) L7_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L8_2 = tostring L9_2 = L10_1 L8_2 = L8_2(L9_2) L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2202108 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 3 function L6_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.CountDownUITerminate L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L3_2(L4_2, L5_2, L6_2) end end end end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 2202108 L1_3 = L1_3(L2_3, L3_3) if L1_3 == 2 then L3_3 = A0_3 L2_3 = A0_3.QuestJudge L2_3(L3_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.QuestJudge = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = math L1_2 = L1_2.random L2_2 = 2 L3_2 = 3 L1_2 = L1_2(L2_2, L3_2) L2_2 = math L2_2 = L2_2.random L3_2 = 2 L4_2 = 3 L2_2 = L2_2(L3_2, L4_2) L3_2 = math L3_2 = L3_2.random L4_2 = 1 L5_2 = 3 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 2202108 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "\229\136\154\232\191\155\229\133\165\229\190\170\231\142\175\230\151\182\239\188\140isdown\231\154\132\229\128\188\230\152\175" L7_2 = L11_1 L6_2 = L6_2 .. L7_2 L5_2(L6_2) if L4_2 == 2 then L5_2 = L11_1 if L5_2 == 0 then L5_2 = print L6_2 = "\229\155\160\228\184\186\230\187\161\232\182\179\230\157\161\228\187\182\239\188\140\229\183\178\231\187\143\232\191\155\229\133\165\229\136\176\229\138\160\229\136\134\231\142\175\232\138\130\228\186\134" L5_2(L6_2) L5_2 = L9_1 L5_2 = L5_2 + L3_2 L9_1 = L5_2 L6_2 = A0_2 L5_2 = A0_2.BattleUIChange L7_2 = L9_1 L8_2 = L3_2 L9_2 = L10_1 L10_2 = 0 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = L2_2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 1 L3_3 = 3 L1_3 = L1_3(L2_3, L3_3) L2_3 = L10_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L10_1 L1_3 = 100 - L2_3 L2_3 = 100 L10_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = 0 L6_3 = L10_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L10_1 L2_3 = L2_3 + L1_3 L10_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = 0 L6_3 = L10_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L5_2(L6_2, L7_2, L8_2) end end L5_2 = L11_1 if L5_2 == 0 then L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = L1_2 function L8_2(A0_3) local L1_3, L2_3 L1_3 = print L2_3 = "\229\187\182\230\151\182\229\144\142\229\134\141\230\172\161\229\138\160\229\136\134" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.AddScore L1_3(L2_3) end L5_2(L6_2, L7_2, L8_2) end end L1_1.AddScore = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "\232\191\153\233\135\140\229\188\128\229\167\139\232\174\190\231\189\174\228\186\134\229\143\152\233\135\143" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 1 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "\232\191\153\233\135\140\229\174\140\230\136\144\232\174\190\231\189\174\228\186\134\229\143\152\233\135\143" L2_2(L3_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 1 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2202101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20268Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20271Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 L9_1 = L2_2 L2_2 = 0 L10_1 = L2_2 L2_2 = 0 L11_1 = L2_2 end L1_1.OnSubStart2202101 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202101" L2_2(L3_2) end L1_1.OnSubFinish2202101 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202101" L2_2(L3_2) end L1_1.OnSubFailed2202101 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart2202102" L2_2(L3_2) L2_2 = 0 L9_1 = L2_2 L2_2 = 0 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.QuestJudge L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20268Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcWalkToRouteTaskEasy L5_2 = L2_2 L6_2 = L8_1.RoutePointsData function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q22021_Xudong_02" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3 = L3_3(L4_3) L4_3 = 1 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.DoFreeStyle L3_3 = 1230 L1_3(L2_3, L3_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "22021" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuest2202102 L2_3(L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc20271Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.NpcWalkToRouteTaskEasy L6_2 = L3_2 L7_2 = L8_1.RoutePointsData1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q22021_Wushidashu_02" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3 = L3_3(L4_3) L4_3 = 1 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart2202102 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202102" L2_2(L3_2) end L1_1.OnSubFinish2202102 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202102" L2_2(L3_2) end L1_1.OnSubFailed2202102 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart2202103" L2_2(L3_2) L2_2 = 0 L9_1 = L2_2 L2_2 = 0 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.QuestJudge L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20271Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcWalkToRouteTaskEasy L5_2 = L2_2 L6_2 = L8_1.RoutePointsData1 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q22021_Wushidashu_02" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3 = L3_3(L4_3) L4_3 = 1 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "22021" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuest2202103 L2_3(L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc20268Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.NpcWalkToRouteTaskEasy L6_2 = L3_2 L7_2 = L8_1.RoutePointsData function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q22021_Xudong_02" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3 = L3_3(L4_3) L4_3 = 1 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.DoFreeStyle L3_3 = 1230 L1_3(L2_3, L3_3) end L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart2202103 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202103" L2_2(L3_2) end L1_1.OnSubFinish2202103 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202103" L2_2(L3_2) end L1_1.OnSubFailed2202103 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2202104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710031Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710031Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable01 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.AddScore L2_2(L3_2) end L1_1.OnSubStart2202104 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2202104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710031Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = L9_1 L2_2 = L2_2 + 15 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 15 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20268Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 8 L3_3 = 14 L1_3 = L1_3(L2_3, L3_3) L2_3 = L10_1 L2_3 = L2_3 + L1_3 L10_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = 0 L6_3 = L10_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2202104 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202104" L2_2(L3_2) end L1_1.OnSubFailed2202104 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2202105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710032Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710032Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable02 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.AddScore L2_2(L3_2) end L1_1.OnSubStart2202105 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2202105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710032Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = L10_1 L2_2 = L2_2 + 15 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 0 L6_2 = L10_1 L7_2 = 15 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20271Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 8 L3_3 = 14 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = L1_3 L6_3 = L10_1 L7_3 = 0 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2202105 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202105" L2_2(L3_2) end L1_1.OnSubFailed2202105 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202106" L2_2(L3_2) end L1_1.OnSubStart2202106 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2202106" L2_2(L3_2) L2_2 = L9_1 L2_2 = L2_2 + 40 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 40 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 34 L3_3 = 40 L1_3 = L1_3(L2_3, L3_3) L2_3 = L10_1 L2_3 = L2_3 + L1_3 L10_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = 0 L6_3 = L10_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2202106 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202106" L2_2(L3_2) end L1_1.OnSubFailed2202106 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202107" L2_2(L3_2) end L1_1.OnSubStart2202107 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2202107" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 40 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 0 L6_2 = L10_1 L7_2 = 40 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 34 L3_3 = 40 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = L1_3 L6_3 = L10_1 L7_3 = 0 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2202107 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202107" L2_2(L3_2) end L1_1.OnSubFailed2202107 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202108" L2_2(L3_2) end L1_1.OnSubStart2202108 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2202108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable03 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2202108 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2202108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable04 L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2202108 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202109" L2_2(L3_2) end L1_1.OnSubStart2202109 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202109" L2_2(L3_2) end L1_1.OnSubFinish2202109 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202109" L2_2(L3_2) end L1_1.OnSubFailed2202109 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202110" L2_2(L3_2) end L1_1.OnSubStart2202110 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202110" L2_2(L3_2) end L1_1.OnSubFinish2202110 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202110" L2_2(L3_2) end L1_1.OnSubFailed2202110 = L12_1 return L1_1