local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20508" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20508" L2_1 = require L3_1 = "Quest/Client/Q20508ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.TargetData L4_1 = L2_1.NarratorData function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050801 L1_2["2050801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050802 L1_2["2050802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050803 L1_2["2050803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050804 L1_2["2050804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050805 L1_2["2050805"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050806 L1_2["2050806"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050807 L1_2["2050807"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050808 L1_2["2050808"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050801 L1_2["2050801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050802 L1_2["2050802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050803 L1_2["2050803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050804 L1_2["2050804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050805 L1_2["2050805"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050806 L1_2["2050806"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050807 L1_2["2050807"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050808 L1_2["2050808"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "2050802 start:Creat Target" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L3_1.GadgetID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L4_1.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L3_1.TargetPos1 L5_2 = 0 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2050802 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2050802 finish:Creat Target" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L3_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish2050802 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "2050804 start:Creat Target" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L3_1.GadgetID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L4_1.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L3_1.TargetPos2 L5_2 = 0 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2050804 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2050804 finish:Creat Target" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L3_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish2050804 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "2050806 start:Creat Target" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L3_1.GadgetID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L4_1.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L3_1.TargetPos3 L5_2 = 0 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2050806 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2050806 finish:Creat Target" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L3_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish2050806 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "2050808 start:Creat Target" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L3_1.GadgetID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L4_1.Story1 L5_2 = nil L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L3_1.TargetPos4 L5_2 = 0 L6_2 = 3 L7_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2050808 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2050808 finish:Creat Target" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L3_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish2050808 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1