local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20073" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20073" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2007301 L1_2["2007301"] = L2_2 L2_2 = A0_2.OnSubStart2007302 L1_2["2007302"] = L2_2 L2_2 = A0_2.OnSubStart2007304 L1_2["2007304"] = L2_2 L2_2 = A0_2.OnSubStart2007307 L1_2["2007307"] = L2_2 L2_2 = A0_2.OnSubStart2007308 L1_2["2007308"] = L2_2 L2_2 = A0_2.OnSubStart2007309 L1_2["2007309"] = L2_2 L2_2 = A0_2.OnSubStart2007303 L1_2["2007303"] = L2_2 L2_2 = A0_2.OnSubStart2007305 L1_2["2007305"] = L2_2 L2_2 = A0_2.OnSubStart2007306 L1_2["2007306"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2007301 L1_2["2007301"] = L2_2 L2_2 = A0_2.OnSubFinish2007302 L1_2["2007302"] = L2_2 L2_2 = A0_2.OnSubFinish2007304 L1_2["2007304"] = L2_2 L2_2 = A0_2.OnSubFinish2007307 L1_2["2007307"] = L2_2 L2_2 = A0_2.OnSubFinish2007308 L1_2["2007308"] = L2_2 L2_2 = A0_2.OnSubFinish2007309 L1_2["2007309"] = L2_2 L2_2 = A0_2.OnSubFinish2007303 L1_2["2007303"] = L2_2 L2_2 = A0_2.OnSubFinish2007305 L1_2["2007305"] = L2_2 L2_2 = A0_2.OnSubFinish2007306 L1_2["2007306"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2007301 L1_2["2007301"] = L2_2 L2_2 = A0_2.OnSubFailed2007302 L1_2["2007302"] = L2_2 L2_2 = A0_2.OnSubFailed2007304 L1_2["2007304"] = L2_2 L2_2 = A0_2.OnSubFailed2007307 L1_2["2007307"] = L2_2 L2_2 = A0_2.OnSubFailed2007308 L1_2["2007308"] = L2_2 L2_2 = A0_2.OnSubFailed2007309 L1_2["2007309"] = L2_2 L2_2 = A0_2.OnSubFailed2007303 L1_2["2007303"] = L2_2 L2_2 = A0_2.OnSubFailed2007305 L1_2["2007305"] = L2_2 L2_2 = A0_2.OnSubFailed2007306 L1_2["2007306"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearData" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc20211Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearData = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007301" L2_2(L3_2) end L1_1.OnSubStart2007301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2007301" L2_2(L3_2) end L1_1.OnSubFinish2007301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007301" L2_2(L3_2) end L1_1.OnSubFailed2007301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007302" L2_2(L3_2) end L1_1.OnSubStart2007302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2007302" L2_2(L3_2) end L1_1.OnSubFinish2007302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007302" L2_2(L3_2) end L1_1.OnSubFailed2007302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007304" L2_2(L3_2) end L1_1.OnSubStart2007304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2007304" L2_2(L3_2) end L1_1.OnSubFinish2007304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007304" L2_2(L3_2) end L1_1.OnSubFailed2007304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2007307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20211Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart2007307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2007307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFinish2007307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007307" L2_2(L3_2) end L1_1.OnSubFailed2007307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007308" L2_2(L3_2) end L1_1.OnSubStart2007308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2007308" L2_2(L3_2) end L1_1.OnSubFinish2007308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007308" L2_2(L3_2) end L1_1.OnSubFailed2007308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007309" L2_2(L3_2) end L1_1.OnSubStart2007309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish2007309" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId_snow L5_2 = nil L6_2 = 20073 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q20073box3_Pos" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 3 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2007309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007309" L2_2(L3_2) end L1_1.OnSubFailed2007309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007303" L2_2(L3_2) end L1_1.OnSubStart2007303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2007303" L2_2(L3_2) end L1_1.OnSubFinish2007303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007303" L2_2(L3_2) end L1_1.OnSubFailed2007303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007305" L2_2(L3_2) end L1_1.OnSubStart2007305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2007305" L2_2(L3_2) end L1_1.OnSubFinish2007305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007305" L2_2(L3_2) end L1_1.OnSubFailed2007305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2007306" L2_2(L3_2) end L1_1.OnSubStart2007306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2007306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20211Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2007306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2007306" L2_2(L3_2) end L1_1.OnSubFailed2007306 = L8_1 return L1_1