local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20060" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20060" L2_1 = nil function L3_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 end L1_1.OnDataLoaded = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006001 L1_2["2006001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006002 L1_2["2006002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006003 L1_2["2006003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006004 L1_2["2006004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006005 L1_2["2006005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006006 L1_2["2006006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006007 L1_2["2006007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006008 L1_2["2006008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006009 L1_2["2006009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006010 L1_2["2006010"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006001 L1_2["2006001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006002 L1_2["2006002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006003 L1_2["2006003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006004 L1_2["2006004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006005 L1_2["2006005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006006 L1_2["2006006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006007 L1_2["2006007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006008 L1_2["2006008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006009 L1_2["2006009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006010 L1_2["2006010"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006001 L1_2["2006001"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006002 L1_2["2006002"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006003 L1_2["2006003"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006004 L1_2["2006004"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006005 L1_2["2006005"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006006 L1_2["2006006"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006007 L1_2["2006007"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006008 L1_2["2006008"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006009 L1_2["2006009"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006010 L1_2["2006010"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart2006001 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006001 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006001 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L2_1.FlowerNotEnough L2_2(L3_2, L4_2) end L1_1.OnSubStart2006002 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L2_1.FlowerEnough L2_2(L3_2, L4_2) end L1_1.OnSubFinish2006002 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006002 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart2006003 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006003 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006003 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L2_1.FlowerEnough2 L2_2(L3_2, L4_2) end L1_1.OnSubStart2006004 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006004 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006004 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart2006005 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006005 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20060Trigger" L5_2 = "Actor/Gadget/Q20060Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "NpcMaleInsomniaStand10Born" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "NpcMaleInsomniaStand10Born" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart2006006 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q20060Trigger" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L3_2(L4_2) end end L1_1.OnSubFinish2006006 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006006 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart2006007 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006007 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006007 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart2006008 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006008 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006008 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil function L8_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteractionForceAlias L3_3 = "Npc1473" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart2006009 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2006009 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2006009 = L3_1 function L3_1(A0_2, A1_2) end L1_1.InvokeOnInteraction = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Q20060Trigger" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L2_2(L3_2) end end L1_1.OnMainCanceled = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1