local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20059" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20059" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = 0 L3_1 = L1_2 L1_2 = 0 L4_1 = L1_2 L1_2 = 0 L5_1 = L1_2 L1_2 = 0 L6_1 = L1_2 L1_2 = L2_1.TreasureGiven L7_1 = L1_2 L1_2 = L2_1.TreasureGivenQuest L8_1 = L1_2 L1_2 = L2_1.NPCData01 L9_1 = L1_2 L1_2 = L2_1.NPCData01Id L10_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005901 L1_2["2005901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005902 L1_2["2005902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005903 L1_2["2005903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005904 L1_2["2005904"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005905 L1_2["2005905"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005906 L1_2["2005906"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005907 L1_2["2005907"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005908 L1_2["2005908"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005909 L1_2["2005909"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005910 L1_2["2005910"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005920 L1_2["2005920"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005930 L1_2["2005930"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005950 L1_2["2005950"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005970 L1_2["2005970"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005990 L1_2["2005990"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005999 L1_2["2005999"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005901 L1_2["2005901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005902 L1_2["2005902"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005903 L1_2["2005903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005904 L1_2["2005904"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005905 L1_2["2005905"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005906 L1_2["2005906"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005907 L1_2["2005907"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005908 L1_2["2005908"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005909 L1_2["2005909"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005910 L1_2["2005910"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005920 L1_2["2005920"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005930 L1_2["2005930"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005950 L1_2["2005950"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005970 L1_2["2005970"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005990 L1_2["2005990"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005999 L1_2["2005999"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005901 L1_2["2005901"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005902 L1_2["2005902"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005903 L1_2["2005903"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005904 L1_2["2005904"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005905 L1_2["2005905"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005906 L1_2["2005906"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005907 L1_2["2005907"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005908 L1_2["2005908"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005909 L1_2["2005909"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005910 L1_2["2005910"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005920 L1_2["2005920"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005930 L1_2["2005930"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005950 L1_2["2005950"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005970 L1_2["2005970"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005990 L1_2["2005990"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005999 L1_2["2005999"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVarWithInterval L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 20 L7_2 = 20 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_1 = L2_2 L2_2 = print L3_2 = L3_1 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) L4_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) L5_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 3 L6_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) L6_1 = L2_2 end L1_1.OnSubStart2005901 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005901 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005901 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.RequestInteraction L4_2 = "Npc1435" L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2005902 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005902 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005902 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005903 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005903 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005903 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_1 = L2_2 L2_2 = tostring L3_2 = L4_1 L2_2 = L2_2(L3_2) L2_2 = L10_1[L2_2] if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc" L6_2 = tostring L7_2 = L2_2 * 100 L7_2 = L7_2 + 1 L6_2 = L6_2(L7_2) L5_2 = L5_2 .. L6_2 L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) else L3_2 = print L4_2 = "\230\178\161\230\156\137\232\166\129\233\148\128\230\175\129\231\154\132NPC" L3_2(L4_2) end L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L2_2 L4_3 = L4_3 * 100 L4_3 = L4_3 + 1 L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2.uActor L4_2 = L3_2 L3_2 = L3_2.RequestInteraction L5_2 = "Npc1435" L3_2(L4_2, L5_2) end L1_1.OnSubStart2005904 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005904 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005904 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005905 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_1 = L2_2 L2_2 = tostring L3_2 = L4_1 L2_2 = L2_2(L3_2) L2_2 = L10_1[L2_2] L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L2_2 if L1_3 ~= nil then L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Npc" L4_3 = tostring L5_3 = L2_2 L5_3 = L5_3 * 100 L5_3 = L5_3 + 1 L4_3 = L4_3(L5_3) L3_3 = L3_3 .. L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.NotifyTo L4_3 = "Npc" L5_3 = tostring L6_3 = L2_2 L5_3 = L5_3(L6_3) L4_3 = L4_3 .. L5_3 L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) else L1_3 = print L2_3 = "\230\178\161\230\156\137\232\166\129\233\148\128\230\175\129\231\154\132NPC" L1_3(L2_3) end end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2005905 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005905 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005906 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005906 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005906 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005907 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005907 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005907 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005908 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005908 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005908 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005909 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005909 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005909 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005910 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 300 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = false L4_3 = 2005910 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2005910 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005910 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005920 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetGivingRecord L4_2 = 2005920 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 1 L7_2 = tostring L8_2 = L2_2 L7_2 = L7_2(L8_2) L7_2 = L7_1[L7_2] L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) L4_1 = L3_2 else L3_2 = print L4_2 = "givingdata\230\156\137\232\175\175" L3_2(L4_2) end end L1_1.OnSubFinish2005920 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005920 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005930 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005930 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005930 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005950 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005950 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005950 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005970 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005970 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005970 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubStart2005990 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFinish2005990 = L11_1 function L11_1(A0_2, A1_2) end L1_1.OnSubFailed2005990 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 2005999 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_1 = L2_2 L2_2 = L4_1 if L2_2 ~= nil then if A1_2 == 0 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 2005999 L5_2 = 3 L6_2 = 2005904 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005906 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005904 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005907 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005904 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 3 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005908 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005904 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 99 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = tostring L4_2 = L4_1 L4_2 = 10 * L4_2 L4_2 = L4_2 + 1 L3_2 = L3_2(L4_2) L3_2 = L8_1[L3_2] if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.FinishQuestID L6_2 = false L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) end elseif A1_2 == 100 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = tostring L4_2 = L4_1 L4_2 = 10 * L4_2 L4_2 = L4_2 + 2 L3_2 = L3_2(L4_2) L3_2 = L8_1[L3_2] if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.FinishQuestID L6_2 = false L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) end elseif A1_2 == 101 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = tostring L4_2 = L4_1 L4_2 = 10 * L4_2 L4_2 = L4_2 + 3 L3_2 = L3_2(L4_2) L3_2 = L8_1[L3_2] if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.FinishQuestID L6_2 = false L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) end elseif A1_2 == 102 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L3_2 = tostring L4_2 = L4_1 L4_2 = 10 * L4_2 L4_2 = L4_2 + 4 L3_2 = L3_2(L4_2) L3_2 = L8_1[L3_2] if L2_2 ~= nil then L5_2 = L2_2 L4_2 = L2_2.FinishQuestID L6_2 = false L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) end end else L2_2 = print L3_2 = "\230\137\190\228\184\141\229\136\176\229\133\168\229\177\128\229\143\152\233\135\14320059\239\188\1541" L2_2(L3_2) end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = L1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_1 = L2_2 L2_2 = L4_1 if L2_2 ~= nil then L2_2 = tostring L3_2 = L4_1 L2_2 = L2_2(L3_2) L2_2 = L10_1[L2_2] if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = "Npc" L6_2 = tostring L7_2 = L2_2 * 100 L7_2 = L7_2 + 1 L6_2 = L6_2(L7_2) L5_2 = L5_2 .. L6_2 L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc" L7_2 = tostring L8_2 = L2_2 L7_2 = L7_2(L8_2) L6_2 = L6_2 .. L7_2 L7_2 = NpcUtil L7_2 = L7_2.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) else L3_2 = print L4_2 = "\230\178\161\230\156\137\232\166\129\233\148\128\230\175\129\231\154\132NPC" L3_2(L4_2) end else L2_2 = print L3_2 = "\228\184\141\229\173\152\229\156\168\229\143\175\231\148\168\231\154\1321\229\143\183\229\133\168\229\177\128\229\143\152\233\135\143" L2_2(L3_2) end end L1_1.OnMainCanceled = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1