local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20058" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20058" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L6_1 = L1_2 L1_2 = L6_1.PosData L2_1 = L1_2 L1_2 = L6_1.NPCData01 L3_1 = L1_2 L1_2 = L6_1.NPCData03 L4_1 = L1_2 L1_2 = L6_1.NPCData04 L5_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005801 L1_2["2005801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005802 L1_2["2005802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005803 L1_2["2005803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005804 L1_2["2005804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005805 L1_2["2005805"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005806 L1_2["2005806"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005807 L1_2["2005807"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005808 L1_2["2005808"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2005809 L1_2["2005809"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005801 L1_2["2005801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005802 L1_2["2005802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005803 L1_2["2005803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005804 L1_2["2005804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005805 L1_2["2005805"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005806 L1_2["2005806"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005807 L1_2["2005807"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005808 L1_2["2005808"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2005809 L1_2["2005809"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005801 L1_2["2005801"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005802 L1_2["2005802"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005803 L1_2["2005803"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005804 L1_2["2005804"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005805 L1_2["2005805"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005806 L1_2["2005806"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005807 L1_2["2005807"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005808 L1_2["2005808"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2005809 L1_2["2005809"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerByQuestId L2_3 = A1_2 L3_3 = 1 L4_3 = A0_2.TransmitCallback L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.StartTransmit = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.StartCount L2_2(L3_2, L4_2, L5_2) end L1_1.TransmitCallback = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = 0 L4_2 = 0 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L6_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 2005809 L2_2(L3_2, L4_2, L5_2) end end L1_1.CountDown = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 8 L5_2 = A0_2.Transmit L6_2 = A1_2 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.FinishTransmit = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.Transmit L6_2 = A1_2 L5_2, L6_2 = L5_2(L6_2) L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.FailTransmit = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = A1_2 L5_2 = 1 L6_2 = A0_2.TransmitCallback L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.Transmit = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2005801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 1 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L2_2 if L1_3 ~= nil then L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2005801 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 < 2 then L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.RequestInteraction L4_2 = "Npc1601" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.OnSubStart2005802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2005802 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005802 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubStart2005803 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFinish2005803 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L4_1.NpcID L3_2(L4_2, L5_2, L6_2) end L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.GetChallengeRecordCurrValue L5_2 = 10 L3_2 = L3_2(L4_2, L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L6_1.ActorAlias L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = L3_2 L5_2(L6_2) if L3_2 == nil then L5_2 = print L6_2 = "nochallengevalue" L5_2(L6_2) elseif L3_2 <= 120000 then if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = false L8_2 = 2005810 L5_2(L6_2, L7_2, L8_2) end elseif L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = false L8_2 = 2005811 L5_2(L6_2, L7_2, L8_2) end end L1_1.OnSubStart2005804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 1 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L2_2 if L1_3 ~= nil then L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2005804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 1 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFailed2005804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L4_1.NpcID L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart2005805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2005805 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2005806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2005806 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2005807 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFinish2005807 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005807 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L6_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2005808 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = L2_2.QuestConfigId L6_2 = 1 L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end end end L1_1.OnSubStart2005808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2005808 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.StartTransmit L4_2 = 2005809 L2_2(L3_2, L4_2) end L1_1.OnSubStart2005809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1601" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L4_1.NpcID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2005809 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2005809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "NPC1601" L2_2 = L2_2(L3_2, L4_2) L3_2 = A0_2.clientData L3_2 = L3_2.NPCData04 L4_2 = actorUtils L4_2 = L4_2.GetAvatarPos L4_2 = L4_2() L5_2 = actorUtils L5_2 = L5_2.GetAvatarForward L5_2 = L5_2() L7_2 = L2_2 L6_2 = L2_2.GetPos L6_2 = L6_2(L7_2) L8_2 = A0_2 L7_2 = A0_2.GetCameraEuler L7_2 = L7_2(L8_2) L8_2 = L5_2 L9_2 = M L9_2 = L9_2.Dist L10_2 = L2_2 L11_2 = L4_2 L9_2 = L9_2(L10_2, L11_2) L10_2 = L6_2.x L11_2 = L4_2.x L10_2 = L10_2 - L11_2 L10_2 = L10_2 / L9_2 L8_2.x = L10_2 L10_2 = L6_2.z L11_2 = L4_2.z L10_2 = L10_2 - L11_2 L10_2 = L10_2 / L9_2 L8_2.z = L10_2 L10_2 = print L11_2 = L8_2.x L12_2 = "," L13_2 = L8_2.y L14_2 = "," L15_2 = L8_2.z L11_2 = L11_2 .. L12_2 .. L13_2 .. L14_2 .. L15_2 L10_2(L11_2) L10_2 = L4_2 L11_2 = 0.5 L12_2 = 5 L13_2 = -4 L14_2 = L10_2.x L15_2 = L8_2.x L15_2 = L15_2 * L11_2 L14_2 = L14_2 + L15_2 L10_2.x = L14_2 L14_2 = L10_2.z L15_2 = L8_2.z L15_2 = L15_2 * L11_2 L14_2 = L14_2 + L15_2 L10_2.z = L14_2 L14_2 = L5_2 L15_2 = M L15_2 = L15_2.Euler2DirXZ L16_2 = L7_2 L15_2 = L15_2(L16_2) L15_2 = L15_2.z L15_2 = -L15_2 L14_2.z = L15_2 L15_2 = M L15_2 = L15_2.Euler2DirXZ L16_2 = L7_2 L15_2 = L15_2(L16_2) L15_2 = L15_2.x L15_2 = -L15_2 L14_2.x = L15_2 L15_2 = print L16_2 = L14_2.x L17_2 = "," L18_2 = L14_2.y L19_2 = "," L20_2 = L14_2.z L16_2 = L16_2 .. L17_2 .. L18_2 .. L19_2 .. L20_2 L15_2(L16_2) L15_2 = L10_2.x L16_2 = L14_2.x L16_2 = L16_2 * L12_2 L15_2 = L15_2 + L16_2 L10_2.x = L15_2 L15_2 = L10_2.z L16_2 = L14_2.z L16_2 = L16_2 * L12_2 L15_2 = L15_2 + L16_2 L10_2.z = L15_2 L15_2 = print L16_2 = L10_2.x L17_2 = "," L18_2 = L10_2.y L19_2 = "," L20_2 = L10_2.z L16_2 = L16_2 .. L17_2 .. L18_2 .. L19_2 .. L20_2 L15_2(L16_2) L16_2 = A0_2 L15_2 = A0_2.CreateQuestNpcByIdWithPos L17_2 = 2005801 L18_2 = L3_2.NpcID L19_2 = 1 L20_2 = L10_2 L21_2 = M L21_2 = L21_2.Dir2Euler L22_2 = L14_2 L21_2, L22_2 = L21_2(L22_2) L15_2(L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2) L15_2 = print L16_2 = L10_2.x L17_2 = "," L18_2 = L10_2.y L19_2 = "," L20_2 = L10_2.z L16_2 = L16_2 .. L17_2 .. L18_2 .. L19_2 .. L20_2 L15_2(L16_2) L15_2 = L10_2.x L16_2 = L14_2.x L16_2 = L16_2 * L13_2 L15_2 = L15_2 + L16_2 L10_2.x = L15_2 L15_2 = L10_2.z L16_2 = L14_2.z L16_2 = L16_2 * L13_2 L15_2 = L15_2 + L16_2 L10_2.z = L15_2 L16_2 = A0_2 L15_2 = A0_2.GetQuestNpcActor L17_2 = L3_2.Npc L15_2 = L15_2(L16_2, L17_2) L17_2 = L15_2 L16_2 = L15_2.WalkToTask L18_2 = L10_2 L16_2(L17_2, L18_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Npc L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDither L4_2 = false L5_2 = 5 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Npc L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1