local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20031" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20031" L2_1 = require L3_1 = "Quest/Client/Q20031ClientConfig" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003101 L1_2["2003101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003102 L1_2["2003102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003103 L1_2["2003103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003104 L1_2["2003104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003105 L1_2["2003105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003106 L1_2["2003106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003107 L1_2["2003107"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003101 L1_2["2003101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003102 L1_2["2003102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003103 L1_2["2003103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003104 L1_2["2003104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003105 L1_2["2003105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003106 L1_2["2003106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003107 L1_2["2003107"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003101 L1_2["2003101"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003102 L1_2["2003102"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003103 L1_2["2003103"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003104 L1_2["2003104"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003105 L1_2["2003105"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003106 L1_2["2003106"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003107 L1_2["2003107"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ShowTutorial L2_2(L3_2, L4_2) end L1_1.OnSubFinish2003102 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 234 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.StartGuide L2_3 = "GuideAdventureDailyTask" L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.ShowTutorial = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteractionForceAlias L3_3 = "NPC1512" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2003103 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubStart2003105 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteractionForceAlias L3_3 = "NPC1512" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2003105 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ShowTutorial L2_2(L3_2, L4_2) end L1_1.OnSubFinish2003106 = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1