local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41214" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41214" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Points L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4121401 L1_2["4121401"] = L2_2 L2_2 = A0_2.OnSubStart4121402 L1_2["4121402"] = L2_2 L2_2 = A0_2.OnSubStart4121403 L1_2["4121403"] = L2_2 L2_2 = A0_2.OnSubStart4121404 L1_2["4121404"] = L2_2 L2_2 = A0_2.OnSubStart4121405 L1_2["4121405"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4121401 L1_2["4121401"] = L2_2 L2_2 = A0_2.OnSubFinish4121402 L1_2["4121402"] = L2_2 L2_2 = A0_2.OnSubFinish4121403 L1_2["4121403"] = L2_2 L2_2 = A0_2.OnSubFinish4121404 L1_2["4121404"] = L2_2 L2_2 = A0_2.OnSubFinish4121405 L1_2["4121405"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4121401 L1_2["4121401"] = L2_2 L2_2 = A0_2.OnSubFailed4121402 L1_2["4121402"] = L2_2 L2_2 = A0_2.OnSubFailed4121403 L1_2["4121403"] = L2_2 L2_2 = A0_2.OnSubFailed4121404 L1_2["4121404"] = L2_2 L2_2 = A0_2.OnSubFailed4121405 L1_2["4121405"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.EliminateAll L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminateAbeiduo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.EliminateAbeiduo = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Finish02" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAbeiduo L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) end L1_1.Finish02 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminatePaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.EliminatePaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "FinishQ05" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 4121405 L4_2 = 1 L5_2 = A0_2.FinishFather L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAbeiduo L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQ05 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishFather" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 4121405 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishFather = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 4121403 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121403 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4121404 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121404 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminateAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.EliminateAll = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4121401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.IsInNavigation L2_2 = L2_2(L3_2) if L2_2 == false then L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 41214 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart4121401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121401" L2_2(L3_2) end L1_1.OnSubFinish4121401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121401" L2_2(L3_2) end L1_1.OnSubFailed4121401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121402" L2_2(L3_2) end L1_1.OnSubStart4121402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121402" L2_2(L3_2) end L1_1.OnSubFinish4121402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121402" L2_2(L3_2) end L1_1.OnSubFailed4121402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121403" L2_2(L3_2) end L1_1.OnSubStart4121403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121403" L2_2(L3_2) end L1_1.OnSubFinish4121403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121403" L2_2(L3_2) end L1_1.OnSubFailed4121403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121404" L2_2(L3_2) end L1_1.OnSubStart4121404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121404" L2_2(L3_2) end L1_1.OnSubFinish4121404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121404" L2_2(L3_2) end L1_1.OnSubFailed4121404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4121405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.FinishQ05 L2_2(L3_2, L4_2) end L1_1.OnSubStart4121405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121405" L2_2(L3_2) end L1_1.OnSubFinish4121405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121405" L2_2(L3_2) end L1_1.OnSubFailed4121405 = L8_1 return L1_1