local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41213" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41213" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4121301 L1_2["4121301"] = L2_2 L2_2 = A0_2.OnSubStart4121302 L1_2["4121302"] = L2_2 L2_2 = A0_2.OnSubStart4121317 L1_2["4121317"] = L2_2 L2_2 = A0_2.OnSubStart4121318 L1_2["4121318"] = L2_2 L2_2 = A0_2.OnSubStart4121303 L1_2["4121303"] = L2_2 L2_2 = A0_2.OnSubStart4121304 L1_2["4121304"] = L2_2 L2_2 = A0_2.OnSubStart4121305 L1_2["4121305"] = L2_2 L2_2 = A0_2.OnSubStart4121306 L1_2["4121306"] = L2_2 L2_2 = A0_2.OnSubStart4121307 L1_2["4121307"] = L2_2 L2_2 = A0_2.OnSubStart4121309 L1_2["4121309"] = L2_2 L2_2 = A0_2.OnSubStart4121311 L1_2["4121311"] = L2_2 L2_2 = A0_2.OnSubStart4121310 L1_2["4121310"] = L2_2 L2_2 = A0_2.OnSubStart4121319 L1_2["4121319"] = L2_2 L2_2 = A0_2.OnSubStart4121320 L1_2["4121320"] = L2_2 L2_2 = A0_2.OnSubStart4121308 L1_2["4121308"] = L2_2 L2_2 = A0_2.OnSubStart4121313 L1_2["4121313"] = L2_2 L2_2 = A0_2.OnSubStart4121312 L1_2["4121312"] = L2_2 L2_2 = A0_2.OnSubStart4121316 L1_2["4121316"] = L2_2 L2_2 = A0_2.OnSubStart4121315 L1_2["4121315"] = L2_2 L2_2 = A0_2.OnSubStart4121314 L1_2["4121314"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4121301 L1_2["4121301"] = L2_2 L2_2 = A0_2.OnSubFinish4121302 L1_2["4121302"] = L2_2 L2_2 = A0_2.OnSubFinish4121317 L1_2["4121317"] = L2_2 L2_2 = A0_2.OnSubFinish4121318 L1_2["4121318"] = L2_2 L2_2 = A0_2.OnSubFinish4121303 L1_2["4121303"] = L2_2 L2_2 = A0_2.OnSubFinish4121304 L1_2["4121304"] = L2_2 L2_2 = A0_2.OnSubFinish4121305 L1_2["4121305"] = L2_2 L2_2 = A0_2.OnSubFinish4121306 L1_2["4121306"] = L2_2 L2_2 = A0_2.OnSubFinish4121307 L1_2["4121307"] = L2_2 L2_2 = A0_2.OnSubFinish4121309 L1_2["4121309"] = L2_2 L2_2 = A0_2.OnSubFinish4121311 L1_2["4121311"] = L2_2 L2_2 = A0_2.OnSubFinish4121310 L1_2["4121310"] = L2_2 L2_2 = A0_2.OnSubFinish4121319 L1_2["4121319"] = L2_2 L2_2 = A0_2.OnSubFinish4121320 L1_2["4121320"] = L2_2 L2_2 = A0_2.OnSubFinish4121308 L1_2["4121308"] = L2_2 L2_2 = A0_2.OnSubFinish4121313 L1_2["4121313"] = L2_2 L2_2 = A0_2.OnSubFinish4121312 L1_2["4121312"] = L2_2 L2_2 = A0_2.OnSubFinish4121316 L1_2["4121316"] = L2_2 L2_2 = A0_2.OnSubFinish4121315 L1_2["4121315"] = L2_2 L2_2 = A0_2.OnSubFinish4121314 L1_2["4121314"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4121301 L1_2["4121301"] = L2_2 L2_2 = A0_2.OnSubFailed4121302 L1_2["4121302"] = L2_2 L2_2 = A0_2.OnSubFailed4121317 L1_2["4121317"] = L2_2 L2_2 = A0_2.OnSubFailed4121318 L1_2["4121318"] = L2_2 L2_2 = A0_2.OnSubFailed4121303 L1_2["4121303"] = L2_2 L2_2 = A0_2.OnSubFailed4121304 L1_2["4121304"] = L2_2 L2_2 = A0_2.OnSubFailed4121305 L1_2["4121305"] = L2_2 L2_2 = A0_2.OnSubFailed4121306 L1_2["4121306"] = L2_2 L2_2 = A0_2.OnSubFailed4121307 L1_2["4121307"] = L2_2 L2_2 = A0_2.OnSubFailed4121309 L1_2["4121309"] = L2_2 L2_2 = A0_2.OnSubFailed4121311 L1_2["4121311"] = L2_2 L2_2 = A0_2.OnSubFailed4121310 L1_2["4121310"] = L2_2 L2_2 = A0_2.OnSubFailed4121319 L1_2["4121319"] = L2_2 L2_2 = A0_2.OnSubFailed4121320 L1_2["4121320"] = L2_2 L2_2 = A0_2.OnSubFailed4121308 L1_2["4121308"] = L2_2 L2_2 = A0_2.OnSubFailed4121313 L1_2["4121313"] = L2_2 L2_2 = A0_2.OnSubFailed4121312 L1_2["4121312"] = L2_2 L2_2 = A0_2.OnSubFailed4121316 L1_2["4121316"] = L2_2 L2_2 = A0_2.OnSubFailed4121315 L1_2["4121315"] = L2_2 L2_2 = A0_2.OnSubFailed4121314 L1_2["4121314"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.EliminateAllNPC L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminateShatang" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.EliminateShatang = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "abeiduokaiche" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.kaiche1 L4_2 = nil L5_2 = 41213 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.abeiduokaiche = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "jidongshukaiche" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L7_1.kaiche2 L4_2 = nil L5_2 = 41213 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.jidongshukaiche = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "TALKTOSHATANG" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.TALKTOSHATANG = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "TALKTOABEIDUO" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.TALKTOABEIDUO = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "SetShatangPosition1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetPosAndTurnTo L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q41213_shatang3" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41213_shatang3" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.SetShatangPosition1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminateAbeiduo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.EliminateAbeiduo = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminateAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc157701Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.EliminateAll = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "TransPort1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 4121305 L4_2 = 1 L5_2 = A0_2.TALKTOSHATANG L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.TransPort1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Transport2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 4121310 L4_2 = 1 L5_2 = A0_2.TALKTOABEIDUO L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Transport2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Transport3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 4121314 L4_2 = 1 L5_2 = A0_2.TALKTOABEIDUO L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Transport3 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc157701Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc10341Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyAll = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q02Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateShatang L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) end L1_1.Q02Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q05Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateShatang L1_2(L2_2) end L1_1.Q05Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q07Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyAll L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) end L1_1.Q07Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Q10Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAll L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.Q10Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Q14Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAll L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowDragonSpinePage L3_2 = 5 L1_2(L2_2, L3_2) end L1_1.Q14Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishCutScene" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 4121308 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishCutScene = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FailCutScene" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = true L4_2 = 4121399 L1_2(L2_2, L3_2, L4_2) end L1_1.FailCutScene = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminatePaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.EliminatePaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "TransportFail" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerByQuestId L3_3 = 4121312 L4_3 = 1 function L5_3(A0_4) local L1_4 L1_4 = A0_4.Finish16 L1_4() end L1_3(L2_3, L3_3, L4_3, L5_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.TransportFail = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finish16" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 4121316 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish16 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 4121317 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121317 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "refreshSword" L2_2(L3_2) elseif A1_2 == 4121318 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121318 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4121319 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121319 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4121320 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121320 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "PlayCS" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = "412130801" L4_2 = A0_2.FinishCutScene L5_2 = nil L6_2 = A0_2.FailCutScene L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.PlayCS = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "EliminateAllNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1019Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc157701Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpc L3_2 = quest L4_2 = L6_1.Npc10341Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpc L3_2 = quest L4_2 = L6_1.PaimonData L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.EliminateAllNPC = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnStart4121301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.IsInNavigation L2_2 = L2_2(L3_2) if L2_2 == false then L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 41213 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart4121301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121301" L2_2(L3_2) end L1_1.OnSubFinish4121301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121301" L2_2(L3_2) end L1_1.OnSubFailed4121301 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4121302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1019Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4121302 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121302 L4_4 = L6_1.Npc1019Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4121302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q02Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121302" L2_2(L3_2) end L1_1.OnSubFailed4121302 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121317" L2_2(L3_2) end L1_1.OnSubStart4121317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121317" L2_2(L3_2) end L1_1.OnSubFinish4121317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121317" L2_2(L3_2) end L1_1.OnSubFailed4121317 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121318" L2_2(L3_2) end L1_1.OnSubStart4121318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121318" L2_2(L3_2) end L1_1.OnSubFinish4121318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121318" L2_2(L3_2) end L1_1.OnSubFailed4121318 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121303" L2_2(L3_2) end L1_1.OnSubStart4121303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121303" L2_2(L3_2) end L1_1.OnSubFinish4121303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121303" L2_2(L3_2) end L1_1.OnSubFailed4121303 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121304" L2_2(L3_2) end L1_1.OnSubStart4121304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121304" L2_2(L3_2) end L1_1.OnSubFinish4121304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121304" L2_2(L3_2) end L1_1.OnSubFailed4121304 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4121305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1019Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4121305 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121305 L4_4 = L6_1.Npc1019Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4121305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q05Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121305" L2_2(L3_2) end L1_1.OnSubFailed4121305 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc157701Data L4_3 = L4_3.id L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc157701Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4200 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1019Data L4_4 = L4_4.id L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4121306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121306" L2_2(L3_2) end L1_1.OnSubFinish4121306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121306" L2_2(L3_2) end L1_1.OnSubFailed4121306 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121307" L2_2(L3_2) end L1_1.OnSubStart4121307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q07Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121307" L2_2(L3_2) end L1_1.OnSubFailed4121307 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121309" L2_2(L3_2) end L1_1.OnSubStart4121309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121309" L2_2(L3_2) end L1_1.OnSubFinish4121309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121309" L2_2(L3_2) end L1_1.OnSubFailed4121309 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121311" L2_2(L3_2) end L1_1.OnSubStart4121311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.abeiduokaiche L2_2(L3_2) end L1_1.OnSubFinish4121311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121311" L2_2(L3_2) end L1_1.OnSubFailed4121311 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4121310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1018Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4121310 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121310 L4_4 = L6_1.Npc1018Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121310 L4_4 = L6_1.Npc1019Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121310 L4_4 = L6_1.Npc157701Data L4_4 = L4_4.id L5_4 = 2 L1_4(L2_4, L3_4, L4_4, L5_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4121310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Q10Finish L2_2(L3_2) end L1_1.OnSubFinish4121310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121310" L2_2(L3_2) end L1_1.OnSubFailed4121310 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121319" L2_2(L3_2) end L1_1.OnSubStart4121319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121319" L2_2(L3_2) end L1_1.OnSubFinish4121319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121319" L2_2(L3_2) end L1_1.OnSubFailed4121319 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121320" L2_2(L3_2) end L1_1.OnSubStart4121320 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121320" L2_2(L3_2) end L1_1.OnSubFinish4121320 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121320" L2_2(L3_2) end L1_1.OnSubFailed4121320 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4121308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PlayCS L2_2(L3_2, L4_2) end L1_1.OnSubStart4121308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121308" L2_2(L3_2) end L1_1.OnSubFinish4121308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121308" L2_2(L3_2) end L1_1.OnSubFailed4121308 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart4121313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 L5_2 = A0_2.jidongshukaiche L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q41213_camera" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 3 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart4121313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinisht(4121313" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.LevelLoadFinishSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcCreateTask L3_4 = {} L4_4 = L6_1.Npc1018Data L4_4 = L4_4.alias L3_4[1] = L4_4 L1_4 = L1_4(L2_4, L3_4) L3_4 = A0_4 L2_4 = A0_4.TransmitPlayerByQuestId L4_4 = 4121315 L5_4 = 1 L6_4 = nil function L7_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpcById L3_5 = 4121315 L4_5 = L6_1.Npc1018Data L4_5 = L4_5.id L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpcById L3_5 = 4121315 L4_5 = L6_1.Npc1019Data L4_5 = L4_5.id L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpcById L3_5 = 4121315 L4_5 = L6_1.Npc157701Data L4_5 = L4_5.id L1_5(L2_5, L3_5, L4_5) end L8_4 = L1_4 L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4121313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121313" L2_2(L3_2) end L1_1.OnSubFailed4121313 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121312" L2_2(L3_2) end L1_1.OnSubStart4121312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121312" L2_2(L3_2) end L1_1.OnSubFinish4121312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed(4121312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1018Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4121315 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121315 L4_4 = L6_1.Npc1018Data L4_4 = L4_4.id L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121315 L4_4 = L6_1.Npc1019Data L4_4 = L4_4.id L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121315 L4_4 = L6_1.Npc157701Data L4_4 = L4_4.id L1_4(L2_4, L3_4, L4_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4121312 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121316" L2_2(L3_2) end L1_1.OnSubStart4121316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121316" L2_2(L3_2) end L1_1.OnSubFinish4121316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121316" L2_2(L3_2) end L1_1.OnSubFailed4121316 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121315" L2_2(L3_2) end L1_1.OnSubStart4121315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinisht(4121315" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.LevelLoadFinishSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcCreateTask L3_4 = {} L4_4 = L6_1.Npc1018Data L4_4 = L4_4.alias L3_4[1] = L4_4 L1_4 = L1_4(L2_4, L3_4) L3_4 = A0_4 L2_4 = A0_4.TransmitPlayerByQuestId L4_4 = 4121315 L5_4 = 1 L6_4 = nil function L7_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpcById L3_5 = 4121315 L4_5 = L6_1.Npc1018Data L4_5 = L4_5.id L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpcById L3_5 = 4121315 L4_5 = L6_1.Npc1019Data L4_5 = L4_5.id L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpcById L3_5 = 4121315 L4_5 = L6_1.Npc157701Data L4_5 = L4_5.id L1_5(L2_5, L3_5, L4_5) end L8_4 = L1_4 L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4121315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121315" L2_2(L3_2) end L1_1.OnSubFailed4121315 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121314" L2_2(L3_2) end L1_1.OnSubStart4121314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q14Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121314 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121314" L2_2(L3_2) end L1_1.OnSubFailed4121314 = L8_1 return L1_1