local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41211" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41211" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4121101 L1_2["4121101"] = L2_2 L2_2 = A0_2.OnSubStart4121105 L1_2["4121105"] = L2_2 L2_2 = A0_2.OnSubStart4121106 L1_2["4121106"] = L2_2 L2_2 = A0_2.OnSubStart4121102 L1_2["4121102"] = L2_2 L2_2 = A0_2.OnSubStart4121103 L1_2["4121103"] = L2_2 L2_2 = A0_2.OnSubStart4121104 L1_2["4121104"] = L2_2 L2_2 = A0_2.OnSubStart4121113 L1_2["4121113"] = L2_2 L2_2 = A0_2.OnSubStart4121109 L1_2["4121109"] = L2_2 L2_2 = A0_2.OnSubStart4121110 L1_2["4121110"] = L2_2 L2_2 = A0_2.OnSubStart4121111 L1_2["4121111"] = L2_2 L2_2 = A0_2.OnSubStart4121112 L1_2["4121112"] = L2_2 L2_2 = A0_2.OnSubStart4121107 L1_2["4121107"] = L2_2 L2_2 = A0_2.OnSubStart4121108 L1_2["4121108"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4121101 L1_2["4121101"] = L2_2 L2_2 = A0_2.OnSubFinish4121105 L1_2["4121105"] = L2_2 L2_2 = A0_2.OnSubFinish4121106 L1_2["4121106"] = L2_2 L2_2 = A0_2.OnSubFinish4121102 L1_2["4121102"] = L2_2 L2_2 = A0_2.OnSubFinish4121103 L1_2["4121103"] = L2_2 L2_2 = A0_2.OnSubFinish4121104 L1_2["4121104"] = L2_2 L2_2 = A0_2.OnSubFinish4121113 L1_2["4121113"] = L2_2 L2_2 = A0_2.OnSubFinish4121109 L1_2["4121109"] = L2_2 L2_2 = A0_2.OnSubFinish4121110 L1_2["4121110"] = L2_2 L2_2 = A0_2.OnSubFinish4121111 L1_2["4121111"] = L2_2 L2_2 = A0_2.OnSubFinish4121112 L1_2["4121112"] = L2_2 L2_2 = A0_2.OnSubFinish4121107 L1_2["4121107"] = L2_2 L2_2 = A0_2.OnSubFinish4121108 L1_2["4121108"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4121101 L1_2["4121101"] = L2_2 L2_2 = A0_2.OnSubFailed4121105 L1_2["4121105"] = L2_2 L2_2 = A0_2.OnSubFailed4121106 L1_2["4121106"] = L2_2 L2_2 = A0_2.OnSubFailed4121102 L1_2["4121102"] = L2_2 L2_2 = A0_2.OnSubFailed4121103 L1_2["4121103"] = L2_2 L2_2 = A0_2.OnSubFailed4121104 L1_2["4121104"] = L2_2 L2_2 = A0_2.OnSubFailed4121113 L1_2["4121113"] = L2_2 L2_2 = A0_2.OnSubFailed4121109 L1_2["4121109"] = L2_2 L2_2 = A0_2.OnSubFailed4121110 L1_2["4121110"] = L2_2 L2_2 = A0_2.OnSubFailed4121111 L1_2["4121111"] = L2_2 L2_2 = A0_2.OnSubFailed4121112 L1_2["4121112"] = L2_2 L2_2 = A0_2.OnSubFailed4121107 L1_2["4121107"] = L2_2 L2_2 = A0_2.OnSubFailed4121108 L1_2["4121108"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1018Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10205Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminateAbeiduo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.EliminateAbeiduo = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "TalkWithAbeiduo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.TalkWithAbeiduo = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Transport1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 4121109 L4_2 = 1 L5_2 = nil L6_2 = A0_2.TalkWithAbeiduo L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.Transport1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Transport2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 4121112 L4_2 = 1 L5_2 = nil L6_2 = A0_2.TalkWithAbeiduo L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.Transport2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "MoveAbeiduo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1018Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.SetPosAndTurnTo L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q41211_abeiduo2" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q41211_abeiduo2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2 = L5_2(L6_2) L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.MoveAbeiduo = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q02Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.MoveAbeiduo L1_2(L2_2) end L1_1.Q02Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Q03Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAbeiduo L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc10205Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.Q03Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q09Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAbeiduo L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) end L1_1.Q09Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "EliminatePaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.EliminatePaimon = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Q12Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAbeiduo L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowDragonSpinePage L3_2 = 3 L1_2(L2_2, L3_2) end L1_1.Q12Finish = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Q01Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminatePaimon L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EliminateAbeiduo L1_2(L2_2) end L1_1.Q01Finish = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 4121105 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121105 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4121106 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121106 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4121107 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121107 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4121108 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4121108 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4121101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.IsInNavigation L2_2 = L2_2(L3_2) if L2_2 == false then L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 41211 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart4121101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q01Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121101" L2_2(L3_2) end L1_1.OnSubFailed4121101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121105" L2_2(L3_2) end L1_1.OnSubStart4121105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121105" L2_2(L3_2) end L1_1.OnSubFinish4121105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121105" L2_2(L3_2) end L1_1.OnSubFailed4121105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121106" L2_2(L3_2) end L1_1.OnSubStart4121106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121106" L2_2(L3_2) end L1_1.OnSubFinish4121106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121106" L2_2(L3_2) end L1_1.OnSubFailed4121106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4121102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1018Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4121102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121102" L2_2(L3_2) end L1_1.OnSubFinish4121102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121102" L2_2(L3_2) end L1_1.OnSubFailed4121102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121103" L2_2(L3_2) end L1_1.OnSubStart4121103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q03Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121103" L2_2(L3_2) end L1_1.OnSubFailed4121103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121104" L2_2(L3_2) end L1_1.OnSubStart4121104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121104" L2_2(L3_2) end L1_1.OnSubFinish4121104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121104" L2_2(L3_2) end L1_1.OnSubFailed4121104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4121109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1018Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4121109 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121109 L4_4 = L6_1.Npc1018Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4121109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q09Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121109" L2_2(L3_2) end L1_1.OnSubFailed4121109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121110" L2_2(L3_2) end L1_1.OnSubStart4121110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121110" L2_2(L3_2) end L1_1.OnSubFinish4121110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121110" L2_2(L3_2) end L1_1.OnSubFailed4121110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121111" L2_2(L3_2) end L1_1.OnSubStart4121111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121111" L2_2(L3_2) end L1_1.OnSubFinish4121111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121111" L2_2(L3_2) end L1_1.OnSubFailed4121111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4121112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc1018Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4121112 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4121112 L4_4 = L6_1.Npc1018Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4121112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4121112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Q12Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish4121112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121112" L2_2(L3_2) end L1_1.OnSubFailed4121112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121107" L2_2(L3_2) end L1_1.OnSubStart4121107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121107" L2_2(L3_2) end L1_1.OnSubFinish4121107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121107" L2_2(L3_2) end L1_1.OnSubFailed4121107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121108" L2_2(L3_2) end L1_1.OnSubStart4121108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4121108" L2_2(L3_2) end L1_1.OnSubFinish4121108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121108" L2_2(L3_2) end L1_1.OnSubFailed4121108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4121113" L2_2(L3_2) end L1_1.OnSubStart4121113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4121113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.Yurenzhong L5_2 = nil L6_2 = 41211 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4121113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4121113" L2_2(L3_2) end L1_1.OnSubFailed4121113 = L8_1 return L1_1