local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41112" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41112" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4111200 L1_2["4111200"] = L2_2 L2_2 = A0_2.OnSubStart4111201 L1_2["4111201"] = L2_2 L2_2 = A0_2.OnSubStart4111223 L1_2["4111223"] = L2_2 L2_2 = A0_2.OnSubStart4111214 L1_2["4111214"] = L2_2 L2_2 = A0_2.OnSubStart4111215 L1_2["4111215"] = L2_2 L2_2 = A0_2.OnSubStart4111216 L1_2["4111216"] = L2_2 L2_2 = A0_2.OnSubStart4111217 L1_2["4111217"] = L2_2 L2_2 = A0_2.OnSubStart4111220 L1_2["4111220"] = L2_2 L2_2 = A0_2.OnSubStart4111218 L1_2["4111218"] = L2_2 L2_2 = A0_2.OnSubStart4111224 L1_2["4111224"] = L2_2 L2_2 = A0_2.OnSubStart4111202 L1_2["4111202"] = L2_2 L2_2 = A0_2.OnSubStart4111203 L1_2["4111203"] = L2_2 L2_2 = A0_2.OnSubStart4111204 L1_2["4111204"] = L2_2 L2_2 = A0_2.OnSubStart4111205 L1_2["4111205"] = L2_2 L2_2 = A0_2.OnSubStart4111208 L1_2["4111208"] = L2_2 L2_2 = A0_2.OnSubStart4111209 L1_2["4111209"] = L2_2 L2_2 = A0_2.OnSubStart4111210 L1_2["4111210"] = L2_2 L2_2 = A0_2.OnSubStart4111219 L1_2["4111219"] = L2_2 L2_2 = A0_2.OnSubStart4111221 L1_2["4111221"] = L2_2 L2_2 = A0_2.OnSubStart4111206 L1_2["4111206"] = L2_2 L2_2 = A0_2.OnSubStart4111227 L1_2["4111227"] = L2_2 L2_2 = A0_2.OnSubStart4111222 L1_2["4111222"] = L2_2 L2_2 = A0_2.OnSubStart4111207 L1_2["4111207"] = L2_2 L2_2 = A0_2.OnSubStart4111225 L1_2["4111225"] = L2_2 L2_2 = A0_2.OnSubStart4111211 L1_2["4111211"] = L2_2 L2_2 = A0_2.OnSubStart4111212 L1_2["4111212"] = L2_2 L2_2 = A0_2.OnSubStart4111226 L1_2["4111226"] = L2_2 L2_2 = A0_2.OnSubStart4111213 L1_2["4111213"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4111200 L1_2["4111200"] = L2_2 L2_2 = A0_2.OnSubFinish4111201 L1_2["4111201"] = L2_2 L2_2 = A0_2.OnSubFinish4111223 L1_2["4111223"] = L2_2 L2_2 = A0_2.OnSubFinish4111214 L1_2["4111214"] = L2_2 L2_2 = A0_2.OnSubFinish4111215 L1_2["4111215"] = L2_2 L2_2 = A0_2.OnSubFinish4111216 L1_2["4111216"] = L2_2 L2_2 = A0_2.OnSubFinish4111217 L1_2["4111217"] = L2_2 L2_2 = A0_2.OnSubFinish4111220 L1_2["4111220"] = L2_2 L2_2 = A0_2.OnSubFinish4111218 L1_2["4111218"] = L2_2 L2_2 = A0_2.OnSubFinish4111224 L1_2["4111224"] = L2_2 L2_2 = A0_2.OnSubFinish4111202 L1_2["4111202"] = L2_2 L2_2 = A0_2.OnSubFinish4111203 L1_2["4111203"] = L2_2 L2_2 = A0_2.OnSubFinish4111204 L1_2["4111204"] = L2_2 L2_2 = A0_2.OnSubFinish4111205 L1_2["4111205"] = L2_2 L2_2 = A0_2.OnSubFinish4111208 L1_2["4111208"] = L2_2 L2_2 = A0_2.OnSubFinish4111209 L1_2["4111209"] = L2_2 L2_2 = A0_2.OnSubFinish4111210 L1_2["4111210"] = L2_2 L2_2 = A0_2.OnSubFinish4111219 L1_2["4111219"] = L2_2 L2_2 = A0_2.OnSubFinish4111221 L1_2["4111221"] = L2_2 L2_2 = A0_2.OnSubFinish4111206 L1_2["4111206"] = L2_2 L2_2 = A0_2.OnSubFinish4111227 L1_2["4111227"] = L2_2 L2_2 = A0_2.OnSubFinish4111222 L1_2["4111222"] = L2_2 L2_2 = A0_2.OnSubFinish4111207 L1_2["4111207"] = L2_2 L2_2 = A0_2.OnSubFinish4111225 L1_2["4111225"] = L2_2 L2_2 = A0_2.OnSubFinish4111211 L1_2["4111211"] = L2_2 L2_2 = A0_2.OnSubFinish4111212 L1_2["4111212"] = L2_2 L2_2 = A0_2.OnSubFinish4111226 L1_2["4111226"] = L2_2 L2_2 = A0_2.OnSubFinish4111213 L1_2["4111213"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4111200 L1_2["4111200"] = L2_2 L2_2 = A0_2.OnSubFailed4111201 L1_2["4111201"] = L2_2 L2_2 = A0_2.OnSubFailed4111223 L1_2["4111223"] = L2_2 L2_2 = A0_2.OnSubFailed4111214 L1_2["4111214"] = L2_2 L2_2 = A0_2.OnSubFailed4111215 L1_2["4111215"] = L2_2 L2_2 = A0_2.OnSubFailed4111216 L1_2["4111216"] = L2_2 L2_2 = A0_2.OnSubFailed4111217 L1_2["4111217"] = L2_2 L2_2 = A0_2.OnSubFailed4111220 L1_2["4111220"] = L2_2 L2_2 = A0_2.OnSubFailed4111218 L1_2["4111218"] = L2_2 L2_2 = A0_2.OnSubFailed4111224 L1_2["4111224"] = L2_2 L2_2 = A0_2.OnSubFailed4111202 L1_2["4111202"] = L2_2 L2_2 = A0_2.OnSubFailed4111203 L1_2["4111203"] = L2_2 L2_2 = A0_2.OnSubFailed4111204 L1_2["4111204"] = L2_2 L2_2 = A0_2.OnSubFailed4111205 L1_2["4111205"] = L2_2 L2_2 = A0_2.OnSubFailed4111208 L1_2["4111208"] = L2_2 L2_2 = A0_2.OnSubFailed4111209 L1_2["4111209"] = L2_2 L2_2 = A0_2.OnSubFailed4111210 L1_2["4111210"] = L2_2 L2_2 = A0_2.OnSubFailed4111219 L1_2["4111219"] = L2_2 L2_2 = A0_2.OnSubFailed4111221 L1_2["4111221"] = L2_2 L2_2 = A0_2.OnSubFailed4111206 L1_2["4111206"] = L2_2 L2_2 = A0_2.OnSubFailed4111227 L1_2["4111227"] = L2_2 L2_2 = A0_2.OnSubFailed4111222 L1_2["4111222"] = L2_2 L2_2 = A0_2.OnSubFailed4111207 L1_2["4111207"] = L2_2 L2_2 = A0_2.OnSubFailed4111225 L1_2["4111225"] = L2_2 L2_2 = A0_2.OnSubFailed4111211 L1_2["4111211"] = L2_2 L2_2 = A0_2.OnSubFailed4111212 L1_2["4111212"] = L2_2 L2_2 = A0_2.OnSubFailed4111226 L1_2["4111226"] = L2_2 L2_2 = A0_2.OnSubFailed4111213 L1_2["4111213"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3, L18_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10011Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.GetQuestNpcActor L4_3 = L6_1.Npc10012Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.GetQuestNpcActor L5_3 = L6_1.Npc30036Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) L4_3 = A0_2 L5_3 = L4_3 L4_3 = L4_3.GetQuestNpcActor L6_3 = L6_1.Npc30037Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.GetQuestNpcActor L7_3 = L6_1.Npc10095Data L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.Destroy L8_3 = false L6_3(L7_3, L8_3) L6_3 = A0_2 L7_3 = L6_3 L6_3 = L6_3.GetQuestNpcActor L8_3 = L6_1.Npc10013Data L8_3 = L8_3.alias L6_3 = L6_3(L7_3, L8_3) L8_3 = L6_3 L7_3 = L6_3.Destroy L9_3 = false L7_3(L8_3, L9_3) L7_3 = A0_2 L8_3 = L7_3 L7_3 = L7_3.GetQuestNpcActor L9_3 = L6_1.Npc1531Data L9_3 = L9_3.alias L7_3 = L7_3(L8_3, L9_3) L9_3 = L7_3 L8_3 = L7_3.Destroy L10_3 = false L8_3(L9_3, L10_3) L8_3 = A0_2 L9_3 = L8_3 L8_3 = L8_3.GetQuestNpcActor L10_3 = L6_1.Npc30012Data L10_3 = L10_3.alias L8_3 = L8_3(L9_3, L10_3) L10_3 = L8_3 L9_3 = L8_3.Destroy L11_3 = false L9_3(L10_3, L11_3) L9_3 = A0_2 L10_3 = L9_3 L9_3 = L9_3.GetQuestNpcActor L11_3 = L6_1.Npc2420Data L11_3 = L11_3.alias L9_3 = L9_3(L10_3, L11_3) L11_3 = L9_3 L10_3 = L9_3.Destroy L12_3 = false L10_3(L11_3, L12_3) L10_3 = A0_2 L11_3 = L10_3 L10_3 = L10_3.GetQuestNpcActor L12_3 = L6_1.Npc2405Data L12_3 = L12_3.alias L10_3 = L10_3(L11_3, L12_3) L12_3 = L10_3 L11_3 = L10_3.Destroy L13_3 = false L11_3(L12_3, L13_3) L11_3 = A0_2 L12_3 = L11_3 L11_3 = L11_3.GetQuestNpcActor L13_3 = L6_1.Npc153701Data L13_3 = L13_3.alias L11_3 = L11_3(L12_3, L13_3) L13_3 = L11_3 L12_3 = L11_3.Destroy L14_3 = false L12_3(L13_3, L14_3) L12_3 = A0_2 L13_3 = L12_3 L12_3 = L12_3.GetQuestNpcActor L14_3 = L6_1.Npc30013Data L14_3 = L14_3.alias L12_3 = L12_3(L13_3, L14_3) L14_3 = L12_3 L13_3 = L12_3.Destroy L15_3 = false L13_3(L14_3, L15_3) L13_3 = A0_2 L14_3 = L13_3 L13_3 = L13_3.GetQuestNpcActor L15_3 = L6_1.Npc2202Data L15_3 = L15_3.alias L13_3 = L13_3(L14_3, L15_3) L15_3 = L13_3 L14_3 = L13_3.Destroy L16_3 = false L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.NotifyTo L16_3 = L6_1.Npc1537Data L16_3 = L16_3.alias L17_3 = 0 L18_3 = true L14_3(L15_3, L16_3, L17_3, L18_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L7_1.Gadget70300118Data L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L7_1.Gadget70300118Data2 L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger1_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger2_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger3_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger4_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger5_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger6_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger7_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) L14_3 = A0_2 L15_3 = L14_3 L14_3 = L14_3.UnSpawn L16_3 = L8_1.Q41112Trigger8_ L16_3 = L16_3.alias L14_3(L15_3, L16_3) end L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "DestoryAllNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc10011Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10012Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DestroyWithDisappear L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc30036Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc30037Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc10095Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.Destroy L9_2 = false L7_2(L8_2, L9_2) end L1_1.DestoryAllNPC = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart4111200" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc153701Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1537Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10011Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10011Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyleTask L5_2 = 1230 L6_2 = true L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc153701Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyleTask L6_2 = 1120 L7_2 = true L4_2(L5_2, L6_2, L7_2) L5_2 = L2_2 L4_2 = L2_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Npc10012Data L7_2 = L7_2.id L8_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart4111200 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111200" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryAllNPC L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc1537Data L2_3 = L2_3.alias L3_3 = 0 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc153701Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111200 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111200" L2_2(L3_2) end L1_1.OnSubFailed4111200 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1531Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Npc153170824" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4111201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryAllNPC L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc1531Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111201" L2_2(L3_2) end L1_1.OnSubFailed4111201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart4111223" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30012Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30012Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q41112Trigger5_ L5_2 = L5_2.alias L6_2 = L8_1.Q41112Trigger5_ L6_2 = L6_2.script L7_2 = L8_1.Q41112Trigger5_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q41112Trigger5_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q41112Trigger5_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart4111223 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4111223" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1531Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.NarratorOnlyTaskByData L5_2 = L8_1.NarratorWithId5 L6_2 = nil L7_2 = 41112 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4111223 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111223" L2_2(L3_2) end L1_1.OnSubFailed4111223 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2420Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2405Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger6_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger6_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger6_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger6_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger6_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111214" L2_2(L3_2) end L1_1.OnSubFinish4111214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111214" L2_2(L3_2) end L1_1.OnSubFailed4111214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4111215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1531Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart4111215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111215" L2_2(L3_2) end L1_1.OnSubFailed4111215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111216" L2_2(L3_2) end L1_1.OnSubStart4111216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111216" L2_2(L3_2) end L1_1.OnSubFailed4111216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111217" L2_2(L3_2) end L1_1.OnSubStart4111217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111217" L2_2(L3_2) end L1_1.OnSubFailed4111217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111220" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger2_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger2_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4111220" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId5 L5_2 = nil L6_2 = 41112 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4111220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111220" L2_2(L3_2) end L1_1.OnSubFailed4111220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2420Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2405Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc30012Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 4190 L8_2 = false L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateSpeechBubbleTask L7_2 = L6_1.Npc30012Data L7_2 = L7_2.id L8_2 = 411122001 L9_2 = 3 L10_2 = true L11_2 = 4 L12_2 = 5 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubFinish4111218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111218" L2_2(L3_2) end L1_1.OnSubFailed4111218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc30012Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30012Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1240 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart4111224 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111224" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111224 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111224" L2_2(L3_2) end L1_1.OnSubFailed4111224 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10013Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30013Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4111202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4111202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId1 L5_2 = nil L6_2 = 41112 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = {} L4_2.x = 1134.803 L4_2.y = 203 L4_2.z = 329.4618 L5_2 = 0 L6_2 = 3 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish4111202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111202" L2_2(L3_2) end L1_1.OnSubFailed4111202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4111203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10013Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = false L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4111203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc10013Data L3_3 = L3_3.alias L4_3 = 0 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc30016Data L3_3 = L3_3.alias L4_3 = 0 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc30013Data L3_3 = L3_3.alias L4_3 = 0 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestoryAllNPC L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111203" L2_2(L3_2) end L1_1.OnSubFailed4111203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111204" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger7_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger7_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger7_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger7_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger7_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111204" L2_2(L3_2) end L1_1.OnSubFinish4111204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111204" L2_2(L3_2) end L1_1.OnSubFailed4111204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10011Data2 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc10011Data L3_3 = L3_3.id L4_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc10011Data2 L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4111205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111205" L2_2(L3_2) end L1_1.OnSubFailed4111205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111208" L2_2(L3_2) end L1_1.OnSubStart4111208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111208" L2_2(L3_2) end L1_1.OnSubFailed4111208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111209" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger9_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger9_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger9_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger9_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger9_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111209" L2_2(L3_2) end L1_1.OnSubFailed4111209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111210" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger10_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger10_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger10_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger10_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger10_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111210" L2_2(L3_2) end L1_1.OnSubFailed4111210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111219" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2202Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111219" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111219" L2_2(L3_2) end L1_1.OnSubFailed4111219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111221" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger3_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger3_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111221 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4111221" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId2 L5_2 = nil L6_2 = 41112 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2202Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q4111206Meteorite" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 3 L7_2 = true L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish4111221 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111221" L2_2(L3_2) end L1_1.OnSubFailed4111221 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70300118Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4111206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId3 L5_2 = nil L6_2 = 41112 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70300118Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111206" L2_2(L3_2) end L1_1.OnSubFailed4111206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111227" L2_2(L3_2) end L1_1.OnSubStart4111227 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111227" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowTutorialDialog L4_2 = 904 L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111227 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111227" L2_2(L3_2) end L1_1.OnSubFailed4111227 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111222" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger4_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger4_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger4_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger4_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111222 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111222" L2_2(L3_2) end L1_1.OnSubFinish4111222 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111222" L2_2(L3_2) end L1_1.OnSubFailed4111222 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70300118Data2 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70300118Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111207" L2_2(L3_2) end L1_1.OnSubFailed4111207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111225" L2_2(L3_2) end L1_1.OnSubStart4111225 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4111225" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId4 L5_2 = nil L6_2 = 41112 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4111225 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111225" L2_2(L3_2) end L1_1.OnSubFailed4111225 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10011Data2 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc10011Data2 L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc10011Data2 L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L6_3 = nil L7_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart4111211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111211" L2_2(L3_2) end L1_1.OnSubFailed4111211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111212" L2_2(L3_2) end L1_1.OnSubStart4111212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111212" L2_2(L3_2) end L1_1.OnSubFailed4111212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111226" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41112Trigger8_ L4_2 = L4_2.alias L5_2 = L8_1.Q41112Trigger8_ L5_2 = L5_2.script L6_2 = L8_1.Q41112Trigger8_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41112Trigger8_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41112Trigger8_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111226 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111226" L2_2(L3_2) end L1_1.OnSubFinish4111226 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111226" L2_2(L3_2) end L1_1.OnSubFailed4111226 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10095Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10095Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc10095Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4111213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111213" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryAllNPC L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowActivityAsterPage L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111213" L2_2(L3_2) end L1_1.OnSubFailed4111213 = L9_1 return L1_1