local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41111" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41111" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Points L8_1 = L1_2 L1_2 = L2_1.Datas L9_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4111101 L1_2["4111101"] = L2_2 L2_2 = A0_2.OnSubStart4111104 L1_2["4111104"] = L2_2 L2_2 = A0_2.OnSubStart4111105 L1_2["4111105"] = L2_2 L2_2 = A0_2.OnSubStart4111106 L1_2["4111106"] = L2_2 L2_2 = A0_2.OnSubStart4111115 L1_2["4111115"] = L2_2 L2_2 = A0_2.OnSubStart4111116 L1_2["4111116"] = L2_2 L2_2 = A0_2.OnSubStart4111107 L1_2["4111107"] = L2_2 L2_2 = A0_2.OnSubStart4111102 L1_2["4111102"] = L2_2 L2_2 = A0_2.OnSubStart4111117 L1_2["4111117"] = L2_2 L2_2 = A0_2.OnSubStart4111109 L1_2["4111109"] = L2_2 L2_2 = A0_2.OnSubStart4111110 L1_2["4111110"] = L2_2 L2_2 = A0_2.OnSubStart4111118 L1_2["4111118"] = L2_2 L2_2 = A0_2.OnSubStart4111114 L1_2["4111114"] = L2_2 L2_2 = A0_2.OnSubStart4111112 L1_2["4111112"] = L2_2 L2_2 = A0_2.OnSubStart4111113 L1_2["4111113"] = L2_2 L2_2 = A0_2.OnSubStart4111103 L1_2["4111103"] = L2_2 L2_2 = A0_2.OnSubStart4111108 L1_2["4111108"] = L2_2 L2_2 = A0_2.OnSubStart4111111 L1_2["4111111"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4111101 L1_2["4111101"] = L2_2 L2_2 = A0_2.OnSubFinish4111104 L1_2["4111104"] = L2_2 L2_2 = A0_2.OnSubFinish4111105 L1_2["4111105"] = L2_2 L2_2 = A0_2.OnSubFinish4111106 L1_2["4111106"] = L2_2 L2_2 = A0_2.OnSubFinish4111115 L1_2["4111115"] = L2_2 L2_2 = A0_2.OnSubFinish4111116 L1_2["4111116"] = L2_2 L2_2 = A0_2.OnSubFinish4111107 L1_2["4111107"] = L2_2 L2_2 = A0_2.OnSubFinish4111102 L1_2["4111102"] = L2_2 L2_2 = A0_2.OnSubFinish4111117 L1_2["4111117"] = L2_2 L2_2 = A0_2.OnSubFinish4111109 L1_2["4111109"] = L2_2 L2_2 = A0_2.OnSubFinish4111110 L1_2["4111110"] = L2_2 L2_2 = A0_2.OnSubFinish4111118 L1_2["4111118"] = L2_2 L2_2 = A0_2.OnSubFinish4111114 L1_2["4111114"] = L2_2 L2_2 = A0_2.OnSubFinish4111112 L1_2["4111112"] = L2_2 L2_2 = A0_2.OnSubFinish4111113 L1_2["4111113"] = L2_2 L2_2 = A0_2.OnSubFinish4111103 L1_2["4111103"] = L2_2 L2_2 = A0_2.OnSubFinish4111108 L1_2["4111108"] = L2_2 L2_2 = A0_2.OnSubFinish4111111 L1_2["4111111"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4111101 L1_2["4111101"] = L2_2 L2_2 = A0_2.OnSubFailed4111104 L1_2["4111104"] = L2_2 L2_2 = A0_2.OnSubFailed4111105 L1_2["4111105"] = L2_2 L2_2 = A0_2.OnSubFailed4111106 L1_2["4111106"] = L2_2 L2_2 = A0_2.OnSubFailed4111115 L1_2["4111115"] = L2_2 L2_2 = A0_2.OnSubFailed4111116 L1_2["4111116"] = L2_2 L2_2 = A0_2.OnSubFailed4111107 L1_2["4111107"] = L2_2 L2_2 = A0_2.OnSubFailed4111102 L1_2["4111102"] = L2_2 L2_2 = A0_2.OnSubFailed4111117 L1_2["4111117"] = L2_2 L2_2 = A0_2.OnSubFailed4111109 L1_2["4111109"] = L2_2 L2_2 = A0_2.OnSubFailed4111110 L1_2["4111110"] = L2_2 L2_2 = A0_2.OnSubFailed4111118 L1_2["4111118"] = L2_2 L2_2 = A0_2.OnSubFailed4111114 L1_2["4111114"] = L2_2 L2_2 = A0_2.OnSubFailed4111112 L1_2["4111112"] = L2_2 L2_2 = A0_2.OnSubFailed4111113 L1_2["4111113"] = L2_2 L2_2 = A0_2.OnSubFailed4111103 L1_2["4111103"] = L2_2 L2_2 = A0_2.OnSubFailed4111108 L1_2["4111108"] = L2_2 L2_2 = A0_2.OnSubFailed4111111 L1_2["4111111"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc10011Data1 L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.Npc10012Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.GetQuestNpcActor L4_3 = L6_1.PaimonData L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.GetQuestNpcActor L5_3 = L6_1.Npc153701Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) L4_3 = A0_2 L5_3 = L4_3 L4_3 = L4_3.GetQuestNpcActor L6_3 = L6_1.Npc153901Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.NotifyTo L7_3 = L6_1.Npc1537Data L7_3 = L7_3.alias L8_3 = 0 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.NotifyTo L7_3 = L6_1.Npc1539Data L7_3 = L7_3.alias L8_3 = 0 L9_3 = true L5_3(L6_3, L7_3, L8_3, L9_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.UnSpawn L7_3 = L9_1.Q41111Trigger_ L7_3 = L7_3.alias L5_3(L6_3, L7_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.UnSpawn L7_3 = L9_1.Q41111Trigger2_ L7_3 = L7_3.alias L5_3(L6_3, L7_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.UnSpawn L7_3 = L7_1.Q4111109Target L7_3 = L7_3.alias L5_3(L6_3, L7_3) L5_3 = A0_2 L6_3 = L5_3 L5_3 = L5_3.UnSpawn L7_3 = L7_1.Q4111110Target L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestoryFischl" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc10011Data2 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestoryFischl = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "DestoryAllNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10012Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10011Data1 L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc153701Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc153901Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end L1_1.DestoryAllNPC = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "DestroyNPCWithoutFischl" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10012Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc153701Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc153901Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L1_1.DestroyNPCWithoutFischl = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111101" L2_2(L3_2) end L1_1.OnSubStart4111101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111101" L2_2(L3_2) end L1_1.OnSubFailed4111101 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111104" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Q41111Trigger_ L4_2 = L4_2.alias L5_2 = L9_1.Q41111Trigger_ L5_2 = L5_2.script L6_2 = L9_1.Q41111Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4111102Fischl" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4111102Fischl" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4111104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111104" L2_2(L3_2) end L1_1.OnSubFinish4111104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111104" L2_2(L3_2) end L1_1.OnSubFailed4111104 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10011Data2 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc10011Data2 L3_3 = L3_3.id L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc10011Data2 L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4111105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111105" L2_2(L3_2) end L1_1.OnSubFailed4111105 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111106" L2_2(L3_2) end L1_1.OnSubStart4111106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111106" L2_2(L3_2) end L1_1.OnSubFailed4111106 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111115" L2_2(L3_2) end L1_1.OnSubStart4111115 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111115 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111115" L2_2(L3_2) end L1_1.OnSubFailed4111115 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111116" L2_2(L3_2) end L1_1.OnSubStart4111116 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111116 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111116" L2_2(L3_2) end L1_1.OnSubFailed4111116 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4111107" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L9_1.Q41111Trigger2_ L4_2 = L4_2.alias L5_2 = L9_1.Q41111Trigger2_ L5_2 = L5_2.script L6_2 = L9_1.Q41111Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L9_1.Q41111Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L9_1.Q41111Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc153901Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc153901Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = true L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc153901Data L5_2 = L5_2.id L6_2 = 411110703 L7_2 = 3 L8_2 = true L9_2 = 4 L10_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc1537Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc1539Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4111107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4111107" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NarratorOnlyTaskByData L4_2 = L9_1.NarratorWithId1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L9_1.NarratorWithId3 L3_3 = nil L4_3 = 41111 L0_3(L1_3, L2_3, L3_3, L4_3) end L6_2 = 41111 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4111107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111107" L2_2(L3_2) end L1_1.OnSubFailed4111107 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4111102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1537Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1539Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc153901Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc153901Data L5_2 = L5_2.id L6_2 = 411110703 L7_2 = 3 L8_2 = true L9_2 = 4 L10_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4111102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111102" L2_2(L3_2) end L1_1.OnSubFinish4111102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111102" L2_2(L3_2) end L1_1.OnSubFailed4111102 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopNarrator L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc153901Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc153901Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1240 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart4111117 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryAllNPC L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowTutorialDialog L2_3 = 900 function L3_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.NarratorOnlyTaskByData L2_4 = L9_1.NarratorWithId2 L3_4 = nil L4_4 = 41111 L0_4(L1_4, L2_4, L3_4, L4_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111117 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111117" L2_2(L3_2) end L1_1.OnSubFailed4111117 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1537Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1539Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Q4111109Target L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111109 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Q4111109Target L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111109 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111109" L2_2(L3_2) end L1_1.OnSubFailed4111109 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Q4111110Target L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111110 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Q4111110Target L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111110 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111110" L2_2(L3_2) end L1_1.OnSubFailed4111110 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10011Data3 L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc10011Data3 L3_3 = L3_3.id L4_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Npc10011Data3 L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4111118 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111118" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestoryAllNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111118 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111118" L2_2(L3_2) end L1_1.OnSubFailed4111118 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111114" L2_2(L3_2) end L1_1.OnSubStart4111114 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4111114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryAllNPC L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowActivityAsterPage L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4111114 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111114" L2_2(L3_2) end L1_1.OnSubFailed4111114 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111112" L2_2(L3_2) end L1_1.OnSubStart4111112 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111112" L2_2(L3_2) end L1_1.OnSubFinish4111112 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111112" L2_2(L3_2) end L1_1.OnSubFailed4111112 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111113" L2_2(L3_2) end L1_1.OnSubStart4111113 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111113" L2_2(L3_2) end L1_1.OnSubFinish4111113 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111113" L2_2(L3_2) end L1_1.OnSubFailed4111113 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4111103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4111103 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4111103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111103" L2_2(L3_2) end L1_1.OnSubFinish4111103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111103" L2_2(L3_2) end L1_1.OnSubFailed4111103 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4111108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10011Data1 L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4111108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4111108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10011Data1 L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4111108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111108" L2_2(L3_2) end L1_1.OnSubFailed4111108 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4111111" L2_2(L3_2) end L1_1.OnSubStart4111111 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4111111" L2_2(L3_2) end L1_1.OnSubFinish4111111 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4111111" L2_2(L3_2) end L1_1.OnSubFailed4111111 = L10_1 return L1_1