local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40051" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40051" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4005101 L1_2["4005101"] = L2_2 L2_2 = A0_2.OnSubStart4005102 L1_2["4005102"] = L2_2 L2_2 = A0_2.OnSubStart4005103 L1_2["4005103"] = L2_2 L2_2 = A0_2.OnSubStart4005104 L1_2["4005104"] = L2_2 L2_2 = A0_2.OnSubStart4005105 L1_2["4005105"] = L2_2 L2_2 = A0_2.OnSubStart4005117 L1_2["4005117"] = L2_2 L2_2 = A0_2.OnSubStart4005106 L1_2["4005106"] = L2_2 L2_2 = A0_2.OnSubStart4005107 L1_2["4005107"] = L2_2 L2_2 = A0_2.OnSubStart4005108 L1_2["4005108"] = L2_2 L2_2 = A0_2.OnSubStart4005120 L1_2["4005120"] = L2_2 L2_2 = A0_2.OnSubStart4005109 L1_2["4005109"] = L2_2 L2_2 = A0_2.OnSubStart4005110 L1_2["4005110"] = L2_2 L2_2 = A0_2.OnSubStart4005111 L1_2["4005111"] = L2_2 L2_2 = A0_2.OnSubStart4005118 L1_2["4005118"] = L2_2 L2_2 = A0_2.OnSubStart4005112 L1_2["4005112"] = L2_2 L2_2 = A0_2.OnSubStart4005113 L1_2["4005113"] = L2_2 L2_2 = A0_2.OnSubStart4005119 L1_2["4005119"] = L2_2 L2_2 = A0_2.OnSubStart4005114 L1_2["4005114"] = L2_2 L2_2 = A0_2.OnSubStart4005115 L1_2["4005115"] = L2_2 L2_2 = A0_2.OnSubStart4005116 L1_2["4005116"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4005101 L1_2["4005101"] = L2_2 L2_2 = A0_2.OnSubFinish4005102 L1_2["4005102"] = L2_2 L2_2 = A0_2.OnSubFinish4005103 L1_2["4005103"] = L2_2 L2_2 = A0_2.OnSubFinish4005104 L1_2["4005104"] = L2_2 L2_2 = A0_2.OnSubFinish4005105 L1_2["4005105"] = L2_2 L2_2 = A0_2.OnSubFinish4005117 L1_2["4005117"] = L2_2 L2_2 = A0_2.OnSubFinish4005106 L1_2["4005106"] = L2_2 L2_2 = A0_2.OnSubFinish4005107 L1_2["4005107"] = L2_2 L2_2 = A0_2.OnSubFinish4005108 L1_2["4005108"] = L2_2 L2_2 = A0_2.OnSubFinish4005120 L1_2["4005120"] = L2_2 L2_2 = A0_2.OnSubFinish4005109 L1_2["4005109"] = L2_2 L2_2 = A0_2.OnSubFinish4005110 L1_2["4005110"] = L2_2 L2_2 = A0_2.OnSubFinish4005111 L1_2["4005111"] = L2_2 L2_2 = A0_2.OnSubFinish4005118 L1_2["4005118"] = L2_2 L2_2 = A0_2.OnSubFinish4005112 L1_2["4005112"] = L2_2 L2_2 = A0_2.OnSubFinish4005113 L1_2["4005113"] = L2_2 L2_2 = A0_2.OnSubFinish4005119 L1_2["4005119"] = L2_2 L2_2 = A0_2.OnSubFinish4005114 L1_2["4005114"] = L2_2 L2_2 = A0_2.OnSubFinish4005115 L1_2["4005115"] = L2_2 L2_2 = A0_2.OnSubFinish4005116 L1_2["4005116"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4005113 L1_2["4005113"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30000Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20518Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005103Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005106Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005107Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005108Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005112Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005113Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005114Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q4005118Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q400511101Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q400511102Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q400511103Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "FuncCreate4005119NPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcWithTriggerBlack L3_2 = "4005119Trigger" L4_2 = 4005119 L5_2 = 1005 L6_2 = 1 L7_2 = 31 L8_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.FuncCreate4005119NPC = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4005101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30000Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4005101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30000Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4005101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4005102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q4005102Trigger" L5_2 = 4005102 L6_2 = 30000 L7_2 = 1 L8_2 = 8 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4005102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30000Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4005102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4005103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTrigger L4_2 = "Q4005103NPCTrigger" L5_2 = 4005103 L6_2 = 20518 L7_2 = 1 L8_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005103Trigger" L5_2 = "Actor/Gadget/Q4005103Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005103_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005103_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4005103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20518Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4005103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005104" L2_2(L3_2) end L1_1.OnSubStart4005104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4005104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4005104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4005105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcWithTrigger L3_3 = "Q4005105Trigger" L4_3 = 4005105 L5_3 = 20518 L6_3 = 1 L7_3 = 20 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4005105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.NPC20518Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4005105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4005117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "4005117Trigger" L5_2 = 4005117 L6_2 = 1005 L7_2 = 1 L8_2 = 10 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4005117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005117" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish4005117 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005106" L2_2(L3_2) end L1_1.OnSubStart4005106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005106" L2_2(L3_2) end L1_1.OnSubFinish4005106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005107" L2_2(L3_2) end L1_1.OnSubStart4005107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005107" L2_2(L3_2) end L1_1.OnSubFinish4005107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005108" L2_2(L3_2) end L1_1.OnSubStart4005108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005108" L2_2(L3_2) end L1_1.OnSubFinish4005108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005120" L2_2(L3_2) end L1_1.OnSubStart4005120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4005120" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId4005110 L5_2 = nil L6_2 = 40051 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4005120 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005109" L2_2(L3_2) end L1_1.OnSubStart4005109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005109" L2_2(L3_2) end L1_1.OnSubFinish4005109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4005110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 4005106 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005106Trigger" L5_2 = "Actor/Gadget/Q4005106Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005106_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005106_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 4005107 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005107Trigger" L5_2 = "Actor/Gadget/Q4005107Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005107_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005107_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 4005108 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005108Trigger" L5_2 = "Actor/Gadget/Q4005108Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -168.0441 L8_2.y = 254.1494 L8_2.z = 279.9664 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end end L1_1.OnSubStart4005110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005110" L2_2(L3_2) end L1_1.OnSubFinish4005110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4005111" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q400511101Trigger" L5_2 = "Actor/Gadget/Q400511101Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005106_N1005" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005106_N1005" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q400511102Trigger" L5_2 = "Actor/Gadget/Q400511102Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005107_N1005" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005107_N1005" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q400511103Trigger" L5_2 = "Actor/Gadget/Q400511103Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005108_N1005" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005108_N1005" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4005111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4005111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q400511101Trigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q400511102Trigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q400511103Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish4005111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4005118" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005118Trigger" L5_2 = "Actor/Gadget/Q4005118Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005118_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005118_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4005118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005118" L2_2(L3_2) end L1_1.OnSubFinish4005118 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4005112" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005112Trigger" L5_2 = "Actor/Gadget/Q4005112Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005113_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005113_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4005112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish4005112" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "40051" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.NarratorOnlyTaskByData L5_2 = L7_1.NarratorWithId4005107 L6_2 = nil L7_2 = 40051 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 7 L8_2 = "Q4005112_T4005112" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = 0 L7_2 = 3 L8_2 = false L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish4005112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4005113" L2_2(L3_2) end L1_1.OnSubStart4005113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005113" L2_2(L3_2) end L1_1.OnSubFinish4005113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4005113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnSubFailed4005113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4005119" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.FuncCreate4005119NPC L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4005119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4005119" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerWithTextById L4_2 = A1_2 L5_2 = 1 L6_2 = L7_1.TextmapId L7_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4005119 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4005114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30000Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4005114Trigger" L5_2 = "Actor/Gadget/Q4005114Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 7 L11_2 = "Q4005114_guide" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 7 L12_2 = "Q4005114_guide" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc30000Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.LookAt L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 7 L8_2 = "Q4005114_guide_LOOKAT" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L3_2(L4_2, L5_2) end L1_1.OnSubStart4005114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4005114" L2_2(L3_2) end L1_1.OnSubFinish4005114 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4005115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTriggerBlack L4_2 = "Q4005115Trigger" L5_2 = 4005115 L6_2 = 30000 L7_2 = 1 L8_2 = 30 L9_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4005115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30000Data L4_2 = L4_2.alias L5_2 = 7 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4005115 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart4005116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcWithTrigger L4_2 = "Q4005116Trigger" L5_2 = 4005116 L6_2 = 1037 L7_2 = 1 L8_2 = 20 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart4005116 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4005116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1037Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4005116 = L8_1 return L1_1