local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40027" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40027" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4002701 L1_2["4002701"] = L2_2 L2_2 = A0_2.OnSubStart4002702 L1_2["4002702"] = L2_2 L2_2 = A0_2.OnSubStart4002704 L1_2["4002704"] = L2_2 L2_2 = A0_2.OnSubStart4002719 L1_2["4002719"] = L2_2 L2_2 = A0_2.OnSubStart4002705 L1_2["4002705"] = L2_2 L2_2 = A0_2.OnSubStart4002703 L1_2["4002703"] = L2_2 L2_2 = A0_2.OnSubStart4002706 L1_2["4002706"] = L2_2 L2_2 = A0_2.OnSubStart4002707 L1_2["4002707"] = L2_2 L2_2 = A0_2.OnSubStart4002708 L1_2["4002708"] = L2_2 L2_2 = A0_2.OnSubStart4002720 L1_2["4002720"] = L2_2 L2_2 = A0_2.OnSubStart4002709 L1_2["4002709"] = L2_2 L2_2 = A0_2.OnSubStart4002710 L1_2["4002710"] = L2_2 L2_2 = A0_2.OnSubStart4002711 L1_2["4002711"] = L2_2 L2_2 = A0_2.OnSubStart4002712 L1_2["4002712"] = L2_2 L2_2 = A0_2.OnSubStart4002713 L1_2["4002713"] = L2_2 L2_2 = A0_2.OnSubStart4002714 L1_2["4002714"] = L2_2 L2_2 = A0_2.OnSubStart4002715 L1_2["4002715"] = L2_2 L2_2 = A0_2.OnSubStart4002716 L1_2["4002716"] = L2_2 L2_2 = A0_2.OnSubStart4002717 L1_2["4002717"] = L2_2 L2_2 = A0_2.OnSubStart4002718 L1_2["4002718"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4002701 L1_2["4002701"] = L2_2 L2_2 = A0_2.OnSubFinish4002702 L1_2["4002702"] = L2_2 L2_2 = A0_2.OnSubFinish4002704 L1_2["4002704"] = L2_2 L2_2 = A0_2.OnSubFinish4002719 L1_2["4002719"] = L2_2 L2_2 = A0_2.OnSubFinish4002705 L1_2["4002705"] = L2_2 L2_2 = A0_2.OnSubFinish4002703 L1_2["4002703"] = L2_2 L2_2 = A0_2.OnSubFinish4002706 L1_2["4002706"] = L2_2 L2_2 = A0_2.OnSubFinish4002707 L1_2["4002707"] = L2_2 L2_2 = A0_2.OnSubFinish4002708 L1_2["4002708"] = L2_2 L2_2 = A0_2.OnSubFinish4002720 L1_2["4002720"] = L2_2 L2_2 = A0_2.OnSubFinish4002709 L1_2["4002709"] = L2_2 L2_2 = A0_2.OnSubFinish4002710 L1_2["4002710"] = L2_2 L2_2 = A0_2.OnSubFinish4002711 L1_2["4002711"] = L2_2 L2_2 = A0_2.OnSubFinish4002712 L1_2["4002712"] = L2_2 L2_2 = A0_2.OnSubFinish4002713 L1_2["4002713"] = L2_2 L2_2 = A0_2.OnSubFinish4002714 L1_2["4002714"] = L2_2 L2_2 = A0_2.OnSubFinish4002715 L1_2["4002715"] = L2_2 L2_2 = A0_2.OnSubFinish4002716 L1_2["4002716"] = L2_2 L2_2 = A0_2.OnSubFinish4002717 L1_2["4002717"] = L2_2 L2_2 = A0_2.OnSubFinish4002718 L1_2["4002718"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4002708 L1_2["4002708"] = L2_2 L2_2 = A0_2.OnSubFailed4002709 L1_2["4002709"] = L2_2 L2_2 = A0_2.OnSubFailed4002710 L1_2["4002710"] = L2_2 L2_2 = A0_2.OnSubFailed4002711 L1_2["4002711"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710566Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.AmborData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12256Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "40027" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710566Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710567Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710568Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710569Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710570Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710571Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710572Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710565Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40027Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40027Trigger1" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40027Trigger2" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40027Trigger3" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40027Trigger4" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q40027Trigger_fail" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q4002703_Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q4002710_Trigger" L6_2 = 3 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4002719 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "Call 4002719 finish" L2_2(L3_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4002703 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "Call 4002703 finish" L2_2(L3_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4002711 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "SetQuestVar 4002711 1 1" L2_2(L3_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4002711 L5_2 = 1 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "SetQuestVar 4002711 1 2" L2_2(L3_2) elseif A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4002711 L5_2 = 1 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "SetQuestVar 4002711 1 3" L2_2(L3_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710565Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002711 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710570Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create 70710570" L2_2(L3_2) else L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002711 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710571Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create 70710571" L2_2(L3_2) else L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002711 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710567Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create 70710567" L2_2(L3_2) end end end elseif A1_2 == 7 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710565Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002711 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710572Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create 70710572" L2_2(L3_2) else L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002711 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710569Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create 70710569" L2_2(L3_2) else L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002711 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710568Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create 70710568" L2_2(L3_2) end end end elseif A1_2 == 8 then L2_2 = print L3_2 = "param 10 arrived" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_3 = EmoBackType L7_3 = L7_3.NONE L8_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = L1_3 L2_3 = L1_3.LookAt L4_3 = {} L4_3.x = 1200.801 L4_3.y = 374.2103 L4_3.z = -792.4894 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) elseif A1_2 == 9 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710567Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710568Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710569Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710570Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710571Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710572Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4002711 L5_2 = L7_1.Gadget70710566Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Create Albedo's paint" L2_2(L3_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q40027Trigger" L6_2 = "Actor/Gadget/Q40027Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = {} L9_2.x = 1203.508 L9_2.y = 374.6555 L9_2.z = -787.9008 L10_2 = {} L10_2.x = 0 L10_2.y = 0 L10_2.z = 0 L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestVar L3_4 = 4002701 L4_4 = 0 L1_4 = L1_4(L2_4, L3_4, L4_4) if L1_4 == 0 then L3_4 = A0_4 L2_4 = A0_4.NarratorOnlyTaskByData L4_4 = L8_1.Narrator_4002701 function L5_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.SetQuestVarByMainId L3_5 = 0 L4_5 = 1 L1_5(L2_5, L3_5, L4_5) end L6_4 = 40027 L2_4(L3_4, L4_4, L5_4, L6_4) end end L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart4002701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart4002702" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40027Trigger1" L5_2 = "Actor/Gadget/Q40027Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1221.151 L8_2.y = 388.0719 L8_2.z = -744.7521 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart4002702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator_4002702 L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart4002704" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40027Trigger2" L5_2 = "Actor/Gadget/Q40027Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1191.052 L8_2.y = 391.5923 L8_2.z = -713.9369 L9_2 = {} L9_2.x = 0 L9_2.y = 18.68848 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart4002704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.AmborData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002719" L2_2(L3_2) end L1_1.OnSubStart4002719 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002719" L2_2(L3_2) end L1_1.OnSubFinish4002719 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart4002705" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40027Trigger3" L5_2 = "Actor/Gadget/Q40027Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1198.753 L8_2.y = 374.2501 L8_2.z = -791.4095 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart4002705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002705" L2_2(L3_2) end L1_1.OnSubFinish4002705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002703" L2_2(L3_2) end L1_1.OnSubStart4002703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002703" L2_2(L3_2) end L1_1.OnSubFinish4002703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart4002706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.AmborData L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.AmborData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc1029Data L6_2 = L6_2.id L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1029Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1120 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1024Data L4_3 = L4_3.id L5_3 = 4 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = L1_3 L2_3 = L1_3.ClearLookAt L2_3(L3_3) L2_3 = L1_3.ForceFinishEmoSync if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.ForceFinishEmoSync L4_3 = 0 L2_3(L3_3, L4_3) end end L4_2(L5_2, L6_2) end L1_1.OnSubStart4002706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002706" L2_2(L3_2) end L1_1.OnSubFinish4002706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002707" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.AmborData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1029Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1120 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1024Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002707" L2_2(L3_2) end L1_1.OnSubFinish4002707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart4002708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.AmborData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1029Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1120 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1024Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = "Q40027Trigger_fail" L8_2 = "Actor/Gadget/Q40027Trigger_fail" L9_2 = 70900002 L10_2 = 0 L11_2 = {} L11_2.x = 1198.124 L11_2.y = 387.8377 L11_2.z = -748.8282 L12_2 = {} L12_2.x = 0 L12_2.y = 0 L12_2.z = 0 L13_2 = true L14_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart4002708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002708" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFinish4002708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFailed4002708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002720" L2_2(L3_2) end L1_1.OnSubStart4002720 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002720" L2_2(L3_2) end L1_1.OnSubFinish4002720 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart4002709" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40027Trigger_fail" L5_2 = "Actor/Gadget/Q40027Trigger_fail" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1198.124 L8_2.y = 387.8377 L8_2.z = -748.8282 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.AmborData L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4002709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.AmborData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1029Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFinish4002709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFailed4002709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart4002710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q4002710_Trigger" L5_2 = "Actor/Gadget/Q4002710_Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1213.349 L8_2.y = 387.2278 L8_2.z = -726.2739 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1024Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SitOnChair L4_3 = 8010 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.LookAt L4_3 = {} L4_3.x = 1200.801 L4_3.y = 374.2103 L4_3.z = -792.4894 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_3 = 0 L8_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40027Trigger_fail" L5_2 = "Actor/Gadget/Q40027Trigger_fail" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1198.124 L8_2.y = 387.8377 L8_2.z = -748.8282 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart4002710 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002710" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFinish4002710 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFailed4002710 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1018Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12256Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710565Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710565Data L5_2 = L5_2.id L6_2 = 8 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 0 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.LookAt L5_2 = {} L5_2.x = 1200.801 L5_2.y = 374.2103 L5_2.z = -792.4894 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.PlayEmoSync L5_2 = "" L6_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L7_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L8_2 = 0 L9_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710566Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710567Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710568Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710569Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710570Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710571Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710572Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q40027Trigger_fail" L6_2 = "Actor/Gadget/Q40027Trigger_fail" L7_2 = 70900002 L8_2 = 0 L9_2 = {} L9_2.x = 1198.124 L9_2.y = 387.8377 L9_2.z = -748.8282 L10_2 = {} L10_2.x = 0 L10_2.y = 0 L10_2.z = 0 L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12256Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710566Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710567Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710568Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710569Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710570Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710571Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710572Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710565Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ForceFinishEmoSync L5_2 = 0 L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q40027Trigger_fail" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubFinish4002711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40027Trigger_fail" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFailed4002711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002712" L2_2(L3_2) end L1_1.OnSubStart4002712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002712" L2_2(L3_2) end L1_1.OnSubFinish4002712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002713" L2_2(L3_2) end L1_1.OnSubStart4002713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002713" L2_2(L3_2) end L1_1.OnSubFinish4002713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002714" L2_2(L3_2) end L1_1.OnSubStart4002714 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002714" L2_2(L3_2) end L1_1.OnSubFinish4002714 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002715" L2_2(L3_2) end L1_1.OnSubStart4002715 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002715" L2_2(L3_2) end L1_1.OnSubFinish4002715 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002716" L2_2(L3_2) end L1_1.OnSubStart4002716 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002716" L2_2(L3_2) end L1_1.OnSubFinish4002716 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002717" L2_2(L3_2) end L1_1.OnSubStart4002717 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002717" L2_2(L3_2) end L1_1.OnSubFinish4002717 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002718" L2_2(L3_2) end L1_1.OnSubStart4002718 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002718" L2_2(L3_2) end L1_1.OnSubFinish4002718 = L9_1 return L1_1