local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40022" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40022" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4002209 L1_2["4002209"] = L2_2 L2_2 = A0_2.OnSubStart4002201 L1_2["4002201"] = L2_2 L2_2 = A0_2.OnSubStart4002202 L1_2["4002202"] = L2_2 L2_2 = A0_2.OnSubStart4002211 L1_2["4002211"] = L2_2 L2_2 = A0_2.OnSubStart4002212 L1_2["4002212"] = L2_2 L2_2 = A0_2.OnSubStart4002205 L1_2["4002205"] = L2_2 L2_2 = A0_2.OnSubStart4002203 L1_2["4002203"] = L2_2 L2_2 = A0_2.OnSubStart4002210 L1_2["4002210"] = L2_2 L2_2 = A0_2.OnSubStart4002204 L1_2["4002204"] = L2_2 L2_2 = A0_2.OnSubStart4002207 L1_2["4002207"] = L2_2 L2_2 = A0_2.OnSubStart4002206 L1_2["4002206"] = L2_2 L2_2 = A0_2.OnSubStart4002208 L1_2["4002208"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4002209 L1_2["4002209"] = L2_2 L2_2 = A0_2.OnSubFinish4002201 L1_2["4002201"] = L2_2 L2_2 = A0_2.OnSubFinish4002202 L1_2["4002202"] = L2_2 L2_2 = A0_2.OnSubFinish4002211 L1_2["4002211"] = L2_2 L2_2 = A0_2.OnSubFinish4002212 L1_2["4002212"] = L2_2 L2_2 = A0_2.OnSubFinish4002205 L1_2["4002205"] = L2_2 L2_2 = A0_2.OnSubFinish4002203 L1_2["4002203"] = L2_2 L2_2 = A0_2.OnSubFinish4002210 L1_2["4002210"] = L2_2 L2_2 = A0_2.OnSubFinish4002204 L1_2["4002204"] = L2_2 L2_2 = A0_2.OnSubFinish4002207 L1_2["4002207"] = L2_2 L2_2 = A0_2.OnSubFinish4002206 L1_2["4002206"] = L2_2 L2_2 = A0_2.OnSubFinish4002208 L1_2["4002208"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4002209 L1_2["4002209"] = L2_2 L2_2 = A0_2.OnSubFailed4002201 L1_2["4002201"] = L2_2 L2_2 = A0_2.OnSubFailed4002202 L1_2["4002202"] = L2_2 L2_2 = A0_2.OnSubFailed4002211 L1_2["4002211"] = L2_2 L2_2 = A0_2.OnSubFailed4002212 L1_2["4002212"] = L2_2 L2_2 = A0_2.OnSubFailed4002205 L1_2["4002205"] = L2_2 L2_2 = A0_2.OnSubFailed4002203 L1_2["4002203"] = L2_2 L2_2 = A0_2.OnSubFailed4002210 L1_2["4002210"] = L2_2 L2_2 = A0_2.OnSubFailed4002204 L1_2["4002204"] = L2_2 L2_2 = A0_2.OnSubFailed4002207 L1_2["4002207"] = L2_2 L2_2 = A0_2.OnSubFailed4002206 L1_2["4002206"] = L2_2 L2_2 = A0_2.OnSubFailed4002208 L1_2["4002208"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createxinyan" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002208 L4_2 = L6_1.Npc1042Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createxinyan = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "destroyxinyan" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStateTrigger L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActorByAlias L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = false L2_2(L3_2, L4_2, L5_2) end L1_1.destroyxinyan = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshidajiang1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002211 L4_2 = L6_1.Npc10200Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc10200Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.Gadget70710524Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.SpawnGadgetById L3_2 = 4002211 L4_2 = L7_1.Gadget70710524Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createshidajiang1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshidajiang2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002206 L4_2 = L6_1.Npc1042Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002206 L4_2 = L6_1.Npc30067Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc30067Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createshidajiang2 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroygongzi" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc10200Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) end L1_1.destroygongzi = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002209" L2_2(L3_2) end L1_1.OnSubStart4002209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002209" L2_2(L3_2) end L1_1.OnSubFinish4002209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002209" L2_2(L3_2) end L1_1.OnSubFailed4002209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4002201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1042Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4002201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyxinyan L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002201" L2_2(L3_2) end L1_1.OnSubFailed4002201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002202" L2_2(L3_2) end L1_1.OnSubStart4002202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002202" L2_2(L3_2) end L1_1.OnSubFinish4002202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002202" L2_2(L3_2) end L1_1.OnSubFailed4002202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.createshidajiang1 L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroygongzi L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFailed4002211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroygongzi L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFailed4002211 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002212" L2_2(L3_2) end L1_1.OnSubStart4002212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002212" L2_2(L3_2) end L1_1.OnSubFinish4002212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002212" L2_2(L3_2) end L1_1.OnSubFailed4002212 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4002205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710489Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710524Data L5_2 = L5_2.id L6_2 = 2 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4002205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed4002205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed4002205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4002203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10200Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4002203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroygongzi L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFailed4002203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroygongzi L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFailed4002203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002210" L2_2(L3_2) end L1_1.OnSubStart4002210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002210" L2_2(L3_2) end L1_1.OnSubFinish4002210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002210" L2_2(L3_2) end L1_1.OnSubFailed4002210 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002204" L2_2(L3_2) end L1_1.OnSubStart4002204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002204" L2_2(L3_2) end L1_1.OnSubFinish4002204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002204" L2_2(L3_2) end L1_1.OnSubFailed4002204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002207" L2_2(L3_2) end L1_1.OnSubStart4002207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002207" L2_2(L3_2) end L1_1.OnSubFinish4002207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002207" L2_2(L3_2) end L1_1.OnSubFailed4002207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = sceneData L2_2 = L2_2.currSceneID if L2_2 == 47003 then L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "400220701" L5_2 = A0_2.createshidajiang2 L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) else L2_2 = sceneData L2_2 = L2_2.currSceneID if L2_2 == 47006 then L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1042Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30067Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end end end L1_1.OnSubStart4002206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002206" L2_2(L3_2) end L1_1.OnSubFinish4002206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002206" L2_2(L3_2) end L1_1.OnSubFailed4002206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002208" L2_2(L3_2) end L1_1.OnSubStart4002208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 47003 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 47003 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002208" L2_2(L3_2) end L1_1.OnSubFailed4002208 = L8_1 return L1_1