local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40021" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40021" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4002110 L1_2["4002110"] = L2_2 L2_2 = A0_2.OnSubStart4002101 L1_2["4002101"] = L2_2 L2_2 = A0_2.OnSubStart4002102 L1_2["4002102"] = L2_2 L2_2 = A0_2.OnSubStart4002103 L1_2["4002103"] = L2_2 L2_2 = A0_2.OnSubStart4002113 L1_2["4002113"] = L2_2 L2_2 = A0_2.OnSubStart4002104 L1_2["4002104"] = L2_2 L2_2 = A0_2.OnSubStart4002105 L1_2["4002105"] = L2_2 L2_2 = A0_2.OnSubStart4002115 L1_2["4002115"] = L2_2 L2_2 = A0_2.OnSubStart4002111 L1_2["4002111"] = L2_2 L2_2 = A0_2.OnSubStart4002114 L1_2["4002114"] = L2_2 L2_2 = A0_2.OnSubStart4002116 L1_2["4002116"] = L2_2 L2_2 = A0_2.OnSubStart4002106 L1_2["4002106"] = L2_2 L2_2 = A0_2.OnSubStart4002117 L1_2["4002117"] = L2_2 L2_2 = A0_2.OnSubStart4002107 L1_2["4002107"] = L2_2 L2_2 = A0_2.OnSubStart4002108 L1_2["4002108"] = L2_2 L2_2 = A0_2.OnSubStart4002112 L1_2["4002112"] = L2_2 L2_2 = A0_2.OnSubStart4002109 L1_2["4002109"] = L2_2 L2_2 = A0_2.OnSubStart4002118 L1_2["4002118"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4002110 L1_2["4002110"] = L2_2 L2_2 = A0_2.OnSubFinish4002101 L1_2["4002101"] = L2_2 L2_2 = A0_2.OnSubFinish4002102 L1_2["4002102"] = L2_2 L2_2 = A0_2.OnSubFinish4002103 L1_2["4002103"] = L2_2 L2_2 = A0_2.OnSubFinish4002113 L1_2["4002113"] = L2_2 L2_2 = A0_2.OnSubFinish4002104 L1_2["4002104"] = L2_2 L2_2 = A0_2.OnSubFinish4002105 L1_2["4002105"] = L2_2 L2_2 = A0_2.OnSubFinish4002115 L1_2["4002115"] = L2_2 L2_2 = A0_2.OnSubFinish4002111 L1_2["4002111"] = L2_2 L2_2 = A0_2.OnSubFinish4002114 L1_2["4002114"] = L2_2 L2_2 = A0_2.OnSubFinish4002116 L1_2["4002116"] = L2_2 L2_2 = A0_2.OnSubFinish4002106 L1_2["4002106"] = L2_2 L2_2 = A0_2.OnSubFinish4002117 L1_2["4002117"] = L2_2 L2_2 = A0_2.OnSubFinish4002107 L1_2["4002107"] = L2_2 L2_2 = A0_2.OnSubFinish4002108 L1_2["4002108"] = L2_2 L2_2 = A0_2.OnSubFinish4002112 L1_2["4002112"] = L2_2 L2_2 = A0_2.OnSubFinish4002109 L1_2["4002109"] = L2_2 L2_2 = A0_2.OnSubFinish4002118 L1_2["4002118"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4002110 L1_2["4002110"] = L2_2 L2_2 = A0_2.OnSubFailed4002101 L1_2["4002101"] = L2_2 L2_2 = A0_2.OnSubFailed4002102 L1_2["4002102"] = L2_2 L2_2 = A0_2.OnSubFailed4002103 L1_2["4002103"] = L2_2 L2_2 = A0_2.OnSubFailed4002113 L1_2["4002113"] = L2_2 L2_2 = A0_2.OnSubFailed4002104 L1_2["4002104"] = L2_2 L2_2 = A0_2.OnSubFailed4002105 L1_2["4002105"] = L2_2 L2_2 = A0_2.OnSubFailed4002115 L1_2["4002115"] = L2_2 L2_2 = A0_2.OnSubFailed4002111 L1_2["4002111"] = L2_2 L2_2 = A0_2.OnSubFailed4002114 L1_2["4002114"] = L2_2 L2_2 = A0_2.OnSubFailed4002116 L1_2["4002116"] = L2_2 L2_2 = A0_2.OnSubFailed4002106 L1_2["4002106"] = L2_2 L2_2 = A0_2.OnSubFailed4002117 L1_2["4002117"] = L2_2 L2_2 = A0_2.OnSubFailed4002107 L1_2["4002107"] = L2_2 L2_2 = A0_2.OnSubFailed4002108 L1_2["4002108"] = L2_2 L2_2 = A0_2.OnSubFailed4002112 L1_2["4002112"] = L2_2 L2_2 = A0_2.OnSubFailed4002109 L1_2["4002109"] = L2_2 L2_2 = A0_2.OnSubFailed4002118 L1_2["4002118"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q40021Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q40021Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L5_2 = A0_2 L4_2 = A0_2.DestroyQuestNpcActor L6_2 = L6_1.Npc1042Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.DestroyQuestNpcActor L6_2 = L6_1.Npc1038Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.DestroyQuestNpcActor L6_2 = L6_1.Npc30067Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.DestroyQuestNpcActor L6_2 = L6_1.Npc10200Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.UnSpawn L6_2 = L7_1.Gadget70710489Data1 L6_2 = L6_2.alias L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.UnSpawn L6_2 = L7_1.Gadget70710524Data1 L6_2 = L6_2.alias L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.UnSpawn L6_2 = L7_1.Gadget70710489Data2 L6_2 = L6_2.alias L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.UnSpawn L6_2 = L7_1.Gadget70710524Data2 L6_2 = L6_2.alias L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.UnSpawn L6_2 = L7_1.Gadget70710524Data3 L6_2 = L6_2.alias L4_2(L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "destroyxinyan" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStateTrigger L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActorByAlias L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = false L2_2(L3_2, L4_2, L5_2) end L1_1.destroyxinyan = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "destroyshaluo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1038Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStateTrigger L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActorByAlias L4_2 = L6_1.Npc1038Data L4_2 = L4_2.alias L5_2 = false L2_2(L3_2, L4_2, L5_2) end L1_1.destroyshaluo = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshidajiang1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002105 L4_2 = L6_1.Npc10200Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc10200Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.Gadget70710524Data1 L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.SpawnGadgetById L3_2 = 4002105 L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.Gadget70710524Data3 L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.SpawnGadgetById L3_2 = 4002105 L4_2 = L7_1.Gadget70710524Data3 L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createshidajiang1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createxinyan" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002109 L4_2 = L6_1.Npc1042Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createxinyan = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002110" L2_2(L3_2) end L1_1.OnSubStart4002110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4002110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator1 L5_2 = nil L6_2 = 40021 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4002110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002110" L2_2(L3_2) end L1_1.OnSubFailed4002110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.AfterMainPageActiveSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc1042Data L3_3 = L3_3.id L4_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1042Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1120 L4_3 = true L5_3 = nil L6_3 = true L7_3 = true L8_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4002101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyxinyan L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002101" L2_2(L3_2) end L1_1.OnSubFailed4002101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4002102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1038Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1038Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4002102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyshaluo L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002102" L2_2(L3_2) end L1_1.OnSubFailed4002102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002103" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40021Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q40021Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q40021Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40021Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40021Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30067Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4002103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002103" L2_2(L3_2) end L1_1.OnSubFinish4002103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002103" L2_2(L3_2) end L1_1.OnSubFailed4002103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002113" L2_2(L3_2) end L1_1.OnSubStart4002113 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002113 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002113" L2_2(L3_2) end L1_1.OnSubFailed4002113 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002104" L2_2(L3_2) end L1_1.OnSubStart4002104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002104" L2_2(L3_2) end L1_1.OnSubFinish4002104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002104" L2_2(L3_2) end L1_1.OnSubFailed4002104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.createshidajiang1 L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 47005 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 47005 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4002105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002115" L2_2(L3_2) end L1_1.OnSubStart4002115 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002115" L2_2(L3_2) end L1_1.OnSubFinish4002115 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002115" L2_2(L3_2) end L1_1.OnSubFailed4002115 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4002111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710489Data1 L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710524Data1 L5_2 = L5_2.id L6_2 = 2 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710524Data3 L5_2 = L5_2.id L6_2 = 3 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4002111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed4002111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed4002111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4002114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30067Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4002114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc30067Data L2_3 = L2_3.alias L3_3 = 47005 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowTutorialDialog L2_3 = 1038 L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 47005 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4002114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002116" L2_2(L3_2) end L1_1.OnSubStart4002116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002116" L2_2(L3_2) end L1_1.OnSubFinish4002116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002116" L2_2(L3_2) end L1_1.OnSubFailed4002116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002106" L2_2(L3_2) end L1_1.OnSubStart4002106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002106" L2_2(L3_2) end L1_1.OnSubFinish4002106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002106" L2_2(L3_2) end L1_1.OnSubFailed4002106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40021Trigger3_ L4_2 = L4_2.alias L5_2 = L8_1.Q40021Trigger3_ L5_2 = L5_2.script L6_2 = L8_1.Q40021Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40021Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40021Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 47002 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002117 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002117" L2_2(L3_2) end L1_1.OnSubFinish4002117 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002117" L2_2(L3_2) end L1_1.OnSubFailed4002117 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002107 L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L8_1.Narrator2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 4002107 L3_3 = 4 L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) end L7_2 = 40021 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710489Data2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70710489Data2 L6_2 = L6_2.id L7_2 = 1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710524Data2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70710524Data2 L6_2 = L6_2.id L7_2 = 2 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) elseif L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710489Data2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70710489Data2 L6_2 = L6_2.id L7_2 = 1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710524Data2 L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.DelaySpawnGadget L5_2 = A1_2 L6_2 = L7_1.Gadget70710524Data2 L6_2 = L6_2.id L7_2 = 2 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end end L1_1.OnSubStart4002107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed4002107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710489Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed4002107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30067Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4002108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 47002 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 47002 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4002108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002112" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40021Trigger2_ L4_2 = L4_2.alias L5_2 = L8_1.Q40021Trigger2_ L5_2 = L5_2.script L6_2 = L8_1.Q40021Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40021Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40021Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002112" L2_2(L3_2) end L1_1.OnSubFinish4002112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002112" L2_2(L3_2) end L1_1.OnSubFailed4002112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 1 L7_2 = A0_2.createxinyan L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002109" L2_2(L3_2) end L1_1.OnSubFailed4002109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002118" L2_2(L3_2) end L1_1.OnSubStart4002118 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002118" L2_2(L3_2) end L1_1.OnSubFinish4002118 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002118" L2_2(L3_2) end L1_1.OnSubFailed4002118 = L9_1 return L1_1