local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40020" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40020" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4002001 L1_2["4002001"] = L2_2 L2_2 = A0_2.OnSubStart4002002 L1_2["4002002"] = L2_2 L2_2 = A0_2.OnSubStart4002020 L1_2["4002020"] = L2_2 L2_2 = A0_2.OnSubStart4002003 L1_2["4002003"] = L2_2 L2_2 = A0_2.OnSubStart4002004 L1_2["4002004"] = L2_2 L2_2 = A0_2.OnSubStart4002005 L1_2["4002005"] = L2_2 L2_2 = A0_2.OnSubStart4002006 L1_2["4002006"] = L2_2 L2_2 = A0_2.OnSubStart4002007 L1_2["4002007"] = L2_2 L2_2 = A0_2.OnSubStart4002008 L1_2["4002008"] = L2_2 L2_2 = A0_2.OnSubStart4002009 L1_2["4002009"] = L2_2 L2_2 = A0_2.OnSubStart4002019 L1_2["4002019"] = L2_2 L2_2 = A0_2.OnSubStart4002022 L1_2["4002022"] = L2_2 L2_2 = A0_2.OnSubStart4002010 L1_2["4002010"] = L2_2 L2_2 = A0_2.OnSubStart4002011 L1_2["4002011"] = L2_2 L2_2 = A0_2.OnSubStart4002012 L1_2["4002012"] = L2_2 L2_2 = A0_2.OnSubStart4002013 L1_2["4002013"] = L2_2 L2_2 = A0_2.OnSubStart4002023 L1_2["4002023"] = L2_2 L2_2 = A0_2.OnSubStart4002027 L1_2["4002027"] = L2_2 L2_2 = A0_2.OnSubStart4002014 L1_2["4002014"] = L2_2 L2_2 = A0_2.OnSubStart4002024 L1_2["4002024"] = L2_2 L2_2 = A0_2.OnSubStart4002021 L1_2["4002021"] = L2_2 L2_2 = A0_2.OnSubStart4002016 L1_2["4002016"] = L2_2 L2_2 = A0_2.OnSubStart4002018 L1_2["4002018"] = L2_2 L2_2 = A0_2.OnSubStart4002017 L1_2["4002017"] = L2_2 L2_2 = A0_2.OnSubStart4002025 L1_2["4002025"] = L2_2 L2_2 = A0_2.OnSubStart4002015 L1_2["4002015"] = L2_2 L2_2 = A0_2.OnSubStart4002026 L1_2["4002026"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4002001 L1_2["4002001"] = L2_2 L2_2 = A0_2.OnSubFinish4002002 L1_2["4002002"] = L2_2 L2_2 = A0_2.OnSubFinish4002020 L1_2["4002020"] = L2_2 L2_2 = A0_2.OnSubFinish4002003 L1_2["4002003"] = L2_2 L2_2 = A0_2.OnSubFinish4002004 L1_2["4002004"] = L2_2 L2_2 = A0_2.OnSubFinish4002005 L1_2["4002005"] = L2_2 L2_2 = A0_2.OnSubFinish4002006 L1_2["4002006"] = L2_2 L2_2 = A0_2.OnSubFinish4002007 L1_2["4002007"] = L2_2 L2_2 = A0_2.OnSubFinish4002008 L1_2["4002008"] = L2_2 L2_2 = A0_2.OnSubFinish4002009 L1_2["4002009"] = L2_2 L2_2 = A0_2.OnSubFinish4002019 L1_2["4002019"] = L2_2 L2_2 = A0_2.OnSubFinish4002022 L1_2["4002022"] = L2_2 L2_2 = A0_2.OnSubFinish4002010 L1_2["4002010"] = L2_2 L2_2 = A0_2.OnSubFinish4002011 L1_2["4002011"] = L2_2 L2_2 = A0_2.OnSubFinish4002012 L1_2["4002012"] = L2_2 L2_2 = A0_2.OnSubFinish4002013 L1_2["4002013"] = L2_2 L2_2 = A0_2.OnSubFinish4002023 L1_2["4002023"] = L2_2 L2_2 = A0_2.OnSubFinish4002027 L1_2["4002027"] = L2_2 L2_2 = A0_2.OnSubFinish4002014 L1_2["4002014"] = L2_2 L2_2 = A0_2.OnSubFinish4002024 L1_2["4002024"] = L2_2 L2_2 = A0_2.OnSubFinish4002021 L1_2["4002021"] = L2_2 L2_2 = A0_2.OnSubFinish4002016 L1_2["4002016"] = L2_2 L2_2 = A0_2.OnSubFinish4002018 L1_2["4002018"] = L2_2 L2_2 = A0_2.OnSubFinish4002017 L1_2["4002017"] = L2_2 L2_2 = A0_2.OnSubFinish4002025 L1_2["4002025"] = L2_2 L2_2 = A0_2.OnSubFinish4002015 L1_2["4002015"] = L2_2 L2_2 = A0_2.OnSubFinish4002026 L1_2["4002026"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4002001 L1_2["4002001"] = L2_2 L2_2 = A0_2.OnSubFailed4002002 L1_2["4002002"] = L2_2 L2_2 = A0_2.OnSubFailed4002020 L1_2["4002020"] = L2_2 L2_2 = A0_2.OnSubFailed4002003 L1_2["4002003"] = L2_2 L2_2 = A0_2.OnSubFailed4002004 L1_2["4002004"] = L2_2 L2_2 = A0_2.OnSubFailed4002005 L1_2["4002005"] = L2_2 L2_2 = A0_2.OnSubFailed4002006 L1_2["4002006"] = L2_2 L2_2 = A0_2.OnSubFailed4002007 L1_2["4002007"] = L2_2 L2_2 = A0_2.OnSubFailed4002008 L1_2["4002008"] = L2_2 L2_2 = A0_2.OnSubFailed4002009 L1_2["4002009"] = L2_2 L2_2 = A0_2.OnSubFailed4002019 L1_2["4002019"] = L2_2 L2_2 = A0_2.OnSubFailed4002022 L1_2["4002022"] = L2_2 L2_2 = A0_2.OnSubFailed4002010 L1_2["4002010"] = L2_2 L2_2 = A0_2.OnSubFailed4002011 L1_2["4002011"] = L2_2 L2_2 = A0_2.OnSubFailed4002012 L1_2["4002012"] = L2_2 L2_2 = A0_2.OnSubFailed4002013 L1_2["4002013"] = L2_2 L2_2 = A0_2.OnSubFailed4002023 L1_2["4002023"] = L2_2 L2_2 = A0_2.OnSubFailed4002027 L1_2["4002027"] = L2_2 L2_2 = A0_2.OnSubFailed4002014 L1_2["4002014"] = L2_2 L2_2 = A0_2.OnSubFailed4002024 L1_2["4002024"] = L2_2 L2_2 = A0_2.OnSubFailed4002021 L1_2["4002021"] = L2_2 L2_2 = A0_2.OnSubFailed4002016 L1_2["4002016"] = L2_2 L2_2 = A0_2.OnSubFailed4002018 L1_2["4002018"] = L2_2 L2_2 = A0_2.OnSubFailed4002017 L1_2["4002017"] = L2_2 L2_2 = A0_2.OnSubFailed4002025 L1_2["4002025"] = L2_2 L2_2 = A0_2.OnSubFailed4002015 L1_2["4002015"] = L2_2 L2_2 = A0_2.OnSubFailed4002026 L1_2["4002026"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3055" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3059" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3025" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3056" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3058Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3004Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1038Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12172Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc30067Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710532Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q40020Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q40020Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L8_1.Q40020Trigger3_ L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroySelf L5_2(L6_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L8_1.Q40020Trigger4_ L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DestroySelf L6_2(L7_2) end L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetActor L8_2 = L8_1.Q40020Trigger5_ L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.DestroySelf L7_2(L8_2) end L7_2 = actorMgr L8_2 = L7_2 L7_2 = L7_2.GetActor L9_2 = L8_1.Q40020Trigger6_ L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DestroySelf L8_2(L9_2) end end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroycatherine" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc3004Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) end L1_1.destroycatherine = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc1038Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.LightNotifyTo L3_2 = "Npc3055" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.LightNotifyTo L3_2 = "Npc3056" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.destroyshaluo = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4002011 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4002023 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4002016 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshidajiang" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002010 L4_2 = L6_1.Npc1042Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createshidajiang = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshidajiang2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002013 L4_2 = L6_1.Npc10200Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc10200Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createshidajiang2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createshidajiang3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002021 L4_2 = L6_1.Npc30067Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc30067Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.Gadget70710524Data2 L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.SpawnGadgetById L3_2 = 4002021 L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createshidajiang3 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createxinyan" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4002017 L4_2 = L6_1.Npc1042Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createxinyan = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyxinyan" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc1042Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) end L1_1.destroyxinyan = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3004Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4002001 L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L8_1.paimonnarrator1 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SetQuestVar L2_3 = 4002001 L3_3 = 4 L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) end L7_2 = 40020 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.OnSubStart4002001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.destroycatherine L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002001" L2_2(L3_2) end L1_1.OnSubFailed4002001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3058Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1042Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40020Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q40020Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q40020Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40020Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40020Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3025" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc3055" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc3059" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.ClearNarratorTask L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.StopNarrator L3_2(L4_2) end L1_1.OnSubStart4002002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4002002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator6 L5_2 = nil L6_2 = 40020 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4002002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002002" L2_2(L3_2) end L1_1.OnSubFailed4002002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart4002020" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3025" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc3055" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc3059" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q40020Trigger5_ L5_2 = L5_2.alias L6_2 = L8_1.Q40020Trigger5_ L6_2 = L6_2.script L7_2 = L8_1.Q40020Trigger5_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q40020Trigger5_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q40020Trigger5_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart4002020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002020" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyxinyan L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002020" L2_2(L3_2) end L1_1.OnSubFailed4002020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4002003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3025" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3055" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3059" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4002003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002003" L2_2(L3_2) end L1_1.OnSubFinish4002003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002003" L2_2(L3_2) end L1_1.OnSubFailed4002003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002004" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40020Trigger2_ L4_2 = L4_2.alias L5_2 = L8_1.Q40020Trigger2_ L5_2 = L5_2.script L6_2 = L8_1.Q40020Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40020Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40020Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3055" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3059" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3025" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3056" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4002004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4002004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator4 L5_2 = nil L6_2 = 40020 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4002004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002004" L2_2(L3_2) end L1_1.OnSubFailed4002004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3055" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3059" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3025" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3056" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40020Trigger6_ L4_2 = L4_2.alias L5_2 = L8_1.Q40020Trigger6_ L5_2 = L5_2.script L6_2 = L8_1.Q40020Trigger6_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40020Trigger6_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40020Trigger6_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.destroyshaluo L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002005" L2_2(L3_2) end L1_1.OnSubFailed4002005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002006" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40020Trigger3_ L4_2 = L4_2.alias L5_2 = L8_1.Q40020Trigger3_ L5_2 = L5_2.script L6_2 = L8_1.Q40020Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40020Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40020Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12172Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12172Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1240 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc3059" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc3025" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4002006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator2 L5_2 = nil L6_2 = 40020 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3058Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3059" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3025" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4002006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002006" L2_2(L3_2) end L1_1.OnSubFailed4002006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4002007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12172Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1240 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4002007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12172Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish4002007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002007" L2_2(L3_2) end L1_1.OnSubFailed4002007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4002008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710524Data1 L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4002008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002008" L2_2(L3_2) end L1_1.OnSubFinish4002008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002008" L2_2(L3_2) end L1_1.OnSubFailed4002008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4002009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator3 L5_2 = nil L6_2 = 40020 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4002009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002009" L2_2(L3_2) end L1_1.OnSubFinish4002009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002009" L2_2(L3_2) end L1_1.OnSubFailed4002009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002019" L2_2(L3_2) end L1_1.OnSubStart4002019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002019" L2_2(L3_2) end L1_1.OnSubFinish4002019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002019" L2_2(L3_2) end L1_1.OnSubFailed4002019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4002022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator5 L5_2 = nil L6_2 = 40020 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710532Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710532Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4002022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710532Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002022" L2_2(L3_2) end L1_1.OnSubFailed4002022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.createshidajiang L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4002010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.destroyxinyan L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4002010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002010" L2_2(L3_2) end L1_1.OnSubFailed4002010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002011" L2_2(L3_2) end L1_1.OnSubStart4002011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002011" L2_2(L3_2) end L1_1.OnSubFailed4002011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002012" L2_2(L3_2) end L1_1.OnSubStart4002012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002012" L2_2(L3_2) end L1_1.OnSubFinish4002012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002012" L2_2(L3_2) end L1_1.OnSubFailed4002012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.createshidajiang2 L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10200Data L2_3 = L2_3.alias L3_3 = 47001 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowTutorialDialog L2_3 = 1037 L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4002013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10200Data L4_2 = L4_2.alias L5_2 = 47001 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4002013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002023" L2_2(L3_2) end L1_1.OnSubStart4002023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002023" L2_2(L3_2) end L1_1.OnSubFinish4002023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002023" L2_2(L3_2) end L1_1.OnSubFailed4002023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002027" L2_2(L3_2) end L1_1.OnSubStart4002027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002027" L2_2(L3_2) end L1_1.OnSubFinish4002027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002027" L2_2(L3_2) end L1_1.OnSubFailed4002027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002014" L2_2(L3_2) end L1_1.OnSubStart4002014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002014" L2_2(L3_2) end L1_1.OnSubFinish4002014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002014" L2_2(L3_2) end L1_1.OnSubFailed4002014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002024" L2_2(L3_2) end L1_1.OnSubStart4002024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002024" L2_2(L3_2) end L1_1.OnSubFinish4002024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002024" L2_2(L3_2) end L1_1.OnSubFailed4002024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.createshidajiang3 L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed4002021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed4002021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002016" L2_2(L3_2) end L1_1.OnSubStart4002016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4002016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4002016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed4002016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710524Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFailed4002016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002018" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40020Trigger4_ L4_2 = L4_2.alias L5_2 = L8_1.Q40020Trigger4_ L5_2 = L5_2.script L6_2 = L8_1.Q40020Trigger4_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40020Trigger4_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40020Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002018" L2_2(L3_2) end L1_1.OnSubFinish4002018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002018" L2_2(L3_2) end L1_1.OnSubFailed4002018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4002017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 1 L7_2 = A0_2.createxinyan L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4002017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4002017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12172Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4002017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002017" L2_2(L3_2) end L1_1.OnSubFailed4002017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002025" L2_2(L3_2) end L1_1.OnSubStart4002025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002025" L2_2(L3_2) end L1_1.OnSubFinish4002025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002025" L2_2(L3_2) end L1_1.OnSubFailed4002025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002015" L2_2(L3_2) end L1_1.OnSubStart4002015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002015" L2_2(L3_2) end L1_1.OnSubFinish4002015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002015" L2_2(L3_2) end L1_1.OnSubFailed4002015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4002026" L2_2(L3_2) end L1_1.OnSubStart4002026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4002026" L2_2(L3_2) end L1_1.OnSubFinish4002026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4002026" L2_2(L3_2) end L1_1.OnSubFailed4002026 = L9_1 return L1_1