local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40015" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40015" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = 0 L10_1 = 0 function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4001501 L1_2["4001501"] = L2_2 L2_2 = A0_2.OnSubStart4001502 L1_2["4001502"] = L2_2 L2_2 = A0_2.OnSubStart4001504 L1_2["4001504"] = L2_2 L2_2 = A0_2.OnSubStart4001503 L1_2["4001503"] = L2_2 L2_2 = A0_2.OnSubStart4001520 L1_2["4001520"] = L2_2 L2_2 = A0_2.OnSubStart4001530 L1_2["4001530"] = L2_2 L2_2 = A0_2.OnSubStart4001516 L1_2["4001516"] = L2_2 L2_2 = A0_2.OnSubStart4001505 L1_2["4001505"] = L2_2 L2_2 = A0_2.OnSubStart4001521 L1_2["4001521"] = L2_2 L2_2 = A0_2.OnSubStart4001506 L1_2["4001506"] = L2_2 L2_2 = A0_2.OnSubStart4001507 L1_2["4001507"] = L2_2 L2_2 = A0_2.OnSubStart4001522 L1_2["4001522"] = L2_2 L2_2 = A0_2.OnSubStart4001523 L1_2["4001523"] = L2_2 L2_2 = A0_2.OnSubStart4001524 L1_2["4001524"] = L2_2 L2_2 = A0_2.OnSubStart4001525 L1_2["4001525"] = L2_2 L2_2 = A0_2.OnSubStart4001526 L1_2["4001526"] = L2_2 L2_2 = A0_2.OnSubStart4001527 L1_2["4001527"] = L2_2 L2_2 = A0_2.OnSubStart4001528 L1_2["4001528"] = L2_2 L2_2 = A0_2.OnSubStart4001508 L1_2["4001508"] = L2_2 L2_2 = A0_2.OnSubStart4001509 L1_2["4001509"] = L2_2 L2_2 = A0_2.OnSubStart4001510 L1_2["4001510"] = L2_2 L2_2 = A0_2.OnSubStart4001511 L1_2["4001511"] = L2_2 L2_2 = A0_2.OnSubStart4001512 L1_2["4001512"] = L2_2 L2_2 = A0_2.OnSubStart4001513 L1_2["4001513"] = L2_2 L2_2 = A0_2.OnSubStart4001514 L1_2["4001514"] = L2_2 L2_2 = A0_2.OnSubStart4001515 L1_2["4001515"] = L2_2 L2_2 = A0_2.OnSubStart4001518 L1_2["4001518"] = L2_2 L2_2 = A0_2.OnSubStart4001519 L1_2["4001519"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4001501 L1_2["4001501"] = L2_2 L2_2 = A0_2.OnSubFinish4001502 L1_2["4001502"] = L2_2 L2_2 = A0_2.OnSubFinish4001504 L1_2["4001504"] = L2_2 L2_2 = A0_2.OnSubFinish4001503 L1_2["4001503"] = L2_2 L2_2 = A0_2.OnSubFinish4001520 L1_2["4001520"] = L2_2 L2_2 = A0_2.OnSubFinish4001530 L1_2["4001530"] = L2_2 L2_2 = A0_2.OnSubFinish4001516 L1_2["4001516"] = L2_2 L2_2 = A0_2.OnSubFinish4001505 L1_2["4001505"] = L2_2 L2_2 = A0_2.OnSubFinish4001521 L1_2["4001521"] = L2_2 L2_2 = A0_2.OnSubFinish4001506 L1_2["4001506"] = L2_2 L2_2 = A0_2.OnSubFinish4001507 L1_2["4001507"] = L2_2 L2_2 = A0_2.OnSubFinish4001522 L1_2["4001522"] = L2_2 L2_2 = A0_2.OnSubFinish4001523 L1_2["4001523"] = L2_2 L2_2 = A0_2.OnSubFinish4001524 L1_2["4001524"] = L2_2 L2_2 = A0_2.OnSubFinish4001525 L1_2["4001525"] = L2_2 L2_2 = A0_2.OnSubFinish4001526 L1_2["4001526"] = L2_2 L2_2 = A0_2.OnSubFinish4001527 L1_2["4001527"] = L2_2 L2_2 = A0_2.OnSubFinish4001528 L1_2["4001528"] = L2_2 L2_2 = A0_2.OnSubFinish4001508 L1_2["4001508"] = L2_2 L2_2 = A0_2.OnSubFinish4001509 L1_2["4001509"] = L2_2 L2_2 = A0_2.OnSubFinish4001510 L1_2["4001510"] = L2_2 L2_2 = A0_2.OnSubFinish4001511 L1_2["4001511"] = L2_2 L2_2 = A0_2.OnSubFinish4001512 L1_2["4001512"] = L2_2 L2_2 = A0_2.OnSubFinish4001513 L1_2["4001513"] = L2_2 L2_2 = A0_2.OnSubFinish4001514 L1_2["4001514"] = L2_2 L2_2 = A0_2.OnSubFinish4001515 L1_2["4001515"] = L2_2 L2_2 = A0_2.OnSubFinish4001518 L1_2["4001518"] = L2_2 L2_2 = A0_2.OnSubFinish4001519 L1_2["4001519"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4001501 L1_2["4001501"] = L2_2 L2_2 = A0_2.OnSubFailed4001502 L1_2["4001502"] = L2_2 L2_2 = A0_2.OnSubFailed4001504 L1_2["4001504"] = L2_2 L2_2 = A0_2.OnSubFailed4001503 L1_2["4001503"] = L2_2 L2_2 = A0_2.OnSubFailed4001520 L1_2["4001520"] = L2_2 L2_2 = A0_2.OnSubFailed4001530 L1_2["4001530"] = L2_2 L2_2 = A0_2.OnSubFailed4001516 L1_2["4001516"] = L2_2 L2_2 = A0_2.OnSubFailed4001505 L1_2["4001505"] = L2_2 L2_2 = A0_2.OnSubFailed4001521 L1_2["4001521"] = L2_2 L2_2 = A0_2.OnSubFailed4001506 L1_2["4001506"] = L2_2 L2_2 = A0_2.OnSubFailed4001507 L1_2["4001507"] = L2_2 L2_2 = A0_2.OnSubFailed4001522 L1_2["4001522"] = L2_2 L2_2 = A0_2.OnSubFailed4001523 L1_2["4001523"] = L2_2 L2_2 = A0_2.OnSubFailed4001524 L1_2["4001524"] = L2_2 L2_2 = A0_2.OnSubFailed4001525 L1_2["4001525"] = L2_2 L2_2 = A0_2.OnSubFailed4001526 L1_2["4001526"] = L2_2 L2_2 = A0_2.OnSubFailed4001527 L1_2["4001527"] = L2_2 L2_2 = A0_2.OnSubFailed4001528 L1_2["4001528"] = L2_2 L2_2 = A0_2.OnSubFailed4001508 L1_2["4001508"] = L2_2 L2_2 = A0_2.OnSubFailed4001509 L1_2["4001509"] = L2_2 L2_2 = A0_2.OnSubFailed4001510 L1_2["4001510"] = L2_2 L2_2 = A0_2.OnSubFailed4001511 L1_2["4001511"] = L2_2 L2_2 = A0_2.OnSubFailed4001512 L1_2["4001512"] = L2_2 L2_2 = A0_2.OnSubFailed4001513 L1_2["4001513"] = L2_2 L2_2 = A0_2.OnSubFailed4001514 L1_2["4001514"] = L2_2 L2_2 = A0_2.OnSubFailed4001515 L1_2["4001515"] = L2_2 L2_2 = A0_2.OnSubFailed4001518 L1_2["4001518"] = L2_2 L2_2 = A0_2.OnSubFailed4001519 L1_2["4001519"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10232Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1031Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XiaoData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2201Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2073" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2029" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2014" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc2069" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001505Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001510Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001518Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001521Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001506Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001519Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001528Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001502Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001504Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001509Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001501Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001512Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q40015199Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710430Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ResumeAvatarFreeStyle L2_2(L3_2) end L1_1.OnMainCanceled = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) end L1_1.PaimonDis = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "param == 1" L2_2(L3_2) elseif A1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4001529 L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 3 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4001517 L3_2(L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Create04XL" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001504 L4_2 = L6_1.XianglingData L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Create04XL = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Create05XL" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001505 L4_2 = L6_1.XianglingData L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Create05XL = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Create05XL" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001520 L4_2 = L6_1.XianglingData L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Create20XL = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Na20" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId02 L1_2(L2_2, L3_2) end L1_1.Na20 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Na07" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId04 L1_2(L2_2, L3_2) end L1_1.Na07 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Na03" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.NarratorWithId03 L1_2(L2_2, L3_2) end L1_1.Na03 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Na13" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.IsInMainPage L1_2 = L1_2() if L1_2 == true then L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId09 L2_2(L3_2, L4_2) else L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.Na13 L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end L1_1.Na13 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = L9_1 if L1_2 == 0 then L1_2 = print L2_2 = "teammateScore == 0" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.BattleUIStart L3_2 = 100 L4_2 = 1012 L5_2 = L9_1 L6_2 = 2204 L7_2 = L10_1 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = L9_1 L1_2 = L1_2 + 1 L9_1 = L1_2 L1_2 = L10_1 L1_2 = L1_2 + 2 L10_1 = L1_2 L2_2 = A0_2 L1_2 = A0_2.BattleUIChange L3_2 = L9_1 L4_2 = 10 L5_2 = L10_1 L6_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) else L1_2 = L9_1 if 100 <= L1_2 then L1_2 = L9_1 L2_2 = L10_1 if L1_2 >= L2_2 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Battle ------------------- succeed" L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L5_2 = tostring L6_2 = L9_1 L5_2 = L5_2(L6_2) L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L7_2 = tostring L8_2 = L10_1 L7_2 = L7_2(L8_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end else L1_2 = L10_1 if 100 <= L1_2 then L1_2 = L10_1 L2_2 = L9_1 if L1_2 > L2_2 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Battle ------------------- failed" L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L5_2 = tostring L6_2 = L9_1 L5_2 = L5_2(L6_2) L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L7_2 = tostring L8_2 = L10_1 L7_2 = L7_2(L8_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 4001528 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end end end L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 4001506 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 4001528 L2_3 = L2_3(L3_3, L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = L9_1 if L3_3 < 100 then L3_3 = print L4_3 = "\231\187\167\231\187\173\229\136\164\230\150\173" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.questJudge L3_3(L4_3) end end end L1_2(L2_2, L3_2, L4_2) end L1_1.questJudge = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = math L1_2 = L1_2.random L2_2 = 5 L3_2 = 10 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 4001506 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 4001528 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.IsTalkDialogActive L4_2 = L4_2(L5_2) if L4_2 == false and L2_2 == 3 and L3_2 ~= 3 then L5_2 = L9_1 if L5_2 < 100 then L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = L1_2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 1 L3_3 = 2 L1_3 = L1_3(L2_3, L3_3) L2_3 = L10_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L10_1 L1_3 = 100 - L2_3 L2_3 = 100 L10_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = 0 L6_3 = L10_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L10_1 L2_3 = L2_3 + L1_3 L10_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L9_1 L5_3 = 0 L6_3 = L10_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L5_2(L6_2, L7_2, L8_2) end end L5_2 = math L5_2 = L5_2.random L6_2 = 10 L7_2 = 15 L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = L5_2 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 4001506 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 4001528 L2_3 = L2_3(L3_3, L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = L9_1 if L3_3 < 100 then L3_3 = print L4_3 = "\229\134\141\230\172\161\229\138\160\229\136\134" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.AddScore L3_3(L4_3) end end end L6_2(L7_2, L8_2, L9_2) end L1_1.AddScore = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Execute24" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.IsInMainPage L1_2 = L1_2() if L1_2 == true then L2_2 = print L3_2 = "Execute24true" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId06 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L6_1.Npc1043Data L5_2 = L5_2.SaltPos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = print L3_3 = "\232\189\172\232\186\171" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L6_1.Npc1043Data L5_3 = L5_3.SaltDir L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L3_2(L4_2, L5_2, L6_2) else L2_2 = print L3_2 = "Execute24false" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.Execute24 L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end L1_1.Execute24 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Execute26" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.IsInMainPage L1_2 = L1_2() if L1_2 == true then L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId07 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L6_1.Npc1043Data L5_2 = L5_2.StartPos function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = print L2_3 = "\231\187\167\231\187\173\232\183\145" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.RunToTask L3_4 = L6_1.Npc1043Data L3_4 = L3_4.PepperPos function L4_4(A0_5, A1_5) local L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5 L2_5 = print L3_5 = "\232\189\172\232\186\171" L2_5(L3_5) L3_5 = A0_5 L2_5 = A0_5.ClearFollowTask L2_5(L3_5) L3_5 = A0_5 L2_5 = A0_5.Standby L2_5(L3_5) L3_5 = A0_5 L2_5 = A0_5.TurnTo L4_5 = M L4_5 = L4_5.Euler2DirXZ L5_5 = L6_1.Npc1043Data L5_5 = L5_5.PepperDir L4_5, L5_5, L6_5, L7_5, L8_5, L9_5 = L4_5(L5_5) L2_5(L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5) L3_5 = A0_5 L2_5 = A0_5.DoFreeStyle L4_5 = 1 L5_5 = true L6_5 = nil L7_5 = true L8_5 = true L9_5 = false L2_5(L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5) end L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) else L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.Execute26 L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end L1_1.Execute26 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Execute27" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.IsInMainPage L1_2 = L1_2() if L1_2 == true then L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 8 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 4001528 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId08 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.FinishQuestID L4_4 = false L5_4 = 4001528 L2_4(L3_4, L4_4, L5_4) end end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L6_1.Npc1043Data L5_2 = L5_2.EndPos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = print L3_3 = "\232\189\172\232\186\171" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = L6_1.Npc1043Data L5_3 = L5_3.EndDir L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.DoFreeStyle L4_3 = 1 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L3_2(L4_2, L5_2, L6_2) else L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.Execute27 L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end L1_1.Execute27 = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = print L2_2 = "yanxiaofree" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 4001528 L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= 3 then L2_2 = print L3_2 = "\231\172\172\228\184\128\228\184\170\229\136\164\230\150\173\231\154\132\230\137\167\232\161\140" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L3_2 = actorUtils L3_2 = L3_2.IsInMainPage L3_2 = L3_2() if L3_2 == true and L1_2 == 2 then L4_2 = print L5_2 = "\232\168\128\231\172\145\229\129\154\229\138\168\228\189\156" L4_2(L5_2) L5_2 = L2_2 L4_2 = L2_2.DoFreeStyle L6_2 = 1320 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.yanxiaofree L1_3(L2_3) end L4_2(L5_2, L6_2, L7_2) end end L1_1.yanxiaofree = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XianglingData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001501Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001501Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001501Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001501Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001501Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001501 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001501 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001501" L2_2(L3_2) end L1_1.OnSubFailed4001501 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001502" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001502Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001502Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001502Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001502Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001502Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1042Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1031Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001502 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1042Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1031Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001502 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001502" L2_2(L3_2) end L1_1.OnSubFailed4001502 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001504" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001504Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001504Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001504Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001504Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001504Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001504 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XiaoData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001504 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001504" L2_2(L3_2) end L1_1.OnSubFailed4001504 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4001503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4001503 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4001503 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001503" L2_2(L3_2) end L1_1.OnSubFinish4001503 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001503" L2_2(L3_2) end L1_1.OnSubFailed4001503 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4001520" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Create20XL L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId01 L2_2(L3_2, L4_2) end L1_1.OnSubStart4001520 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001520" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001520 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001520" L2_2(L3_2) end L1_1.OnSubFailed4001520 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001530" L2_2(L3_2) end L1_1.OnSubStart4001530 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4001530" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 L4_3 = A0_3.Na20 L1_3(L2_3, L3_3, L4_3) end function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.XianglingData L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = "QUEST_Message_Q4001509" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4001530 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001530" L2_2(L3_2) end L1_1.OnSubFailed4001530 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001516" L2_2(L3_2) end L1_1.OnSubStart4001516 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001516" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Na03 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001516 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001516" L2_2(L3_2) end L1_1.OnSubFailed4001516 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2204Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1016Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10211Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2003Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1043Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2201Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001505Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001505Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001505Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001505Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001505Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = false L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Create05XL L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1016Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2003Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.SitOnChair L5_2(L6_2) end L1_1.OnSubStart4001505 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001505" L2_2(L3_2) end L1_1.OnSubFinish4001505 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001505" L2_2(L3_2) end L1_1.OnSubFailed4001505 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001521" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001521Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001521Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001521Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001521Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001521Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001521 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001521" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001521 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001521" L2_2(L3_2) end L1_1.OnSubFailed4001521 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001506" L2_2(L3_2) L2_2 = 0 L9_1 = L2_2 L2_2 = 0 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XianglingData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1016Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2003Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.SitOnChair L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc2204Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStateTrigger L6_2(L7_2) end L1_1.OnSubStart4001506 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001506 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001506" L2_2(L3_2) end L1_1.OnSubFailed4001506 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.BanAvatarFreeStyle L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Na07 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.AddScore L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.questJudge L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.yanxiaofree L2_2(L3_2) end L1_1.OnSubStart4001507 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4001507" L2_2(L3_2) L2_2 = L9_1 L2_2 = L2_2 + 10 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 10 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4001507 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001507" L2_2(L3_2) end L1_1.OnSubFailed4001507 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001522" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710461Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710462Data L5_2 = L5_2.id L6_2 = 2 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710463Data L5_2 = L5_2.id L6_2 = 3 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId05 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1043Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1043Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.RunToTask L4_3 = L6_1.Npc1043Data L4_3 = L4_3.SugarPos function L5_3(A0_4, A1_4) local L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = print L3_4 = "\232\189\172\232\186\171" L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.ClearFollowTask L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.Standby L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.TurnTo L4_4 = M L4_4 = L4_4.Euler2DirXZ L5_4 = L6_1.Npc1043Data L5_4 = L5_4.SugarDir L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 = L4_4(L5_4) L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) L3_4 = A0_4 L2_4 = A0_4.DoFreeStyle L4_4 = 1 L5_4 = true L6_4 = nil L7_4 = true L8_4 = true L9_4 = false L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4001522 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4001522" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = L9_1 L2_2 = L2_2 + 10 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 10 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1340 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4001522 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFailed4001522" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1050 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFailed4001522 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001523" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L4_1 L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 4001523 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4001523 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4001523" L2_2(L3_2) L2_2 = L9_1 L2_2 = L2_2 + 20 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 20 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4001523 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001523" L2_2(L3_2) end L1_1.OnSubFailed4001523 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001524" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710461Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710462Data L5_2 = L5_2.id L6_2 = 2 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710463Data L5_2 = L5_2.id L6_2 = 3 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.Execute24 L2_2(L3_2) end L1_1.OnSubStart4001524 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4001524" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = L9_1 L2_2 = L2_2 + 10 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 10 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1340 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4001524 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFailed4001524" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1050 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFailed4001524 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001525" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L4_1 L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 4001525 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4001525 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4001525" L2_2(L3_2) L2_2 = L9_1 L2_2 = L2_2 + 20 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 20 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4001525 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001525" L2_2(L3_2) end L1_1.OnSubFailed4001525 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001526" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710461Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710462Data L5_2 = L5_2.id L6_2 = 2 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710463Data L5_2 = L5_2.id L6_2 = 3 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.Execute26 L2_2(L3_2) end L1_1.OnSubStart4001526 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4001526" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = L9_1 L2_2 = L2_2 + 10 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L9_1 L5_2 = 10 L6_2 = L10_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1340 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4001526 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFailed4001526" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710461Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710462Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710463Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnToAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1050 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFailed4001526 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001527" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L4_1 L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 4001527 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4001527 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4001527" L2_2(L3_2) L2_2 = L9_1 if L2_2 < 100 then L2_2 = L9_1 L2_2 = 100 - L2_2 L3_2 = L9_1 L3_2 = L3_2 + L2_2 L9_1 = L3_2 L4_2 = A0_2 L3_2 = A0_2.BattleUIChange L5_2 = L9_1 L6_2 = L2_2 L7_2 = L10_1 L8_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.Execute27 L3_2(L4_2) end end L1_1.OnSubFinish4001527 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001527" L2_2(L3_2) end L1_1.OnSubFailed4001527 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001528" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001528Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001528Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001528Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001528Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001528Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001528 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001528" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish4001528 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4001528" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFailed4001528 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ResumeAvatarFreeStyle L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1016Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2003Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.SitOnChair L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L6_1.Npc2204Data L7_2 = L7_2.alias L5_2(L6_2, L7_2) end L1_1.OnSubStart4001508 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2003Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2201Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001508 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001508" L2_2(L3_2) end L1_1.OnSubFailed4001508 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001509" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001509Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001509Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001509Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001509Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001509Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2070Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001509 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = L6_1.Npc2070Data L4_3 = L4_3.alias L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2073" L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2029" L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2014" L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.LightNotifyTo L4_3 = "Npc2069" L5_3 = 0 L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001509 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001509" L2_2(L3_2) end L1_1.OnSubFailed4001509 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1016Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001510Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001510Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001510Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001510Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001510Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001510 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001510" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001510 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001510" L2_2(L3_2) end L1_1.OnSubFailed4001510 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710430Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710430Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001511 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001511" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710430Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001511 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001511" L2_2(L3_2) end L1_1.OnSubFailed4001511 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001512" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001512Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001512Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001512Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001512Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001512Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001512 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001512" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001512 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001512" L2_2(L3_2) end L1_1.OnSubFailed4001512 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001513" L2_2(L3_2) end L1_1.OnSubStart4001513 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001513" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Na13 L2_2(L3_2) end L1_1.OnSubFinish4001513 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001513" L2_2(L3_2) end L1_1.OnSubFailed4001513 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001514" L2_2(L3_2) end L1_1.OnSubStart4001514 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001514" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001514 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001514" L2_2(L3_2) end L1_1.OnSubFailed4001514 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001515" L2_2(L3_2) end L1_1.OnSubStart4001515 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001515" L2_2(L3_2) end L1_1.OnSubFinish4001515 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001515" L2_2(L3_2) end L1_1.OnSubFailed4001515 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001518" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001518Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001518Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001518Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001518Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001518Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001518 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001518" L2_2(L3_2) end L1_1.OnSubFinish4001518 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001518" L2_2(L3_2) end L1_1.OnSubFailed4001518 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001519" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XianglingData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q40015199Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q40015199Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q40015199Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q40015199Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q40015199Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001519 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4001519" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001519Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001519Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001519Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001519Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001519Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10232Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1043Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.EnableHeadCtrl L7_2 = false L5_2(L6_2, L7_2) end L1_1.OnSubFinish4001519 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001519" L2_2(L3_2) end L1_1.OnSubFailed4001519 = L11_1 return L1_1