local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40014" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40014" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4001420 L1_2["4001420"] = L2_2 L2_2 = A0_2.OnSubStart4001401 L1_2["4001401"] = L2_2 L2_2 = A0_2.OnSubStart4001402 L1_2["4001402"] = L2_2 L2_2 = A0_2.OnSubStart4001404 L1_2["4001404"] = L2_2 L2_2 = A0_2.OnSubStart4001405 L1_2["4001405"] = L2_2 L2_2 = A0_2.OnSubStart4001406 L1_2["4001406"] = L2_2 L2_2 = A0_2.OnSubStart4001403 L1_2["4001403"] = L2_2 L2_2 = A0_2.OnSubStart4001407 L1_2["4001407"] = L2_2 L2_2 = A0_2.OnSubStart4001415 L1_2["4001415"] = L2_2 L2_2 = A0_2.OnSubStart4001408 L1_2["4001408"] = L2_2 L2_2 = A0_2.OnSubStart4001409 L1_2["4001409"] = L2_2 L2_2 = A0_2.OnSubStart4001410 L1_2["4001410"] = L2_2 L2_2 = A0_2.OnSubStart4001411 L1_2["4001411"] = L2_2 L2_2 = A0_2.OnSubStart4001412 L1_2["4001412"] = L2_2 L2_2 = A0_2.OnSubStart4001423 L1_2["4001423"] = L2_2 L2_2 = A0_2.OnSubStart4001424 L1_2["4001424"] = L2_2 L2_2 = A0_2.OnSubStart4001425 L1_2["4001425"] = L2_2 L2_2 = A0_2.OnSubStart4001427 L1_2["4001427"] = L2_2 L2_2 = A0_2.OnSubStart4001421 L1_2["4001421"] = L2_2 L2_2 = A0_2.OnSubStart4001413 L1_2["4001413"] = L2_2 L2_2 = A0_2.OnSubStart4001422 L1_2["4001422"] = L2_2 L2_2 = A0_2.OnSubStart4001414 L1_2["4001414"] = L2_2 L2_2 = A0_2.OnSubStart4001426 L1_2["4001426"] = L2_2 L2_2 = A0_2.OnSubStart4001416 L1_2["4001416"] = L2_2 L2_2 = A0_2.OnSubStart4001417 L1_2["4001417"] = L2_2 L2_2 = A0_2.OnSubStart4001418 L1_2["4001418"] = L2_2 L2_2 = A0_2.OnSubStart4001419 L1_2["4001419"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4001420 L1_2["4001420"] = L2_2 L2_2 = A0_2.OnSubFinish4001401 L1_2["4001401"] = L2_2 L2_2 = A0_2.OnSubFinish4001402 L1_2["4001402"] = L2_2 L2_2 = A0_2.OnSubFinish4001404 L1_2["4001404"] = L2_2 L2_2 = A0_2.OnSubFinish4001405 L1_2["4001405"] = L2_2 L2_2 = A0_2.OnSubFinish4001406 L1_2["4001406"] = L2_2 L2_2 = A0_2.OnSubFinish4001403 L1_2["4001403"] = L2_2 L2_2 = A0_2.OnSubFinish4001407 L1_2["4001407"] = L2_2 L2_2 = A0_2.OnSubFinish4001415 L1_2["4001415"] = L2_2 L2_2 = A0_2.OnSubFinish4001408 L1_2["4001408"] = L2_2 L2_2 = A0_2.OnSubFinish4001409 L1_2["4001409"] = L2_2 L2_2 = A0_2.OnSubFinish4001410 L1_2["4001410"] = L2_2 L2_2 = A0_2.OnSubFinish4001411 L1_2["4001411"] = L2_2 L2_2 = A0_2.OnSubFinish4001412 L1_2["4001412"] = L2_2 L2_2 = A0_2.OnSubFinish4001423 L1_2["4001423"] = L2_2 L2_2 = A0_2.OnSubFinish4001424 L1_2["4001424"] = L2_2 L2_2 = A0_2.OnSubFinish4001425 L1_2["4001425"] = L2_2 L2_2 = A0_2.OnSubFinish4001427 L1_2["4001427"] = L2_2 L2_2 = A0_2.OnSubFinish4001421 L1_2["4001421"] = L2_2 L2_2 = A0_2.OnSubFinish4001413 L1_2["4001413"] = L2_2 L2_2 = A0_2.OnSubFinish4001422 L1_2["4001422"] = L2_2 L2_2 = A0_2.OnSubFinish4001414 L1_2["4001414"] = L2_2 L2_2 = A0_2.OnSubFinish4001426 L1_2["4001426"] = L2_2 L2_2 = A0_2.OnSubFinish4001416 L1_2["4001416"] = L2_2 L2_2 = A0_2.OnSubFinish4001417 L1_2["4001417"] = L2_2 L2_2 = A0_2.OnSubFinish4001418 L1_2["4001418"] = L2_2 L2_2 = A0_2.OnSubFinish4001419 L1_2["4001419"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4001420 L1_2["4001420"] = L2_2 L2_2 = A0_2.OnSubFailed4001401 L1_2["4001401"] = L2_2 L2_2 = A0_2.OnSubFailed4001402 L1_2["4001402"] = L2_2 L2_2 = A0_2.OnSubFailed4001404 L1_2["4001404"] = L2_2 L2_2 = A0_2.OnSubFailed4001405 L1_2["4001405"] = L2_2 L2_2 = A0_2.OnSubFailed4001406 L1_2["4001406"] = L2_2 L2_2 = A0_2.OnSubFailed4001403 L1_2["4001403"] = L2_2 L2_2 = A0_2.OnSubFailed4001407 L1_2["4001407"] = L2_2 L2_2 = A0_2.OnSubFailed4001415 L1_2["4001415"] = L2_2 L2_2 = A0_2.OnSubFailed4001408 L1_2["4001408"] = L2_2 L2_2 = A0_2.OnSubFailed4001409 L1_2["4001409"] = L2_2 L2_2 = A0_2.OnSubFailed4001410 L1_2["4001410"] = L2_2 L2_2 = A0_2.OnSubFailed4001411 L1_2["4001411"] = L2_2 L2_2 = A0_2.OnSubFailed4001412 L1_2["4001412"] = L2_2 L2_2 = A0_2.OnSubFailed4001423 L1_2["4001423"] = L2_2 L2_2 = A0_2.OnSubFailed4001424 L1_2["4001424"] = L2_2 L2_2 = A0_2.OnSubFailed4001425 L1_2["4001425"] = L2_2 L2_2 = A0_2.OnSubFailed4001427 L1_2["4001427"] = L2_2 L2_2 = A0_2.OnSubFailed4001421 L1_2["4001421"] = L2_2 L2_2 = A0_2.OnSubFailed4001413 L1_2["4001413"] = L2_2 L2_2 = A0_2.OnSubFailed4001422 L1_2["4001422"] = L2_2 L2_2 = A0_2.OnSubFailed4001414 L1_2["4001414"] = L2_2 L2_2 = A0_2.OnSubFailed4001426 L1_2["4001426"] = L2_2 L2_2 = A0_2.OnSubFailed4001416 L1_2["4001416"] = L2_2 L2_2 = A0_2.OnSubFailed4001417 L1_2["4001417"] = L2_2 L2_2 = A0_2.OnSubFailed4001418 L1_2["4001418"] = L2_2 L2_2 = A0_2.OnSubFailed4001419 L1_2["4001419"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1021Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10233Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1031Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10234Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2306Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10045Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1041Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2103Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2068Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10427Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10258Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1015Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10426Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2041Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710430Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001406Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001416Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001420Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001407Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001413Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001423Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001410Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001402Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001405Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q4001419Trigger_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710175Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710175Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710542Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2103Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2068Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) end L1_1.PaimonDis = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Create13xlkq" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001413 L4_2 = L6_1.XianglingData L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001413 L4_2 = L6_1.Npc1016Data L4_2 = L4_2.id L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Create13xlkq = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Create14xl" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001414 L4_2 = L6_1.XianglingData L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.Create14xl = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Create18kq" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 4001418 L4_2 = L6_1.Npc1016Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc1016Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1190 L5_2 = true L6_2 = nil L7_2 = true L8_2 = true L9_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Create18kq = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4001424 L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4001425 L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 3 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4001426 L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001401 L5_2 = L7_1.Gadget70710175Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001401 L5_2 = L7_1.Gadget70710175Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001401 L5_2 = L7_1.Gadget70710542Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 5 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4001427 L3_2(L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001420" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XianglingData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001420Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001420Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001420Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001420Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001420Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId01 L2_2(L3_2, L4_2) end L1_1.OnSubStart4001420 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001420" L2_2(L3_2) end L1_1.OnSubFinish4001420 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001420" L2_2(L3_2) end L1_1.OnSubFailed4001420 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4001401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710175Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710175Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710542Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4001401 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2045Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710175Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710175Data1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710542Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001401 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001401" L2_2(L3_2) end L1_1.OnSubFailed4001401 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1021Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001402Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001402Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001402Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001402Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001402Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001402 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001402 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001402" L2_2(L3_2) end L1_1.OnSubFailed4001402 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10233Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10234Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2103Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2068Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001404 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1021Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001404 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001404" L2_2(L3_2) end L1_1.OnSubFailed4001404 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart4001405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1016Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1171 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc10211Data L6_2 = L6_2.id L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10211Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1190 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Npc1031Data L7_2 = L7_2.id L8_2 = 4 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1031Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1120 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = L6_1.Npc2103Data L7_2 = L7_2.alias L8_2 = 1 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = L6_1.Npc2068Data L7_2 = L7_2.alias L8_2 = 1 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = L8_1.Q4001405Trigger_ L7_2 = L7_2.alias L8_2 = L8_1.Q4001405Trigger_ L8_2 = L8_2.script L9_2 = L8_1.Q4001405Trigger_ L9_2 = L9_2.id L10_2 = 0 L11_2 = L8_1.Q4001405Trigger_ L11_2 = L11_2.point L11_2 = L11_2.pos L12_2 = L8_1.Q4001405Trigger_ L12_2 = L12_2.point L12_2 = L12_2.rot L13_2 = true L14_2 = false L15_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end L1_1.OnSubStart4001405 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4001405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1031Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.XianglingData L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc10233Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc1016Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc10234Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc1043Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.PaimonDis L4_2(L5_2) end L1_1.OnSubFinish4001405 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001405" L2_2(L3_2) end L1_1.OnSubFailed4001405 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2306Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2103Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2068Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001406Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001406Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001406Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001406Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001406Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001406 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4001406" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1031Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc10211Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc1031Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish4001406 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001406" L2_2(L3_2) end L1_1.OnSubFailed4001406 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2306Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001403 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2306Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001403 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001403" L2_2(L3_2) end L1_1.OnSubFailed4001403 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart4001407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10427Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10427Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4180 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2308Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q4001407Trigger_ L5_2 = L5_2.alias L6_2 = L8_1.Q4001407Trigger_ L6_2 = L6_2.script L7_2 = L8_1.Q4001407Trigger_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q4001407Trigger_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q4001407Trigger_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart4001407 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001407" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId02 L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001407 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001407" L2_2(L3_2) end L1_1.OnSubFailed4001407 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001415" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001415 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001415" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10427Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish4001415 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001415" L2_2(L3_2) end L1_1.OnSubFailed4001415 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001408" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10427Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4180 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc2308Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001408 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001408" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10427Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) end L1_1.OnSubFinish4001408 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001408" L2_2(L3_2) end L1_1.OnSubFailed4001408 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001409 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish4001409" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10045Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1041Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.XianglingData L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc1016Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc10427Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.SafeDestroyQuestNpc L6_2 = L6_1.Npc1043Data L6_2 = L6_2.alias L7_2 = 3 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.PaimonDis L4_2(L5_2) end L1_1.OnSubFinish4001409 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001409" L2_2(L3_2) end L1_1.OnSubFailed4001409 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001410" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2204Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001410Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001410Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001410Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001410Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001410Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001410 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish4001410" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1041Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10045Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.XianglingData L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.EnableHeadCtrl L7_2 = false L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc1016Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.EnableHeadCtrl L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.SafeDestroyQuestNpc L8_2 = L6_1.Npc10045Data L8_2 = L8_2.alias L9_2 = 3 L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.SafeDestroyQuestNpc L8_2 = L6_1.Npc1041Data L8_2 = L8_2.alias L9_2 = 3 L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.SafeDestroyQuestNpc L8_2 = L6_1.Npc1043Data L8_2 = L8_2.alias L9_2 = 3 L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.PaimonDis L6_2(L7_2) end L1_1.OnSubFinish4001410 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001410" L2_2(L3_2) end L1_1.OnSubFailed4001410 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2204Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1016Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) end L1_1.OnSubStart4001411 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4001411" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId03 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1016Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = true L4_2(L5_2, L6_2) end L1_1.OnSubFinish4001411 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001411" L2_2(L3_2) end L1_1.OnSubFailed4001411 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001412" L2_2(L3_2) end L1_1.OnSubStart4001412 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001412" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2204Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001412 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001412" L2_2(L3_2) end L1_1.OnSubFailed4001412 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001423" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001423Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001423Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001423Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001423Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001423Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001423 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001423" L2_2(L3_2) end L1_1.OnSubFinish4001423 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001423" L2_2(L3_2) end L1_1.OnSubFailed4001423 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001424" L2_2(L3_2) end L1_1.OnSubStart4001424 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001424" L2_2(L3_2) end L1_1.OnSubFinish4001424 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001424" L2_2(L3_2) end L1_1.OnSubFailed4001424 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001425" L2_2(L3_2) end L1_1.OnSubStart4001425 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001425" L2_2(L3_2) end L1_1.OnSubFinish4001425 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001425" L2_2(L3_2) end L1_1.OnSubFailed4001425 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001427" L2_2(L3_2) end L1_1.OnSubStart4001427 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001427" L2_2(L3_2) end L1_1.OnSubFinish4001427 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001427" L2_2(L3_2) end L1_1.OnSubFailed4001427 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001421" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) end L1_1.OnSubStart4001421 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001421" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) end L1_1.OnSubFinish4001421 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001421" L2_2(L3_2) end L1_1.OnSubFailed4001421 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart4001413" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1171 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1016Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1190 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.CreateActorWithPos L6_2 = L8_1.Q4001413Trigger_ L6_2 = L6_2.alias L7_2 = L8_1.Q4001413Trigger_ L7_2 = L7_2.script L8_2 = L8_1.Q4001413Trigger_ L8_2 = L8_2.id L9_2 = 0 L10_2 = L8_1.Q4001413Trigger_ L10_2 = L10_2.point L10_2 = L10_2.pos L11_2 = L8_1.Q4001413Trigger_ L11_2 = L11_2.point L11_2 = L11_2.rot L12_2 = true L13_2 = false L14_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 L7_2 = A0_2.Create13xlkq L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart4001413 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001413" L2_2(L3_2) end L1_1.OnSubFinish4001413 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001413" L2_2(L3_2) end L1_1.OnSubFailed4001413 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001422" L2_2(L3_2) end L1_1.OnSubStart4001422 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001422" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001422 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001422" L2_2(L3_2) end L1_1.OnSubFailed4001422 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001414" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2041Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Create14xl L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001414Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001414Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001414Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001414Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001414Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001414 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001414" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10258Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1015Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001414 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001414" L2_2(L3_2) end L1_1.OnSubFailed4001414 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001426" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2041Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001426 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001426" L2_2(L3_2) end L1_1.OnSubFinish4001426 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001426" L2_2(L3_2) end L1_1.OnSubFailed4001426 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001416" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2093Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2041Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001416Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001416Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001416Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001416Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001416Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001416 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001416" L2_2(L3_2) end L1_1.OnSubFinish4001416 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001416" L2_2(L3_2) end L1_1.OnSubFailed4001416 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4001417" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4001417 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001417" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10426Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001417 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001417" L2_2(L3_2) end L1_1.OnSubFailed4001417 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001418" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.Create18kq L0_3(L1_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 0.4 function L3_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = print L1_4 = "yincang pinglaolao" L0_4(L1_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.NotifyTo L2_4 = L6_1.Npc2093Data L2_4 = L2_4.alias L3_4 = 1 L4_4 = true L0_4(L1_4, L2_4, L3_4, L4_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4001419Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4001419Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4001419Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4001419Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4001419Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001418 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001418" L2_2(L3_2) end L1_1.OnSubFinish4001418 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001418" L2_2(L3_2) end L1_1.OnSubFailed4001418 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001419" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4001419 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001419" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish4001419 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001419" L2_2(L3_2) end L1_1.OnSubFailed4001419 = L9_1 return L1_1