local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40012" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40012" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4001205 L1_2["4001205"] = L2_2 L2_2 = A0_2.OnSubStart4001215 L1_2["4001215"] = L2_2 L2_2 = A0_2.OnSubStart4001214 L1_2["4001214"] = L2_2 L2_2 = A0_2.OnSubStart4001201 L1_2["4001201"] = L2_2 L2_2 = A0_2.OnSubStart4001202 L1_2["4001202"] = L2_2 L2_2 = A0_2.OnSubStart4001203 L1_2["4001203"] = L2_2 L2_2 = A0_2.OnSubStart4001204 L1_2["4001204"] = L2_2 L2_2 = A0_2.OnSubStart4001207 L1_2["4001207"] = L2_2 L2_2 = A0_2.OnSubStart4001206 L1_2["4001206"] = L2_2 L2_2 = A0_2.OnSubStart4001208 L1_2["4001208"] = L2_2 L2_2 = A0_2.OnSubStart4001209 L1_2["4001209"] = L2_2 L2_2 = A0_2.OnSubStart4001210 L1_2["4001210"] = L2_2 L2_2 = A0_2.OnSubStart4001211 L1_2["4001211"] = L2_2 L2_2 = A0_2.OnSubStart4001212 L1_2["4001212"] = L2_2 L2_2 = A0_2.OnSubStart4001213 L1_2["4001213"] = L2_2 L2_2 = A0_2.OnSubStart4001216 L1_2["4001216"] = L2_2 L2_2 = A0_2.OnSubStart4001218 L1_2["4001218"] = L2_2 L2_2 = A0_2.OnSubStart4001217 L1_2["4001217"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4001205 L1_2["4001205"] = L2_2 L2_2 = A0_2.OnSubFinish4001215 L1_2["4001215"] = L2_2 L2_2 = A0_2.OnSubFinish4001214 L1_2["4001214"] = L2_2 L2_2 = A0_2.OnSubFinish4001201 L1_2["4001201"] = L2_2 L2_2 = A0_2.OnSubFinish4001202 L1_2["4001202"] = L2_2 L2_2 = A0_2.OnSubFinish4001203 L1_2["4001203"] = L2_2 L2_2 = A0_2.OnSubFinish4001204 L1_2["4001204"] = L2_2 L2_2 = A0_2.OnSubFinish4001207 L1_2["4001207"] = L2_2 L2_2 = A0_2.OnSubFinish4001206 L1_2["4001206"] = L2_2 L2_2 = A0_2.OnSubFinish4001208 L1_2["4001208"] = L2_2 L2_2 = A0_2.OnSubFinish4001209 L1_2["4001209"] = L2_2 L2_2 = A0_2.OnSubFinish4001210 L1_2["4001210"] = L2_2 L2_2 = A0_2.OnSubFinish4001211 L1_2["4001211"] = L2_2 L2_2 = A0_2.OnSubFinish4001212 L1_2["4001212"] = L2_2 L2_2 = A0_2.OnSubFinish4001213 L1_2["4001213"] = L2_2 L2_2 = A0_2.OnSubFinish4001216 L1_2["4001216"] = L2_2 L2_2 = A0_2.OnSubFinish4001218 L1_2["4001218"] = L2_2 L2_2 = A0_2.OnSubFinish4001217 L1_2["4001217"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4001205 L1_2["4001205"] = L2_2 L2_2 = A0_2.OnSubFailed4001215 L1_2["4001215"] = L2_2 L2_2 = A0_2.OnSubFailed4001214 L1_2["4001214"] = L2_2 L2_2 = A0_2.OnSubFailed4001201 L1_2["4001201"] = L2_2 L2_2 = A0_2.OnSubFailed4001202 L1_2["4001202"] = L2_2 L2_2 = A0_2.OnSubFailed4001203 L1_2["4001203"] = L2_2 L2_2 = A0_2.OnSubFailed4001204 L1_2["4001204"] = L2_2 L2_2 = A0_2.OnSubFailed4001207 L1_2["4001207"] = L2_2 L2_2 = A0_2.OnSubFailed4001206 L1_2["4001206"] = L2_2 L2_2 = A0_2.OnSubFailed4001208 L1_2["4001208"] = L2_2 L2_2 = A0_2.OnSubFailed4001209 L1_2["4001209"] = L2_2 L2_2 = A0_2.OnSubFailed4001210 L1_2["4001210"] = L2_2 L2_2 = A0_2.OnSubFailed4001211 L1_2["4001211"] = L2_2 L2_2 = A0_2.OnSubFailed4001212 L1_2["4001212"] = L2_2 L2_2 = A0_2.OnSubFailed4001213 L1_2["4001213"] = L2_2 L2_2 = A0_2.OnSubFailed4001216 L1_2["4001216"] = L2_2 L2_2 = A0_2.OnSubFailed4001218 L1_2["4001218"] = L2_2 L2_2 = A0_2.OnSubFailed4001217 L1_2["4001217"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.GaiaData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.DilucData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.RazorData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012AlbedoTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012RazorTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012CampSealTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012CampSealGearTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012CampTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012PuppetTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012CampTrigger2" L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.NpcCreateWithBlackscreen = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2 L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = A2_2 L5_4 = A3_2 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = A4_2 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L5_2(L6_2, L7_2, L8_2) end L1_1.NpcCreateWithBlackscreenInteractionDelay = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710394Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001210 L5_2 = L7_1.Gadget70710394Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710395Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001210 L5_2 = L7_1.Gadget70710395Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710396Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001210 L5_2 = L7_1.Gadget70710396Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710394Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710395Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710396Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 3 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeDay24Time L4_2 = 7 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreen L4_2 = A1_2 L5_2 = L6_1.BarbaraData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4001201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4001201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.GaiaData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.DilucData L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001202" L2_2(L3_2) end L1_1.OnSubFinish4001202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001202" L2_2(L3_2) end L1_1.OnSubFailed4001202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4001203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.GaiaData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4001203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.GaiaData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.DilucData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001203" L2_2(L3_2) end L1_1.OnSubFailed4001203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001204" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012AlbedoTrigger" L5_2 = "Actor/Gadget/Q40012AlbedoTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40012AlbedoSearch" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40012AlbedoSearch" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1018Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001204" L2_2(L3_2) end L1_1.OnSubFailed4001204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001205" L2_2(L3_2) end L1_1.OnSubStart4001205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001205" L2_2(L3_2) end L1_1.OnSubFinish4001205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001205" L2_2(L3_2) end L1_1.OnSubFailed4001205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001206" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012RazorTrigger" L5_2 = "Actor/Gadget/Q40012RazorTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40012Razor" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40012Razor" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.RazorData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001206" L2_2(L3_2) end L1_1.OnSubFailed4001206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.RazorData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001207" L2_2(L3_2) end L1_1.OnSubFinish4001207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001207" L2_2(L3_2) end L1_1.OnSubFailed4001207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001208" L2_2(L3_2) end L1_1.OnSubStart4001208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4001208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4001208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001208" L2_2(L3_2) end L1_1.OnSubFailed4001208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001209" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012PuppetTrigger" L5_2 = "Actor/Gadget/Q40012PuppetTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40011Puppet" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40011Puppet" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId1 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4001209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001209" L2_2(L3_2) end L1_1.OnSubFinish4001209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001209" L2_2(L3_2) end L1_1.OnSubFailed4001209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc10090Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001210" L2_2(L3_2) end L1_1.OnSubFailed4001210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001211" L2_2(L3_2) end L1_1.OnSubStart4001211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001211" L2_2(L3_2) end L1_1.OnSubFinish4001211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001211" L2_2(L3_2) end L1_1.OnSubFailed4001211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001212" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012CampSealTrigger" L5_2 = "Actor/Gadget/Q40012CampSealTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40012CampSeal" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40012CampSeal" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001212" L2_2(L3_2) end L1_1.OnSubFailed4001212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001213" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012CampSealGearTrigger" L5_2 = "Actor/Gadget/Q40012CampSealGearTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40012CampSealGear" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40012CampSealGear" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001213" L2_2(L3_2) end L1_1.OnSubFinish4001213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001213" L2_2(L3_2) end L1_1.OnSubFailed4001213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001214" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012CampTrigger2" L5_2 = "Actor/Gadget/Q40012CampTrigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40012Camp" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40012Camp" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012CampTrigger2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001214" L2_2(L3_2) end L1_1.OnSubFailed4001214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001216" L2_2(L3_2) end L1_1.OnSubStart4001216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001216" L2_2(L3_2) end L1_1.OnSubFinish4001216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001216" L2_2(L3_2) end L1_1.OnSubFailed4001216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc10090Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001217" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 4 function L4_3(A0_4) local L1_4, L2_4 L1_4 = actorUtils L1_4 = L1_4.ShowSummerTimeStagePage L2_4 = 3 L1_4(L2_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001217" L2_2(L3_2) end L1_1.OnSubFailed4001217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001218" L2_2(L3_2) end L1_1.OnSubStart4001218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001218" L2_2(L3_2) end L1_1.OnSubFinish4001218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001218" L2_2(L3_2) end L1_1.OnSubFailed4001218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001215" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40012CampTrigger" L5_2 = "Actor/Gadget/Q40012CampTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40012Camp" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40012Camp" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40012CampTrigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001215" L2_2(L3_2) end L1_1.OnSubFailed4001215 = L9_1 return L1_1