local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40011" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40011" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4001112 L1_2["4001112"] = L2_2 L2_2 = A0_2.OnSubStart4001116 L1_2["4001116"] = L2_2 L2_2 = A0_2.OnSubStart4001115 L1_2["4001115"] = L2_2 L2_2 = A0_2.OnSubStart4001101 L1_2["4001101"] = L2_2 L2_2 = A0_2.OnSubStart4001102 L1_2["4001102"] = L2_2 L2_2 = A0_2.OnSubStart4001108 L1_2["4001108"] = L2_2 L2_2 = A0_2.OnSubStart4001113 L1_2["4001113"] = L2_2 L2_2 = A0_2.OnSubStart4001109 L1_2["4001109"] = L2_2 L2_2 = A0_2.OnSubStart4001110 L1_2["4001110"] = L2_2 L2_2 = A0_2.OnSubStart4001114 L1_2["4001114"] = L2_2 L2_2 = A0_2.OnSubStart4001117 L1_2["4001117"] = L2_2 L2_2 = A0_2.OnSubStart4001118 L1_2["4001118"] = L2_2 L2_2 = A0_2.OnSubStart4001119 L1_2["4001119"] = L2_2 L2_2 = A0_2.OnSubStart4001103 L1_2["4001103"] = L2_2 L2_2 = A0_2.OnSubStart4001120 L1_2["4001120"] = L2_2 L2_2 = A0_2.OnSubStart4001104 L1_2["4001104"] = L2_2 L2_2 = A0_2.OnSubStart4001105 L1_2["4001105"] = L2_2 L2_2 = A0_2.OnSubStart4001106 L1_2["4001106"] = L2_2 L2_2 = A0_2.OnSubStart4001107 L1_2["4001107"] = L2_2 L2_2 = A0_2.OnSubStart4001111 L1_2["4001111"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4001112 L1_2["4001112"] = L2_2 L2_2 = A0_2.OnSubFinish4001116 L1_2["4001116"] = L2_2 L2_2 = A0_2.OnSubFinish4001115 L1_2["4001115"] = L2_2 L2_2 = A0_2.OnSubFinish4001101 L1_2["4001101"] = L2_2 L2_2 = A0_2.OnSubFinish4001102 L1_2["4001102"] = L2_2 L2_2 = A0_2.OnSubFinish4001108 L1_2["4001108"] = L2_2 L2_2 = A0_2.OnSubFinish4001113 L1_2["4001113"] = L2_2 L2_2 = A0_2.OnSubFinish4001109 L1_2["4001109"] = L2_2 L2_2 = A0_2.OnSubFinish4001110 L1_2["4001110"] = L2_2 L2_2 = A0_2.OnSubFinish4001114 L1_2["4001114"] = L2_2 L2_2 = A0_2.OnSubFinish4001117 L1_2["4001117"] = L2_2 L2_2 = A0_2.OnSubFinish4001118 L1_2["4001118"] = L2_2 L2_2 = A0_2.OnSubFinish4001119 L1_2["4001119"] = L2_2 L2_2 = A0_2.OnSubFinish4001103 L1_2["4001103"] = L2_2 L2_2 = A0_2.OnSubFinish4001120 L1_2["4001120"] = L2_2 L2_2 = A0_2.OnSubFinish4001104 L1_2["4001104"] = L2_2 L2_2 = A0_2.OnSubFinish4001105 L1_2["4001105"] = L2_2 L2_2 = A0_2.OnSubFinish4001106 L1_2["4001106"] = L2_2 L2_2 = A0_2.OnSubFinish4001107 L1_2["4001107"] = L2_2 L2_2 = A0_2.OnSubFinish4001111 L1_2["4001111"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4001112 L1_2["4001112"] = L2_2 L2_2 = A0_2.OnSubFailed4001116 L1_2["4001116"] = L2_2 L2_2 = A0_2.OnSubFailed4001115 L1_2["4001115"] = L2_2 L2_2 = A0_2.OnSubFailed4001101 L1_2["4001101"] = L2_2 L2_2 = A0_2.OnSubFailed4001102 L1_2["4001102"] = L2_2 L2_2 = A0_2.OnSubFailed4001108 L1_2["4001108"] = L2_2 L2_2 = A0_2.OnSubFailed4001113 L1_2["4001113"] = L2_2 L2_2 = A0_2.OnSubFailed4001109 L1_2["4001109"] = L2_2 L2_2 = A0_2.OnSubFailed4001110 L1_2["4001110"] = L2_2 L2_2 = A0_2.OnSubFailed4001114 L1_2["4001114"] = L2_2 L2_2 = A0_2.OnSubFailed4001117 L1_2["4001117"] = L2_2 L2_2 = A0_2.OnSubFailed4001118 L1_2["4001118"] = L2_2 L2_2 = A0_2.OnSubFailed4001119 L1_2["4001119"] = L2_2 L2_2 = A0_2.OnSubFailed4001103 L1_2["4001103"] = L2_2 L2_2 = A0_2.OnSubFailed4001120 L1_2["4001120"] = L2_2 L2_2 = A0_2.OnSubFailed4001104 L1_2["4001104"] = L2_2 L2_2 = A0_2.OnSubFailed4001105 L1_2["4001105"] = L2_2 L2_2 = A0_2.OnSubFailed4001106 L1_2["4001106"] = L2_2 L2_2 = A0_2.OnSubFailed4001107 L1_2["4001107"] = L2_2 L2_2 = A0_2.OnSubFailed4001111 L1_2["4001111"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2603Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2614Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40011CampTrigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40011CampTrigger2" L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4001102 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4001108 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4001113 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 4001114 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710429Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 4001111 L5_2 = L7_1.Gadget70710429Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710429Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 7 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeDay24Time L4_2 = 9 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10090Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc2603Data L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc2614Data L4_3 = L4_3.id L5_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4001101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001101" L2_2(L3_2) end L1_1.OnSubFinish4001101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4001101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2603Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2614Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4001101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001102" L2_2(L3_2) end L1_1.OnSubStart4001102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001102" L2_2(L3_2) end L1_1.OnSubFinish4001102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001102" L2_2(L3_2) end L1_1.OnSubFailed4001102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001103" L2_2(L3_2) end L1_1.OnSubStart4001103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001103" L2_2(L3_2) end L1_1.OnSubFinish4001103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001103" L2_2(L3_2) end L1_1.OnSubFailed4001103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextByQuestId L3_3 = 4001104 L4_3 = 1 L5_3 = L8_1.TextmapId L6_3 = 5 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = L7_1.Gadget45001001Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4001104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001104" L2_2(L3_2) end L1_1.OnSubFailed4001104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001105" L2_2(L3_2) end L1_1.OnSubStart4001105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001105" L2_2(L3_2) end L1_1.OnSubFinish4001105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001105" L2_2(L3_2) end L1_1.OnSubFailed4001105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc10090Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001106" L2_2(L3_2) end L1_1.OnSubFailed4001106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001107" L2_2(L3_2) end L1_1.OnSubStart4001107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001107" L2_2(L3_2) end L1_1.OnSubFinish4001107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001107" L2_2(L3_2) end L1_1.OnSubFailed4001107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001108" L2_2(L3_2) end L1_1.OnSubStart4001108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001108" L2_2(L3_2) end L1_1.OnSubFinish4001108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001108" L2_2(L3_2) end L1_1.OnSubFailed4001108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001109" L2_2(L3_2) end L1_1.OnSubStart4001109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001109" L2_2(L3_2) end L1_1.OnSubFinish4001109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001109" L2_2(L3_2) end L1_1.OnSubFailed4001109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2603Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1190 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2614Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1280 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001110" L2_2(L3_2) end L1_1.OnSubFinish4001110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001110" L2_2(L3_2) end L1_1.OnSubFailed4001110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc2614Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc2614Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2614Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.ShowTutorialDialog L3_3 = 815 function L4_3(A0_4) local L1_4, L2_4 L1_4 = actorUtils L1_4 = L1_4.ShowSummerTimeStagePage L2_4 = 2 L1_4(L2_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001111" L2_2(L3_2) end L1_1.OnSubFailed4001111 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001113" L2_2(L3_2) end L1_1.OnSubStart4001113 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001113" L2_2(L3_2) end L1_1.OnSubFinish4001113 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001113" L2_2(L3_2) end L1_1.OnSubFailed4001113 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart4001114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc10090Data L6_2 = L6_2.id L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2603Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 == nil then L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.Npc2603Data L7_2 = L7_2.id L8_2 = 2 L4_2(L5_2, L6_2, L7_2, L8_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2614Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 == nil then L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L6_1.Npc2614Data L8_2 = L8_2.id L9_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc10090Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1190 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc2603Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1190 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc2614Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 1280 L11_2 = true L12_2 = nil L13_2 = true L14_2 = true L15_2 = false L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end L1_1.OnSubStart4001114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001114" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2603Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2614Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001114" L2_2(L3_2) end L1_1.OnSubFailed4001114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001112" L2_2(L3_2) end L1_1.OnSubStart4001112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001112" L2_2(L3_2) end L1_1.OnSubFinish4001112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001112" L2_2(L3_2) end L1_1.OnSubFailed4001112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001115" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40011CampTrigger2" L5_2 = "Actor/Gadget/Q40011CampTrigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40011Camp" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40011Camp" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001115 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001115" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40011CampTrigger2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001115 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001115" L2_2(L3_2) end L1_1.OnSubFailed4001115 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001116" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40011CampTrigger" L5_2 = "Actor/Gadget/Q40011CampTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 4 L11_2 = "Q40011Camp" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 4 L12_2 = "Q40011Camp" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q40011CampTrigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001116" L2_2(L3_2) end L1_1.OnSubFailed4001116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001117" L2_2(L3_2) end L1_1.OnSubStart4001117 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001117" L2_2(L3_2) end L1_1.OnSubFinish4001117 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001117" L2_2(L3_2) end L1_1.OnSubFailed4001117 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001118" L2_2(L3_2) end L1_1.OnSubStart4001118 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001118" L2_2(L3_2) end L1_1.OnSubFinish4001118 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001118" L2_2(L3_2) end L1_1.OnSubFailed4001118 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001119" L2_2(L3_2) end L1_1.OnSubStart4001119 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001119" L2_2(L3_2) end L1_1.OnSubFinish4001119 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001119" L2_2(L3_2) end L1_1.OnSubFailed4001119 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001120" L2_2(L3_2) end L1_1.OnSubStart4001120 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001120" L2_2(L3_2) end L1_1.OnSubFinish4001120 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001120" L2_2(L3_2) end L1_1.OnSubFailed4001120 = L9_1 return L1_1