local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40010" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40010" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4001001 L1_2["4001001"] = L2_2 L2_2 = A0_2.OnSubStart4001002 L1_2["4001002"] = L2_2 L2_2 = A0_2.OnSubStart4001003 L1_2["4001003"] = L2_2 L2_2 = A0_2.OnSubStart4001004 L1_2["4001004"] = L2_2 L2_2 = A0_2.OnSubStart4001005 L1_2["4001005"] = L2_2 L2_2 = A0_2.OnSubStart4001006 L1_2["4001006"] = L2_2 L2_2 = A0_2.OnSubStart4001007 L1_2["4001007"] = L2_2 L2_2 = A0_2.OnSubStart4001026 L1_2["4001026"] = L2_2 L2_2 = A0_2.OnSubStart4001008 L1_2["4001008"] = L2_2 L2_2 = A0_2.OnSubStart4001009 L1_2["4001009"] = L2_2 L2_2 = A0_2.OnSubStart4001011 L1_2["4001011"] = L2_2 L2_2 = A0_2.OnSubStart4001012 L1_2["4001012"] = L2_2 L2_2 = A0_2.OnSubStart4001013 L1_2["4001013"] = L2_2 L2_2 = A0_2.OnSubStart4001014 L1_2["4001014"] = L2_2 L2_2 = A0_2.OnSubStart4001015 L1_2["4001015"] = L2_2 L2_2 = A0_2.OnSubStart4001016 L1_2["4001016"] = L2_2 L2_2 = A0_2.OnSubStart4001017 L1_2["4001017"] = L2_2 L2_2 = A0_2.OnSubStart4001010 L1_2["4001010"] = L2_2 L2_2 = A0_2.OnSubStart4001027 L1_2["4001027"] = L2_2 L2_2 = A0_2.OnSubStart4001018 L1_2["4001018"] = L2_2 L2_2 = A0_2.OnSubStart4001019 L1_2["4001019"] = L2_2 L2_2 = A0_2.OnSubStart4001020 L1_2["4001020"] = L2_2 L2_2 = A0_2.OnSubStart4001021 L1_2["4001021"] = L2_2 L2_2 = A0_2.OnSubStart4001022 L1_2["4001022"] = L2_2 L2_2 = A0_2.OnSubStart4001029 L1_2["4001029"] = L2_2 L2_2 = A0_2.OnSubStart4001030 L1_2["4001030"] = L2_2 L2_2 = A0_2.OnSubStart4001031 L1_2["4001031"] = L2_2 L2_2 = A0_2.OnSubStart4001023 L1_2["4001023"] = L2_2 L2_2 = A0_2.OnSubStart4001028 L1_2["4001028"] = L2_2 L2_2 = A0_2.OnSubStart4001024 L1_2["4001024"] = L2_2 L2_2 = A0_2.OnSubStart4001025 L1_2["4001025"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4001001 L1_2["4001001"] = L2_2 L2_2 = A0_2.OnSubFinish4001002 L1_2["4001002"] = L2_2 L2_2 = A0_2.OnSubFinish4001003 L1_2["4001003"] = L2_2 L2_2 = A0_2.OnSubFinish4001004 L1_2["4001004"] = L2_2 L2_2 = A0_2.OnSubFinish4001005 L1_2["4001005"] = L2_2 L2_2 = A0_2.OnSubFinish4001006 L1_2["4001006"] = L2_2 L2_2 = A0_2.OnSubFinish4001007 L1_2["4001007"] = L2_2 L2_2 = A0_2.OnSubFinish4001026 L1_2["4001026"] = L2_2 L2_2 = A0_2.OnSubFinish4001008 L1_2["4001008"] = L2_2 L2_2 = A0_2.OnSubFinish4001009 L1_2["4001009"] = L2_2 L2_2 = A0_2.OnSubFinish4001011 L1_2["4001011"] = L2_2 L2_2 = A0_2.OnSubFinish4001012 L1_2["4001012"] = L2_2 L2_2 = A0_2.OnSubFinish4001013 L1_2["4001013"] = L2_2 L2_2 = A0_2.OnSubFinish4001014 L1_2["4001014"] = L2_2 L2_2 = A0_2.OnSubFinish4001015 L1_2["4001015"] = L2_2 L2_2 = A0_2.OnSubFinish4001016 L1_2["4001016"] = L2_2 L2_2 = A0_2.OnSubFinish4001017 L1_2["4001017"] = L2_2 L2_2 = A0_2.OnSubFinish4001010 L1_2["4001010"] = L2_2 L2_2 = A0_2.OnSubFinish4001027 L1_2["4001027"] = L2_2 L2_2 = A0_2.OnSubFinish4001018 L1_2["4001018"] = L2_2 L2_2 = A0_2.OnSubFinish4001019 L1_2["4001019"] = L2_2 L2_2 = A0_2.OnSubFinish4001020 L1_2["4001020"] = L2_2 L2_2 = A0_2.OnSubFinish4001021 L1_2["4001021"] = L2_2 L2_2 = A0_2.OnSubFinish4001022 L1_2["4001022"] = L2_2 L2_2 = A0_2.OnSubFinish4001029 L1_2["4001029"] = L2_2 L2_2 = A0_2.OnSubFinish4001030 L1_2["4001030"] = L2_2 L2_2 = A0_2.OnSubFinish4001031 L1_2["4001031"] = L2_2 L2_2 = A0_2.OnSubFinish4001023 L1_2["4001023"] = L2_2 L2_2 = A0_2.OnSubFinish4001028 L1_2["4001028"] = L2_2 L2_2 = A0_2.OnSubFinish4001024 L1_2["4001024"] = L2_2 L2_2 = A0_2.OnSubFinish4001025 L1_2["4001025"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4001001 L1_2["4001001"] = L2_2 L2_2 = A0_2.OnSubFailed4001002 L1_2["4001002"] = L2_2 L2_2 = A0_2.OnSubFailed4001003 L1_2["4001003"] = L2_2 L2_2 = A0_2.OnSubFailed4001004 L1_2["4001004"] = L2_2 L2_2 = A0_2.OnSubFailed4001005 L1_2["4001005"] = L2_2 L2_2 = A0_2.OnSubFailed4001006 L1_2["4001006"] = L2_2 L2_2 = A0_2.OnSubFailed4001007 L1_2["4001007"] = L2_2 L2_2 = A0_2.OnSubFailed4001026 L1_2["4001026"] = L2_2 L2_2 = A0_2.OnSubFailed4001008 L1_2["4001008"] = L2_2 L2_2 = A0_2.OnSubFailed4001009 L1_2["4001009"] = L2_2 L2_2 = A0_2.OnSubFailed4001011 L1_2["4001011"] = L2_2 L2_2 = A0_2.OnSubFailed4001012 L1_2["4001012"] = L2_2 L2_2 = A0_2.OnSubFailed4001013 L1_2["4001013"] = L2_2 L2_2 = A0_2.OnSubFailed4001014 L1_2["4001014"] = L2_2 L2_2 = A0_2.OnSubFailed4001015 L1_2["4001015"] = L2_2 L2_2 = A0_2.OnSubFailed4001016 L1_2["4001016"] = L2_2 L2_2 = A0_2.OnSubFailed4001017 L1_2["4001017"] = L2_2 L2_2 = A0_2.OnSubFailed4001010 L1_2["4001010"] = L2_2 L2_2 = A0_2.OnSubFailed4001027 L1_2["4001027"] = L2_2 L2_2 = A0_2.OnSubFailed4001018 L1_2["4001018"] = L2_2 L2_2 = A0_2.OnSubFailed4001019 L1_2["4001019"] = L2_2 L2_2 = A0_2.OnSubFailed4001020 L1_2["4001020"] = L2_2 L2_2 = A0_2.OnSubFailed4001021 L1_2["4001021"] = L2_2 L2_2 = A0_2.OnSubFailed4001022 L1_2["4001022"] = L2_2 L2_2 = A0_2.OnSubFailed4001029 L1_2["4001029"] = L2_2 L2_2 = A0_2.OnSubFailed4001030 L1_2["4001030"] = L2_2 L2_2 = A0_2.OnSubFailed4001031 L1_2["4001031"] = L2_2 L2_2 = A0_2.OnSubFailed4001023 L1_2["4001023"] = L2_2 L2_2 = A0_2.OnSubFailed4001028 L1_2["4001028"] = L2_2 L2_2 = A0_2.OnSubFailed4001024 L1_2["4001024"] = L2_2 L2_2 = A0_2.OnSubFailed4001025 L1_2["4001025"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.LisaData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc140901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc143501Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.WendyData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.QinData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.QinData L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.QinData L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1409Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1435Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1433Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc143301Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L4_2 = A0_2 L3_2 = A0_2.PlayFreeCutscene L5_2 = {} L6_2 = CutsceneType L6_2 = L6_2.TIME_LINE_PREFAB L5_2.type = L6_2 L5_2.roleSheetPath = "" L5_2.resPath = "ART/CameraAni/Quest/Ca_Quest_MQ361_DragonFlyT_Test" L6_2 = CutsceneInitPosType L6_2 = L6_2.FREE L5_2.startPosType = L6_2 L6_2 = {} L7_2 = L2_2.x L7_2 = L7_2 + 0 L6_2.x = L7_2 L7_2 = L2_2.y L7_2 = L7_2 - 20 L6_2.y = L7_2 L7_2 = L2_2.z L7_2 = L7_2 + 150 L6_2.z = L7_2 L5_2.startOffset = L6_2 L5_2.useTargetPos = true L6_2 = {} L6_2.x = 1942 L6_2.y = 197 L6_2.z = -1307 L5_2.targetPos = L6_2 L5_2.syncLoad = false L6_2 = A0_2 L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.EnableElementView L4_2 = true L2_2(L3_2, L4_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.EnableElementView L4_2 = false L2_2(L3_2, L4_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 279 L2_2(L3_2, L4_2) elseif A1_2 == 5 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeDay24Time L4_2 = 15 L5_2 = true L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4001001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestVar L3_3 = A1_2.QuestConfigId L4_3 = 0 L1_3 = L1_3(L2_3, L3_3, L4_3) if L1_3 == 0 then L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskByData L4_3 = L8_1.NarratorWithId1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.SetQuestVarByMainId L3_4 = 0 L4_4 = 1 L1_4(L2_4, L3_4, L4_4) end L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart4001001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001001" L2_2(L3_2) end L1_1.OnSubFinish4001001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001001" L2_2(L3_2) end L1_1.OnSubFailed4001001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId2 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001002" L2_2(L3_2) end L1_1.OnSubFailed4001002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc140901Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1409Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4001003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc140901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1409Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4001003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001003" L2_2(L3_2) end L1_1.OnSubFailed4001003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc143501Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1435Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4001004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc143501Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1435Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4001004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001004" L2_2(L3_2) end L1_1.OnSubFailed4001004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4001005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc143301Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc1433Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4001005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4001005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc143301Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc1433Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4001005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001005" L2_2(L3_2) end L1_1.OnSubFailed4001005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001006" L2_2(L3_2) end L1_1.OnSubStart4001006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001006" L2_2(L3_2) end L1_1.OnSubFinish4001006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001006" L2_2(L3_2) end L1_1.OnSubFailed4001006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001007" L2_2(L3_2) end L1_1.OnSubStart4001007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001007" L2_2(L3_2) end L1_1.OnSubFinish4001007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001007" L2_2(L3_2) end L1_1.OnSubFailed4001007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.LisaData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.LisaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4001008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001008" L2_2(L3_2) end L1_1.OnSubFinish4001008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001008" L2_2(L3_2) end L1_1.OnSubFailed4001008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.LisaData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4001009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.LisaData L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001009" L2_2(L3_2) end L1_1.OnSubFailed4001009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget45001001Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget45001001Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001010" L2_2(L3_2) end L1_1.OnSubFinish4001010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001010" L2_2(L3_2) end L1_1.OnSubFailed4001010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.BarbaraData L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1180 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.QinData L6_2 = L6_2.id L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.QinData L4_2 = L4_2.alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001011" L2_2(L3_2) end L1_1.OnSubFailed4001011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001012" L2_2(L3_2) end L1_1.OnSubStart4001012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4001012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L8_1.NarratorWithId3 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001012" L2_2(L3_2) end L1_1.OnSubFailed4001012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4001013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.BarbaraData L6_2 = L6_2.id L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.BarbaraData L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1180 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L6_1.QinData L7_2 = L7_2.id L8_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.QinData L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1190 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4001013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.QinData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed4001013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.BarbaraData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.QinData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed4001013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.WendyData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.WendyData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4001014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001014" L2_2(L3_2) end L1_1.OnSubFinish4001014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001014" L2_2(L3_2) end L1_1.OnSubFailed4001014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart4001015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.WendyData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4001015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.WendyData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001015" L2_2(L3_2) end L1_1.OnSubFailed4001015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4001016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4001016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001016" L2_2(L3_2) end L1_1.OnSubFinish4001016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001016" L2_2(L3_2) end L1_1.OnSubFailed4001016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart4001017" L2_2(L3_2) L2_2 = sceneData L2_2 = L2_2.currSceneID if L2_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "4001016" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10090Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L6_2 = nil L7_2 = nil L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) else L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.OnSubStart4001017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001017" L2_2(L3_2) end L1_1.OnSubFailed4001017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001018" L2_2(L3_2) end L1_1.OnSubStart4001018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001018" L2_2(L3_2) end L1_1.OnSubFinish4001018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001018" L2_2(L3_2) end L1_1.OnSubFailed4001018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001019" L2_2(L3_2) end L1_1.OnSubStart4001019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001019" L2_2(L3_2) end L1_1.OnSubFinish4001019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001019" L2_2(L3_2) end L1_1.OnSubFailed4001019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001020" L2_2(L3_2) end L1_1.OnSubStart4001020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001020" L2_2(L3_2) end L1_1.OnSubFinish4001020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001020" L2_2(L3_2) end L1_1.OnSubFailed4001020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001021" L2_2(L3_2) end L1_1.OnSubStart4001021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001021" L2_2(L3_2) end L1_1.OnSubFinish4001021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001021" L2_2(L3_2) end L1_1.OnSubFailed4001021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001022" L2_2(L3_2) end L1_1.OnSubStart4001022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L8_1.NarratorWithId6 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001022" L2_2(L3_2) end L1_1.OnSubFailed4001022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001023" L2_2(L3_2) end L1_1.OnSubStart4001023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001023" L2_2(L3_2) end L1_1.OnSubFinish4001023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001023" L2_2(L3_2) end L1_1.OnSubFailed4001023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001024" L2_2(L3_2) end L1_1.OnSubStart4001024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001024" L2_2(L3_2) end L1_1.OnSubFinish4001024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001024" L2_2(L3_2) end L1_1.OnSubFailed4001024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001025" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc10090Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001025" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.ShowTutorialDialog L3_3 = 814 function L4_3(A0_4) local L1_4, L2_4 L1_4 = actorUtils L1_4 = L1_4.ShowSummerTimeStagePage L2_4 = 1 L1_4(L2_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001025" L2_2(L3_2) end L1_1.OnSubFailed4001025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4001026" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc10090Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.LevelLoadFinishSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = "40010" L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.TransmitPlayerByQuestId L4_4 = 4001026 L5_4 = 1 L2_4(L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4001026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001026" L2_2(L3_2) end L1_1.OnSubFinish4001026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001026" L2_2(L3_2) end L1_1.OnSubFailed4001026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4001027" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc10090Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc10090Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4001027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001027" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ShowTutorialDialog L3_3 = 817 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4001027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001027" L2_2(L3_2) end L1_1.OnSubFailed4001027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart4001028" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 4001028 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 1 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart4001028 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001028" L2_2(L3_2) end L1_1.OnSubFinish4001028 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001028" L2_2(L3_2) end L1_1.OnSubFailed4001028 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001029" L2_2(L3_2) end L1_1.OnSubStart4001029 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001029" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L8_1.NarratorWithId4 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001029 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001029" L2_2(L3_2) end L1_1.OnSubFailed4001029 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001030" L2_2(L3_2) end L1_1.OnSubStart4001030 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4001030" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskByData L3_4 = L8_1.NarratorWithId5 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4001030 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001030" L2_2(L3_2) end L1_1.OnSubFailed4001030 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4001031" L2_2(L3_2) end L1_1.OnSubStart4001031 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4001031" L2_2(L3_2) end L1_1.OnSubFinish4001031 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4001031" L2_2(L3_2) end L1_1.OnSubFailed4001031 = L9_1 return L1_1