local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40007" L2_1 = require L3_1 = "Quest/Client/Q40007ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.ThiefData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000701 L1_2["4000701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000702 L1_2["4000702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000703 L1_2["4000703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000704 L1_2["4000704"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000701 L1_2["4000701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000702 L1_2["4000702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000703 L1_2["4000703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000704 L1_2["4000704"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000703 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4000703 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart4000703 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "4000701 OnStart" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40007Trigger1" L5_2 = "Actor/Gadget/Q40007Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = L3_1.BornPos L9_2 = L3_1.BornDir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L3_2(L4_2, L5_2) else L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L3_1.ID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1280 L4_2(L5_2, L6_2) end end L1_1.OnSubStart4000701 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000701 OnFinish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40007Trigger1" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L3_1.BornPos2 function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.CreateActorWithPos L4_3 = "Q40007Trigger2" L5_3 = "Actor/Gadget/Q40007Trigger2" L6_3 = 70900002 L7_3 = 0 L8_3 = L3_1.BornPos2 L9_3 = L3_1.BornDir2 L10_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4 L1_4 = A0_3 L2_4 = L1_4 L1_4 = L1_4.DoFreeStyle L3_4 = 1280 L1_4(L2_4, L3_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish4000701 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000702 OnFinish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40007Trigger2" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L3_1.BornPos function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.CreateActorWithPos L4_3 = "Q40007Trigger1" L5_3 = "Actor/Gadget/Q40007Trigger1" L6_3 = 70900002 L7_3 = 0 L8_3 = L3_1.BornPos L9_3 = L3_1.BornDir L10_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4 L1_4 = A0_3 L2_4 = L1_4 L1_4 = L1_4.DoFreeStyle L3_4 = 1280 L1_4(L2_4, L3_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubFinish4000702 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "4000704 OnFinish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40007Trigger1" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q40007Trigger2" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L3_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L2_1.ActorAlias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.FinishQuestID L8_2 = true L9_2 = 4000701 L6_2(L7_2, L8_2, L9_2) L7_2 = L5_2 L6_2 = L5_2.FinishQuestID L8_2 = true L9_2 = 4000702 L6_2(L7_2, L8_2, L9_2) end end L1_1.OnSubFinish4000704 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if A1_2 == 1 then L3_2 = print L4_2 = "Invoke quest finish" L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 4000701 L4_2 = L4_2(L5_2, L6_2) if L4_2 == 2 then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 4000701 L4_2(L5_2, L6_2, L7_2) else L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 4000702 L4_2 = L4_2(L5_2, L6_2) if L4_2 == 2 then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 4000702 L4_2(L5_2, L6_2, L7_2) end end end L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L4_2(L5_2, L6_2) end end L1_1.InvokeOnInteraction = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1