local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40005" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40005" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.PlayerData L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.XiaoData L5_1 = L1_2 L1_2 = L2_1.ThiefData L6_1 = L1_2 L1_2 = L2_1.NarratorData L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000500 L1_2["4000500"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000501 L1_2["4000501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000502 L1_2["4000502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000503 L1_2["4000503"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000504 L1_2["4000504"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000505 L1_2["4000505"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000506 L1_2["4000506"] = L2_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000500 L1_2["4000500"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000501 L1_2["4000501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000502 L1_2["4000502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000503 L1_2["4000503"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000504 L1_2["4000504"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000505 L1_2["4000505"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000506 L1_2["4000506"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart4000500 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000400 OnFinish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L7_1.Story1 L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4000500 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4000501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "4000502 OnFinish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L4_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_3 = globalActor L3_3 = L2_3 L2_3 = L2_3.UnSpawnAttach L4_3 = "Mask_PlayerBoy" L5_3 = 10000005 L2_3(L3_3, L4_3, L5_3) L2_3 = globalActor L3_3 = L2_3 L2_3 = L2_3.UnSpawnAttach L4_3 = "Mask_PlayerGirl" L5_3 = 10000007 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4000502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "4000504 OnStart" L2_2(L3_2) L2_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L6_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.TransmitPlayer L5_2 = 3 L6_2 = L3_1.BornPos L7_2 = L3_1.BornDir L8_2 = nil function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.ID L1_3(L2_3, L3_3, L4_3) end L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4000504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L4_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4000504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000505 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4000505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4000505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.ChangeDay24Time L3_3 = 22 L4_3 = true L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 4000501 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4000506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = print L3_2 = "Invoke quest finish" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2 end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2 end L1_1.OnDestroy = L8_1 return L1_1