local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40003" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40003" L2_1 = nil L3_1 = nil L4_1 = require L5_1 = "Quest/Client/Q40007ClientConfig" L4_1 = L4_1(L5_1) L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil function L12_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.PlayerData L6_1 = L1_2 L1_2 = L3_1.XiaoData L7_1 = L1_2 L1_2 = L3_1.PaimonData L5_1 = L1_2 L1_2 = L3_1.ThoarderIconData L8_1 = L1_2 L1_2 = L3_1.SoldierData L10_1 = L1_2 L1_2 = L3_1.TriggerData L11_1 = L1_2 L1_2 = L3_1.NarratorData L9_1 = L1_2 end L1_1.OnDataLoaded = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000300 L1_2["4000300"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000301 L1_2["4000301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000302 L1_2["4000302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000303 L1_2["4000303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000304 L1_2["4000304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000305 L1_2["4000305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000306 L1_2["4000306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000307 L1_2["4000307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000308 L1_2["4000308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000309 L1_2["4000309"] = L2_2 end L1_1.OnSubStartHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000300 L1_2["4000300"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000301 L1_2["4000301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000302 L1_2["4000302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000303 L1_2["4000303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000304 L1_2["4000304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000305 L1_2["4000305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000306 L1_2["4000306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000307 L1_2["4000307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000308 L1_2["4000308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000309 L1_2["4000309"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart4000301 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000301 OnFinish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L9_1.Story1 L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4000301 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish4000302 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "4000305 OnStart" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L11_1.Alias L5_2 = L11_1.Script L6_2 = L11_1.ID L7_2 = 0 L8_2 = L11_1.BornPos L9_2 = L11_1.BornDir L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4000305 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000305 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L9_1.Story2 L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4000305 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000304 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4000304 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000304 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L10_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnSubFinish4000304 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000307 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = L8_1.ID L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L4_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 4000704 L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = true L7_2 = 4000701 L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = true L7_2 = 4000702 L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubStart4000306 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "4000307 OnStart" L2_2(L3_2) L2_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.TransmitPlayer L5_2 = 3 L6_2 = L6_1.BornPos L7_2 = L6_1.BornDir L8_2 = nil function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.ID L1_3(L2_3, L3_3, L4_3) end L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4000307 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000307 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = "Npc10205" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end end L1_1.OnSubFinish4000307 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000309 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L9_1.Story3 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4000309 = L12_1 function L12_1(A0_2) local L1_2 end L1_1.Start = L12_1 function L12_1(A0_2) local L1_2 end L1_1.OnDestroy = L12_1 return L1_1