local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40002" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40002" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil function L12_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.PlayerData L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.NarratorData L5_1 = L1_2 L1_2 = L2_1.Gadget1Data L6_1 = L1_2 L1_2 = L2_1.SetPointData L7_1 = L1_2 L1_2 = L2_1.SearchPoint1 L8_1 = L1_2 L1_2 = L2_1.SearchPoint2 L9_1 = L1_2 L1_2 = L2_1.SearchPoint3 L10_1 = L1_2 L1_2 = L2_1.SearchGadget L11_1 = L1_2 end L1_1.OnDataLoaded = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000201 L1_2["4000201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000202 L1_2["4000202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000203 L1_2["4000203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000204 L1_2["4000204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000205 L1_2["4000205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000206 L1_2["4000206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000208 L1_2["4000208"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000209 L1_2["4000209"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000210 L1_2["4000210"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000211 L1_2["4000211"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000212 L1_2["4000212"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000213 L1_2["4000213"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000214 L1_2["4000214"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000215 L1_2["4000215"] = L2_2 end L1_1.OnSubStartHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000201 L1_2["4000201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000202 L1_2["4000202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000203 L1_2["4000203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000204 L1_2["4000204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000205 L1_2["4000205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000206 L1_2["4000206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000208 L1_2["4000208"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000209 L1_2["4000209"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000210 L1_2["4000210"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000211 L1_2["4000211"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000212 L1_2["4000212"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000213 L1_2["4000213"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000214 L1_2["4000214"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000215 L1_2["4000215"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000201 OnStart" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart4000201 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000201 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L5_1.Story1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4000201 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000201 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish4000202 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000205 OnFinished" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4000216 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart4000205 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000205 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish4000205 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "4000206 OnFinish" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q40007_ThiefRout1" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L5_1.Story5 L5_2 = nil L6_2 = "Story" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4000206 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "4000207 OnStart" L2_2(L3_2) end L1_1.OnSubStart4000207 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "4000207 OnFinished" L2_2(L3_2) end L1_1.OnSubFinish4000207 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000208 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4000208 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000209 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L11_1.ID1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4000209 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000209 OnFinish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L5_1.Story2 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L5_1.Story3 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) end L2_2 = L2_2 + 1 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4000209 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000210 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L11_1.ID2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4000210 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000210 OnFinish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L5_1.Story2 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L5_1.Story3 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) end L2_2 = L2_2 + 1 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4000210 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000211 OnStart" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L11_1.ID3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4000211 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "4000211 OnFinish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L5_1.Story2 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskLegacy L5_2 = L5_1.Story3 L6_2 = nil L7_2 = "Story" L3_2(L4_2, L5_2, L6_2, L7_2) end L2_2 = L2_2 + 1 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish4000211 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000212 OnFinish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 4000213 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubFinish4000212 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "4000214 OnStart" L2_2(L3_2) L2_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L4_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.TransmitPlayer L5_2 = 3 L6_2 = L3_1.BornPos L7_2 = L3_1.BornDir L8_2 = nil function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 function L4_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L4_1.ID L0_4(L1_4, L2_4, L3_4) L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L4_1.Alias L0_4(L1_4, L2_4) end L1_3(L2_3, L3_3, L4_3) end L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4000214 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000214 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish4000214 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000215 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish4000215 = L12_1 function L12_1(A0_2) local L1_2 end L1_1.Start = L12_1 function L12_1(A0_2) local L1_2 end L1_1.OnDestroy = L12_1 return L1_1