local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest361" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest361" L2_1 = require L3_1 = "Quest/Client/Q361ClientConfig" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart36100 L1_2["36100"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart36101 L1_2["36101"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish36100 L1_2["36100"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish36101 L1_2["36101"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.EnterSceneLookCameraByAlias L3_2 = "LookAt_Dragon" L4_2 = 1 L5_2 = 3 L6_2 = true L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.StopLocalAvatar L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 L4_2 = A0_2.OnEnableInput L1_2(L2_2, L3_2, L4_2) end L1_1.CameraMove = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 6 L4_2 = A0_2.CameraMove L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 8 L4_2 = A0_2.PaimonQ361Narrator L1_2(L2_2, L3_2, L4_2) end L1_1.OnDragonFly = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "361 Finish: Enable Player Input" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.OnEnableInput = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskLegacy L3_2 = L2_1.PaimonNarrator L4_2 = nil L5_2 = "Story" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.PaimonQ361Narrator = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.AutoFinishQuest = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "36100 Start: Trigger Create" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = sceneData L4_2 = L3_2 L3_2 = L3_2.GetDummyPoint L5_2 = 3 L6_2 = "Q361DragonTriggerCenter" L3_2 = L3_2(L4_2, L5_2, L6_2) L3_2 = L3_2.pos L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L2_2 L4_2 = L4_2(L5_2, L6_2) if 57 < L4_2 then L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetActor L7_2 = L2_1.ActorAlias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.FinishQuest L8_2 = false L9_2 = nil L6_2(L7_2, L8_2, L9_2) end end L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = "DragonTrigger" L8_2 = "Actor/Gadget/DragonTrigger" L9_2 = 70900002 L10_2 = 0 L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q361DragonTriggerCenter" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.pos L12_2 = sceneData L13_2 = L12_2 L12_2 = L12_2.GetDummyPoint L14_2 = 3 L15_2 = "Q361DragonTriggerCenter" L12_2 = L12_2(L13_2, L14_2, L15_2) L12_2 = L12_2.rot L13_2 = true L14_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart36100 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "36100 Finish: Ca_Quest_MQ361_DragonFlyT_Test" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L4_2 = A0_2 L3_2 = A0_2.PlayFreeCutscene L5_2 = {} L6_2 = CutsceneType L6_2 = L6_2.TIME_LINE_PREFAB L5_2.type = L6_2 L5_2.roleSheetPath = "" L5_2.resPath = "ART/CameraAni/Quest/Ca_Quest_MQ361_DragonFlyT_Test" L6_2 = CutsceneInitPosType L6_2 = L6_2.FREE L5_2.startPosType = L6_2 L6_2 = {} L7_2 = L2_2.x L6_2.x = L7_2 L7_2 = L2_2.y L7_2 = L7_2 + 15 L6_2.y = L7_2 L7_2 = L2_2.z L7_2 = L7_2 + 10 L6_2.z = L7_2 L5_2.startOffset = L6_2 L5_2.useTargetPos = true L6_2 = {} L6_2.x = 2450 L6_2.y = 200 L6_2.z = -1174 L5_2.targetPos = L6_2 L5_2.syncLoad = false L6_2 = A0_2 function L7_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.ExitSceneLookCamera L1_3(L2_3) end L8_2 = A0_2.OnDragonFly L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish36100 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "36101 Start: Auto Finish Quest After Period" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 10 L5_2 = A0_2.AutoFinishQuest L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart36101 = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1